Kai Dracon
Writing a dinosaur space opera symphony
New Game+ revelation just shot my hype through the goddamn roof.
Anyone posted this already? saw it on reddit
- Summoning range will be determined by a combination of 2 factors: The players summoning range and the amount of souls acquired by that players character. This means that as you obtain more and more souls your summoning range will increase. If you like to hang out at low levels and gank people, eventually over time, you will be forced out of this summoning range into a higher one where this wont be possible. This is to try and alleviate some of the ganking of new players.
- NG+ got a HUGE overhaul. Now there are new enemies, harder enemies and new loot in NG+. This is to reward the player for continuing on and extend the longevity of the game. From what I understand the game assumes you know how to play from the very beginning and punishes you throughout. NG++ and up dont add anything new, only harder difficulty. Another important thing to note is that players in NG+ will NOT be able to play with players who have not reached NG+ or above. As far as I can tell this was done to prevent the use of the more powerful gear obtained in NG+
New Game+ revelation just shot my hype through the goddamn roof.
I wonder if the "visual downgrade", so to speak, that we're seeing is due to the different path of development Dark Souls 2 has taken. The first game was specifically developed for consoles in mind (and probably used some visual tricks around that), optimizing it for their performance, while this game is using a new (next-gen oriented) engine with the PC version as the lead platform. Maybe the game didn't downscale as well to the console versions as much as a game specifically tailored to them.
This sucks. Really cuts down the number of players for PvP and the gear one can use for it. If that means to have optimal gear you are forced to go into NG+ with every PvP character I just find the change stupid as hell.
BASED KEN HAS RETURNED
quote to reveal stream
In case anyone else didn't notice, it seems that the running attack while dual wielding will attack with both weapons.
I captured that from a YT video, and in it, I could hear two "hit" sounds in a row from that move.
"New enemies" in NG+ are probably gonna be palette swaps or enmies from one area showing up in a different one.
Be careful with the over hype.
"New enemies" in NG+ are probably gonna be palette swaps or enmies from one area showing up in a different one.
Be careful with the over hype.
This sucks. Really cuts down the number of players for PvP and the gear one can use for it. If that means to have optimal gear you are forced to go into NG+ with every PvP character I just find the change stupid as hell.
One thing I had wished for was selectable difficulties. Not much of a fan of the forced higher modes upon clearing the game. One of my biggest gripes with the Souls series has been how pointless equipment has felt on new game+ cycles. Every time I ran Demon's Souls I would dress as lightly as possible and stay in hyper mode because of how much fucking damage you take on higher cycles. They sort of fixed that shit with poise in Dark Souls, but I still feel like you're getting decimated by shit even with some of the best armor. Equipment has always felt more like costumes instead of actual, you know, protective armor.
I've had numerous arguments with a buddy of mine over this and he continues to bring up the fact that Souls is more about player skill and that you shouldn't be able to "get by" with good armor. I somewhat agree, but I believe there's a middle ground that From hasn't found yet with this series regarding equipment. I'm in the camp that believes that the looks of an enemy (their size, what they're physically wielding, etc) should play a role into how powerful they are. I find it really dumb that a grunt zombie can almost kill me nearly as fast as the gaping dragon when the dragon is like 10X the size of that zombie. Stuff like drives me nuts in RPGs.
BASED KEN HAS RETURNED
quote to reveal stream
Anyone overly concerned about the visuals needs to take a quick look at Ken's stream.
This sucks. Really cuts down the number of players for PvP and the gear one can use for it. If that means to have optimal gear you are forced to go into NG+ with every PvP character I just find the change stupid as hell.
"New enemies" in NG+ are probably gonna be palette swaps or enmies from one area showing up in a different one.
Be careful with the over hype.
I'm remembering the difference between Ninja Gaiden difficulties: Crossbows vs six-barrel rapid-firing rocket launchers that can shoot through walls.It's really not that uncommon in the genre to have new enemies at harder difficulties or ng+. In Bayonetta and Ninja Gaiden Black you'd run into guys you won't ever seen in lower difficulties, or enemies from later on will appear in earlier parts of the game.
Once he was human. Now he is marked by the Darksign.jesus this kid can't be human
go to sleep
Let's hope the PvP isn't about getting optimal gear then. Those changes sound excellent for single player. NG+ in Dark Souls was a huge waste of time. The enemies just didn't scale hard enough.
