It will not work out of the box with another d3d9.dll based override, no.
Picking this up today, thanksAs posted in the other thread:
My suggestion for comparison shots:
1024*720 upscaled to 1080p.
Native 1080p.
2560*1440 downscaled to 1080p.
If there's an option to not play it at subHD resolutions then yes, there is something wrong.
My suggestion for comparison shots:
1024*720 upscaled to 1080p.
Native 1080p.
2560*1440 downscaled to 1080p.
The upgrade is pretty obvious, just compare to this:
I tossed $5 your way. Mainly to encourage and show appreciate for your work.![]()
If FROM intentionally locked the frame buffer to deliver an "equal experience" across all platforms, is there any chance they could douchily patch the game to break this fix?
If FROM intentionally locked the frame buffer to deliver an "equal experience" across all platforms, is there any chance they could douchily patch the game to break this fix?
Only if they really want to pay the Microsoft fee.
amazing fix man, still not buying a shitty port.
Original:
![]()
And Durante's fix:
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Only if they really want to pay the Microsoft fee.
I really don't think they did that, you're a bit too paranoid.If FROM intentionally locked the frame buffer to deliver an "equal experience" across all platforms, is there any chance they could douchily patch the game to break this fix?
Original:
![]()
And Durante's fix:
![]()
Both, definitely both.Made a donation too. The thing may not be perfect yet but it's already a huge improvement and I appreciate the effort.
Another proof that PC gaming is fantastic. Or its community. Or both.
You're missing out on one of this generations' finest RPG's though.
This made me smile. Demon's Souls fuck yeah!You have a heart of gold..
If they wanted to do something like that, they could do it much more cleanly, easily.Corto said:Watch Namco snatch this and launch it as an "official HD patch" in a few days.
holy shit. That is quite a difference.
And even if they did, I believe that trying to prevent this would be more effort than they'd care to put into it.
LastWindow said:PC gamers have come to expect more on the technical side of games. It's fine if things like low resolutions and terrible frame rate don't bother a person, though.
Someone should try to force MSAA (not FXAA, does not need more blur) on the top instead of the downscale we are seeing in the OP.
Won't this make some areas look worse? I can't imagine a lot of the game's textures looking great at 2990x1900 or whatever.
Why is it still blurry?
I don't know at this point in time. It's already clear that there is a lot more detail and less aliasing using an increased framebuffer resolution -- as you would expect! -- but there is some residual blur. I'm trying to work out if this is due to my method or something inherent in the game. I will certainly continue working on this.
The textures will never look worse. They may not look much better though.Won't this make some areas look worse? I can't imagine a lot of the game's textures looking great at 2990x1900 or whatever.
I really don't think they did that, you're a bit too paranoid.
And even if they did, I believe that trying to prevent this would be more effort than they'd care to put into it.