So there is no new thread for the DLC? Just a few sad sacks talking about it in the community ghetto?
Kinda but they leave themselves far less open than those lot do. Especially the ones with the lances.So they're exactly like Old Knights/Drakekeepers/Lion Warriors then? Can you parry their attacks?
So there is no new thread for the DLC? Just a few sad sacks talking about it in the community ghetto?
So there is no new thread for the DLC? Just a few sad sacks talking about it in the community ghetto?
All I've found is some dinosaur things that shoot lightning from their mouths and a shortcut back to the start. I think I've missed the boss.Okay! Just fought the actual first boss (I think)!
The actual difficult itself caps out at +7 intensity.Going bonfire intensity 9 lets do this....
The actual difficult itself caps out at +7 intensity.
talking about difficulty, which one are you guy playing on? for me it'll be NG+, I wonder if the DLC will be that hard in that difficulty
The royal greatsword and the flamberge are quite good after the patch. But most the ultras got buffed a lot more the greatsword now has S scaling for instance.Is there any greatsword that I can now use that was previously mediocre?
NG at this point kinda glad I am with all these knights with infinite poise.talking about difficulty, which one are you guy playing on? for me it'll be NG+, I wonder if the DLC will be that hard in that difficulty
Regular NG so far, I think I'll burn an ascetic. It's harder than late game areas
Is there any greatsword that I can now use that was previously mediocre?
NG at this point kinda glad I am with all these knights with infinite poise.
Is there any greatsword that I can now use that was previously mediocre?
damn, I thought you were beyond NG+ or something like that for that to happen, but infinite poise at NG sounds like trouble, does the Stone Ring helps at all with that?
The royal greatsword and the flamberge are quite good after the patch. But most the ultras got buffed a lot more the greatsword now has S scaling for instance.
I read that Zweihander was really good now, but I think that only applies for PvP, I played a bit yesterday, Dragnleic Sword is nerfed but I didn't see much of a difference, perhaps you will be alright with the Mastodon GS
Butcher's Knife is *kind* of a greatsword, even though it's in the axe-category. The moves and reach are a lot like that of greatswords. It only lacks a thrusting attack. It got buffed quite a bit.
Stone Ring only helps if enemies can be staggered. From what I've seen now of the knights, they simply can't be staggered, like Old Knights.
For all the folks mad about the poise thing, just two hand strong attack with a large or great club. The Sanctum Warriors can be pancaked, making them pretty easy.
Try the red iron twinblade as well that's got A strength scaling now is the strongest twinblade.I actually hate ultra greatswords for some reason. I think they just look too over the top. I'll check out the royal great sword, though. I was just getting a bit tired of the mastodon.
I've been killing them in two to three hits with a Gyrm great hammer it's just a bit cheap to give them poise where nothing affects them.For all the folks mad about the poise thing, just two hand strong attack with a large or great club. The Sanctum Warriors can be pancaked, making them pretty easy.
Oh good, more people enjoying the DLC.
*checks DLC Price*
huh, nope, guess I gotta wait
Should have hopped on board the Steam Train. Choo! Choo!
I was hoping that it would already be on PSN when I woke up today but I knew that wouldn't happen. The wait continues.
Should have hopped on board the Steam Train. Choo! Choo!
Okay, I just blasted through it (and no I didn't just run by everything and not give a shit ala DSP). Total time was roughly 5 hours and I found most of everything. I didn't find any hidden entrances though.
Spoiler-free thoughts: if I could describe this DLC in one word I suppose I would say it's "Complex"which reflects the level design and at at least one boss fight. But it's still Dark Souls and once you figure out the layout you can blaze though it.
Also, probably has some of the hardest boss fights in the game. There's one fight where I doubt a Magic User will have any kind of advantage (you'll know it when you see it). It's short but extremely satisfying. I do not think it's worth $10 by itself, but if you use that Greenman Gaming code on the Season Pass I would say the entirety of the DLC is definitely worth $20.
Spoiler-filled review:
The whole map loops around in a pretty frustrating way. I wouldn't blame someone for looking up a guide for this one. But it's so rich in atmosphere that it makes up for it. The new grunt enemies that we have cannot be easily stunned but they are very easily backstabbed ala hold block, strafe, once they whiff the attack, backstab them. You can do that to every enemy except the Phantoms. I would love to know if there's an alternate way to kill those turtle/statues. You can fire arrows, I assume you can use magic (I only had 4 Lingering Flames and never got a chance to experiment) but for the life of me I was not able to melee them.
I said it earlier in another post but it's a really, really, really good idea to invest in arrows. Have at least 300 arrows on hand. I like the gimmick with the switches but the entire time I couldn't help but think "Man, if I didn't have arrows I'd be so fucked."
Once you get inside the castle, that little section with the spikes and the ghosts is really brutal and those spikes will wreck your durability. I died a couple of times but just ran past the ghosts only to be greeted with a Pyromancer Phantom. Luckily his A.I. is fairly bad but he has very high health. Then after that you reach an area that is hands down the worst and most pointless spot for there to be a Bonfire. It is a death trap/misdirection. There isn't any path or any secret (as far as I know) where that Bonfire is at. There's a couple of items in that area that might be worth checking out, but it's WAY better to head left especially if you're low on resources.
Figuring out how to kill those ghosts was fun but I discovered a 2nd way you can do it in that spike room. The ghosts can fall to their death, so what you can do is bait them to come near that ledge just after the spike room and hope their A.I. screws up OR you can block their attacks and push them back off the ledge.
That Trio fight... Holy shit that was hard. That must have been the fight that IGN reviewer said took him an hour. I believe it. That could be the hardest fight in the DLC.
Nashandra 2.0 was pretty fun, frustrating, but fun. No complaints. And once you figure out that you can just speedrun to her, dying isn't that big of a hindrance.
Kalameet 2.0 was awesome. Another very hard boss, completely epic showdown. Kalameet was the only boss I didn't fight in Dark Souls 1 but I did watch Slowbeef's LP of the fight so I was a little familiar with his pattern. I also discovered that you can cut off his tail (I did not get an item for this) and if you hit his tail during certain attacks it does stun him a little.
8/10
I was hoping that it would already be on PSN when I woke up today but I knew that wouldn't happen. The wait continues.
What is this 10$ sorcery? Is it 10$ in the US?
In France right now it's 25 on Steam.
33$.
THIRTY THREE DOLLARS.
What is this 10$ sorcery? Is it 10$ in the US?
In France right now it's 25 on Steam.
33$.
THIRTY THREE DOLLARS.
I take this back. It seems to be the compatibility pack only. The dlc isnt even available here yet...
The dlc seems to be free on the Japanese xbox store. It's region locked of course so if you're not in japan i doubt you can download it.
That's for the season pass which nets you all 3 DLC packs.
That's for the season pass which nets you all 3 DLC packs.
God damn it, why did they have to gate the DLC behind Black Gulch of all places... It's going to take me a good ten hours just to get to 3-4 hours of new content.