Man I'm loving this so hard. No one wants to invade though, plenty of activity, I saw three grey phantoms at once, that never happened at all in the first. Just makes it all the more fun to leave messages when you know there are plenty of players in your area.
Good weapons but not against the enemies you're facing.
You need strike damage, not slash. Switch to a mace/large club and upgrade those like crazy. Lots of armoured enemies in the game which require a blunt approach. You'll do more damage even though the weapons are weaker.
Also, a +10 large club is possibly the best weapon in the game for your first playthrough. It's fast, stuns and is crazy light/has great durability.
Outside of that a Black Knight Halberd is amazing as a slash weapon as the fire damage is a nice bonus and the reach keeps you far enough that most enemies can't hit you.
Cool, thanks for the advice. I'll try upgrading my large club. By the way, does anyone know a quick way to get Pharros Lockstones?
I can't get into Belfry Luna because I don't have any. I had a couple of white phantoms lead me to a Pharros Lock in the room below the second bonfire of The Lost Bastille and continuously point to it. I decided to look up what that lock does and I've read that this is actually opens a new area.
Cool, thanks for the advice. I'll try upgrading my large club. By the way, does anyone know a quick way to get Pharros Lockstones?
I can't get into Belfry Luna because I don't have any. I had a couple of white phantoms lead me to a Pharros Lock in the room below the second bonfire of The Lost Bastille and continuously point to it. I decided to look up what that lock does and I've read that this is actually opens a new area.
. Just don't be tempted to use them straight away. Only disappointing hidden items in the locked spaces there.
Also, forgot to mention that the Large Club seems to be one of the few weapons that has grade S scaling on Str. You may find other clubs that do more base damage, but with enough points in Str, it will still be better. I'm tempted to add lightning to mine as all the armoured enemies also seem to be weak against that. Not sure it's worth the hit from S-scaling to A in Str though that the process requires, especially when my faith is only 16 or so.
Finished the game two days ago. I'll spoiler tag my overall impressions.
The game certainly delivers on its core fundamentals. The first impression I took was the awesome areas and their own sense of attachment to Drangleic. As well as that, I absolutely loved the NPCs and AI. Their sidequests, dialogue and every other feature felt much more prominent to the narrative. Even the lore could be included. It all just felt refined for me. I don't get the linear level design complaints because I enjoyed the unique features of almost all areas, even if they were in similar contrast to DkS and DeS. More importantly, this was the best Souls game for me in terms of PvP and Co-op. Smooth and very nicely designed to specific areas.
Major complaints would be regarding the boss fights. I just found them a bit too easy in co-op. In addition they lacked that special intimidation I felt in the original DkS. Frankly, it just came off as a bit lazy in terms of originality IMO. Moreover, I never really understood the proper use of Soul Memory. Like many others have said, it was even more confusing in the later parts of the game.
In conclusion, game is brilliant and its shortcomings are just insignificant to its overall value. My favourite part has to be the walk to Drangleic Castle and going into the memories, particularly the Dragon Memory. It was probably the most incredible sight for me in the game.
Also, forgot the mention that the Large Club seems to be one of the few weapons that has grade S scaling on Str. You may find other clubs that do more base damage, but with enough points in Str, it will still be better.
Matchmaking uses servers, once you're connected it's all peer-to-peer just like the previous games.
Here's a gif from a video I recorded today (of a dirty cheater! But that's irrelevant) showcasing some latency that seems pretty common regardless of how good your connection is:
I'm in Australia and although I expect the worst when it comes to online play, it's actually not so bad. I definitely have more lag-free matches than I do horribly laggy ones. However, these "phantom hits" are consistent in nearly every fight and really make the online kind of a gamble some of the time.
I've seen videos from players in the US who experience the same thing often and their connections are vastly better than mine will ever be, so I'm inclined to think it's a problem with Dark Souls 2 itself. Dark Souls 1 was never this bad, even with my crappy internet.
Dumb question: no cloud saves, right? I want to play this at work on my lunch break, but I guess I'll have to start carrying my save between home and work.
Dumb question: no cloud saves, right? I want to play this at work on my lunch break, but I guess I'll have to start carrying my save between home and work.
12 times in ~50 hours, but 10 of those were in the later 30 or so. Personally, I think that's a great number if you are not playing specifically to engage in PvP - not so much that it distracts compeltely from the main game experience, but enough to provide a diversion and tension. And if you do want to focus on PvP you should do the invading yourself, do duels or get into a covenant supporting that.
I really don't see the issue. It appears to effectively curb the low level ganking which happened in DS1 (e.g. with a "SL1" character fully decked out and with a maximum level pyromancy glove), which is something that was distracting at times in DS1.
Matchmaking uses servers, once you're connected it's all peer-to-peer just like the previous games.
Here's a gif from a video I recorded today (of a dirty cheater! But that's irrelevant) showcasing some latency that seems pretty common regardless of how good your connection is:
I was being facetious with my server remark, obviously. I do realize the actual synchronous multiplayer is all peer to peer -- but that just makes it all the more dependent on individual player's connections. Not just yours, but also the invader's. As I said, I haven't seen what your image shows, but I'm also in central Europe.
