Not using that ring, but I'm using the Dark one, that makes you appear normal as a phantom, and it tells I'm the host, so there's actually 2 host for the invader.
Not using that ring, but I'm using the Dark one, that makes you appear normal as a phantom, and it tells I'm the host, so there's actually 2 host for the invader.
I'm not looking for duels. I want the organic experience of invasions, without the min/maxing and the highly optimised gear. I mean, duels are cool and all, I had some great ones, but it's not the same thing.
True, I know what you mean. I really miss stuff like invading in Sen's Fortress. Here you are very rarely only invading the host. And even if it's just one person it's more likely that they're hanging out by a bonfire and you're not actually stalking him through the level.
I still have fun with it though and I love how active the online is.
How is New Game+ and beyond in this game?
Everything I've read about it makes it seem lackluster. No new weapons/spells/armor like Dark Souls 2? Just upgraded rings?
I figured it out blind, but I can admit it was entirely unlikely coincidence. I happened to beat the boss that leads to the item, and then I also happened to go back to
Irithyl Dungeon
, and I happened to run past the
stone dragon
, where I also just so happened to have not picked up the item on it, at which point I decided I wanted to Netflix and grind. I randomly remembered having picked up
sitting gesture
, so I thought it would be amusing to use it while I walked away to grab my laptop. Used it, character sat down, I came back with my laptop and wasn't sitting anymore.
TL;DR, it's not impossible. Just really, really unlikely. I get this weird feeling of paranoia whenever I stumble across insanely hidden bits like this on my own, because it makes me question what I missed in all of the other areas.
Am I supposed to be at Irithyl at SL 48? The enemies in this area kill me in 2 hits (also fuck the range on these casters). I can't think of anywhere else to go after killing W
I was in Irithyl at 55, I think. The worst enemy is that Dragon/croc hybrid thingy at the beginning. For the rest, I think it's easy if you use a good shield. I was just turtling behind the shield and backstabbing everything on this level.
Also, have you killed
the old demon king
in Smouldering lake? You could gain a few levels there as well.
For knights, in general, you either parry them or bait their attacks, dodge, get a few hits in and repeat. Also, if you use a shield, then just walk around them to their back with your shield up and backstab them.
You've seen the light. I "quit" about three times, but would eventually pick the game back up for the night and give pvp a try again, until a couple days ago, when I just realized that no matter how much effort I put into it, there was nothing I could do to make it suck less. Not only are game mechanics heavily weighted to make pvp less fun this time around (i.e. infinite rolls, estus chug), but this is by far the worst implementation of covenants they've ever done. There isn't even an arena in this game at release, whereas a game released in the same series two years ago had that. How hard was it going to be to just transition that arena into this game?
Not that I think it's perfect, as the lag is really frustrating. But
Anor Londo's Cathedral Courtyard
is about as close to an arena as you can get. Invades all day, many different types. But honestly, I don't remember people really taking to 'arenas' as much as natural areas that gave themselves well to pvp, and that's what we've got in DS3. I don't agree that it's the worst implementation of covenants. Also, Estus chug is not really slower, at least compared to DS2. Actually, I'm not sure what you mean as 'weighted.' There aren't infinite rolls.
But everybody is entitled to their opinion about what they liked best.
Am I supposed to be at Irithyl at SL 48? The enemies in this area kill me in 2 hits (also fuck the range on these casters). I can't think of anywhere else to go after killing W
I have a +10 Greatsword and I have all the boss souls but 2. Which one has the best Greatsword/Ultra Greatsword? I'm looking for a new weapon. I already went and got the F
That's really odd, kinda disappointing. I wonder if they'll add stuff later with patches. Not sure if 2's NG+ additions were always there with the base game? since I played Scholar of the first sin editon.
I was in Irithyl at 55, I think. The worst enemy is that Dragon/croc hybrid thingy at the beginning. For the rest, I think it's easy if you use a good shield. I was just turtling behind the shield and backstabbing everything on this level.
Also, have you killed
the old demon king
in Smouldering lake? You could gain a few levels there as well.
Am I supposed to be at Irithyl at SL 48? The enemies in this area kill me in 2 hits (also fuck the range on these casters). I can't think of anywhere else to go after killing W
I was in Irithyl at 55, I think. The worst enemy is that Dragon/croc hybrid thingy at the beginning. For the rest, I think it's easy if you use a good shield. I was just turtling behind the shield and backstabbing everything on this level.
