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Dark Souls II PC |OT| Give us smooth, Give us silky

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Sullichin

Member
Agreed. It doesn't particularly make sense that it's based purely on souls obtained. If it's an attempt to create a level playing field, then why is it meaningful if someone has amassed souls they never actually put towards anything?

Total souls gained is not a good barometer for experience or ability either since that person could be gaining most of those souls in co-op but then be limited to tougher PvP matchups, or they may be dying frequently and be forced to go through levels over and over, gaining souls that way.

Or I can use CheatEngine, have low soul memory but a high level and end game weapons and create a "twink" character far worse than anything possible in Dark Souls.
Or I can kill a hacker and get 500,000 souls and have my Soul memory totally ruined.
Or I can speedrun through the game killing as few enemies as possible with the purpose of getting end game weapons to stomp on more inexeperienced players (well, with what little red eyed orbs I can buy)
Or I can simply be out of range to help someone fight my favorite boss because I've helped too many other people.
 

Alo81

Low Poly Gynecologist
Hardest boss fight in the game for me? Ruin Sentinels by far, it's not even close.

They aren't difficult by any stretch of the imagination, I just have the most unlucky moments.

I have to fight the ancient dragon next and I'm definitely not looking forward to that fight.
 

StarVigil

Member
Very late-game screenshots, most of them are boss fights.
http://i.imgur.com/SueFEwM.jpgD
rangleic
C
astle
The weirdest door in the game
http://i.imgur.com/Jrplb9U.jpg I just love the light effects in this game
http://i.imgur.com/9UmPsz1.jpg A
ldia's
K
eep
pew pew pew
http://i.imgur.com/3o8Ra0p.jpg A
ldia's
K
eep
one on one with the dragon
http://i.imgur.com/LVG2vf5.jpg A
ldia's
K
eep
he lost..
http://i.imgur.com/INF1qZk.jpgD
ragon
A
erie one of the best areas ever designed
http://i.imgur.com/BJTJWKd.jpg Just before the credits
I'm the king!
http://i.imgur.com/OGDS1Ju.jpg D
ragon
A
erie
I hated him to much, until I got the Yoda-Ring
http://i.imgur.com/o7TMDpq.jpg Them effects doe Iron K
eep
Smelter Demon
 
When I was testing out Gedosato downsampling and would crash from alt-tab that would happen.

I really don't care as I haven't touched the pre-order DLC weapons. I'm probably just going to turn them off within Steam.

Verifying the game cache from Steam should sort out any file problems. Not sure what that would do to any mods, though; probably bad things.



I agree with this post.

Had this happen. Still had DLC after I said fuck it an continued on cause I really didn't care. Didn't verify game cache or anything special.

I did put all the DLC items into my storage before this happened though, not sure if that mattered.
Thanks for the responses. Just said screw it to the SLC stuff.
 

Grief.exe

Member
Very late-game screenshots, most of them are boss fights.
http://i.imgur.com/SueFEwM.jpgD
rangleic
C
astle
The weirdest door in the game
http://i.imgur.com/Jrplb9U.jpg I just love the light effects in this game
http://i.imgur.com/9UmPsz1.jpg A
ldia's
K
eep
pew pew pew
http://i.imgur.com/3o8Ra0p.jpg A
ldia's
K
eep
one on one with the dragon
http://i.imgur.com/LVG2vf5.jpg A
ldia's
K
eep
he lost..
http://i.imgur.com/INF1qZk.jpgD
ragon
A
erie one of the best areas ever designed
http://i.imgur.com/BJTJWKd.jpg Just before the credits
I'm the king!
http://i.imgur.com/OGDS1Ju.jpg D
ragon
A
erie
I hated him to much, until I got the Yoda-Ring
http://i.imgur.com/o7TMDpq.jpg Them effects doe Iron K
eep
Smelter Demon

Never use imgur for your screenshots.
 

z1ggy

Member
Hardest boss fight in the game for me? Ruin Sentinels by far, it's not even close.

They aren't difficult by any stretch of the imagination, I just have the most unlucky moments.

Smelter Demon and Ruin Sentinels. But the sentinels were easy after i got a Great Shield. The Rat authority was kinda easy, it was like fighting Sif but with toxic.
 

Dresden

Member
Agreed. It doesn't particularly make sense that it's based purely on souls obtained. If it's an attempt to create a level playing field, then why is it meaningful if someone has amassed souls they never actually put towards anything?

Total souls gained is not a good barometer for experience or ability either since that person could be gaining most of those souls in co-op but then be limited to tougher PvP matchups, or they may be dying frequently and be forced to go through levels over and over, gaining souls that way.

With the lack of reusable invasion items, ganking in NG is cut down significantly, anyways. Soul Memory is a bigger problem than the problem it tried to solve.

Another problem is that this is - even with the terrible weapon scaling - the most stat-significant game so far, so SL imbalances become even more important. So terrible.
 

