ThisWhat issues?
My problem is that the damage isn't affected by distance at all.
I hope this will be fixed.
ThisWhat issues?
My problem is that the damage isn't affected by distance at all.
I hope this will be fixed.
Not bowing is the opposite inverse of not washing hands after taking a dump.Am I a douchebag for refusing to bow to/with an invader?
Last night i got a couple of hits in during several fights because the invader tried bowing at me after invading my game.
I consider this different than dueling (like in the Iron Keep) where I make a habit to bow before and after each fight.
Do what you want. Invasions are anything goes. It's not sparring.Am I a douchebag for refusing to bow to/with an invader?
Last night i got a couple of hits in during several fights because the invader tried bowing at me after invading my game.
I consider this different than dueling (like in the Iron Keep) where I make a habit to bow before and after each fight.
This
Strength scaling rate of A gives roughly 3 points of attack rate per strength level; S gives 4.
Dexterity scaling rate of A gives roughly 1.6 points of attack rate per level; I don't know about S but in analogy it should give like 2 point something. This, combined with general higher base damages, means that strength weapons should potentially deal much more damage than dexterity weapons.
Gotta disagree here. If I'm minding my own business derping around a level trying to make my way toward a boss and you come in my game I will try to destroy you as quickly as possible, while using as few items/casts as possible, so I can go back on my merry.Not bowing is the opposite inverse of not washing hands after taking a dump.
This
I don't thinking nerfing bows is a good idea...
I don't thinking nerfing bows is a good idea...
Not bowing is the opposite inverse of not washing hands after taking a dump.
Maybe a teeny tiny bit? I'm going full utterly bonkers weapons wise on the co-op character I'm going to look hilarious with the jesters outfit and a pair of dragon tooth. I'm stealing yours btw when we get to aerie.But I could be making that up to make myself feel better.
It is but it's helpful for co-op I've got more effigies than I'll ever use irregardless.The border between accessibility and easy-mode is beginning to blur...
I'm going that route too it's just a matter of finding the soft caps really for everything. I might end up going over a few though really not that it matters.Well since I'm pure melee (aside from getting the stats for Flame Weapon), I don't really have anywhere else to put those points. Right now I'm just pumping up stamina and equip load, once I hit the soft cap for those it's probably just gonna go back in to strength/dexterity.
Gotta disagree here. If I'm minding my own business derping around a level trying to make my way toward a boss and you come in my game I will try to destroy you as quickly as possible, while using as few items/casts as possible, so I can go back on my merry.
Why should I give you a chance to prepare and ruin my run? "Honor"? Fuck honor.
It's not a nerf, it's just making it so that using a bow as a ranged weapon is not effective. That's the argument?It's not a nerf. It's common sense.
They can patch that without nerfing them. Increase the damage so that it does the same as now in half range and make it reverse scale with distance like in the previous games.
It's not a nerf. It's common sense.
They can patch that without nerfing them. Increase the damage so that it does the same as now in half range and make it reverse scale with distance like in the previous games.
It's not a nerf. It's common sense.
It's not a nerf, it's just making it so that using a bow as a ranged weapon is not effective. That's the argument?
Maybe a teeny tiny bit? I'm going full utterly bonkers weapons wise on the co-op character I'm going to look hilarious with the jesters outfit and a pair of dragon tooth. I'm stealing yours btw when we get to aerie.
No, logic would be to make the arrow damage increase as the distance crosses a threshold (the apex of the arc) because now you have gravity, weighing down on the arrow, increasing its speed.Sometimes I think gameplay is more important than logic, and the bows are fine. They are fun to use. Why change something that is fun to use?
Heeey, so I picked this up for the 360 last week and realized after that it has that multiplayer stuff. The problem is I don't have a subscription to Xbox Live. Is the multiplayer essential to the experience enough that I should subscribe again to that joke of a service?
No, logic would be to make the arrow damage increase as the distance crosses a threshold (the apex of the arc) because now you have gravity, weighing down on the arrow, increasing its speed.
Question about theBenhart of Jugo trophy
I successfully killed the boss in Brightstone Cove withbut got to the looking glass knight andhis help.he killed Benhart 2 times in a row now
Can I go back to Brightstone and use an ascetic 2 times and just use?Benhart to kill the boss both times and get his trophy
Or does it have to be 3 different bosses you defeat with him staying alive?
But that'd require a realistic flying path for arrows.
*flashbacks to Dark Souls 1 undead burg archers' arrows that curved toward you*
No, logic would be to make the arrow damage increase as the distance crosses a threshold (the apex of the arc) because now you have gravity, weighing down on the arrow, increasing its speed.
They curve in this one too.
I think it is way less noticeable, tho.
Whoa, bow and arrow physics discussion. The real Dark Souls starts now.
That's part of my point: the physics in this game don't make sense so why should bows be nerfed because 'physics/logic' when the normal laws are never followed by them, anyway?Arrows aren't shot in an arc though. Most of the time it's on a horizontal plane. Since distance traveled is inversely proportional to velocity. And as we know, an arrow's damage is done from penetration, more speed is equal to more damage. With distance the speed decreases and so does the chance for lethal damage.
Praise the Sun but hole
That's part of my point: the physics in this game don't make sense so why should bows be nerfed because 'physics/logic' when the normal laws are never followed by them, anyway?
I laughed entirely too much at this.
It's not a nerf, it's just making it so that using a bow as a ranged weapon is not effective. That's the argument?
That is a great thing, and one of the best innovations about DkS2, and doesn't make the game any easier, you have to kill enemies like 15 times before they stop respawning, at that point you will have learned how to deal with those enemies, that's for sure. It makes the game less frustrating, not easier.
41h of gameplay 2 major souls obtained SL at 108.
I can definitively say I like DS2 more than DS
Playing as melee char (I raised my ATTN to 10 to get at least one slot)
So far the place where I died the most is theIron keep (DAT Smelter Demon)
So how long do I have left before beating the game ?
41h of gameplay 2 major souls obtained SL at 108.
I can definitively say I like DS2 more than DS
Playing as melee char (I raised my ATTN to 10 to get at least one slot)
So far the place where I died the most is theIron keep (DAT Smelter Demon)
So how long do I have left before beating the game ?
So how long do I have left before beating the game ?
Oh you have a lot left, my friend. Dark Souls 2 is a very meaty game.
No, you're not, there's no obligation to exchange pleasantries. The invader can take the risk to bow and wait and see if the host responds if he/she wants a match without healing and such, but it's a risk, and the host should not feel obligated to follow arbitrary tournament rules.Am I a douchebag for refusing to bow to/with an invader?
Good to hear that , I'm trying to take my time.
Oh the fun of exploring dangerous area and finding new cool loot , been a while I had this feeling in a game .
Good to hear that , I'm trying to take my time.
Oh the fun of exploring dangerous area and finding new cool loot , been a while I had this feeling in a game .
The messages this time around are amazing, I love them. The possibilities with wonderful additions like "by the way," and "in short," are endless!
So what's a fun weapon to use? I'm almost done with the game, and I was wondering which weapon should I go for my next play through, any suggestion?
That may have been a deliberate choice: to make you feel unsafe even near bonfires. That also empowers the soothing safety of Majula, the Nexus of DkS2.It does make the game easier, but that isn't even my biggest problem with it. From a design standpoint some of the mob placement would just be unacceptable without it. Several bonfires have things that will attack you right when you use, and then there are things like the bellyflops near Straid. So what I'm saying is the main reason I don't like it is the way they are allowed to design encounters because of it.