Also, have you killed
the old demon king
in Smouldering lake? You could gain a few levels there as well.
God I hate the dragon/croc/rat, spews damage and I swear every attack is like 350 degrees...
Ithieral is
where things start to hit hard, you might die in 2 or 3 hits but most of the enemy's there are glass cannons that once you learn to dodge properly become pretty easy.
Couple of times I forgot i was wearing it and went to my fellow invader to team up and end up getting killed lol.
Yesterday my buddy was wearing the other ring that makes him seem like a phantom so I would get aggroed by invaders and he would finish them off while being mostly ignored.
I have a +10 Greatsword and I have all the boss souls but 2. Which one has the best Greatsword/Ultra Greatsword? I'm looking for a new weapon. I already went and got the F
I've got a question about Archdragon Peak and how to get there. So you need to use the Path of the Dragon gesture next to the petrified dragon statue to be transported to Archdragon peak. I was watching a twitch stream and that's what helped me figure out how to get to Archdragon Peak.
So if someone's playing the game blind. How does a player figure out to do this on their own?
I'm guessing that many people would sit there just because of the situation itself? I knew nothing of Archdragon Peak at the time, and I didn't have the correct gesture, but I put my character sitting there because it I found the whole "dead guys and me sitting looking at the scenery" to be hilarious. I can definitely see people stumbling upon it on accident.
Things I officially miss from Dark Souls 2:
-Dedicated PVP arenas
-Hard Mode Covenant
-Being able to put down your sign or use your red eyes/blue eyes outside a safe area (eg boss room) then walk into the safe area without it getting canceled
-1v1 PVP covenant (Dragon Bros)
-Heavy Armor being useful
-Being able to cancel your attacks before the animation finishes
As it is, Dark Souls 3's invasion mechanic is not working. The number of time where I'd see "phantom I****yourmom has been summoned" the second I would spawn, and I'd find the host and their retinue milling about at the bonfire instead of making progress, waiting for me to get my ass ganked or black crystal out.
It wouldn't even be hard to balance that shit : just give an item for invaders so they can summon backup if the host has an escort. Bam. Done.
While we're at it, make it so way of blue and the blue sentinels are the exact same covenant. You get help when invaded, and you get summoned when one of your bro is being invaded. And give purple nurples their reward after a number of enemy kills too. I'll wait for my check, From.
Of course, that would still leave the issue of the shittastic netcode and the fucked balance.
I don't agree with the bolded. It works just fine. Trolling is the nature of Souls and it has been there since Dark Souls 1. Multiple red phantoms can invade, I've seen it happen all the time. But now you've got Red and Purple phantoms who are probably using red eye orbs to invade, and they spawn frequently. Sometimes you get pulled into a gank fest, that's just the risk of invading. If that is your definition of 'not working,' well, that's whack.
The systems in place are meant to shine when a lot of people are playing. So far, I don't remember if you recall, but when starting vanilla Dark Souls 2, a lot of the covenants seemed broken because people weren't using them yet. The bulk of the playerbase just hadn't gotten far enough through the game to utilize them. But I think people forget this part, and expect the new game to play exactly like the old one when the player base had grown to it's peak in playtime.
I've got a question about Archdragon Peak and how to get there. So you need to use the Path of the Dragon gesture next to the petrified dragon statue to be transported to Archdragon peak. I was watching a twitch stream and that's what helped me figure out how to get to Archdragon Peak.
So if someone's playing the game blind. How does a player figure out to do this on their own?
I was able to figure it out although a friend of mine gave me a hint that it was in the dungeon. It looked pretty obvious but I assumed a gesture to but I didn't have the right one at the time so I used every sitting gesture for like a minute since I thought it would be like a certain event in Bloodborne.
God I hate the dragon/croc/rat, spews damage and I swear every attack is like 350 degrees...
Ithieral is
where things start to hit hard, you might die in 2 or 3 hits but most of the enemy's there are glass cannons that once you learn to dodge properly become pretty easy.
I died like a half a dozen times to that hybrid dipshit till I realised that you can basically roll through all of his attacks extremely easily. It felt like the window for rolling through his attacks was very liberal. Using a shield against him is suicide.
