Is there any history (that can be backed up with statistics) in the Souls series of things that don't increase your "Item Discovery" stat but somehow magically increase your discovery rates in game?
There was lots to insinuate in the old days that there is NO difference in quality of drops and that item discovery only increases the drop rate of the mob overall (in fact it was pretty much confirmed in DeS I thought. Although I would swear FROM was fucking with our minds as early as Demon's Souls (owing to getting a pure bladestone on on my first farming run both times on my first two characters that tried for it) the most likely answer is that Concord drops and the like have an extremely simple formula. Its likely just:
SIlver Knight helm - 99/100 (joke)
Titanite shard - 9/10
Large Titanite shard - 5/10 (but if you get a regular shard you wont get one of these its either or)
LEggins - 3/10
armour 2/10
gauntlets 2/10
Concord - 1/50
I killed about 50 knights and got 1 concord just like was predicted by others who estimated the drop rate based on their experience. I got the other 29 very quickly - 3 one or two hour sessions, got 6 in one invasion and 2 multiple times in the same invasion (lucky, bad players etc....at least 3 times I got one as soon as the screen came up) all through the covenant sign. I pay a little extra for a good internet connection...download 100, upload 6 (in Canada where there is less bottleneck as well). I dont have a lot of friends on steam, so maybe my account isnt weighed down with traffic, which could be one reason the family accounts work better? I dunno?
Its possible that FROM has added qualifiers like "chance of getting multiple items in a single drop" etc. and added % chance for what gets slotted into the multiple drop slots, but unlikely...why bother.