John Rabbit
Banned
Wickfut doesn't seem to be saving my settings, am I doing something wrong? every time i play i have to disable DoF and reset the Adaptive values.
The most annoying enemies in the game imo. They are just to fast.
Do you have a chime? You need one to perform miracles.
RB/LB depending on which hand you have your talisman equipped in.
You need a chime equipped. The miracle lady on the path to Tower of Flame sells them.
I would be surprised if they didn't have a magic tutorial panel in Things Betwixt, you may have just missed it.
Whenever I am running low on health I just throw my sign down and help out with the area boss. If you beat the boss then you come back human and health, spell charges, and durability all restored.
There wasn't a tutorial for it in DS1 either. I didn't use magic in DS1 either.But you played DS1 and still don't know how to use spells? It didn't change.
Ooooh, that's good advice. I didn't know that.Whenever I am running low on health I just throw my sign down and help out with the area boss. If you beat the boss then you come back human and health, spell charges, and durability all restored.
That mod ruined my performance, now I'm in 30s with some below that at times, then again 1440p also has something to do with it, pretty though.I believe this is the one the person in the video is using.
http://www.nexusmods.com/darksouls2/mods/7/?
Op...optional? *slits wrists*
Not that I wasn't going to do it anyway.
Guess that means I'm lost again.
Wow it's so dorky looking.
Jingle freaking bells. Why couldn't they have made it something a little more impressive. Like a crosier or something.
Did a dex/faith build on ps3, switched to a str/int build on pc and it is pretty damn good. Magic Mastodon Halberd+10 with CMW is deadly
I hope so :|. Can't be looking like I'm getting ready to sing a Christmas carol or something. I want a big-ass bell that invokes that "all hail, heavy bells" song.Because it's the starting chime? They get far more impressive if you ask me.
Not everyone can pull off the waifu look unfortunately.The only dorky looking thing in that picture is the full Havel's.
I'm just going to say it once to get it out of my system, because I know it's been discussed ad naseum, and I'm sure everybody is tired of hearing about it. I really hate that they added bonfire warping from the beginning of the game.
Alright, I'll say no more about that now. Because otherwise, I'm loving the game. Put about 13 hours in so far. I think it's really great.
So is it relatively safe to use Durante's tool with the VAC stuff?
I'm starting to worry now.
These big guys with the hammers inare fucking relentless.Dragon Shrine
The first clever and not completely immature message I have seen here.
Whenever I am running low on health I just throw my sign down and help out with the area boss. If you beat the boss then you come back human and health, spell charges, and durability all restored.
These big guys with the hammers inare fucking relentless.Dragon Shrine
Totally unfair mobs. They offer no room for a counterattack. I usually just spam bolts to them and they're down pretty quickly.
Wait, why is that bad? Couldn't you just not use it, if you hate it?
Wait, why is that bad? Couldn't you just not use it, if you hate it?
Just wait until someone makes that "confidence required ahead, therefore Try but hole."
What's with people moving along cliffs/drops seemingly responsibly and then suddenly and randomly jamming on their sticks full tilt or doing a roll towards their death? Are they being startled by something irl or what I wonder. Been happening all over the place since Demons and it's always hilarious to me.
What's with people moving along cliffs/drops seemingly responsibly and then suddenly and randomly jamming on their sticks full tilt or doing a roll towards their death? Are they being startled by something irl or what I wonder. Been happening all over the place since Demons and it's always hilarious to me.
Ohhh how do I get thast
Well, there's quite a few reasons, at least for me...
Mainly, it affects level design and tension. They don't have to be as careful about making areas connect to each other and including shortcuts if they can just put another bonfire in, allowing you to warp out.
The first time I went down into the Depths and Blighttown in DS1, I felt so much tension and claustrophobia almost. For a first time player, escaping from those places was HARD. (And causes some to ragequit.) It's that type of despair being stuck somewhere horrible that's just not replicated when I can warp out to cheery Majula whenever I want.
The fact that the option is there at all decreases that tension for me. So it's not just a matter of choosing not to use it. (Especially since it affects the level design.)
Anyway, not a deal breaker for me at all. But I prefer DS1's way of doing it.
Exams are finally over.
Man fuck Ancient Dragon, whoever designed this encounter is absolute garbage.
I can read his god damn flying breath attack, sprint in a straight fucking line away from him STILL GET HIT WHILE HAVING 15% EQUIP LOAD, other times he'll hit nowhere close to me, sometimes he nails me the same distance away. I'm not giving up just yet, after 3 hours. This boss isn't hard to read, he's just god damn random.
It's bad because the entire design of the game suffers as a result. You don't get additional enjoyment from simply opting out of using warping.
Well, there's quite a few reasons, at least for me...
Mainly, it affects level design and tension. They don't have to be as careful about making areas connect to each other and including shortcuts if they can just put another bonfire in, allowing you to warp out.
The first time I went down into the Depths and Blighttown in DS1, I felt so much tension and claustrophobia almost. For a first time player, escaping from those places was HARD. (And causes some to ragequit.) It's that type of despair being stuck somewhere horrible that's just not replicated when I can warp out to cheery Majula whenever I want.
The fact that the option is there at all decreases that tension for me. So it's not just a matter of choosing not to use it. (Especially since it affects the level design.)
Anyway, not a deal breaker for me at all. But I prefer DS1's way of doing it.
Coming to theI was waiting to tell you after you finished him off Builds character.
What's with people moving along cliffs/drops seemingly responsibly and then suddenly and randomly jamming on their sticks full tilt or doing a roll towards their death? Are they being startled by something irl or what I wonder. Been happening all over the place since Demons and it's always hilarious to me.
Old Iron King has been pissing me off for two days now.
Someone help me kill him haha.
Old Iron King has been pissing me off for two days now.
Someone help me kill him haha.
I haven't been too bothered with the fast travel out of the gates but finally emerging from Lower Burg -> Depths -> Blighttown and returning to Firelink was a unique tension release in my first Dark Souls playthrough.
For all you Bastard Sword lovers have you tried the Zwei?
It seems to have an extremely similar move set, should I upgrade it along a fire path as its stat scaling isn't ideal?
I forget from DS1, can I add Sunlight Weapon to something that is along a fire path? Or does it have to be base?
Woohoo! I think SLI is working flawlessly now!
SLI bits 0x02400405 (Payday: The Heist, Grand Ages: Rome, Aion, Grand Ages: Rome(Demo), Warframe)
Then you need to change undefined profile 0x0095DEF9 (111 Profiles) to 0x00000002 (Half-Life 2: Episode One, Alien Swarm... etc)
I am getting no slowdowns like before when looking down at the well in Majula or looking at the poison room in Earthen Peak. Also the flickering on the Majula mountain is gone. I think I'll stick with this for now.