Danganronpa: Trigger Happy Havoc PC |OT| It's getting Steamy in here...

They won't have included the actual source code in the game release. Source is compiled to a binary as part of the release process; you don't want to have to distribute masses of pointless source code, or have people trivially reverse-engineer your game. This snippet is an OpenGL vertex shader, which is an exception to the above as it needs to be compiled by the player's GPU driver and therefore cannot be included as binary.

Incidentally, this code just maps a vertex position from Vita screenspace coordinates to the range (-1,1), and is presumably used for rendering the game's sprites to a simple OpenGL viewport.

You won't get anything particularly interesting out of modding shader code, other than maybe some funky visual effects (e.g. change line 11 and add a - sign, and BAM mirrored sprites!)

Interesting! I have zero experience with any code of that type (contrast to my experience with ASM and hex via romhacking), so I had no idea what I was looking at. Interesting how such a small snippet seems beyond the capabilities (or beyond the attention span) of many handheld/console-pc port devs
 
First case down. They gave away the culprit pretty early on, but damn it was fun putting all of that together. This game is great so far.

That's sadly one of the main gripes I have with DR1. You often figure it out pretty early, or at least who did it. DR2 is much, much better in that regard. But doesn't mean the first game is bad, I still love it. :D
 
I want a Simpsons mod. Hell, I'd do one. Replace monokuma with Mr Burns or Hans Moleman, complete with voice samples. Or a south park mod.

As soon as the repacking can be sorted out without errors, the possibilities are endless as everything in the wad is completely open for modding. Even for the most novice of novices. For example, on the left you can see the soundtrack and the file that specifies the loop, and on the right the portraits folder:



everything neatly arranged in folders. The entire script is neatly arranged in terms of chapters and trials - even the bullet time battles (the rhythm sections) have their own files! The main script is in a format I haven't seen before (*.lin), but the rest is in *.pak archives (tried decompressing with the Hotline Miami script via quickbms but had no luck. Regardless, it's all easily viewable in hex:



and the 3D environments and models are in *.gmo files and within *.pak archives. And even all the code is neatly arranged in files for easy editing - i have no idea what this one is though, just an example:

Code:
#version 150

#line 9
void xlat_main( in vec2 aXY, in vec2 aUV, in vec4 aCOL, out vec4 vPos, out vec2 vTex, out vec4 vCol ) {
    #line 11
    vec2 p;
    p.x = ((aXY.x / 480.0) - 1.0);
    p.y = ((aXY.y / -272.0) + 1.0);
    #line 15
    vPos = vec4( p, 0.0, 1.0);
    vTex = aUV;
    vCol = aCOL;
}
in vec2 xlat_attrib_aXY;
in vec2 xlat_attrib_aUV;
in vec4 xlat_attrib_aCOL;
out vec2 xlv_TEXCOORD0;
out vec4 xlv_TEXCOORD1;
void main() {
    vec4 xlt_vPos;
    vec2 xlt_vTex;
    vec4 xlt_vCol;
    xlat_main( vec2(xlat_attrib_aXY), vec2(xlat_attrib_aUV), vec4(xlat_attrib_aCOL), xlt_vPos, xlt_vTex, xlt_vCol);
    gl_Position = vec4(xlt_vPos);
    xlv_TEXCOORD0 = vec2(xlt_vTex);
    xlv_TEXCOORD1 = vec4(xlt_vCol);
}

anyhow, that's enough screwing around for this weekend. I still have had no luck unpacking any of the pak files, so I'll leave it in the hands of others for now.

edit: oh lookie here! https://www.reddit.com/r/danganronpa/comments/46la8h/tool_extracting_the_pak_files/
That reddit guy posted this on my thread on steam community forums about the possibility of modding:

and I released a small tool for the .pak files here: https://www.reddit.com/r/danganronpa/comments/46la8h/tool_extracting_the_pak_files/

Currently working on a script decompiler/compiler while a friend is looking into making the engine load custom wads on top of the main ones

As for dr1_patch.wad, no matter what I did the engine refused to read it (I had to abuse dr1_data_keyboard.wad to make a small script edit), the disassembly implies that the file is currently set to not be loaded engine-side.

itshappening.gif
 
FWIW, I got the game to scale all textures on load with a very brute-force GeDoSaTo injection-based method.

I scaled them using a hybrid xbrz/bicubic method, but that's just because this was a quick hack and that's what I have available and integrated right now. Modern tools like Super-xBR or waifu2x would do an even better job (significantly so in some cases).

