why would you sell your items -_-FUCK I sold it >_______<
why would you sell your items -_-FUCK I sold it >_______<
Agreed. It doesn't particularly make sense that it's based purely on souls obtained. If it's an attempt to create a level playing field, then why is it meaningful if someone has amassed souls they never actually put towards anything?
Total souls gained is not a good barometer for experience or ability either since that person could be gaining most of those souls in co-op but then be limited to tougher PvP matchups, or they may be dying frequently and be forced to go through levels over and over, gaining souls that way.
You can't just give google money for better search results...
Shaded woods, from the bonfire go left.
btw, was just killed by a syan knight by a spear thrust...from behind him.
Hardest boss fight in the game for me? Ruin Sentinels by far, it's not even close.
They aren't difficult by any stretch of the imagination, I just have the most unlucky moments.
When I was testing out Gedosato downsampling and would crash from alt-tab that would happen.
I really don't care as I haven't touched the pre-order DLC weapons. I'm probably just going to turn them off within Steam.
Verifying the game cache from Steam should sort out any file problems. Not sure what that would do to any mods, though; probably bad things.
I agree with this post.
Thanks for the responses. Just said screw it to the SLC stuff.Had this happen. Still had DLC after I said fuck it an continued on cause I really didn't care. Didn't verify game cache or anything special.
I did put all the DLC items into my storage before this happened though, not sure if that mattered.
Very late-game screenshots, most of them are boss fights.
http://i.imgur.com/SueFEwM.jpgDCrangleicastlehttp://i.imgur.com/Jrplb9U.jpg I just love the light effects in this gameThe weirdest door in the game
http://i.imgur.com/9UmPsz1.jpg AKldia'seephttp://i.imgur.com/3o8Ra0p.jpg Apew pew pewKldia'seephttp://i.imgur.com/LVG2vf5.jpg Aone on one with the dragonKldia'seephttp://i.imgur.com/INF1qZk.jpgDhe lost..Aragonhttp://i.imgur.com/BJTJWKd.jpg Just before the creditserie one of the best areas ever designedhttp://i.imgur.com/OGDS1Ju.jpg DI'm the king!Aragoneriehttp://i.imgur.com/o7TMDpq.jpg Them effects doe Iron KI hated him to much, until I got the Yoda-RingeepSmelter Demon
Hardest boss fight in the game for me? Ruin Sentinels by far, it's not even close.
They aren't difficult by any stretch of the imagination, I just have the most unlucky moments.
What's wrong with imgur?Never use imgur for your screenshots.
What's wrong with imgur?
why would you sell your items -_-
Its easy enough to hit heavy armoured chars. I can't hit light armour characters for the life of me
Also fuck the. Used up 15 effigys before just going in to fight him Hollow.Ancient Dragon
Speaking of the DLC items, where can I access all digital goodies that steam offered for the game?
Agreed. It doesn't particularly make sense that it's based purely on souls obtained. If it's an attempt to create a level playing field, then why is it meaningful if someone has amassed souls they never actually put towards anything?
Total souls gained is not a good barometer for experience or ability either since that person could be gaining most of those souls in co-op but then be limited to tougher PvP matchups, or they may be dying frequently and be forced to go through levels over and over, gaining souls that way.
Thanks for the responses. Just said screw it to the SLC stuff.
If you want to know the easy way to beat him, watch the video.
http://m.youtube.com/watch?v=grqG-WwGqM0
Hardest boss fight in the game for me? Ruin Sentinels by far, it's not even close.
They aren't difficult by any stretch of the imagination, I just have the most unlucky moments.
With the lack of reusable invasion items, ganking in NG is cut down significantly, anyways. Soul Memory is a bigger problem than the problem it tried to solve.
Another problem is that this is - even with the terrible weapon scaling - the most stat-significant game so far, so SL imbalances become even more important. So terrible.
Agreed. It doesn't particularly make sense that it's based purely on souls obtained. If it's an attempt to create a level playing field, then why is it meaningful if someone has amassed souls they never actually put towards anything?
Total souls gained is not a good barometer for experience or ability either since that person could be gaining most of those souls in co-op but then be limited to tougher PvP matchups, or they may be dying frequently and be forced to go through levels over and over, gaining souls that way.