Not that I think it's perfect, as the lag is really frustrating. But
Anor Londo's Cathedral Courtyard
is about as close to an arena as you can get. Invades all day, many different types. But honestly, I don't remember people really taking to 'arenas' as much as natural areas that gave themselves well to pvp, and that's what we've got in DS3. I don't agree that it's the worst implementation of covenants. Also, Estus chug is not really slower, at least compared to DS2. Actually, I'm not sure what you mean as 'weighted.' There aren't infinite rolls.
But everybody is entitled to their opinion about what they liked best.
The arenas of DS2 were very active. The only issue was the matchmaking that could be a little iffy, matching you against opponents way higher than your level.
It's the opposite issue with estus : it's way too fast and very hard to punish/interrupt.
Rolls aren't infinite but stamina use really favors some weapons. There's barely any reason to use heavy weapons that barely deal more damage for three times the stamina consumption when you can instead use small weapons that leave you with three/four rolls after a some quick jabs. That's mostly prevalent in low level pvp, where stat bonuses are meaningless.
was one bullshit area. It just feels so tacked on. First on the way you get that mini boss, then you get essentially a more powerful version of the same asshole a bit later. The rest of the level is filled with enemies that are just plain annoying and getting that
Fume sword
requires a shitload of running if you mess up. It's just a bad level in layout and design.
The game has required a lot of "dodge everyone and try to grab the items" for me because enemies either shoot something at you from all sides or have so much health that it takes a while to take one out when the game throws you two. Especially
I'm guessing that many people would sit there just because of the situation itself? I knew nothing of Archdragon Peak at the time, and I didn't have the correct gesture, but I put my character sitting there because it I found the whole "dead guys and me sitting looking at the scenery" to be hilarious. I can definitely see people stumbling upon it on accident.
I'm not super bothered by it (though now I don't get to figure it out myself), but people in this thread are spoilering boss names and you two talk explicitly about how to access secret areas. Give it a few weeks eh, these games only come around so often.
Have a few questions about co op.. I just bought my buddy this game so we can play together on xbox one. How does this work exactly?
Should I just re roll a new character with him? And how soon into the game can I actually play with him. Honestly have no idea how to make that happen. Any help would be appreciated.
Is it just me or is there a crazy range in the quality of the levels?
You got stuff like
Cathedral of the Deep and Undead Settlement, both of which I found to me amazingly intricate and complex levels
along with
absolute crap like The Road Of Sacrifices which just felt so boring and mundane
. Overall, I think this is a significant step up from Dark Souls 2 but still not as good as the other Souls games in that regard.
Also, what is up with covenants? Just the word "Covenant" evokes this strong feeling of a permanent bond or pact, yet the Covenants in this game (like Bloodborne) are like changing shirts. Dark Souls was a great starting point for the idea with the negative implications of leaving a covenants and "sins", and the latest games have failed to build on this idea at all.
Have a few questions about co op.. I just bought my buddy this game so we can play together on xbox one. How does this work exactly?
Should I just re roll a new character with him? And how soon into the game can I actually play with him. Honestly have no idea how to make that happen. Any help would be appreciated.
The game has required a lot of "dodge everyone and try to grab the items" for me because enemies either shoot something at you from all sides or have so much health that it takes a while to take one out when the game throws you two. Especially
I agree that in this one, there were more areas / enemies where I just said F it and decided to run past, because whatever loot they might be guarding just wasn't worth the hassle.
Except we're seeing issues not present in any of the other souls games. So just saying "oh well their connection sucks" doesn't work because that's always been a factor.
This is the first time since Demons we are on dedicated servers...we thought it would help...maybe it did...I am finding better multiplayer on average...but my internet connection is boss, its the fastest of anyone I know....the dedicated servers may be helping those with good internet and punishing those that dont? No one really knows for sure what's going on here, but reset assured it could likely be fixed owing to other games like COD having less problems like this....notwithstanding, dedicated servers are a step up IMO and it is working better than ever for me as someone who has fast internet.
Also, what is up with covenants? Just the word "Covenant" evokes this strong feeling of a permanent bond or pact, yet the Covenants in this game (like Bloodborne) are like changing shirts. Dark Souls was a great starting point for the idea with the negative implications of leaving a covenants and "sins", and the latest games have failed to build on this idea at all.
