Tarkus
Member
As Morrigan said for sorceries.which staff for sorcerer is best? i just got staff of amana
Dark-infused Sunset Staff for hexes.
As Morrigan said for sorceries.which staff for sorcerer is best? i just got staff of amana
Unless you want the faster cast speed then it's the witchtree branch or the versatility of both chime and staff hexes then the black witch staff.As Morrigan said for sorceries.
Dark-infused Sunset Staff for hexes.
So I just got it on Steam and please tell me they fixed the double-rate item degradation glitch.
On ps4 they had some updates never read notes but I never have a problem with my weapons breaking
The starting classes really don't matter although there are better choices like a bandit for DEX builds. You don't just allocate all of your points into a single stat there are several that require stat investment for an effective build.Anyways, I was reading all about these different builds,like the STR or DEX ones and I wanted to ask this: Going for a certain build means that you allocate all your level up points to a singular stat?
Yesterday, I created a Cleric, with the intention to go for a Dex Build, but I think it's a rather unfortunate combination.....
Any help would be appreciated...
So, after beating Old Hunters (NG....not bad for a rookie like me) I want to go back on Dark Souls 2, as my 360 crashed 70 hours into the game.
Anyways, I was reading all about these different builds,like the STR or DEX ones and I wanted to ask this: Going for a certain build means that you allocate all your level up points to a singular stat?
Yesterday, I created a Cleric, with the intention to go for a Dex Build, but I think it's a rather unfortunate combination.....
Any help would be appreciated...
Damn, I watched a lot more of the video than I thought I would, but I was curious about what he was going to argue.Dark Souls 2 - Series Strengths and Sequel Changes
Maybe it warrants a new thread, but it's a great video explaining how DS2 is arguably as good as DS1 when you consider that, even if its level and encounter design are totally different from the first game, they are also balanced around that fact.
There's still a fair amount of criticizing the game, but it's probably one of the best cases for DS2 I've seen to this day.
Whenever I get frustrated with whatever I'm losing to in a game, I quickly Google search something like, "DS2 Iron Keep worst area in game". Ran into a GameFAQs thread last time where everybody was voting for Shrine of Amana as the worst, and it brought back horrible memories I thought I'd blocked out. Definitely better my second time through, but it took me so long to get through during my first playthrough.Shrine of Amana is really fucking awful. Wade through water slowly while making sure you don't fall into a hard to see pitfall while being sniped by mage and warriors ganging up on you. Oh and those lizard things hiding in the water to surprise jump you. Throw in NPC invasions and you got a recipe for some of the worst encounters in DS2.
Dark Souls 2 - Series Strengths and Sequel Changes
Maybe it warrants a new thread, but it's a great video explaining how DS2 is arguably as good as DS1 when you consider that, even if its level and encounter design are totally different from the first game, they are also balanced around that fact.
There's still a fair amount of criticizing the game, but it's probably one of the best cases for DS2 I've seen to this day.
I'll watch that some day, a bit too long for now.Dark Souls 2 - Series Strengths and Sequel Changes
Maybe it warrants a new thread, but it's a great video explaining how DS2 is arguably as good as DS1 when you consider that, even if its level and encounter design are totally different from the first game, they are also balanced around that fact.
There's still a fair amount of criticizing the game, but it's probably one of the best cases for DS2 I've seen to this day.
They probably rush in blindly and get butthurt at being swarmed by Alonne knights, instead of, you know, pulling them one by one.The Iron Keep is not shitty. Is that what most people think?
The Iron Keep is not shitty. Is that what most people think?
They probably rush in blindly and get butthurt at being swarmed by Alonne knights, instead of, you know, pulling them one by one.
IDK, I love the Iron Keep, one of my favourite levels.
I'll watch that some day, a bit too long for now.
But to reply to what some have said above; come on with the infinite poise/stamina thing, that's like one enemy (lion warriors and the maul giants in Dragon Shrine, which got nerfed in Scholar). Get over it already. Seath's first encounter is cheaper than anything in DS2, and the Lost Izalith dinosaurs are probably more annoying than anything in DS2, but it doesn't ruin the whole game now does it?
The Iron Keep is not shitty. Is that what most people think?
This game sometimes. Ugghhh...
Iron Keep 2nd boss, not sure how spoilers are handled in this thread.
