I am, but there always seems to be one who doesn't care about my scary fire :/. Are there any weapons that work particularly well against them? I'm' playing around with a Longsword right now (this it's around +5 at the moment) and they seem like they take way too many hits before dying, around 5-6
Fire Longsword I guess?
You know what I find incredibly stupid, and of course this patch didn't address? Agility's scaling.
Let me explain the stupidity, it scales with ADP and...Attunement. Why Attunement? Why?!
It makes no sense whatsoever, it forces all builds to invest into ATU for zero reason just to jack up Agility (that imo we should have had the same i-frames as DS1 from the start) with ADP. Why not let it scale with END and ADP? Makes more sense, endurance and adaptibility seem to be preconditions realistically for being more Agile...right? Not only that but every build that level bumps up END anyway, so it's a natural scaling solution and eliminates this issue, also would make staying at lower SL's more viable for PvP.
But no, want more Agility, pump Attunement, why the hell they did that is anybody's guess, but I think it's stupid. Mainly because I like my i-frames and my pure melee chars, which I never invest into ATU for anything. So yeah, just to get that off my chest.
No it's not you can do it purely via ADP to get to that point if you really wanted to.Only way to get the original DS1 i-frames which is basically 115 Agility is to invest in Attune...
Only way to get the original DS1 i-frames which is basically 115 Agility is to invest in Attune... Yeah, sucks if you want max i-frames. Honestly it's dumb it didn't just start with this and Agility didn't exist at all, but the reality is for most I suppose SL120-150 you want your i-frames as high as possible, and simpleton's ring only helps below at certain point, unlike DWGR. The max Agility I think is 120 with 99ATT and 99ADP, that's retarded. Plus, stamina regens way too slowly to have that fast paced combat of previous games even with max stamina regen gear and naked...
I used theimmediately on my first playthrough and had no issue with the darkstalkers after that...although they retreat, I still killed them all, without torches, but they are considerably easier one at a time with the advent of thelockstone.lockstone
For me it's not so much about the number of iframes but the roll animation itself. I can get along fine with less frames than DS1, but the difference in the animation is what catches me, I found it took a longer time to get used to where the sweetspot is in the roll in DS2 than DS1. It might look less 'realistic' in DS1, but the arch of the roll is easier to judge visually where the i-frames. Since the number of them changes in DS2 it means it took me longer to get used to the flatter/longer roll animation.
just started a new game and quickly remembered how much I absolutely hate No-Man's Warf. Any tips on how to hate it less?
You get to straid to buy it with about ~30000+ SM depending on the route you take to get the branch of yore and the path to Bastille you take. With that you are roughly around tier 4, it depends what tier you want to get into and play at, the higher you go you've got a bit more play around what you use.Anyone tried building a twink with the Agape Ring yet?
EasyD did last page towards the bottom.I'm not sure if anyone mentioned it here, I haven't noticed, but everyone should check the chest in the mansion at Majula, they updated it with all those reskin weapons from when the DLC came out.
The last giant soul, ironclad set, kings ring, majestic greatsword, ruler sword, and the rotten soul are the only thing differentFor the lore experts, how many descriptions have they actually updated? Vaati in his videos says a lot, but I heard the opposite from a couple of friends
Actually, 105 Agility will net you 13 i-frames, which is what the fast roll would give you in Dark Souls 1. This means you could have 25 Attunement (5 slots) along with 25 Adaptability for the 105 Agility total.
It's silly that i-frames are tied to stats, but it's not unreasonable at all to get it close to DkS1.
I'm not sure if anyone mentioned it here, I haven't noticed, but everyone should check the chest in the mansion at Majula, they updated it with all those reskin weapons from when the DLC came out.
You get to straid to buy it with about ~30000+ SM depending on the route you take to get the branch of yore and the path to Bastille you take. With that you are roughly around tier 4, it depends what tier you want to get into and play at, the higher you go you've got a bit more play around what you use.
