ichtyander
Member
Oh, also, enemies seem to be disappearing after quite a few clears, for some reason I thought they took that out for this version.
Dont know whether I like it that way, or wish I could just farm for my gear.
Did patches tweak the Company of Champions?
I believe the Company of Champions covenant now enables infinite enemy respawns, but it also makes them harder like before. Not sure if there's anything else tweaked there.
I'm still on the fence on the enemy placements, although it feels a bit refreshing to go through the game again with these variations. I wonder if NG+ has yet another change on enemy placements and whether they've changed placements in the DLC as well.
Can't believe they left the durability bug though, ffs. I've played vanilla DS2 on PC for around 200 hours, got used to the durability and it kinda becomes obsolete in NG+ onward since you can easily stack up on repair powders, but it still feels broken and wrong. I'm not really sure why some people mention the 3 weapon slots though. The Souls games rely heavily on your encumbrance and the ability to roll faster, so equipping 3 weapons simultaneously destroys your speed and evasiveness. Yeah, you can carry them in your inventory instead of the slots and that's a more valid strategy, but it requires better planning and isn't as quick, especially in tight situations.
Even with the durability bug, I usually only used a secondary weapon from the inventory from time to time, never carried more weapons in the slots (except for a bow at times) and still I think the 60 fps durability is bullshit. Swinging your halberd on a pile of corpses and loosing a third to a half of its durability is ridiculous.