I find Iron Keep shitty for the same reason I find Shrine of Amana shitty. Throw some infinite range casters/archers into every corner of a wide open map, make their projectiles guided missiles, and you're set. Iron Keep has the added benefit of throwing lava everywhere, so if you've been relying on rolling to dodge attacks, you'd better rethink how you've been playing the game. Then throw some turtle enemies in there who can knock you back 10 feet, slap those on the slim bridges surrounded by lava, baby, that's Dark Souls 2's "difficulty".The Iron Keep is not shitty. Is that what most people think?
It's just funny that after watching most of the video posted earlier, the guy mentions that one of the best parts about these games is that 9/10 times or so, it's your fault that you died.That looks annoying.
This game sometimes. Ugghhh...
Iron Keep 2nd boss, not sure how spoilers are handled in this thread.
I find Iron Keep shitty for the same reason I find Shrine of Amana shitty. Throw some infinite range casters/archers into every corner of a wide open map, make their projectiles guided missiles, and you're set. Iron Keep has the added benefit of throwing lava everywhere, so if you've been relying on rolling to dodge attacks, you'd better rethink how you've been playing the game. Then throw some turtle enemies in there who can knock you back 10 feet, slap those on the slim bridges surrounded by lava, baby, that's Dark Souls 2's "difficulty".
Iron Keep also defies another rule set for every other area in the game where melee enemies have a limited range that they can detect you within. Instead, you've got dudes bumrushing you from clear across the map. Slap in two set NPC invasions right off the bat, tons of Forlorn invasions, and a popular place for PvP invasions.
You still have to level up your Pyromancer's Flame (the glove) though you might get additional scaling from Intelligence. Not exactly sure, like I said I never really delved into magic too much in DS2.Does pyromancy scale with INT this time around? Not with the level of your Pyromancer's Flame like in DS1?
It scales based of a different stat which is is Fire ATK bonus which is a combination FTH and INT, you still upgrade the flames as well.Does pyromancy scale with INT this time around? Not with the level of your Pyromancer's Flame like in DS1?
For that style of play there's either a explorer who can be built into that style of character and has the most I frames (highest ADP) and you can pick up a majority of the required catalyst/chime pretty much of the bat. Or you can do all of that with either a Knight so you've got a bit tougher base character or one of the caster classes. It doesn't matter much though as they're all capable with investment starting class doesn't matter much. As for the stats breakdown read this, equip load is how much you can carry with the normal breakpoint before a fat roll is 70% with a lower equip load you also regain stamina faster.What's the best starting class/build to get a similar style of weapon or play style? I'd also like to try out magic as much as possible, even though I get Dark Souls is supposed to be a melee game.
Basically I could use a few pointers on what the hell everything (stats, shields, equip load etc.) means in Dark Souls 2 as it seems a lot more complex than Bloodborne, which was relatively streamlined.
Hey started this not along ago. Think I hit the first wall early on though. Playing knight and have a fire longsword +4
I seem to have only two ways to go at the moment:
Forest of fallen giants - but keep getting wrecked by Armourer Denis. Can get him to halfway but his magic is just too strong at the moment.
Heide - seems to be OK but I just don't have much health due to being hollow and no lifegems. Estus flask is at 4 but it seems to need a near perfect run to get to the dragonslayer boss - I've been told to only do dragonrider after dragon slayer or the other way round (basically the one at the bottom with the merchant above do last). So keep dying, due to there being a 'mob' after the first three tall knights.
I tried going back to some areas but they're not dropping enough souls to level anything up. Some have disappeared entirely. I do have the ring to drop more souls equipped.
I'm liking this more than DSI and it doesn't feel as 'cheap' (yet). Good follow on from Bloodborne, just feeling a little frustrated at the moment though. The losing half your health is a bit severe to be honest especially if you have no effigies.
Already done Lost Bastille (as far as is open anyway), FotFG, Marjula inc. mansion house, Betwixt (minus petrified mist door)
Well you don't actually need to kill him as that's like a side area near the soldiers rest bonfire, not that you'll do it with a +4 Fire longsword there's better weapons available right from the start compared to it that'll take advantage of your stats better.Hey started this not along ago. Think I hit the first wall early on though. Playing knight and have a fire longsword +4
I seem to have only two ways to go at the moment:
Forest of fallen giants - but keep getting wrecked by Armourer Denis. Can get him to halfway but his magic is just too strong at the moment.