There's not really a build per se as there's a lot of variety with what you can do with that amount of souls you've got. Ideally though if you wanted to stay in the lower tiers where there's likely to be less stat investment, generally you would want the strongest weapon you can find e.g mace/morning star and two hand. Along whilst starting off as a knight so you've got higher VIG to take a few more hits.
I did a mothball run that got there about ~45K or so without much hassle. Probably could do better than that but it was more of a proof of concept run than anything else.
EasyD did last page towards the bottom.
The last giant soul, ironclad set, kings ring, majestic greatsword, ruler sword, and the rotten soul are the only thing different
It's active now. You have to be online to get them apparently, having the patch and being offline isn't enough. reddit thread about it.When is this supposed to trigger? I started a new game, new char. At SL68 now and just beat the Rotten after a bunch other other bosses/shenanigans. ;p
Neat, Belfry invasions sometimes yield a twinkling it seems. Also, I defeated NG+ Lost Sinner on one of my character, it was his only remaining great soul before Drangleic, and I saw the new NPC. Took me the hell by surprise, haha. I'm guessing he shows up for whichever Great Soul is killed last before the Shrine of Winter, instead of the Rotten in particular?
It also sounds like its got the 60fps bug:So its 1080p/60FPS on Ps4!
http://blog.us.playstation.com/2015/02/05/hands-on-with-dark-souls-ii-ps4/#sf7302979
It's further down in the article towards the bottom.I noticed that the Fire Long Sword, a powerful early-game weapon that saved my butt countless times on PS3, seemed to be way less durable in this version
I've got a rough idea of one that should work pretty well but it's aiming more for a tier than a desired level itself.Who here is going to go for an Agape Ring build? I just picked up mine with a new character, with 30K SM. It might be fun to do some ~SL70 PVP.
For the lore experts, how many descriptions have they actually updated? Vaati in his videos says a lot, but I heard the opposite from a couple of friends
It would be cool of the Agape ring showed the amount of souls it's stolen from me. Not something that's really needed, just something that'd be cool, like the death counter.
It also sounds like its got the 60fps bug:
It's further down in the article towards the bottom.
I've got a rough idea of one that should work pretty well but it's aiming more for a tier than a desired level itself.
Sounds like it, the article doesn't really go into much detail other than that. Doesn't help the author didn't know it existed at all.Bleh so PS4 and Xbox One players will get the bad PC port?
I wish the Agape Ring could be a toe ring. I utilize every slot.
I wish the Agape Ring could be a toe ring. I utilize every slot.
It's active now. You have to be online to get them apparently, having the patch and being offline isn't enough. reddit thread about it.
Okay, the best secret thing about this new patch is that the stupid empty quiver no longer shows up on your character's back when you use a greatbow! That always bugged the hell out of me.
I need two for my sorcerer, another one for survability and the last one for looting so yep, need an extra slot for that ring
I find SM stupid.
It should be a toggle/setting or have an extra ring slot that can only have that ring placed in it. I find it stupid that they break some builds just so people don't have to deal with SM.
SotFS Spoilers:Just beat the new boss, that was incredibly easy.
I think they added it to make both people happy. Want to keep increasing their level and SM allows them to still connect with others. While others like to have a level build, and SM wreaks that by having them get matched with max levels. The ring is something that helps both groups, those that want to keep leveling don't wear it and those that like their SM to stay where it is uses it. However, it being an item one must equip in place of another slot that could be used is ridiculous. To reiterate, they should have an additional slot that can only have that ring in it that way people can still have their 4 ring builds.
Agape ring means I can be Sunbro for the same bosses forever just like in Dark Souls 1. Glad they added it!
Personally I think that the latter two dlc are better than the first is.I haven't touched DS2 in months, but thinking of starting a new playthrough to finally tackle all the DLC I paid for but never played. Do the others stack up to Crown of the Sunken King well enough?
There's two that are bad one in each of the other dlc, but not quite gank squad bad. They're the optional bosses like the gank squad is.Any more bosses as bad as the 3-man gank squad?