Really annoyed the game is built on rules...that only apply to players. I've been stuck in close quarters plenty of times where the game won't let me swing my damn sword, but these guys can come at me clipping the walls all to hell.
Thought I was safe hiding behind a corner. Big old NOPE as the club came through the wall to end me.
I've seen people clip walls with UGS sometimes....so. Also, for a couple of you guys earlier in the thread that questioned if DS2 was really made by the B team, there's a thread on it:
http://www.neogaf.com/forum/showthread.php?t=807289
This table in particular is really instructive:
https://i.imgur.com/fbKR63j.jpg
Notice how literally NONE of the DS2 level designers and system designers had worked on DS1 or DeS. Literally NONE of them.
These are the only ones with prior Souls experience:
- The producer and executive producer were from DeS
- Most of the technical department is from DeS and/or DS1
- One of the network programmers and tool programmers are from DeS and/or DS1
- Two of the gameplay designers are from DeS and/or DS1
- ...and that's it. Those are the only carryovers. Everybody else (80-90% of the team) is a fresh face.
To be fair though, the total DS2 team looks to be about 3-4 times larger than the DS1 or DeS teams, so it was inevitable that there would be fresh faces. I have to question whether it was a good use of their money, but I suppose it's probably responsible for the game's relatively quick development cycle.