Still, when rendering at high res it's a pretty neat improvement:
class_comp3wkvu.png

(Those are both cuts from 1440p screenshots -- original / with tex scaling)

It also incidentally fixes the slight alpha blending error on some sprite outlines at high resolutions. Compare these two and look at the outline:
http://abload.de/img/naegi_orig9ykht.png
http://abload.de/img/naegi_xbrz0gk92.png

Anyway, the implementation is extremely hacky right now and not something I'd distribute. And modifying the actual .wads is much better than doing it on load, since
  • It's significantly faster in terms of loading
  • You can use the most suitable scaler depending on the texture type (e.g. waifu2x for anime images, Super-xbr for textures)
 
I love you guys.

While I'm actually very impressed with the vanilla port, I hope the developer takes notes for future updates/ports.
 
First playthrough here, and I just got to the first crime. (speculation follows)
I'm not sure if the game's trying to lead me astray with red herrings, but so far there appears to be an overwhelming amount of evidence pointing towards Leon:
1- Girl was attacked and grabbed the sword to defend herself, hence the cuts on the sheath and the golden paint on her right hand // Alternatively, she was hit with the sword's sheath like a bat and the impact broke her wrist while leaving gold powder on her
2- She was probably stabbed and managed to escape into the bathroom, which appeared to be locked because the door doesn't fit the frame
3- The 11037 being obviously "LEON" written upside-down, since the victim had her back to the wall as she wrote her dying message. There's even an obvious \ mark between both 1s, even though blood didn't get on it
4- The doorknob was tampered with, but it seems none of the boys had used their toolboxes prior to the crime (maybe someone has by now, though, but that'd be easy to check), so that means the culprit had to unscrew the doorknob using something else, most likely the sword
5- The incinerator has a broken glass ball next to it, was left on despite 2D maniac-kun (on cleaning duty) being sure that it was off and the shutters were locked last night, and has the remains of a burned shirt with blood. Bottom line: Mr. Ultimate Baseballer guy threw the ball through the shutters to turn the incinerator on from a distance... however, how did he even get the clothes inside (a ball of cloth doesn't fly all that well on its own), and why did the sleeve remain (perhaps it was left ganging outside and fell off once the incinerator burned most of the shirt away)?

I still don't know what the whole lockpicking attempt and room switch could actually mean yet, but it was a really obvious death flag (either the girl would die that night or she'd go out and commit a crime herself).

So far so good, but I feel kind of uneasy about having all this evidence pointing towards a single suspect, even if it's just the game's first investigation.
 
First playthrough here, and I just got to the first crime. (speculation follows)

So far so good, but I feel kind of uneasy about having all this evidence pointing towards a single suspect, even if it's just the game's first investigation.

The first case is the most derptastic for sure. Spoiling what you already know:
It makes more sense when you consider the game was originally in Japanese and that SUPER OBVIOUS clue was still written in English in the Japanese version.
 
this only really happens in case 1

Yep. Case 1 is a tutorial essentially. You're limited to one truth bullet for most of it, and the blackened is literally
spelled out to you beforehand.

The other cases are far more open ended and the final one especially is a complete mindfuck.
 
Uh.. I've been playing this with the Wii U Pro controller which works perfectly... But for some reason the right trigger doesn't register. When I go into Steam's 'big picture' mode and try to edit the button configuration, the right trigger is indeed not assigned. So I do assign it to the correct button and save it, however when I look back at it the right trigger is unassigned again. I can't seem to get it to save properly. Not the biggest issue, the game is playable however this is just annoying and strange.

I just got through the 1st trial btw, I'm hooked regardless.
 
The first case is the most derptastic for sure. Spoiling what you already know:
It makes more sense when you consider the game was originally in Japanese and that SUPER OBVIOUS clue was still written in English in the Japanese version.

That was apparently still a really obvious clue for Japanese players. Or so I've heard.

this only really happens in case 1

DR1's cases as a whole aren't very difficult to solve, though never to the extent of case 1. The how and why is definitely more important than the who. Case
5
is imo really the only one where
the culprit isn't blatantly telegraphed.

DR2 is a whole other story. They got a lot more creative there.
 
DR1's cases as a whole aren't very difficult to solve, though never to the extent of case 1. The how and why is definitely more important than the who. Case
5
is imo really the only one where
the culprit isn't blatantly telegraphed.

DR2 is a whole other story. They got a lot more creative there.