Piano

Banned
If I want a sword / shield knight character should I primarily level STR or DEX?

Been a long while since I've played the first Dark Souls but it seems like less swords scale with DEX primarily than they used to?
 
Hardest boss fight in the game for me? Ruin Sentinels by far, it's not even close.

They aren't difficult by any stretch of the imagination, I just have the most unlucky moments.

They were hell for me on a low Vig Company of Champion run. I have absolutely no idea how to get out of the way of their spin to win attack, and I couldn't tank through anything unlike my first character.

In the end I beat them by
upgrading a mace and 2 handing it, I could kill the second one before the third got a chance to join, which simplified the fight quite a bit.
 
With the lack of reusable invasion items, ganking in NG is cut down significantly, anyways. Soul Memory is a bigger problem than the problem it tried to solve.

Another problem is that this is - even with the terrible weapon scaling - the most stat-significant game so far, so SL imbalances become even more important. So terrible.

I hope Namco and From get a handle on this and make some changes because the long term viability of the game could be at risk.

One suggestion for a fix I have heard and would reiterate would be to replace Soul Memory with a character Soul Value. It would be the value of your Soul Level plus the value of your gear ( this may need some balancing) but it ensures a gank build can't grief low level players by just equipping high level gear and PvP would be able to settle on a narrower Soul Level window as everyone would have high level gear.
 
Agreed. It doesn't particularly make sense that it's based purely on souls obtained. If it's an attempt to create a level playing field, then why is it meaningful if someone has amassed souls they never actually put towards anything?

Total souls gained is not a good barometer for experience or ability either since that person could be gaining most of those souls in co-op but then be limited to tougher PvP matchups, or they may be dying frequently and be forced to go through levels over and over, gaining souls that way.

That's how I massed so many souls :(

I shudder to think about how many souls I've dropped in NG
 
I hope Namco and From get a handle on this and make some changes because the long term health of the game could be at risk.

One suggestion for a fix I have heard and would reiterate would be to replace Soul Memory with a character Soul Value. It would be the value of your Soul Level plus the value of your gear ( this may need some balancing) but it ensures a gank build can't grief low level players by just equipping high level gear and PvP would be able to settle on a narrower Soul Level window as everyone would have high level gear.

I kinda like this idea, I've been thinking of something similar myself, perhaps if you've upgraded any weapon past a certain point and have it in your inventory, you're automatically blocked off from PvP and coop below a certain level. So lets say you're at SL 1 and upgrade a weapon to +4, you won't be matched lower than SL 40, so you'll end up fighting SL40 players with weapons as powerful as you. At +10 it could be 120, or whatever the general level most people finish the game at. You'll want to keep leveling at an even pace with your weapon upgrades, which most players will do naturally anyway.

If you wanted to help someone out or invade by lowering the level you could put all your high level items in the item box, and restrict what gear you can switch out in game.
 
I think Soul Memory is a step in the right direction. It means that they are recognizing that Soul Level isn't necessarily a good barometer for a character's given strength, and they're trying to fix twinks. Yeah, it needs some good tweaks for it to work, but they're seeing the problem and trying to fix it.

Perhaps if it was "Soul Strength", ie, the number of souls spent on your stats, levels and one full set of equipment (NOT arrows, and not "extra" armor sets), that would help alleviate the issue. IE; one's Soul Strength would be the souls necessary to get to their current level, and the top 6 weapon's current upgrade level, and the top 4 pieces of armor's upgrade level (Just the titanite shards themselves, not the souls spent on the service). I feel this would be the most fair way to set it up.

EDIT:
I kinda like this idea, I've been thinking of something similar myself, perhaps if you've upgraded any weapon past a certain point and have it in your inventory, you're automatically blocked off from PvP and coop below a certain level. So lets say you're at SL 1 and upgrade a weapon to +4, you won't be matched lower than SL 40, so you'll end up fighting SL40 players with weapons as powerful as you. At +10 it could be 120, or whatever the general level most people finish the game at. You'll want to keep leveling at an even pace with your weapon upgrades, which most players will do naturally anyway.

If you wanted to help someone out or invade by lowering the level you could put all your high level items in the item box, and restrict what gear you can switch out in game.

This wouldn't work, because you have cases like me and my friend, who SL5'd the game together. As soon as we upgraded our weapons, we'd have been blocked off from each other and unable to continue.
 
Has their been any word of future DLC like areas, bosses, etc?

I see. I only sell what I have more than x1 of. Because you never know. That and fashion souls.

Absolutely. I hate getting rid of things. Except crappy items like broken swords and stuff

If I want a sword / shield knight character should I primarily level STR or DEX?

Been a long while since I've played the first Dark Souls but it seems like less swords scale with DEX primarily than they used to?

STR. You just need enough Dex to use what you want. I'm doing the same and am trying to get STR up to 40.
 

Piano

Banned
Has their been any word of future DLC like areas, bosses, etc?



