Hmmm, kind of wish I hadn't taken the NPC by the bonfire in to the A
W
fight, after seeing their name pop up frequently I assumed it was going to be a spectacularly difficult fight even with a summon - I was wrong, it made it a total joke. Not that I was that impressed by the design in general. I prefer big monster bosses I think. I even preferred the set up of the Cathedral boss that I did shortly before that I thought was fun and a similar idea to previous bosses like the ayy lmaos in BB and Rats in DS2.
Then I'm in the C
and still finding regular titanite shards as loot? WTF From Soft? What does it take to get past a +4 fucking weapon in this game? All the upgrade materials are so gated off.
This area is a nice upgrade to the similar area in previous games and all, it does remind me a bit of one of the Chalice Dungeons in BB, but these fast red eyed enemies suffer from what a lot of enemies so far have and it's long multi-hit movesets that exhaust your stamina bar and not much time in between where you can get in any damage before they start up again. If I have to roll 3 times to dodge a move chain, I've got the choice of either going in for to do a hit (and it's one hit because 80% of my stamina is gone) and them possibly hyper armouring through it and getting hit myself or waiting for another opening whilst the bar regains. It's rare I find an opportunity to backstab after a lot of these move chains because they often send them flying away from you or they recover rreally fast. It reminds me some of some enemies in DS2. I guess once I learn their movesets and get parrying down things will improve.