Five.
Five? I thought it was six?
Anyways, it goes better if you stay near the entrance, as the later ones don't spawn as quickly. At least seems that way.
It's five the remaining three gargoyles are decapitated.Five? I thought it was six?
Lol, you added your reply into my quote.
You should do the gargoyles first. If you need help, there is a NPC summon on 2nd floor.
I think I killed four of them on my first try, so got pretty close then. Only been able to kill two at best since though Really hard when three or more gang up on you at once.
Thanks, will try this. Or maybe try the boss in Sinners again.
HOW MANY FUCKING GARGOYLES ARE THERE
Correlation doesn't imply causation it is far more complicated than that.I think I'm noticing a trend where a build focused primarily on Intelligence/Arcane/magic has a rough early game but destroys late game in Soulsborne.
Correlation doesn't imply causation it is far more complicated than that.
Generally magic is easy mode which is common knowledge. Just checking the base game boss resistances magic is medium at most with few high resistance bosses, general enemies follow the same trends except from a few outliers with few high and extreme resistances which are generally anomalies given the number general mobs.How so?
Generally magic is easy mode which is common knowledge. Just checking the base game boss resistances magic is medium at most with few high resistance bosses, general enemies follow the same trends except from a few outliers with few high and extreme resistances which are generally anomalies given the number general mobs.
The drawbacks you've described for spells aren't exactly things that you can't fix or increase in anyway.Isn't that generally how it should work? I mean, people who use primarily melee can say magic is easy mode if it makes them feel better, but I'd bet that for them ranged attacks come in useful too, and spells have their own drawbacks too such as they can easily miss, limited uses, slow casting speeds etc.
Isn't that generally how it should work? I mean, people who use primarily melee can say magic is easy mode if it makes them feel better, but I'd bet that for them ranged attacks come in useful too, and spells have their own drawbacks too such as they can easily miss, limited uses, slow casting speeds etc.
Isn't that generally how it should work? I mean, people who use primarily melee can say magic is easy mode if it makes them feel better, but I'd bet that for them ranged attacks come in useful too, and spells have their own drawbacks too such as they can easily miss, limited uses, slow casting speeds etc.
1) Lots of spells have good tracking enough that bosses in DS2 eats them easily, since they lack proper evasion moves, or a big enough that it dosn't really matter.
2) Limited uses are easily avoidable with items or stacking spells. I mean there's items that restores all uses...
3) With enough stat investment, certain rings and weapons, you have more than enough casting speed. Probably in some cases is faster than a 2handed weapon R1 attack.
Why don't you edit your post so everyone coming into a dark 2 thread doesn't have a dark 3 game design spoiled?
I need to bury my head in the sand for the final week.
A bit over sensible, aren't we?
Would I spoil you if I tell you Dark Souls 3 is a game and not an interactive movie?
stuff
Legit made me leave the game for 2+ weeks... There are hints to make it easier, but I was a bit incensed and stubborn trying for a no-guide run.Man, This game is so damn hard. I dont know how anyone can think BB is harder. Im on the Pursuer boss and have died to him almost 20 times now. He seems to have an answer for everything I do. Block? Shield bash. Roll? He'll make sure to do a tracking chain attack so that you take damage after you dodge the first hit. Heal? He'll rush you and kill you even quicker. I have to go lie down.
Fume Knight and King's Gate. I bet Lost Sinner and Freja are active as well.Is there a spot in NG+ range that's particularly active for boss fight summons?
Is there a spot in NG+ range that's particularly active for boss fight summons?
Legit made me leave the game for 2+ weeks... There are hints to make it easier, but I was a bit incensed and stubborn trying for a no-guide run.
Fuck the Pursuer and itsseveral incarnations.
finally got the fucker. granted I had to do co-op, but I finally found out how to roll away from the dude and not get caught by his combo attack.
Avoiding the grab attack is also quite helpful as it often can clip you as you roll when you have fewer I frames.Also for the healing you mentioned earlier, the best strategy is to down an Estes the second your safe from his last attack of a combo. Ideally your drinking animation starts before his swing ends, by the time you finish drinking he will turn towards you, but you will have enough time to dodge.
Hahahah, amazing.I invaded ADOLF HITLER and then "Josef" Stalin joined to help me kill him.
