My losing in PvP (talking invasions) is nearly non-existent.
Ok, a bit exaggerated, but a good bit of my wins is due to my spells. Obviously like I said, I'm a Miracle/Melee combo, but a good bit is learning for me when to dodge and when to attack. Do it right, and the opponent gets a Sunlight Spear to the face.
So darklurker can kill you after she's dead. That's fucking awesome. Nothing like wasting human effigies trying to kill a boss that I saw the fucking YOU DEFEATED sign for.
How is having 99 in all stats and spamming spells fun for PvP?
I honestly don't get how anyone can derive enjoyment without some kind of limit, some kind of actual build with strengths and weaknesses, like that of Demon's or Dark Souls.
How is having 99 in all stats and spamming spells fun for PvP?
I honestly don't get how anyone can derive enjoyment without some kind of limit, some kind of actual build with strengths and weaknesses, like that of Demon's or Dark Souls.
Who's spamming spells? I find sticking to a low level of 150 equally unfun, esp as that kind of limit is useless as PvP and PvE is done by SM not SL. People find different ways to have fun. My main character is level 355. To me, continually able to level up is a fun goal to me. And leveling up, even at 355, is still quite easy.
In all my invasions that are won mostly with spells, I barely even use many of them. Spamming them gets you killed, just like someone recklessly spamming the attack button on sword or keeping their shield up 100% of the time. Heck, I don't even use a shield anymore in PvP (unless maybe if I doe pure melee duels). Just like dodging spells is easy, so are normal melee attacks. Key is patience. A well placed lightning attack is better then recklessly spamming the spell. I find dodging melee users quite easily.
There are people that spam spam spam spells in no end, but they don't matter. Cause they don't last long. It's funny to see different people go back and forth between complaining about how unfair mages are and how useless they are. People bitch about WotG, esp to me when I brag about it, but really if you die from that, you weren't paying attention. I only brag due to how easily it is to dodge and how useless it is from afar. I rarely use it, esp in invasions. Best used for traps, if someone goes after your trap, they are likely going to die no matter what the spell/attack might be. I only make fun of others dieing from the attack when they die in the dumbest way possible. Like the blue sentinels who just sit on a ladder below you trying to see what you might do. How dumb are you? You literally stopped moving and gave me the chance to vanquish you. I mean come on, I'm wearing Saint's set + Dragon's Chime in left hand and infused lighting sword glowing with lightning in my right. Clearly I am a Faith build. And you're in NG++, don't act dumb, you've beaten the game at least 3 time to get here and have a SM of 14+ million. People do it to me as well, you know what I do when I'm on ladder? I taunt them into using it, even on ladder pretty quick to evade without even needing to fall. Go up, go down, then go up finally when they use up the spell.
Who I think suck are those that use duel avelyns. Now that I consider unfun
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Now gank squads are downright stupid. I hate those. Whenever I am summoned (co-op) into a gank party, I let the host die.
There is so much truth to this it's incredibly funny.
Staying at SL150 is ok if the only PvP you play are the dualing arenas. It's not as fun (or frustrating) as invasions can be, but the best players I've met are in the arenas.
It's interesting. On the one hand, I really love what Soul Vessels allow the player. No longer is discovering a delicious end-game weapon that you're completely ill-suited for an exasperating situation; merely have some self-respec and unlock its full potential all in the space of 5 minutes. Very cool and an enormous time-saver, to be sure.
On the other hand, however, you're now able to do in 5 minutes what would require a fresh character and an entire play-through in DS1 (if you were PvP/co-op inclined), not only shortening your collective playtime drastically, but also hindering your intimacy with and appreciation of the game's world and mechanics.
Look at it this way: chances are, if you start a fresh game with a particular weapon in mind, the very natures of self-fulfilling prophecies and extreme anticipation pretty much ensure that you're going to love getting your hands on it and love using it even more. You'll reflect on the endeavour as time well spent.
Now, in DSII, the transpiring of such a scenario can be circumvented completely. Basically, in a world where the population's prevalent pastime involves killing fellow inhabitants, I'm a disgustingly rich kid in some sort of candy store that sells sharp metal candies great for killing fellow inhabitants. It's awesome... And it's also not. I can try everything without any sort of meaningful commitment; without any real desire to persist or get the most out of it. I can educate myself as to the most nobly efficacious (
re: cheap
) builds and transform myself into Drangleic's most notorious serial killer before you can say, "do you think the Emerald Herald will think I'm hot if I jump into the ocean to my death, bro?" On top of that, there's no cap to keep me from abstaining; to beg the question, "maybe I should start a new character and try something totally different?", or "maybe specialising in one discipline is actually a lot more fun?"
Where I find myself now is in a state of mild stagnation. I've sampled enough for the time being. Nothing's tickling my fancy. And if something does, I guess I can go off after posting this and report back in half an hour. Now, whether that speaks more to what I've just rambled on about, or the quality/design of weapons compared to past Souls games, I'm not so sure.
I just feel as if there are maybe a few too many mechanics in place that facilitate a 'let's-just-get-right-to-it' approach to the detriment of the overall package and lasting impression.
I agree, the urge to start a new character is far less then before, doesn't help that you really need to adjust to shitty agility with a fresh character.
I agree, the urge to start a new character is far less then before, doesn't help that you really need to adjust to shitty agility with a fresh character.
Explorer class has 12 ADP to start with. I started a new character recently and that was something I hadn't noticed before. Nice since I've got used to having 15 ADP and going sub-30% on equip load now.
