Nabs, what was the alternative to DS4 tool you were using?
Looks like development has been halted on Tool.
http://forums.pcsx2.net/Thread-DS4-To-XInput-Wrapper?page=273
Man I was not expecting them to turn the Flexile Sentry into Capra Demon in NG+, jeez.
That confused me at first as well, but there's a sort of roof or incline that you can go up to reach the filthy trespasser.So... I equipped my bell ring 'cause I wanted to try the new exes and got teleported here...
lolwut? It's probably some end-game area I haven't reached yet, cause I was locked in one room and couldn't move out (fog wall)..
If your version is fully updated, it should say game v1.02 and calibrations v1.05
HOLY CRAP THERE IS SO MUCH STUFF I CAN GO DO.
I'm really liking the amount of non linearity in the game so far. There's about 4 areas that I'm partway through now...(I get stuck at a boss a couple of times in an area and then go wander around somewhere else and stumble upon an entirely new area to explore). Pretty cool stuff.
Nope that's iron keep before the mid point.lolwut? It's probably some end-game area I haven't reached yet, cause I was locked in one room and couldn't move out (fog wall)..
Yeah, it's really good. It doesn't have DS1 interconnected areas, but it makes up with an incredible ammount of non-linearity. You can get to thein 2 ways, for example.Lost Bastille
When I go into NG+ I'm going to make a spreadsheet tallying up all the things I missed on my blind play through.
NPC story lines, spells/gestures I need to acquire, Covenants (though I only missed one), etc.
I just reached theand lit the first bonfire. How far am I, roughly?Drangleic Castle
Loving this game.
I just reached theand lit the first bonfire. How far am I, roughly?Drangleic Castle
Loving this game.
I kind of having been missing that so far, made DS1 feel like one big world that was alive. DS2 feels like different levels i can travel between.
Not so far away from the end. Still plenty to do, though.
Around 2/3 of the way through or so.
Buddy sent me this. Had a good laugh.
Bah. literally summoning someone. Poof, steam down
Goddamnit online, I need the help on Velstadt
Why you gotta hate me, videogames?
man I love this game
By that point in the game doesnt it show you the areas/bonfired youve missed? Doesnt seem like much of a stretch to expect you to think, "Hey maybe I should go check out this place I havent been" Also arent theoptional? Having the optional content be a little obtuse doesnt seem entirely out of left-field.Giants memories
Gold Vinland giving you a hard time?
Yeah, it's really good. It doesn't have DS1 interconnected areas, but it makes up with an incredible ammount of non-linearity. You can get to thein 2 ways, for example.Lost Bastille
I've decided to go all melee instead of spamming spells.
But Velstadt has kicked my ass a few times when I got him almost dead so I switched to summon/spells.
But now the online failed me
don't you love when you get him to one more hit and he decides to charge you with an overhead swing and one shots you? Yea, I've been there...
This confirms my suspicions. I'm way too over-leveled. I'm still on my first game, and am lv 185. I killed that boss in 4 or 5 hits, never took damage. I should start a new game...
"Incredible" is an incredible amount of hyperbole. There is ONE area in the game that can be accessed by multiple (read: two) routes. One. Every other area in the game has a single entrance, and is connected through some linear process. About the only non-linearity that exists in the game is the order you tackle bosses. This is contrast to DS1 which actually did have multiple paths to multiple areas (off the top of my head I'm remembering two ways to get to Blighttown, and two ways to get to the Forest level).
I mean the game is fun, but to suggest it's non-linear. . .come on now.
Also Steam is garbage.
"Incredible" is an incredible amount of hyperbole. There is ONE area in the game that can be accessed by multiple (read: two) routes. One. Every other area in the game has a single entrance, and is connected through some linear process. About the only non-linearity that exists in the game is the order you tackle bosses. This is contrast to DS1 which actually did have multiple paths to multiple areas (off the top of my head I'm remembering two ways to get to Blighttown, and two ways to get to the Forest level).
I mean the game is fun, but to suggest it's non-linear. . .come on now.
Also Steam is garbage.
"Incredible" is an incredible amount of hyperbole. There is ONE area in the game that can be accessed by multiple (read: two) routes. One. Every other area in the game has a single entrance, and is connected through some linear process. About the only non-linearity that exists in the game is the order you tackle bosses. This is contrast to DS1 which actually did have multiple paths to multiple areas (off the top of my head I'm remembering two ways to get to Blighttown, and two ways to get to the Forest level).
I mean the game is fun, but to suggest it's non-linear. . .come on now.
Nope that's iron keep before the mid point.
"Incredible" is an incredible amount of hyperbole. There is ONE area in the game that can be accessed by multiple (read: two) routes. One. Every other area in the game has a single entrance, and is connected through some linear process. About the only non-linearity that exists in the game is the order you tackle bosses. This is contrast to DS1 which actually did have multiple paths to multiple areas (off the top of my head I'm remembering two ways to get to Blighttown, and two ways to get to the Forest level).
I mean the game is fun, but to suggest it's non-linear. . .come on now.
Also Steam is garbage.
noticed that I had skipped the wharf all this time
went back and summoned lucatiel for her cheevo/story
she just fell into the water when we almost to the pirate ship
lucatiel you mother fucker
noticed that I had skipped the wharf all this time
went back and summoned lucatiel for her cheevo/story
she just fell into the water when we almost to the pirate ship
lucatiel you mother fucker
Absolutely. DS2 can't top the world construction of DS1, at least in my book. The individual areas are fine, and some are plain great, but the fact that they aren't interconnected takes away a huge chunk of what makes Dark Souls what it is.
I think the bonfire warping, if decided on at the beginning of the project, really threw off the entire feel of the game in that regard. However, it may have been introduced part way just because they ended up not thinking about how they were going to connect the areas.