Those ones are actually dragons not fake ones, plus it wasn't always at Heide.but I do understand the reason why it is the same ().Aldia was creating dragons that were ultimately fakes, so the fact that they're 'designed' to look the same is acceptable
finally got the fucker. granted I had to do co-op, but I finally found out how to roll away from the dude and not get caught by his combo attack.
I tried out the first DLC from the Black Gulch, archers are so fucking cheap.
I'm not in NG+ yet, but I'm level 194 with 4,488,537 Soul Memory and I'm constantly finding people at the first Iron Keep Bonfire (near the bridge) to help fight Smelter Demon.
Is there a spot in NG+ range that's particularly active for boss fight summons?
Been running this insane build on my latest run. You basically get 40/40 in DEX and STR, 100 agility (via leveling up adaptability and vitality), rush the 4 primal bonfire bosses and get Flynn's Ring from the Ivory King DLC. Along with Flynn's Ring you run Ring of Blades, Old Leo Ring (for bosses mainly) and Stone Ring to reduce enemy poise because you are using a Rapier. The other requirement is to get 20 attunement for 4 slots and 25 faith so you can use Sacred Oath.
In PVE you will face no challenges what so ever. Use a large weapon for NPC human enemies since their poise is bullshit.
VIT increases AGL? I thought only ADP and ATT increased AGL, interesting...also I think you might be confusing two rings. Flynn's is in Sunken King, there's a ring in Ivory King that further decreases enemy poise, but I assume you're talking about the lower your max equip load is, the more damage you do?
Pre-nerf the best thing to do was get soul vortex for the bosses, since they're so big it would hit them soooo many times and obliterate their poise and health. But it got nerfed so it doesn't consistently hit them . It's how I beat the two hardest bosses </3
If you're going 40/40 why stay with the raiper?Been running this insane build on my latest run. You basically get 40/40 in DEX and STR, 100 agility (via leveling up adaptability and vitality), rush the 4 primal bonfire bosses and get Flynn's Ring from the Ivory King DLC. Along with Flynn's Ring you run Ring of Blades, Old Leo Ring (for bosses mainly) and Stone Ring to reduce enemy poise because you are using a Rapier. The other requirement is to get 20 attunement for 4 slots and 25 faith so you can use Sacred Oath.
Honestly the best way to deal with him is rolling into his left side, and strafing his left side.
Also for the healing you mentioned earlier, the best strategy is to down an Estes the second your safe from his last attack of a combo. Ideally your drinking animation starts before his swing ends, by the time you finish drinking he will turn towards you, but you will have enough time to dodge.
Oh and congrats on beating him! He used to give me heaps of trouble too!
DS's lore on dragons is maddeningly inconsistent. While I suppose it's possible that what DS1 referred to as drakes (being some distant, degenerate relative of true dragons) could have come to be known as dragons by the time DS2 happens, DS1 also establishes the ancient dragons as having two pairs of wings and being immortal until the advent of lightning and Seath's theft of the crystal.Those ones are actually dragons not fake ones, plus it wasn't always at Heide.
Ive died to him about 10 times now. How many times is he in this damn game.
If you're going 40/40 why stay with the raiper?
I was going to bring up that rabbit hole as the actual dragons in this one are more drakes or wyverns like in DS1 but the ancient dragons in 2 are a mess lore wise as you say.DS's lore on dragons is maddeningly inconsistent. While I suppose it's possible that what DS1 referred to as drakes (being some distant, degenerate relative of true dragons) could have come to be known as dragons by the time DS2 happens, DS1 also establishes the ancient dragons as having two pairs of wings and being immortal until the advent of lightning and Seath's theft of the crystal.
If you're just doing that you might as well use the Estoc then before swapping to make use of the better scaling and reach.Just to get the soft lock on both stats, considering it scales off of both. You upgrade to the Espada Ropera later on.
in NG, I think...Eight
It drops some twinkling titanite I think.Well I finally beat him except...He killed himself by falling off the edge of the building. Does he drop any items?
Well I finally beat him except...He killed himself by falling off the edge of the building. Does he drop any items?
It drops some twinkling titanite I think.
I didn't know Pursuer could fall off... where was that?
Damn it. Worst thing was that he only had 5% health when he fell, so I was gonna kill him anyway...