WAIT WHAT? Those damn clouds looked corrosive/poisonous to me. I killed the poor thing every playthrough because it seemed dangerous.
Mindblown.gif
Same. First instinct was "Kill it with fire!"
WAIT WHAT? Those damn clouds looked corrosive/poisonous to me. I killed the poor thing every playthrough because it seemed dangerous.
Mindblown.gif
What is the purpose of the giant Ant in The Gulch?
For whoever doesnt already have the Season Pass:
using this code: P36EYA-K5JYKT-ABO7X9
At Greenmangaming discounts it to 20.00 even not as good at 18.75 but not bad right before the first part comes out!
so I tried to make a Fight Club but I guess I did it wrong (?)
you can check it here :
http://www.youtube.com/watch?v=quobU_ro6DY
if this post against the rules pls delete it
That's hilarious. Were you working with some of the Red Phantoms or were they all randoms?
so I tried to make a Fight Club but I guess I did it wrong (?)
you can check it here :
http://www.youtube.com/watch?v=quobU_ro6DY
if this post against the rules pls delete it
what do you think you did wrong?
well it's 10 min long video and only 4-5 fights .. I will try to make it less time more fights
It's accessed at the rotten's primal bonfire. room. You interact with a snake statue and you end up there as far as I understand it.i was wondering how we will get into the first DLC ?
in DS1 we must get the broken pendent first .. and now how ?
It has its perks with the ring of binding on you can't die from being cursed for instance.Am I the only one who plays the game while hollowed most of the time? I have like 60 Human Effigies.
Yes, the game fails to deliver its own lore's awareness and just throw the enemies and bosses (some are not even boss quality at all) without taking consideration of the game owns design which makes you question why it was designed that way and getting that emptyness.
Take in mind this is not the same studio who make Dark Souls interconnected world/lore/bosses design and you can easily feel this after feeling the game is pushing you to finish it and less reward in exploration or getting out of the road.
Sorry, but this is patently false. What do you mean by throwing bosses at you with no meaning? All of the bosses in the game are there for lore reasons, and yeah some of them aren't as great as others, but what going back in the Souls series there were lame bosses in every game. Ceaseless Discharge, Bed of Chaos, fighting the same damn fat demon three times per run through, Moonlight Butterfly, Seath, these are all dumb fights that don't compare to the quality of Ornstein and Smough, Smelter Demon, Darklurker, Flamelurker, or the other really good boss fights.
The world doesn't fold over onto itself as well as DS1s world but lore-wise if you don't see the connections and meanings then you simply aren't paying attention. The world is interconnected anyway, it's just Majula is the central hub of it all. There are some areas that are completely optional and are only found through exploration and moving off the path as well.
The reason Dark Souls 2 is easy is because of you guys played DS1 first. I played DS2 first and felt like 1 was a cake-walk. The fights that people say are so incredibly hard were things I beat in my first or second try.
Sorry, but this is patently false. What do you mean by throwing bosses at you with no meaning? All of the bosses in the game are there for lore reasons, and yeah some of them aren't as great as others, but what going back in the Souls series there were lame bosses in every game. Ceaseless Discharge, Bed of Chaos, fighting the same damn fat demon three times per run through, Moonlight Butterfly, Seath, these are all dumb fights that don't compare to the quality of Ornstein and Smough, Smelter Demon, Darklurker, Flamelurker, or the other really good boss fights.
The world doesn't fold over onto itself as well as DS1s world but lore-wise if you don't see the connections and meanings then you simply aren't paying attention. The world is interconnected anyway, it's just Majula is the central hub of it all. There are some areas that are completely optional and are only found through exploration and moving off the path as well.
The reason Dark Souls 2 is easy is because of you guys played DS1 first. I played DS2 first and felt like 1 was a cake-walk. The fights that people say are so incredibly hard were things I beat in my first or second try.
You know that door that leads to Prowling Magus and there's three enemies guarding the door and there's a cliff to the right? As I was about to approach the enemies to lure them out one by one the Duke's Dear Freja suddenly appeared from the cliff and started spitting poison in my direction and trying to wack me. I retreated to the path and I was protected but I could still see Freja. I didn't know if I should chance it or not and tried to get a feel of the pattern but I guess I waited too long and then Freja just fucked off. I killed the dudes guarding the door and killed Magus so...
Does anyone know if you can kill Freja in that spot or is that just an NG+ scare spot?
It's a new engine and it does feel different at first but you do get used to it.I just got started playing DS II on PS3, is the performance absolute garbage or does my PS3 have a problem?
It feels nothing like DS, its all floaty and off, it doesn't feel like I'm hitting the enemy, I don't know if that is because of the low framerate.. Maybe replaying DS before starting DSII was a bad idea. Anyway, I'll try again tomorrow, maybe its just a matter of getting used to it.
You are the one who is not paying attention, it seems. Not everything is based to be a strong boss but there is a reason to be dark souls 1 (ceaseless discarge being just a kid who dropped his centipede fire ring and die,the butterfly to be just a crystal,and the bed of chaos being a big uterus), in Dark souls 2 the bosses placement are just weird considering their lore.
The game is not easy but more friendly and accesible in case of DS2, In dark souls is, well being an hibryd melee just make the game a "cakewalk" but not everyone figure out that after mid game, but anyway.
Which is generally low and poor as a whole. Even the better fights like the Pursuer and the Smelter demon have broken hit boxes.Since you hit on the quality of DS2 bosses.
Came here to ask what that 1gb update was on Steam.
That is one big patch notes list.
I'm most curious about the Defender Greatsword. My paladin build is using it in NG+ and it's such a fun build. It'd be a shame if they nerfed it too much. Also curious about Smelter Sword since I was planning on using it for a Pyro build when the DLC hits.
EDIT: Lightning Defender Greatsword +5 now has B-scaling on lightning rather than S. Weighs 12 rather than 8. Durability down to 50.
Argh, I hope my build is still viable under patch 1.04/regulation 1.08 This is gonna suck on NG++ if not D:
Also worth noting number of spear usages were cut by ~half. And rather than having buffed damage like the notes say, their damage was decreased. Probably a bug.
In other news, Raw Saniter's Spear +5 attack rating increased from 220 to 385. lol wut.
Great Lightning Spear uses reduced from 8 to 3...
Great Lightning Spear uses reduced from 8 to 3...
Yeah I was hoping for 5, 3 is fucking ridiculous, :****(That's a bit of an extreme balance, no? Surely 5 or 6 would have been more appropriate?
Started the game at launch but dipped out around April when I was up to Drangleic Castle. Looks like I should think about re-specing my faith build before I carry on any further :/