Yeah I really hope for DLC dealing with Londor.
That's why I haven't cured my hollowing or defeated the last boss on my second character. Hoping that there is something Londor related and Yuria gives you new items or something.
Yeah I really hope for DLC dealing with Londor.
There were some very good DLC ideas on reddit:
DLC #1
- Kingdom of Carthus
- Londor
- The Deep
DLC #2
- Something ???
- Bridge to Heaven/ Angels
- Heaven/ Angels and final God boss
Try to get under the neck thats about all I can tell you. You just need to learn the timings. Oh and if you're having trouble with the camera don't lock on
God damn it feels good to land a chaos blade parry
Yeah there are only a couple times in a sequence when you can actually hit his neck...the rest of the time is just repositioning and dodging his attacks. Learn when you can attack and take a good series of blows...if you are using a weapon that two hands up and down, this is waaay better for hitting the neck which is above you ...dont swing side to side your weapon will rarely hit the neck part.
The camera does suck at times during that fight, it's a field of depth thing for me, I swing sometimes and realise I'm not close enough, so I usually go to the side of its face rather than head on.
The flame breath is perfect time for getting damage in, and you really want to be rolling through NK's attacks and attacking the head out of the roll. When it flies up you should be on the move to follow where it will land, and never get under it's feel. If you see the fly up/flame breath attack, you're doing the fight wrong, you should never see that attack ever if you are positioned right, never get further under it than it's neck.
I agree about not locking on too - can be useful for positioning maybe, but really there's no need to use lock on during this stage of the fight.
I now exclusively use Black Knight Glaive for the Drake. The r1 is an overhead chop that's great at catching him. Also, dragonslayer shield and chaos fire orb for the 2nd phase. The shield has 95% lightning block, and the orb drains stamina really well. Most bosses are ready for a critical attack after two plus a few sword swings. If you don't have the stats for the shield, use the Lothric knight shield.
Edit: oh, and the best time to go for the head is when he breathes fire. It's really well telegraphed, and you can usually get 2-3 shoots in.
Glad you got through it, it was tough for most of us I think. I bet you wouldn't have nearly as much trouble on another playthrough, I've found NK to be far less of a headache on repeated playthroughs.Thanks folks! Your tips helped me a lot, I managed to beat the drake a multiple times after a lot of tries.
At one point, probably around hour 10 or 12 of fighting JUST NK, I got to my limit and summoned a couple of players. One of us died right at the end and I ALMOST died (close!) We managed beat him. What a relief!!!
I did NOT enjoy NK at all. Too much above my limits as a gamer. I'm not a great DS player but not a newbie, played all games but Demon Souls, and most of the time have no troubles at all with PVE. If it wasn't for the community and co-op, would never, ever got even close to beat the NK, ever. Not sure if this is great, inclusive design for ALL fans, but get it they did it as a treat for the most skilled players. The fact it was optional says a lot. Besides NK, loved every second of the game, for me best in the series, hands down.
Thanks folks! Your tips helped me a lot, I managed to beat the drake a multiple times after a lot of tries.
At one point, probably around hour 10 or 12 of fighting JUST NK, I got to my limit and summoned a couple of players. One of us died right at the end and I ALMOST died (close!) We managed beat him. What a relief!!!
I did NOT enjoy NK at all. Too much above my limits as a gamer. I'm not a great DS player but not a newbie, played all games but Demon Souls, and most of the time have no troubles at all with PVE. If it wasn't for the community and co-op, would never, ever got even close to beat the NK, ever. Not sure if this is great, inclusive design for ALL fans, but get it they did it as a treat for the most skilled players. The fact it was optional says a lot. Besides NK, loved every second of the game, for me best in the series, hands down.
I knoooooow right?That feeling when you absolutely melt a host as their blue is running up to try and save them... beautiful.
That feeling when you absolutely melt a host as their blue is running up to try and save them... beautiful.
Someone is threatening to "report" me because I parried him/her twice!
People get real salty when they lose lol.
How did you do that? You must be cheating!
Someone is threatening to "report" me because I parried him/her twice!
People get real salty when they lose lol.
What is the purpose of the wolf ring?
What is the purpose of the wolf ring?
To help you when From finally turns on poise in a patchWhat is the purpose of the wolf ring?
It's on but "poise" isn't poise in the typical sense it's only applied to roll iframes so it's agility from DS2 more or less.To help you when From finally turns on poise in a patch
I want what the enemies have. Specifically, what the knights have.It's on but "poise" isn't poise in the typical sense it's only applied to roll iframes so it's agility from DS2 more or less.
I want what the enemies have. Specifically, what the knights have.