One of the problems in DR1 is imo, that most of the time only 1-2 people are really in the inner circle of suspects. DR2 on the other hand often has leads to 3-5 characters or even more who could have commited the murder. Back when I played DR2 I thought the first case was more complex than anything in DR1. xD
 
DR2 had its obvious cases too.

When someone tells you about the synchronized clock on the robot guy, there is only one other person with you, he's the criminal.

Same for when Sonya tells you about the luchador mask.

I love spike chunsoft games, but once you realize that everything is there for a reason, the games "twists" are a lot more predictable.
 
DR2 had its obvious cases too.

When someone tells you about the synchronized clock on the robot guy, there is only one other person with you, he's the criminal.

Same for when Sonya tells you about the luchador mask.

I love spike chunsoft games, but once you realize that everything is there for a reason, the games "twists" are a lot more predictable.

I don't know,
when you first go through the scenes with the synchronized clock / mask you don't know that they will become relevant during the trial so it's unlikely that you focus on who was in the room at the time. I'm sure if I sat down and analyzed every little tidbit before going to the trial I would have been able to figure out the culprit, but I'd rather figure it out during the trial.
 
DR2 had its obvious cases too.

When someone tells you about the synchronized clock on the robot guy, there is only one other person with you, he's the criminal.

Same for when Sonya tells you about the luchador mask.

I love spike chunsoft games, but once you realize that everything is there for a reason, the games "twists" are a lot more predictable.

It's a double edged sword honestly, if they didn't do that it's possible players would complain that it doesn't make sense in hindsight but by leaving signs some players may feel unsatisfied at catching what's going to happen early.
 
Just completed the game and I have to say... what an experience. Wasn't really sold until the first trial after seeing the art go full bloom with that 360 pan and hearing those low techno beats. Firing that first truth bullet too reminded me of the Ace Attorney series Objection as it has that same impact and satisfaction afterwards.

Anyway don't have a Vita and I want to play DR2 at its best so I guess I'm waiting for the steam release. Really tempted to look up spoilers tho...
 
Just about half way through it just now, and I'm loving it ^_^

Although I did end up correctly guessing both Chapter 1 and 3's culprits, and I see others are finding some cases obvious

Really hope all the other installments in the series come to Steam cos I'm having a blast with this one :)
 
Not my image

7Sm4bVgh.jpg

Finally my friends will be able to play it spanish. Pretty sure theres some spanish translating group out there already savouring the moment.
Maybe now danganronpa can be known in spain for its fantastic games instead of the craptastic anime. Not thanks to NISA thats for sure, even if im glad they did a pc port.
 
Finished the first case, getting started with the second, and I've got to say I was totally puzzled by the rythm mini-game. It took me three tries to notice I was supposed to shoot down all arguments, since for some reason I thought the game wanted me to ignore the trash statements and only target the one that could be countered with evidence.

(first case impressions)
Sayaka's attitude towards Makoto being an act was kind of obvious by how she kept asking him if he'd be by her side always, since that either meant she wanted him as an accomplice or intended to use him as a scapegoat, but it still took me a while to get back to that theory rather than seeing Leon as the killed. Still, that imprinted paper evidence coming up out of nowhere felt like the game was mocking me, since opening up with a tutorial case where a decissive piece of evidence is brought up by a third party at whichever moment was most convenient for the plot felt like cheating. Basically, the game failed to deliver the fair play mystery I thought I was going to get, and the prospect of being betrayed again later isn't exactly thrilling...

Honestly, I think the court mini-games I've had to go through so far didn't add much to the game compared to Ace Attorney's, and walking around the school grounds at will appears to be kind of pointless so far with how little there is to do in there (other than inspecting everything to get coins). Also, having a single thing you can do during free time is kind of lame, but I guess the system being optional in what's basically a kinetic novel means there wasn't much room for player agency besides filling character cards up, which have an in-game effect but don't appear to impact the plot at all.

I'm hoping the next case shakes things up, because I'm kind of disappointed with the game so far. I mean, AA caught my attention right away, but Danganronpa has been unable to make me care for the cast and the plot so far (except for the base desire of wanting to solve a mystery).

Also, (courtroom-related speculation)
there beeing a sixteenth seat instantly reminded me of Umineko's 17.5 people dilemma during Epsiode 1, and I sincerely hope we don't end up with as many characters as there are like-colored pieces on a chessboard in here...
 
Anyway don't have a Vita and I want to play DR2 at its best so I guess I'm waiting for the steam release. Really tempted to look up spoilers tho...

Don't.


