I know what broke this (probably). I'll fix it tomorrow. Sorry about that, I suggest reverting to 1.1 if you're in that area.Thx for the new Version Durante. love the SSAO improvement stuff!
I happen to have found a bug though with the rendering of dynamic shadows. This place in Anor Londo moves and hence has the dynamic shadows. In 1.1 they render at all distances. In 1.2 they render in a smaller square distance around the character and hence are messed up.
If I enable SSAO through DSfix should I be putting a compatibility mode into inspector? I tried it and my FPS were really low and I am on SLI GTX 580s. With SSAO off and SMAA maxed + 3840x2400 I am getting a solid 30 at all times otherwise.
The PC version is now finally complete.
Thanks doomquake.
Just save this to dsfix\tex_override
http://www.sendspace.com/file/l15ody
The PC version is now finally complete.
Thanks doomquake.
Just save this to dsfix\tex_override
http://www.sendspace.com/file/l15ody
Simple .png transparency works, if you want to transfer the alpha channel over from the tgas just use a layer mask in Photoshop.
Ha. Durante you just opened Pandora's box. There's no telling what will come next.
Oh my, it keeps getting better and better.- Texture override functionality! Any texture in the game can now be customized, e.g. for changing the button prompts or adding higher resolution fonts.
- In conjunction with the above: texture dumping. This will provide you with the base textures for the game and their hash code, so that you can override them. This is only for people who want to create their own override textures.
Ha. Durante you just opened Pandora's box. There's no telling what will come next.
I'm in for a "use more skill" when you die.
The possibilities are endless, but the single best thing that could come out of this is a much smaller HUD.
Texture modding = baller.
Nude mods can fuck off, I will be making some sweet custom textures for my gear like I did in Oblivion/Fallout/Skyrim/PSO.
Thanks again Durante.
I fixed it! Got rid of the ugly vertical lines by turning down SSAO to 1.
using 1920x1080 32 bit (thanks ppls) internal
SMAA 4
SSAO 1
dofoverrideres 810
dofblur to 0 (my preference, I can see enemies from far away haha)
Looks great will post ss later
The thing just came out today, this question is a little earlyAnyone gonna make Hi Res PC key textures for the default xbox360 ones, and higher resolution subtitles/text?
Anyone gonna make Hi Res PC key textures for the default xbox360 ones, and higher resolution subtitles/text?
rofl
That's awesome.here you go bros. th original rip
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Is it just me or the blur pops up really close? I'm in Darkroot Garden at the moment and it feels like everything a few meters ahead is a haze.
That would be a dream come true for a lot of gamers, honestly.They may as well start up Dark Souls Nexus at this point.
One would hope.They may as well start up Dark Souls Nexus at this point.
You could map L3 to some keyboard key (even a fictional one like F18) using an external tool (eg. GlovePIE) and then map that to the HUD toggle.