To help you when From finally turns on poise in a patch
Weird thing is that certain attacks break their pose and others don't for no apparent reason. For example, when I combo a knight with a non-heavy weapon, usually the third strike and onwards no longer breaks poise and they can attack through it. But if I restart my attacks, or add a pause so it goes back to my first animation, those attacks will break poise again. Shit makes no sense.I want what the enemies have. Specifically, what the knights have.
Poise is dead.
All hail hyperarmor.
It's on but "poise" isn't poise in the typical sense it's only applied to roll iframes so it's agility from DS2 more or less.
Correct. Very few attacks though. Only certain specific attacks from the greataxe/Meat Cleaver moveset (two-handed r1 and r2), and maybe certain specific attacks from the greatsword/DBS moveset but I forgot which (1h rolling r1 maybe).Demon's Souls used hyper armor on attacks, from what I heard.
Heavy armor is a blessing for NPCs.I want what the enemies have. Specifically, what the knights have.
Correct. Very few attacks though. Only certain specific attacks from the greataxe/Meat Cleaver moveset (two-handed r1 and r2), and maybe certain specific attacks from the greatsword/DBS moveset but I forgot which (1h rolling r1 maybe).
The more I fight UGS users the more I think it's a good thing poise is off. It'd be completely broken otherwise. UGS hit crazy hard, have stunlock, and hyper armour to not just specific attacks but pretty much all of them. Adding poise would be complete overkill.
I think the best solution would be poise based on armor instead of weapons. The way it is now makes an entire class of armor useless with wasted points pumped into VIT to wear them, as well as most small weapons. Leave hyper armor but dial it back.
If you tie poise to armor it means that fast weapons can benefit from it which isn't a good idea TBH.
If they put poise into armors, they need to do something to counter balance it like give fast weapons negative poise or/and make it impossible to roll while having a certain amount of poise.
rbFrosty did and excellent video where he explains why the current situation isn't bad balance-wise.
The thing that bothers me the most in DS3 is Yaol's quest. Why the hell force players to gains 5 levels to do it? This is the dumbest decision From did since the souls memory.
If it was me, I would do the exact opposite, make Yaol level you down instead of up. Leveling down is reversible whereas leveling up isn't. That way not only it keeps the same flavor but also gives you a way to decrease your level if you want.
Leveling down can be abused though (like it was in Demon's Souls with King Allant).
*YoelThe thing that bothers me the most in DS3 is Yaol's quest. Why the hell force players to gains 5 levels to do it? This is the dumbest decision From did since soul memory.
If it was me, I would do the exact opposite, make Yaol level you down instead of up. Leveling down is reversible whereas leveling up isn't. That way not only it keeps the same flavor but also gives you a way to decrease your level if you want.
Why do they do that? To refill Estus or something?Gankers that black crystal their friends then resummon them are so fucking annoying.
Why do they do that? To refill Estus or something?
Meh. If I keep running into that kind of group repeatedly, I just invade somewhere else.Exactly that. Imagine fighting a host with 2 summons, 1 with full Gundyrs at probably SL120 so I do like 80 damage to him, and they have infinite estus. Also every time I whittled one down enough to kill them another invader would die giving them 1 more flask.
From really needs to fix this bullshit.
So 10-15 estus on the host, 7+7 on the summons that keep being resummoned. Oh and the world was seeded. How on earth are you supposed to win if you don't parry with the hornet ring or do a 1000 damage combo?
Meh. If I keep running into that kind of group repeatedly, I just invade somewhere else.
Or anything else with quickstep but it is good though got to give it that.The answer to all your poise, hyper armor, and UGS problems is a weapon that rhymes with crawl lax
Yes, I think the weapon has the highest AR of the quickstep weapons. Attacks are faster than claws as well.Or anything else with quickstep but it is good though got to give it that.
Yes, I think the weapon has the highest AR of the quickstep weapons. Attacks are faster than claws as well.
No From Soft games thus far at E3
I feel like this video sums up the problems with invasions right now:
https://www.youtube.com/watch?v=KDUnwfx0LNA
Oh I've seen that. Everything he says is correct, but as I said in the other thread, I still find it far more fun than in the other games. For one thing, invaders had 0 estus in DS1 and DS2 so at least now we can heal. For another thing, it's just really satisfying to take out squads, whether it's by using terrain, enemies, or just exploiting the fact that most players are terrible at PvP. And then the fact that you can have 2v2 or more in areas other than specific covenants is really cool.I feel like this video sums up the problems with invasions right now:
https://www.youtube.com/watch?v=KDUnwfx0LNA