No seriously don't. Like the first game, any discussion/fan art surrounding it will spoil several crucial details you are better off experiencing first hand. Best thing you can do is remember Danganronpa 1's structure when you eventually play the sequel because it'll enrich the experience.
 
Just completed the game and I have to say... what an experience. Wasn't really sold until the first trial after seeing the art go full bloom with that 360 pan and hearing those low techno beats. Firing that first truth bullet too reminded me of the Ace Attorney series Objection as it has that same impact and satisfaction afterwards.

Anyway don't have a Vita and I want to play DR2 at its best so I guess I'm waiting for the steam release. Really tempted to look up spoilers tho...

If you REALLY can't wait, just find someone selling a PSTV for $15 or something. You can get it and 2 for a total of like $40.
 
If you REALLY can't wait, just find someone selling a PSTV for $15 or something. You can get it and 2 for a total of like $40.
I ended up playing through the rest of DR2 on my PSTV and it worked out well. Weren't missing much without the touch controls.

DR2 spoilers?
I preferred chapter 6 over 5 in the end, Giant Junko was cool as fuck
.
 
If you REALLY can't wait, just find someone selling a PSTV for $15 or something. You can get it and 2 for a total of like $40.

I ended up playing through the rest of DR2 on my PSTV and it worked out well. Weren't missing much without the touch controls.

DR2 spoilers?
I preferred chapter 6 over 5 in the end, Giant Junko was cool as fuck
.

Yea been thinking bout it.

Only played through Persona 4 on the ps2 so been wanting to run through golden. Tight on money though since I got SFV and FE this month and I gotta buy a DS4 as well >_<

Don't.


No seriously don't. Like the first game, any discussion/fan art surrounding it will spoil several crucial details you are better off experiencing first hand. Best thing you can do is remember Danganronpa 1's structure when you eventually play the sequel because it'll enrich the experience.

Yea I figured.

I'm patient though and I don't see much about it so I think I'll be good for the wait.
 
Yea I figured.

I'm patient though and I don't see much about it so I think I'll be good for the wait.

It's really only the first Danganronpa that's hilariously easy to spoil for yourself. 2 and Ultra Despair Girls spoilers aren't nearly as rampant, although the second game is affected by knowing spoilers ahead of time more than the first game.
 
It's really only the first Danganronpa that's hilariously easy to spoil for yourself. 2 and Ultra Despair Girls spoilers aren't nearly as rampant, although the second game is affected by knowing spoilers ahead of time more than the first game.

Ultra Despair Girls doesn't matter because it's a bad game, but Danganronpa 2 isn't any less easily spoiled than the first game.
 
This game is so fantastic! Its my first time playing it and I love it. I don't regret buying the Steam release one bit. Just got past the second trial.
Its a shame Chihiro died. Chihiro was cute. CUTE!!!

In all seriousness though, I was surprised. I thought that the 2nd case was too obvious but then it threw me for a loop. Did not expect
MONDO.
I was going on through the entire case thinking that I was super clever for figuring out
that it was Byakuya, but boy was I wrong.
 
Oi no dr2 discussion please even if ur using spoiler tags at the very least let us limit them
Let us focus on dr1 talk only :x
 
First playthrough here, and I just got to the first crime. (speculation follows)
I'm not sure if the game's trying to lead me astray with red herrings, but so far there appears to be an overwhelming amount of evidence pointing towards Leon:
1- Girl was attacked and grabbed the sword to defend herself, hence the cuts on the sheath and the golden paint on her right hand // Alternatively, she was hit with the sword's sheath like a bat and the impact broke her wrist while leaving gold powder on her
2- She was probably stabbed and managed to escape into the bathroom, which appeared to be locked because the door doesn't fit the frame
3- The 11037 being obviously "LEON" written upside-down, since the victim had her back to the wall as she wrote her dying message. There's even an obvious \ mark between both 1s, even though blood didn't get on it
4- The doorknob was tampered with, but it seems none of the boys had used their toolboxes prior to the crime (maybe someone has by now, though, but that'd be easy to check), so that means the culprit had to unscrew the doorknob using something else, most likely the sword
5- The incinerator has a broken glass ball next to it, was left on despite 2D maniac-kun (on cleaning duty) being sure that it was off and the shutters were locked last night, and has the remains of a burned shirt with blood. Bottom line: Mr. Ultimate Baseballer guy threw the ball through the shutters to turn the incinerator on from a distance... however, how did he even get the clothes inside (a ball of cloth doesn't fly all that well on its own), and why did the sleeve remain (perhaps it was left ganging outside and fell off once the incinerator burned most of the shirt away)?