12 times in ~50 hours, but 10 of those were in the later 30 or so. Personally, I think that's a great number if you are not playing specifically to engage in PvP - not so much that it distracts compeltely from the main game experience, but enough to provide a diversion and tension. And if yo udo want to focus on PvP you should do the invading yourself, do duels or get into a covenant supporting that.
I really don't see the issue. It appears to effectively curb the low level ganking which happened in DS1 (e.g. with a "SL1" character fully decked out and with a maximum level pyromancy glove, which is something that was distracting at times in DS1.
I'd take getting ganked 12 times in NG over having a broken endgame PvP that's ultimately going to be everyone being SL999. If you don't see the issue with soul memory, you're purposely not trying to see it. Everyone will have every kind of broken spell, endless attunement slots, huge HP pool, ability to use any weapon. Soul memory is the reason this game won't have anywhere near the kind of legs that DS1 had, shit I'm already getting tired of the game after 75 hours in the PC version.
I started getting invaded after I beat the final boss (playthrough took me around 50 hours). Also for the entirety of my playthrough I was a Sunbro so I don't know if that mattered. Maybe I got sin from using the Black Separation Crystal when I was summoned at a boss fight once and the host was lagging so bad that I couldn't play
I'd take getting ganked 12 times in NG over having a broken endgame PvP that's ultimately going to be everyone being SL999. If you don't see the issue with soul memory, you're purposely not trying to see it. Everyone will have every kind of broken spell, endless attunement slots, huge HP pool, ability to use any weapon. Soul memory is the reason this game won't have anywhere near the kind of legs that DS1 had, shit I'm already getting tired of the game after 75 hours in the PC version.
I wasn't talking about the end game, I was talking about the first playthrough. Please go back to where I entered the conversation. Maybe they should keep Soul Memory for NG (where it fulfills its intended purpose well) and switch back to SL-based matchmaking once a character completes the game.
Or perhaps they really do want people to restart characters more often
. Just don't be tempted to use them straight away. Only disappointing hidden items in the locked spaces there.
Also, forgot to mention that the Large Club seems to be one of the few weapons that has grade S scaling on Str. You may find other clubs that do more base damage, but with enough points in Str, it will still be better. I'm tempted to add lightning to mine as all the armoured enemies also seem to be weak against that. Not sure it's worth the hit from S-scaling to A in Str though that the process requires, especially when my faith is only 16 or so.
I'd take getting ganked 12 times in NG over having a broken endgame PvP that's ultimately going to be everyone being SL999. If you don't see the issue with soul memory, you're purposely not trying to see it. Everyone will have every kind of broken spell, endless attunement slots, huge HP pool, ability to use any weapon. Soul memory is the reason this game won't have anywhere near the kind of legs that DS1 had, shit I'm already getting tired of the game after 75 hours in the PC version.
I don't like soul memory either but this isn't true. It's up to you to not be a level 800 havel santier's hexer. There are plenty of people playing who aren't being lame like that. That being said it's no fun to fight hugely overleveled people who can take a beating and kill you in one hit.
I mostly dislike Soul Memory in NG because I want to be able to make characters to invade in a specific area of the game, at an appropriate (fair) level with appropriate equipment. In Dark Souls I did this easily. In DS2 it's nearly impossible because of limited cracked red orbs and soul memory.
In NG+ I don't mind it much because while I might be matched up with much higher level players, I'm used to that since DS1 PVP and it doesn't really bother me. At least I can play constantly.
Considering fextralife pushes invasive re-directs to the app purchase screen for shit like candy crush when I browse on my phone (without even tapping any ads), I prefer wikidot. Wikidot is usually more accurate and has a superior layout besides.
ohhh. ohhohohohooo. Well then, the long arm of the law will return in NG+, sinners.
I do like showing up and just brain splattering random red phantoms though. "To serve and protect."
I wasn't talking about the end game, I was talking about the first playthrough. Please go back to where I entered the conversation. Maybe they should keep Soul Memory for NG (where it fulfills its intended purpose well) and switch back to SL-based matchmaking once a character completes the game.
Or perhaps they really do want people to restart characters more often
I dunno even in NG I personally find it flawed. It should be souls used, not obtained. So at least then you can purposefully limit yourself to stay around other peoples levels for Co-Op/PvP or whatever.
. Man, that was intense. My hands were sweating pretty badly near the end. (I'm also playing in the Covenant of Champions, so I can't summon for them.)
I'm actually really enjoying most of the bosses so far. I love how they all have a fair number of "rare" attacks. You think you've memorized their movesets after a few tries, and then they pull out something completely new that kills you because you weren't expecting it.
It's fun just tanking them for zero damage with a 100% lightning resist shield. If your cast time is fast enough you can hit people using estus with lightning spears. I did it a handful of times on my faith build.
I dunno even in NG I personally find it flawed. It should be souls used, not obtained. So at least then you can purposefully limit yourself to stay around other peoples levels for Co-Op/PvP or whatever.
Agreed. It doesn't particularly make sense that it's based purely on souls obtained. If it's an attempt to create a level playing field, then why is it meaningful if someone has amassed souls they never actually put towards anything?
Total souls gained is not a good barometer for experience or ability either since that person could be gaining most of those souls in co-op but then be limited to tougher PvP matchups, or they may be dying frequently and be forced to go through levels over and over, gaining souls that way.