I hope Namco and From get a handle on this and make some changes because the long term health of the game could be at risk.
One suggestion for a fix I have heard and would reiterate would be to replace Soul Memory with a character Soul Value. It would be the value of your Soul Level plus the value of your gear ( this may need some balancing) but it ensures a gank build can't grief low level players by just equipping high level gear and PvP would be able to settle on a narrower Soul Level window as everyone would have high level gear.
I kinda like this idea, I've been thinking of something similar myself, perhaps if you've upgraded any weapon past a certain point and have it in your inventory, you're automatically blocked off from PvP and coop below a certain level. So lets say you're at SL 1 and upgrade a weapon to +4, you won't be matched lower than SL 40, so you'll end up fighting SL40 players with weapons as powerful as you. At +10 it could be 120, or whatever the general level most people finish the game at. You'll want to keep leveling at an even pace with your weapon upgrades, which most players will do naturally anyway.
If you wanted to help someone out or invade by lowering the level you could put all your high level items in the item box, and restrict what gear you can switch out in game.
I see. I only sell what I have more than x1 of. Because you never know. That and fashion souls.
If I want a sword / shield knight character should I primarily level STR or DEX?
Been a long while since I've played the first Dark Souls but it seems like less swords scale with DEX primarily than they used to?
anything I really should do before moving onto NG+? killed all the bosses and got the gear I want - anything else?
Has their been any word of future DLC like areas, bosses, etc?
Absolutely. I hate getting rid of things. Except crappy items like broken swords and stuff
STR. You just need enough Dex to use what you want. I'm doing the same and am trying to get STR up to 40.
it's nice
Strange. It was DEX in DS1....right?
This wouldn't work, because you have cases like me and my friend, who SL5'd the game together. As soon as we upgraded our weapons, we'd have been blocked off from each other and unable to continue.
I keep duplicates never know when you might need them for fashion.I see. I only sell what I have more than x1 of. Because you never know. That and fashion souls.
I kinda like this idea, I've been thinking of something similar myself, perhaps if you've upgraded any weapon past a certain point and have it in your inventory, you're automatically blocked off from PvP and coop below a certain level. So lets say you're at SL 1 and upgrade a weapon to +4, you won't be matched lower than SL 40, so you'll end up fighting SL40 players with weapons as powerful as you. At +10 it could be 120, or whatever the general level most people finish the game at. You'll want to keep leveling at an even pace with your weapon upgrades, which most players will do naturally anyway.
If you wanted to help someone out or invade by lowering the level you could put all your high level items in the item box, and restrict what gear you can switch out in game.
I keep duplicates never know when you might need them for fashion.
Is there a trick to getting guard break to work.? More often than not it just registers an R1 attack for me.
Is there a trick to getting guard break to work.? More often than not it just registers an R1 attack for me.
Try making sure that pressing attack is at the same time as the stick clicks the edge. So your stick click and attack are simultaneous, not just pushing slightly forward before attacking.
The timings for forward+r1 and forward+r2 seem a lot less forgiving than in DS1. I have the same problem and rarely use them now.
I kinda like this idea, I've been thinking of something similar myself, perhaps if you've upgraded any weapon past a certain point and have it in your inventory, you're automatically blocked off from PvP and coop below a certain level. So lets say you're at SL 1 and upgrade a weapon to +4, you won't be matched lower than SL 40, so you'll end up fighting SL40 players with weapons as powerful as you. At +10 it could be 120, or whatever the general level most people finish the game at. You'll want to keep leveling at an even pace with your weapon upgrades, which most players will do naturally anyway.
If you wanted to help someone out or invade by lowering the level you could put all your high level items in the item box, and restrict what gear you can switch out in game.
Seems to be a lot less forgiving I can only get consistency with a target shield so I thought screw it I'll just murder them faster instead with a second weapon.so can somebody straight up tell me what the parry timing like is in this game? in the first DS you had to parry right when the weapon started coming forward, but I can't seem to ever EVER get the timing right in DS2.
Talking PVE, I don't care about PVP really.