I don't agree with the bolded. It works just fine. Trolling is the nature of Souls and it has been there since Dark Souls 1. Multiple red phantoms can invade, I've seen it happen all the time. But now you've got Red and Purple phantoms who are probably using red eye orbs to invade, and they spawn frequently. Sometimes you get pulled into a gank fest, that's just the risk of invading. If that is your definition of 'not working,' well, that's whack.
The systems in place are meant to shine when a lot of people are playing. So far, I don't remember if you recall, but when starting vanilla Dark Souls 2, a lot of the covenants seemed broken because people weren't using them yet. The bulk of the playerbase just hadn't gotten far enough through the game to utilize them. But I think people forget this part, and expect the new game to play exactly like the old one when the player base had grown to it's peak in playtime.
Seems like we're not having the same experience at all regarding invasions in DS3.
I'm not saying Dark Souls 2 was perfect by any mean. Blue sentinels were barely working there too, but at least you could be proactive and choose to invade guilty players, which didn't work too well because the red eye orb wasn't available in NG. The Ratbros were a nice idea that was squandered by being relegated to optional areas that didn't see a lot of traffic. At least the bellbros were working fine.
What I mean is that I expected Dark Souls 3 to build upon these ideas, and in my opinion it really did not.
edit: also remembered gravelording in DS1. Another neat idea that went nowhere.
Dammit, didn't know that Hollow Infusion turns a weapon to Luck scaling. My luck build would be going so much better if I knew that.
On the other hand I'm having a ton of fun with my Poison-infused Luck Build Painting Guardian's Sword. Stacking Bleed and Poison on enemies and unsuspecting Red Phantoms is actually a lot of fun. You can kinda tell when Red Phantoms get hit and don't take a lot of damage they don't realize how quick my Bleed/Poison hits build and then all of a sudden their health takes a huge hit and starts ticking down and they start running from me to heal.
I'm using a similar build with Warden Twinswords, but mine are Hollow-infused, and I've pumped points into luck start after I hit 20 DEX. I farmed them as soon as I hit
Cathedral of the Deep
then rushed to
Irithyll Dungeon
to get the profaned coal.
Pros of hollow infusion:
-you're going to want a lot of luck for the bleed procs, might as well get AR from it!
-can still be buffed; rouge is amazing
-drops base damage less compared to other infusions
-easy to reach high luck early with hollowing
Cons:
-I still get more AR from dex per point. Two AR per DEX but only one per point of luck. Bleh.
-Hollow infusion isn't available until mid-way through the game
I'm seeing the same thing that you are in PvP- people don't understand how nasty a fast weapon can be for stacking bleed on you. The moveset for both the guardian's sword and the twinblades are favorable for this, with lots of fast lateral swings. In PvE I need a different weapon, though. The range on the Warden Twinblades is unbelievably short. I might go back to using Uchi, which is what I used before the dual blades.
How is poison? Isn't it less effective because it just gives a straight damage over time as opposed to the burst that you get with bleed?
Is it just me or is there a crazy range in the quality of the levels?
Also, what is up with covenants? Just the word "Covenant" evokes this strong feeling of a permanent bond or pact, yet the Covenants in this game (like Bloodborne) are like changing shirts. Dark Souls was a great starting point for the idea with the negative implications of leaving a covenants and "sins", and the latest games have failed to build on this idea at all.
Also, what is up with covenants? Just the word "Covenant" evokes this strong feeling of a permanent bond or pact, yet the Covenants in this game (like Bloodborne) are like changing shirts. Dark Souls was a great starting point for the idea with the negative implications of leaving a covenants and "sins", and the latest games have failed to build on this idea at all.
I prefer this system. At the end of the day having to roll a bunch of extra characters or another NG+ just to PvP for another covenant is a giant hassle and it left the unpopular covenants absolutely dead. Though I do wish the blades still Invaded the guilty. Not sure why that was changed.
Do the covenants have levels in this game? Curious since I'm working on getting the platinum at some point in this game, but I remember in DS1 and 2 you needed to level up covenants to get certain spells or miracles. Is that the case in this game?
Do the covenants have levels in this game? Curious since I'm working on getting the platinum at some point in this game, but I remember in DS1 and 2 you needed to level up covenants to get certain spells or miracles. Is that the case in this game?