I think this might be my favorite Souls game.
This is my favorite Souls game. The B in B-Team must stand for best. =p
I think this might be my favorite Souls game.
Elaborate !HOLY SHIT. THE WALK UP TO OLD DRAGONSLAYER.
HOLY SHIT.
I AM IN LOVE.
Elaborate !
It's the new enemy placements. Made me go all O: OOO: IIILDASLDIASDL OOOOO:
Let's just say there's more than just knights in Heide's pad now.
Nope. You haveto talk to the scholar at all points you meet him and answer his questions correctly, get all crowns, talk to Vandrick in the past using the ashen mist heart to activate the crowns, and then fight Nashandra.
SoThe crowns are mandatory, and you don't have to kill Ven?
Already met the scholar 4 times and answered yes to his questions
Nope. You haveto talk to the scholar at all points you meet him and answer his questions correctly, get all crowns, talk to Vandrick in the past using the ashen mist heart to activate the crowns, and then fight Nashandra.
I was clearly talking about the framerate and how that it plays so much better as a result. But yeah, the fast quick-step combat in Bloodborne is fantastic. Although I do still prefer the balance and diversity of the Souls series now that the dust has settled. I just like the freedom to play how I want, instead of being shoehorned into a particular style. And having that freedom at 60 fps makes a world of difference. Here is to hoping they do the same for Dark Souls 3.
I got the new ending option without going through the DLC. All I did was defeat Vendrick but I didn't get his crown. Also, I'm pretty sure I didn't say Yes to all of the scholar's questions.
Strange, I thought you need to collect the crowns. Did you fight the scholar as well?
Well I had a change of heart. Finally got use to the slower combat and weird stagger mechanic stuff. I still think the world in all the other souls games flow a lot better, but it's fine. I will see it through to the end. The trailer on psn got me to push through to the dlc stuff since it looked so cool.
Its good but start pumping more points into STR. It should be way higher than your other stats until you hit softcap.
Not sure if you realize, but the stream quality is really bad.
I don't get why they released this so close to bloodborne or maybe that was the plan
THE NEW ENEMY PLACEMENTS ARE SO COOL AAAAAAAAAAH
I don't get why they released this so close to bloodborne or maybe that was the plan
I'm trying to go Dual-Wield and use swords that scale with AGI. Is it a viable tactic throughout the game or I should sill Max out strength instead as I saw multiple comments?
I'm coming into this conversation a little late but are the RSuinreally considered one of the harder bosses in the game? Because I beat them on my first try and I didn't think they were particularly difficult. It's more a test of patience than a test of skill, and granted I did go through about 5 lifegems, but it wasn't that bad. I will say that you probably want to learn how to use your iframes because that's how I avoided 95% of the swings they made at me.entinels
This excuse again...
No, this is not how it works. This is Dark Souls: you are supposed to take every opportunity you have, because the game in itself is hard enough as it is. There is no "cheesing" an enemy. If you are able to game the system (without resorting to actual cheats or hacks), then more power to you, because the game will not pull its punches with you. FROM must have known (or, at least, one hopes so) that players will immediately try to find a way to kill that dragon without having to put themselves at immediately risk. How did most people get the Drake Sword in DaS1? By shooting arrows until the tale of the Hellkite Dragon fell off. If FROM didn't anticipate that players would use the same for this dragon, then they clearly don't understand their own games.
The thing with this dragon is that it serves absolutely no purpose beyond making new players go "oh, shit, a dragon!". It has very low health (at least, during NG) and fighting it with melee isn't that much harder than fighting it with arrows from a safe distance. Once you survive the first barrage of fire, you can kill it easily but attacking it repeatedly in the legs. It's not a challenge: it's an annoyance, and a mild one at best. The Heide Knights are a much more dangerous threat in this area: they are fast, they aggro automatically once you've beaten the boss and they have pretty long leashes, so getting rid of them by running away is not that easy.
Seriously, though. Compare it with the Hellkite Dragon from Dark Souls 1 and you'll see how pointless its presence in Scholar of the First Sin is.
Lucatiel isnt inbonfire anymore?Earthen Peak
She's in the room before the boss where you use the pharros lockstone. Didn't expect her to be there. Almost attacked her.
Should I feel bad for using the mace to just burn through the game so I can see all the changes?
I don't feel bad for one shotting every boss so far.
That's technically not a different light system. They just expanded screen gamma, like a SweetFX profile.
That's the kind of effect you see when you expand output levels from 16-235 to 0-255. Maybe reapplied twice for added strength.
The effect you obtain is that the bright spots white out, become even whiter, and dark ones are also pushed out, and so all shadows are much darker.
I'm pretty sure that I can take one of those DX9 screenshot and make it appear exactly like a DX11 one with just some calibration.
I would disagree. Dark Souls II is the only game in the franchise where I found the hitboxes actually effected tactics entirely, forcing you to play differently than you should. Getting behind a Mimic, especially before it's already active, will have you bitten by its teeth, which you aren't even near. I can't even put into words how bad that is, and I've seen nothing as consistently poor in any of From's other Souls games.
If I am wrong, please enlighten me. One offs or oddities are given, but I can't think of something so consistent and puzzlingly bad as the mimic's from Dark Souls II.
Yup its a lot of fun.
This is adding a lot to the game.Pretty intense.
Dont click while rolling. Just wait a little bit.So I really hate that you can't swing the follow-up attack in the direction you want after rolling. Instead, if you click the attack button while rolling, you will execute the attack in the way you were facing while rolling.
There's a specific term for this, but I can't think of it right now. Its absence is literally one of the biggest complaints I have regarding the combat. There's no excuse for this and a big backstep.
I'm eyeing the PC ver. did they fix the durability problems?
I'm eyeing the PC ver. did they fix the durability problems?
Durability actually seems like it's even lower now.
So I'm terrible at Dark Souls but I want to give it another go on Xbox One. I know the basic controls, but could I have some tips on how to not suck when starting Dark Souls II?
It isn't, though. You can visually inspect the durability loss and what you hit and count it out.
I haven't had the best experience with durability on my playthrough so far. It's just that I don't remember my weapons degrading this fast on vanilla PS3 or, PC. Starting to think I'm going crazy. :[
So I'm terrible at Dark Souls but I want to give it another go on Xbox One. I know the basic controls, but could I have some tips on how to not suck when starting Dark Souls II?
I would say don't go for crazy big weapons at the start. If you're not great at Dark Souls putting all your stat points into STR/DEX early on won't help much. Better to put them into making your character survive longerSo I'm terrible at Dark Souls but I want to give it another go on Xbox One. I know the basic controls, but could I have some tips on how to not suck when starting Dark Souls II?
The early game is much, much harder than later. Be persistent, use friend summons, and don't hesitate to do exploratory death runs to get items and open shortcuts. Losing souls isn't even a worry.
Once you're out of the first few areas, your options start to open up immensely and combat gets less frustrating.
Oh, and use a bow.