Soodanim
Gold Member
Pure melee Dex wants to be a lot lighter than 44%, IMO. Roll distance is king.
Roll distance is a thing? Shit, I'm going to have to give in and read a mechanics guide. Coming from DS1 has me taking too much for granted, and I'm about the same weight as the other dude. I didn't notice slower rolling until I really stacked the weighty stuff, so I left it at mid-weight. Adaptability is at 20 for me.
I really do think it would be best to play Dark Souls 2 before 1 so far. DS2 makes some nice changes, but they're more convenience than mechanics. You could easily go from 2 to 1, because there are just as many downgrades as upgrades. You have things like using multiple souls and the jump button, but then there are downgrades like durability, enemies tracking like pros but you not being able to roll then attack in a direction, and no queuing of weapon switching. That is one of the things I'm so used to doing that is hard to break out of.
Whoever says Dark Souls 2 is a good game in its own right and only deserves negativity when looked at as the sequel to Dark Souls is right. Ignoring that it's set a long time after DS1, you could have called it something else and it would have been fine. A sequel to Dark Souls deserved nothing but upgrades. But I am enjoying it so far. I am hitting a lot of dead ends though, I've been to about 3 different paths and hit "You need a ring, brah" at least twice. Managed to end up at the same place twice though, so I'm going to continue with that the next time I play.
Any negative reactions to the durability bug from From yet? I'll have to give that a go, because durability being that low really was a shit design choice. The classic case of fixing what wasn't broken and breaking it.