I still don't know what the whole lockpicking attempt and room switch could actually mean yet, but it was a really obvious death flag (either the girl would die that night or she'd go out and commit a crime herself).

So far so good, but I feel kind of uneasy about having all this evidence pointing towards a single suspect, even if it's just the game's first investigation.

All of the mysteries and plot twists in Danganronpa 1 are really obvious and you will go into every trial with every aspect of the case already figured out. The game is still good due to the presentation and ridiculousness of the plot, but it isn't a very good mystery game.

If you want good murder mystery scenarios that can present some modicum of challenge in figuring out who did it and how then finish DR1 so you can play DR2 when it inevitably comes out. DR2's cases are generally more convoluted and more difficult to figure out, so that game is actually pretty fun on the mystery front. Even in the cases where figuring out who did it is pretty obvious, you can still pull your hair out trying to figure out exactly how everything went down.
 
First case down. They gave away the culprit pretty early on, but damn it was fun putting all of that together. This game is great so far.

That's the only completely obvious one. For me at least, for the rest of the series I wouldn't put it together until during the trial.
 
I think i'll be able to not spaz out on "improved" Hangman's gambit in a DR2 PC release lol

Cause maaaaaaaan that minigame was a bummer even with Vita's touchscreen controls. The framerate certainly didn't help either there.
 
Just completed the game and I have to say... what an experience. Wasn't really sold until the first trial after seeing the art go full bloom with that 360 pan and hearing those low techno beats. Firing that first truth bullet too reminded me of the Ace Attorney series Objection as it has that same impact and satisfaction afterwards.

Anyway don't have a Vita and I want to play DR2 at its best so I guess I'm waiting for the steam release. Really tempted to look up spoilers tho...

DR2 is coming to Steam so I'll just hold off on looking up spoilers for that. Watch Danganronpa the Animation Series or watch DanganWrestling instead.
 
I think i'll be able to not spaz out on "improved" Hangman's gambit in a DR2 PC release lol

Cause maaaaaaaan that minigame was a bummer even with Vita's touchscreen controls. The framerate certainly didn't help either there.

I played it on PSTV and refused to drop the difficulty from hard mode.

It was an experience. I'm pretty sure the last one is physically impossible to do if you can't solve it in the first 20 seconds or so, stuff just spawns too quickly to possibly deal with.
 
I played it on PSTV and refused to drop the difficulty from hard mode.

It was an experience. I'm pretty sure the last one is physically impossible to do if you can't solve it in the first 20 seconds or so, stuff just spawns too quickly to possibly deal with.

Sounds about right to me! It took me quite a few tries too!
 
It pays to be stupid like me because beyond case 1 of Danganronpa 1 I never had a single case figured out across both games. Except maybe 1-3 where I had some pretty good ideas.
 
Please keep DR2/AE spoilers away. It's obvious most guys playing the PC port are new so there's no reason to discuss spoilers for the sequels here.
 
It pays to be stupid like me because beyond case 1 of Danganronpa 1 I never had a single case figured out across both games. Except maybe 1-3 where I had some pretty good ideas.

I don't think I've ever "called" a twist or mystery in either DR game. That might be because I watched the anime of the first and was spoiled to hell and back for the second though lol
 
Trial 1 in DR1 actually wasn't obvious to me, and the reason for that is
I forgot everyone's name and didn't pay attention to them until like halfway through the trial.
 
Guys, it was one single sentence spoiler that was marked. Don't all freak out at once now.

All of the mysteries and plot twists in Danganronpa 1 are really obvious and you will go into every trial with every aspect of the case already figured out. The game is still good due to the presentation and ridiculousness of the plot, but it isn't a very good mystery game.

If you want good murder mystery scenarios that can present some modicum of challenge in figuring out who did it and how then finish DR1 so you can play DR2 when it inevitably comes out. DR2's cases are generally more convoluted and more difficult to figure out, so that game is actually pretty fun on the mystery front. Even in the cases where figuring out who did it is pretty obvious, you can still pull your hair out trying to figure out exactly how everything went down.

tbh I'm pretty sure the point of Danganronpa is to go into the trial with most of the details anyway. It's about proving shit rather than being like Phoenix Wright where you scrounge together the evidence and go "well I'm sure this all means something lol".
 
UDG is very good

It's not a very good game by any stretch of the imagination. As some recommended earlier, the best way to experience it is to read a synopsis while listening to the OST.

The problem is that they tried to turn the series into something that it wasn't, and as a result it ended up being a clunky mess.
 
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