Heide - seems to be OK but I just don't have much health due to being hollow and no lifegems. Estus flask is at 4 but it seems to need a near perfect run to get to the dragonslayer boss - I've been told to only do dragonrider after dragon slayer or the other way round (basically the one at the bottom with the merchant above do last). So keep dying, due to there being a 'mob' after the first three tall knights.
I tried going back to some areas but they're not dropping enough souls to level anything up. Some have disappeared entirely. I do have the ring to drop more souls equipped.
I'm liking this more than DSI and it doesn't feel as 'cheap' (yet). Good follow on from Bloodborne, just feeling a little frustrated at the moment though. The losing half your health is a bit severe to be honest especially if you have no effigies.
Already done Lost Bastille (as far as is open anyway), FotFG, Marjula inc. mansion house, Betwixt (minus petrified mist door)
None at all.There's no way to import characters from vanilla, right?
Sooooo, after beating the majority of Bloodborne (no platinum yet) I thought I'd take a punt and get SOTFS while it was £14 delivered on Amazon and get some advice in here before I actually dive into playing it.which will probably not be for a while since I'm away from the PS4 for at least another week
First of all, I'd never played a Souls game before Bloodborne, so has anyone else who's gone from Bloodborne as their first Souls game to this found it difficult to adjust?
Second, my Bloodborne character went Strength/Arcane because I wanted to use magic weapons like fire/lightning swords and spells, but it was a bit weak because I could only use temporary buffs or weak spells like Fire Paper/Augur of Ebrietas - I did end up using the Tonitrus which was cool but not quite what I wanted, I effectively wanted a permanently Fire Paper/Bolt Paper buffed weapon visually, and the Fire/Bolt gems in Bloodborne weren't as satisfying.
What's the best starting class/build to get a similar style of weapon or play style? I'd also like to try out magic as much as possible, even though I get Dark Souls is supposed to be a melee game.
Basically I could use a few pointers on what the hell everything (stats, shields, equip load etc.) means in Dark Souls 2 as it seems a lot more complex than Bloodborne, which was relatively streamlined.
Well, I think I'm done with my first playthrough. I just need a pharos stone to open a path in the crypt... But I've wasted a lot on useless shit and can't find any
I'll take another look around to find one and loot some armor/weapons
You can farm them in the Doors of Pharros.
Pharros lockstones are not that rare at all you can get them really easy as a gray phantom for defeating a tresspasser and vice versa.Ok thanks! I guess it's super rare... I'll farm 30min or so if I don't find any I'll move into NG+
Ashen knight Boyd is on the lowest floor before the fog gate behind a pillar.are there any NPC summons around the chapel threshold? kinda having problems with the boss in this area and i think i might be too high level for anyone to be summoned on
are there any NPC summons around the chapel threshold? kinda having problems with the boss in this area and i think i might be too high level for anyone to be summoned on
Magic is really powerful in Dark Souls 2, over powered in fact. Bloodborne has non existing magic compared to DS2 IMO.
One of the magic classes should be fine (ones that have high Intelligence/Attunement). There are pyromancies (fire based spells), hexes (dark based spells), sorceries (magic based attacks) and miracles (heal and lightning based spells) in DS2. Elements in DS2 are Magic, Dark, Lightning, Fire, Bleed and Poison.
You want to have high Attunements and Intelligence for magic based builds. For each type of spell you need a catalyst to use as a weapon:
Sorcery: Scepter/staffs
Miracles: Chimes
Pyromancy: Fire hand (forgot what it's called, it looks like a flame hand)
etc.
You can only have as many spells as you have Attunement slots. Some spells are so powerful they take up multiple attunement slots. You have to put more stats into Attunement to get more slots.
Pyromancies don't require any stats to use but they do scale off of Intelligence like the other spells.
Sorceries require Intelligence.
Miracles require Faith.
Hexes require Faith + Intelligence.
There are many, many spells to use in Dark Souls 2.
I personally don't know much about magic in the Souls games because I rarely if ever use them. I am a melee guy all the way (ride or die). These are the basics of it
It scales based of a different stat which is is Fire ATK bonus which is a combination FTH and INT, you still upgrade the flames as well.
