My thoughts on this as a laptop gamer. Copypasted from my tumblr:
After much anticipation and trepidation, especially in regards to my laptops ability to run the game smoothly, I type with a smile on my face. I still need to finish Dark Souls on PC, but I may not go back to it for some time after booting up Dark Souls II and immediately getting an incredibly smooth framerate without adjusting settings at all. Dark Souls with DSfix is playable on my laptop, but it can get pretty chuggy sometimes. This is not the case at all with the sequel. Ive had 30FPS+ consistently on my Asus K53TA. So on a tech side the game is already a major step up.
In regards to gameplay, everything I love about Dark Souls is there and then some. I opted for the Swordman class, who seemed to have a nice balance between dexterity, strength, and endurance. There were plenty of deaths between the start and the main hub area, but its to be expected. The combat of the game is immediately familiar and yet oddly foreign in a few nuanced ways im not sure im capable of articulating. Its like your favorite dish prepared at a new restaurant and they have a different blend of seasonings.
In exploring the first offshoot area from the main hub, there have been plenty of death although not a discouraging amount. Ive only lost a significant number of souls do to failing to reach them once, shortly before I quit my first play session. And it brings that same familiar sting as it did before.
The most noticeable change aside from the improved performance on my laptop is in the ability to warp between bonfires right out of the gate, which is a welcome addition though perhaps also illustrative of the games alleged lack of cohesiveness in regards to the overarching game world. If theres one thing Dark Souls employed extremely successfully it was a sense of place. Every area felt seamlessly interconnected with each other one. Ive read this game loses that to a degree, which is rather discouraging to hear, but if thats the price to pay for a significant reduction in backtracking, Im not sure Ill miss it. It makes the game a little more forgiving, sure, but its not as though the game is lacking in challenge.
The reliance upon consumables for health recovery is another rather drastic change Im still growing accustomed to. It makes me much more conservative with my healing knowing that I wont get all my healing items back at the next bonfire. Health also raises much more gradually, which is something that must be taken into account in the middle of combat.
The dual swords setup is certainly a drastically different style of play, one that eschews blocking and parrying for rolling and focuses on inflicting more damage at a much quicker rate. It makes chopping down a single enemy a quicker process, but when facing groups that the game often throws at you, it makes the whole encounter much riskier, because a ill-timed strike or dodge doesnt mean getting hit once, it means getting hit three to five times and most likely killed. Thankfully, Ive been making use of a shield I keep on the same item slot as my second sword for fast switching when need be.
My character at level 20: