Wow, that is shocking. This is definitely going to annoy me. How can people honestly say it's a game design for your sword to break before the next bonfire? It's laughable considering how close bonfires are to each other in DS2 as well.
It's frankly indefensible for your favourite weapon to constantly break before you can finish off an area.
I played the vanilla version on PC and I don't remember being this bad. When I started I didn't even realize that durability was a factor until later in the game, but looking at that video things may be have got worse with the update.