For that style of play there's either a explorer who can be built into that style of character and has the most I frames (highest ADP) and you can pick up a majority of the required catalyst/chime pretty much of the bat. Or you can do all of that with either a Knight so you've got a bit tougher base character or one of the caster classes. It doesn't matter much though as they're all capable with investment starting class doesn't matter much. As for the stats breakdown read this, equip load is how much you can carry with the normal breakpoint before a fat roll is 70% with a lower equip load you also regain stamina faster.
With shields it's split into small/normal/great shield categories without getting into the nitty gritty small mainly is for parrying, normal is jack of all trades, and great shields are the heavy defensive shields bare in mind this is rather generalising them as there's a lot of nuances with shields.
I was in the same boat as you, I picked the Warrior class I think but looking at videos you may have an easier time being a mage/sorcerer. The game is slower than Bloodborne, so that takes a bit of adjusting but you will get hooked. Make sure if you got a half health bar to use an human effigy.
You can use the soul spear family, plus the magic great sword and the magic crystal weapon buff on your DEX weapon. Or you could either increase FTH and use the lightning stuff or use Hex with INT/FTH which has its own dark based hexes. There's lots of options for it. You can use the black witch staff which can cast all three types and is pretty decent staff.Ok I'm in NG+ and reseted my stat. I was using a DEX build but now I'll try DEX/INT. What spell should I use to make damage ? I never use a magic build in Souls games before, but since I can respec any time here I figure I'll give it a shot... But I'm a total newbie when it comes to magic lol
Edit: about weapon, Should I use a staff or a sub weapon like a charm ? Ideally I'd like to cast and to some damage but I'd also like to buff my main DEX weapon.
Elemental weapons require investment in stats for their returns but there's the downsides to using the due to split damage and the way the defenses work where they're often weaker than their non infused counterparts. The shield I assume is the drangleic shield which is a decent normal shield especially early on, it's potentially endgame capable but there is a better shield later on.Cheers doods, it sounds like Knight/Sorceror starting class with Vigour/Attunement/Int/Faith levelling with some Strength to use shields and secondary weapons is the way to go.
I saw Fire Longsword mentioned above, and that's pretty much the type of weapon I'd like to use. I'm pretty torn on which type of magic to use (Soul/Fire/Lightning/Dark) so I'll use all of them if I can.
There's the Ring of Binding which I've seen mentioned and the shield which requires 16 Strength to wield with 100% damage reduction which also seems pretty important, so I'll keep those in mind. I have seen a Let's Play of Dark Souls 2 but I've forgotten a lot of it and the particular play style I want probably won't follow how they did it, so I'll be in the dark for most of it.
I hope you got most of the spells in NG, because a lot of the good stuff is toward the end of the game. The soul arrow variations are the most useful. Soul Greatsword can go through walls and does a shit ton of damage. Soul Geyser melts large enemies and bosses as does Crystal Soul Spear, but they need a large INT investment.Ok I'm in NG+ and reseted my stat. I was using a DEX build but now I'll try DEX/INT.
What spell should I use to make damage ? I never use a magic build in Souls games before, but since I can respec any time here I figure I'll give it a shot... But I'm a total newbie when it comes to magic lol
Edit: about weapon, Should I use a staff or a sub weapon like a charm ? Ideally I'd like to cast and to some damage but I'd also like to buff my main DEX weapon.
Ashen knight Boyd is on the lowest floor before the fog gate behind a pillar.
It's not immediately available but there's an NPC summon signature in the building next to Ornifex. Just break the furniture close to the spider on the wall and you should see it. There are a couple more in the chapel just before entering the boss' lair.
If you're on PC, I might be able to help.
Boyd is one of the better summons believe it or not there's far worse.hopefully his collection of Poundland tat can save me
You can use the soul spear family, plus the magic great sword and the magic crystal weapon buff on your DEX weapon. Or you could either increase FTH and use the lightning stuff or use Hex with INT/FTH which has its own dark based hexes. There's lots of options for it. You can use the black witch staff which can cast all three types and is pretty decent staff.
I hope you got most of the spells in NG, because a lot of the good stuff is toward the end of the game. The soul arrow variations are the most useful. Soul Greatsword can go through walls and does a shit ton of damage. Soul Geyser melts large enemies and bosses as does Crystal Soul Spear, but they need a large INT investment.