Absolutely. I hate getting rid of things. Except crappy items like broken swords and stuff



STR. You just need enough Dex to use what you want. I'm doing the same and am trying to get STR up to 40.

Strange. It was DEX in DS1....right?
 
Tried playing this at a friends and I am terrible at the game, I don't have the time and the patience to sit and learn it.

Are there any lets players you guys would recommend just to see the game, bosses and story?
 
This wouldn't work, because you have cases like me and my friend, who SL5'd the game together. As soon as we upgraded our weapons, we'd have been blocked off from each other and unable to continue.

Well with the system I was thinking, you and your friend would be put in the same bracket and could still coop, assuming you both upgraded a weapon to the same level.
 
I kinda like this idea, I've been thinking of something similar myself, perhaps if you've upgraded any weapon past a certain point and have it in your inventory, you're automatically blocked off from PvP and coop below a certain level. So lets say you're at SL 1 and upgrade a weapon to +4, you won't be matched lower than SL 40, so you'll end up fighting SL40 players with weapons as powerful as you. At +10 it could be 120, or whatever the general level most people finish the game at. You'll want to keep leveling at an even pace with your weapon upgrades, which most players will do naturally anyway.

If you wanted to help someone out or invade by lowering the level you could put all your high level items in the item box, and restrict what gear you can switch out in game.

That is also an interesting idea. Bottom line is there are a lot of ways From can achieve the spirit of Soul Memory without the nasty side effects. We just have to hope they listen and do something about it.
 

Htown

STOP SHITTING ON MY MOTHER'S HEADSTONE
so can somebody straight up tell me what the parry timing like is in this game? in the first DS you had to parry right when the weapon started coming forward, but I can't seem to ever EVER get the timing right in DS2.

Talking PVE, I don't care about PVP really.
 
Currently exploring Iron Keep, great place to farm souls, these guys go down easily (at least with the mace I'm using) and are worth 700 each.
I'm guessing I'm about half-way through the game.
 

Grief.exe

Member
Any hints behind this in Huntsman's?

YDsvQvk.jpg
 
I realised today that the light on my webcam coming on lets me know when I'm about to be invaded. It's a good period of warning as well.

Try making sure that pressing attack is at the same time as the stick clicks the edge. So your stick click and attack are simultaneous, not just pushing slightly forward before attacking.

Cheers.

The timings for forward+r1 and forward+r2 seem a lot less forgiving than in DS1. I have the same problem and rarely use them now.

Good to know it's not just me then
 

BPoole

Member
So is there some exploit with running attacks in PVP where you can do them anywhere and still damage your opponent? I had this guy invade me and would just do the running attack at me over and over and I would get hit even if I was blocking and he was 10 feet away. Pretty much if you did an attack in my direction, I would get hit.
 
I kinda like this idea, I've been thinking of something similar myself, perhaps if you've upgraded any weapon past a certain point and have it in your inventory, you're automatically blocked off from PvP and coop below a certain level. So lets say you're at SL 1 and upgrade a weapon to +4, you won't be matched lower than SL 40, so you'll end up fighting SL40 players with weapons as powerful as you. At +10 it could be 120, or whatever the general level most people finish the game at. You'll want to keep leveling at an even pace with your weapon upgrades, which most players will do naturally anyway.

If you wanted to help someone out or invade by lowering the level you could put all your high level items in the item box, and restrict what gear you can switch out in game.

It would be poorly documented and/or explained so people would end up complaining about unfair invasions, an inability to use their favourite gimmick build, or the unfair advantage build x/y/z has in this new system.


The current system alleviates the most immediate problem the average player will face in online play: experienced players fighting against inexperienced players. I would guess most people don't like invasions or invading (I certainly don't), and these voiceless masses benefit the most from the current Soul Memory system. While it may not be a perfect system, it ensures all legal characters are sorted into the appropriate power tiers so they can fight against players that are roughly similar in progression through the game. At the very least, the current system ensures that every player has had the potential to be as strong as their enemy.

Yes, there will be some players that have a higher soul level. But let's be honest here, that extra 2 stamina, 40 health, or 2 damage will not be the deciding factor in your fight. A player's strategy, equipment, and environment will always be the most important factors in combat. Career invaders take advantage of the more important combat factors and create an uneven playing field; they think themselves NPCs instead of players.

This is an important distinction because nothing lasts forever in Dark Souls 2. There is only one constant in the world, and that is entropy. If a career invader wants to continue fighting players weaker than themselves, then perhaps they should let entropy run its course and begin a new adventure.
 

Mistel

Banned
so can somebody straight up tell me what the parry timing like is in this game? in the first DS you had to parry right when the weapon started coming forward, but I can't seem to ever EVER get the timing right in DS2.

Talking PVE, I don't care about PVP really.
Seems to be a lot less forgiving I can only get consistency with a target shield so I thought screw it I'll just murder them faster instead with a second weapon.
 
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