That is the worst thing anyone's ever said
I might have PTSD from Pharros'.
That is the worst thing anyone's ever said
Yeah, Pate always semms extremely suspect to me when I talk to him, but whenever I think that it might be better to kill him off I'm reminded that he gave me the white soapstone.
So a friend gave me a puppy to make up for a dog I lost recently, I'm without words... And without a name, I can't think of anything. Help me Dark Souls gaf!
Something simple to call out, so no Nashandra lol
He did give you a key to his room knowing full well that it was heavily trapped.
The reality of the situation, like many in the Souls series, is neither can be trusted.
Heavily trapped means a bunch of soldiers and...nothing else?
Maybe Pate was just testing you.
I repaid the favor by brutally murdering by shoving a flamberge through him. Creighton much more likable to me.Pate gives you the white soapstone, thus making him the most bro character in DS2.
No. You open up one of the chests and it explodes, with Pate's voice playing afterwards.
He knew it was trapped and gave you the key without warning you.
Bah I was confused. I thought we were talking about the first time you meet Pate.
To be fair, Creighton does the same.
I really like Creighton's VA
So Pate (quest result)dies at my hand
It's not Creighton's stash though. He just gives you a key off of Pate's body without knowing the implications.
Nope, he specifically refers to it as "his bolt hole down the way".
I dont know where to go (13hours so far) ! I ve just beatand there is nothing there. Same in the blue cathedral, i ve found a bonfire but thats it. Any hints ?the lost sinner
Bonus question : is there a way to push hidden walls when there is a message on the ground beside going offline?!
I dont know where to go (13hours so far) ! I ve just beatand there is nothing there. Same in the blue cathedral, i ve found a bonfire but thats it. Any hints ?the lost sinner
Bonus question : is there a way to push hidden walls when there is a message on the ground beside going offline?!
Creighton laughs and says his own bit if you get hit by the blast when you leave him alive. Like I said, they're both lunatics with different issues and neither should really be trusted!But it's Pates voice that plays when the trap goes off correct?
I dont know where to go (13hours so far) ! I ve just beatand there is nothing there. Same in the blue cathedral, i ve found a bonfire but thats it. Any hints ?the lost sinner
Bonus question : is there a way to push hidden walls when there is a message on the ground beside going offline?!
Creighton laughs and says his own bit if you get hit by the blast when you leave him alive. Like I said, they're both lunatics with different issues and neither should really be trusted!
Looks like durability loss on the PC version might be increased because its calculated based on the frame rate - http://www.reddit.com/r/DarkSouls2/comments/2517i8/durability_bug_is_linked_to_framerate/
Speaking of framerates - Are the animations also keyed to a specific framerate? (whhhy are we locked to only 60fps)Looks like durability loss on the PC version might be increased because its calculated based on the frame rate - http://www.reddit.com/r/DarkSouls2/comments/2517i8/durability_bug_is_linked_to_framerate/
Wow crazy, I am now surprised I managed to get through the whole game with the old knight shield without having it break. Does that apply only to weapons?Looks like durability loss on the PC version might be increased because its calculated based on the frame rate - http://www.reddit.com/r/DarkSouls2/comments/2517i8/durability_bug_is_linked_to_framerate/
Man this game is awesome. Just killed the pursuer, decided to go to the tower of flame place because my friends wanted me to get the ring of protection. Explored all the way down to No-Man's Wharf, got the ring, and died from some long armed people. I love how everything is connected.
Wow crazy, I am now surprised I managed to get through the whole game with the old knight shield without having it break. Does that apply only to weapons?
Easily fixable though I guess, just double the durability for everything.
Looks like durability loss on the PC version might be increased because its calculated based on the frame rate - http://www.reddit.com/r/DarkSouls2/comments/2517i8/durability_bug_is_linked_to_framerate/
You probably already knew this but some secret doors are activated with the "talk/ interact" button now, instead of just with your weapon.
I know that, i think my question was misunderstood. The problem is the "read message on the ground" button is the same as the one to open hidden walls. I wish i didnt have to go offline mode to make the message dissapear.
Looks like durability loss on the PC version might be increased because its calculated based on the frame rate - http://www.reddit.com/r/DarkSouls2/comments/2517i8/durability_bug_is_linked_to_framerate/
That's a troll. Any secret door that is opened by interaction will take precedence over the message and open regardless. People take advantage of new players who don't know this and place the sign in front of normal walls just to fuck with them.I know that, i think my question was misunderstood. The problem is the "read message on the ground" button is the same as the one to open hidden walls. I wish i didnt have to go offline mode to make the message dissapear.
Wow. I gotta say, as 'durability' systems go, that seems way more complicated than it needs to be.
Might just be me, but I'd be happy with 'weapon hits something = -1 durability'. Just seems like its super complex for little payoff.
The durability is fine imo, my only gripe is the warning that flashes like 1 swing before your weapon breaks.
Yeah, it honestly, it should have been something like that. Tying it to the framerate was a bad programming decision on From's part. Tying anything to framerate is generally a very poor design decision.
The (late game boss spoiler)is a MOTHER FUCKER.ancient dragon
Damn somewhat unpredictable instant kill move.
The (late game boss spoiler)is a MOTHER FUCKER.ancient dragon
Damn somewhat unpredictable instant kill move.
The fact they went the cheap way (once again) and had you fight against multiple enemies when the camera doesn't allow for that. Ornstein and Smough, for instance, or thein this game were fair because you could always keep an eye on one of them when you were attacking the other and because they didn't have auto-targeting attacks with insane range that could kill you from the other side of the room, like theThrone Watchers.Darklurker
That and the annoying run to it, which also requires a human effigy. It kind of epitomizes everything that's wrong with this game and it feels nothing like a Dark Souls 1 battle to me.
I don't think Darklurker is cheap at all. The last bit of that fight when they split makes it the best boss fight in the game. It's so intense. You have time to get away from the ranged attacks.The fact they went the cheap way (once again) and had you fight against multiple enemies when the camera doesn't allow for that. Ornstein and Smough, for instance, or thein this game were fair because you could always keep an eye on one of them when you were attacking the other and because they didn't have auto-targeting attacks with insane range that could kill you from the other side of the room, like theThrone Watchers.Darklurker
That and the annoying run to it, which also requires a human effigy. It kind of epitomizes everything that's wrong with this game and it feels nothing like a Dark Souls 1 battle to me.
The fog inyou mean? It's up to you, theShaded Woodswas probably the hardest of the three post Bastille areas anyway.Iron Keep
I don't think Darklurker is cheap at all. The last bit of that fight when they split makes it the best boss fight in the game. It's so intense. You have time to get away from the ranged attacks.