Lol ok then tryhard, next you'll tell me that the sped up animations and other issues caused by running the game at a higher framerate than normal are a feature. Uh huh.
Anyways, yes of course I adapted and got through the game by adjusting my tactics, which is utterly besides the point
ALSO if it's a feature not a bug, then when can we expect them to update the original console versions of dsII with these 'bug fix' lol. I won't hold my breath.
Because the game is effectively done. PS3/360/DX9 support has hit end of life.
Might as well ask why they aren't getting at least some of the new version's changes (the technically feasible ones, anyway).
As mentioned, the last 4 versions of the game have featured the same durability ecosystem, if you will. This makes the PS3 and 360 versions the outliers.
Finally, a prominent Dark 2 modder has released a durability "fix" for the DX11 version, and mentioned in his notes that From actually did fix the 60 FPS bug by decoupling the link between frame rate and weapon decay, but then instituted a decay doubler modifier to restore the "bugged" detioration rate.
The game works as From intended.
They likely will continue to tweak individual values here and there via periodic calibrations, but the current ecosystem is not likely to receive a dramatic overhaul again.
Folks will just have to tailor their experience accordingly. Or move on. It is what it is. Thread shitting by arguing over bug vs.feature semantics is pointless.