Since you can't PvP against NG+ players unless you're in NG+ I'm not sure how gear is an issue. Either you stay in your first playthrough and use the gear there and face people with the same gear or NG+ and get whatever "optimal" gear becomes available then. I'm sure the PvP community will decide where the action should be at.
Going by the Reddit post, it seems all weapons are viable due to the change in weapon scaling. I don't know how practical that is yet, but I don't think what you're saying is clear cut.
I'm remembering the difference between Ninja Gaiden difficulties: Crossbows vs six-barrel rapid-firing rocket launchers that can shoot through walls.
Or was that Ninja Gaiden 2?
It's really not that uncommon in the genre to have new enemies at harder difficulties or ng+. In Bayonetta and Ninja Gaiden Black you'd run into guys you won't ever have seen in lower difficulties, or enemies from later on will appear in earlier parts of the game.
Depends on what the gear is. If It's gear that can be upgrade further that's one thing. But if it's a sword or piece of armor that you can't get until NG+ that pretty much makes it completely necessary if you want that specific moveset.
You are forced into the decision of getting the weapon you want and losing out on a huge number of players. I hate this decision.
Like I said before if this was better versions of existing weapons I don't mind but if it's completely new weapons and armor then yeah I have a problem with that. I also despise anything that shrinks down the pvp player pool and this does it in a big way.
Going by the Reddit post, it seems all weapons are viable due to the change in weapon scaling. I don't know how practical that is yet, but I don't think what you're saying is clear cut.
Interestingly, they mentioned this in the "Making of" videos on IGN. They said they didn't want players to feel cheated because they tried going after a (relatively) non-imposing enemy but still ended up crushed.
I have no idea how well they handle this in Dark Souls 2. That said, there's something you have to take into account. Theoretically, a monster like Gaping Dragon should be able to kill you really easily. However, it can't be expected for every enemy to scale perfectly as the game still needs to be challenging when you're not fighting a boss. So both smaller enemies like the undead dudes and big monsters like Gaping Dragon still need do a good amount of damage to you.
Supposedly. If this is the case what happens when PvP players stay locked to say level 100. I collect a ton of souls that I never use does this mean the game will be matching me with guys who have collected the same amount but put them into stat points? Seems like From wants to force you to keep leveling up but that's kinda against what the PvP community tends to do. It's gonna be interesting to see what how all these changes end up effecting fight clubs and such.wait I thought pvp was gated by the amount of total souls you've collected right? Not soul level in Demon's and Dark Souls?
Whoa
There will be an arena at launch and it will be available near the beginning of the game.
This is very cool.
So it looks worse than it did in development. Is anyone surprised? Does this not happen with every single high-profile game?
Attention Gaf: every single screenshot or "gameplay" trailer you have seen of an unreleased game is bullshit. They are all bullshit. Games are never released at the resolution or fps that the developer stated before (and usually after) release. You will never get the product you were shown at e3. There, you don't have to worry about this any more.
You are welcome!
I can't wait for this beautiful game, thank you FROM.
To anyone who watches streams and stuff, are bows and crossbows basically the same as eachother now? Also, are bows and crossbows generally more useful than in DkS1?
Whoa
There will be an arena at launch and it will be available near the beginning of the game.
This is very cool.
Supposedly. If this is the case what happens when PvP players stay locked to say level 100. I collect a ton of souls that I never use does this mean the game will be matching me with guys who have collected the same amount but put them into stat points? Seems like From wants to force you to keep leveling up but that's kinda against what the PvP community tends to do. It's gonna be interesting to see what how all these changes end up effecting fight clubs and such.
BTW I always wished for a Guild wars style PVP Arena where all players were locked to a soul level for completely unrelated to your single player character.
ah ok thanks, yeah it'll be interesting to see what happens
So with the restrictions on invasions and such would it be harder to get a friend into your game as well? To assist you or to pvp, it seems like a more complicated task, right ?
I'm as excited to get this game as the next guy, but I will never understand this weird, strong desire to come on the forum and be such an apologist.
Nevermind they say the range is still relevant so you will be matched with people in your SL level range who have acquired around the same amount of souls. So PvP players will probably end up only fighting each other after awhile. =/
Can't griefSo the more you pvp the more skilled players you encounter.
How is that a bad thing?
NG+ having new enemies and items is awesome. Did the last games do that? I never did NG+ for them
NG+ having new enemies and items is awesome. Did the last games do that? I never did NG+ for them
So the more you pvp the more skilled players you encounter.
How is that a bad thing?