I also still like to start new characters because a) I like low level play b) and like the early game and seeing what I can get away with at low level and going different routes. It's just a shame that SM means I eventually have to level up unless I want to get invaded by people with wildly higher stats making fighting them completely pointless and ironically much like being invaded by twinks in DS1.
Only unbalance can be backed up with something, like MLGS buffing that made the weapon OP, and it has been patched. You can't "prove" balance, I can only say that I played PVE and PVP with both casters and full melee 40STR/40DEX with no spells and I didn't notice any major unbalance: in some situations having a lot of physical damage is better than having strong spells, and in some others is the other way around, it's not like one strategy is always better.
I think the main point of imbalance between spells and melee is that for some spells (sorceries, hexes), you need much more skill to dodge and punish the spell casts than the skill required to spam the spells.
Quick question about the Lost Bastille. From the balcony on Sinners rise, I can see some unexplored areas back in the bastille with souls on them. How do I get there? Is that related to the Door of Pharros in the room under the third bonfire? I haven't seen any unopened doors.
I used a Pharros lockstone on the room with two statues and the treasure there was such a letdown.
lol, it's the opposite. pure physical is awful in pvp, spells (hexes/miracles) are so better in comparison that they look broken as fuck.
that guy was probably using the wrong ones.
Quick question about the Lost Bastille. From the balcony on Sinners rise, I can see some unexplored areas back in the bastille with souls on them. How do I get there? Is that related to the Door of Pharros in the room under the third bonfire? I haven't seen any unopened doors.
I used a Pharros lockstone on the room with two statues and the treasure there was such a letdown.
I think the main point of imbalance between spells and melee is that for some spells (sorceries, hexes), you need much more skill to dodge and punish the spell casts than the skill required to spam the spells.
nah, not really. sorceries suck (and way easier than anything else to punish), and for hexes - GRS is really easy to dodge if someone just randomly spams that. also you can just counter it with Profound Still (lol this spell is so stupid) and/or GMB.
the skill is to use those spells properly.
nah, not really. sorceries suck (and way easier than anything else to punish), and for hexes - GRS is really easy to dodge if someone just randomly spams that. also you can just counter it with Profound Still (lol this spell is so stupid) and/or GMB.
the skill is to use those spells properly.
I don't have any problem dodging spells, but the punishment for failing to dodge a single spell is far beyond the punishment for missing a couple of spells. Essentially, the melee player has less room for error than the caster, which is the reason for the imbalance IMO. I can deal with them, but I can't agree that it is well balanced with melee.
I think the main point of imbalance between spells and melee is that for some spells (sorceries, hexes), you need much more skill to dodge and punish the spell casts than the skill required to spam the spells.
Dont forget the time you have to recover after casting a spell and the staminad drained for each spell but anyway most of pyros spell as mostly instantly
Got invaded in Black Gultch last night and decided it was time to use one of these giant seeds. The results were rather humorous. Apparently the enemies hiding in that area won't activate properly just by a red phantoms presence, so after some magic and arrow spamming at the guy from my perch overlooking the area right before the boss door, I jumped down and ran in a circle around the whole place awoke every single hidden beast. My army of minions then proceeded to swarm the bastard as he rolled and battled for his life but after a bit of cartoonish "benny hill" appropriate running around, I decided to end his misery with a slash to his side. These things are great.
Oh, and add me to the platinum club, got it last night after figuring out where the last pyromancy spell was.
I'm at Drangleic Castle. SL 139 and over a hundred hours. I've been just taking my time and doing lots of MP. Overall I think the game is milder than DS1. Not so many highs and lows, a bit easier, a bit more forgettable...
But I found a room that is a proper souls room. I'll spoiler just incase.
That room with the six soul doors near the King's Gate bonfire. You only have to do the first one to continue on the quest and that's all I did at first, but then it started bugging me so I went back.
That room of course ends up being really tough. You open doors and Ruin Sentinels come out. You can do three or four at a go. It took me a whole evening to grind it out: get the last doors open, draw out the sentinels, then kill a soldier near a soul door to have it open.
When I got the sixth and final door open the room was empty but the floor looked dodgy. Okay, I'll bite. I go down and there is another Sentinel in a tiny room just wailing on me from the get-go. It would have been such a souls death to die there and have to do it all again but I won the fight. My heart was pounding. Then down there I find the Darkdiver for the third time. I don't want to go into the deeper dark yet but wow you really have to dig, to 'seek' in order to unlock that extra dungeon. I was impressed.
I'd say Affinity is one of the more annoying spells I see online. WotG may be a one-shot kill spell most times, but is fairly easy to dodge and avoid. Damn tracking. lol
duel wielding spears is a good idea though. Someone was able to kill me in one combo hit with HP of 2500+ lol. Damn annoying too, cause attack was supper fast and did multi-hits with each individual hit that left me with no chance to move at all.
lol, it's the opposite. pure physical is awful in pvp, spells (hexes/miracles) are so better in comparison that they look broken as fuck.
that guy was probably using the wrong ones.
I dunno, did you just run in a straight line the entire way to Majula without going through any of the other trails or fog doors in Things Betwixt? If you did that, you would not have seen or encountered any enemies at all since nearly all enemies there are behind the fog doors in the tutorial area.
duel wielding spears is a good idea though. Someone was able to kill me in one combo hit with HP of 2500+ lol. Damn annoying too, cause attack was supper fast and did multi-hits with each individual hit that left me with no chance to move at all.
I'm in the rat covenant, I was wearing the rat ring, it summoned somebody, they died, and then there's a smashed chest with a Gyrm swinging its weapon at nothing. I don't know how else to explain it.