People call it downsampling.
Technically correct would be OGSSAA (Ordered Grid Super Sampling Anti Aliasing)
1920x1200 x1.3, x2, x2.6?
Why such arbitrary numbers? x3 and x4 don't work?
If I dont use downsampling, and just keep the MOD and in-game settings at 2560x1600 I get 30fps and the game looks sick. If I try 5120x3200 in the MOD with 2560x1600 in-game my fps will max out at 15fps. However my GPUs do not go above 60% in the first section at least. Gonna try to see if I can successfully implement supersampling at a lower resolution without the fps dropping to 15fps max.
But why the fuck does this happen? The artists have to know what resolution the game is gonna finally run in. A lot of artists for current gen games seem to. I've played a lot of current gen console ports where the PC version has revealed how crappy the textures are. I was certain that's how it would turn out for Dark Souls but apparently it's the opposite.
It's the same with a lot of the PS2 classics being upsampled into 720p in the HD collections. Games like MGS3 and Ico had detail in the art assets that were there on the PS2, but almost impossible to notice until they were brought to the PS3.
Maybe it's something about Japanese texture artists. I dunno.
But why the fuck does this happen? The artists have to know what resolution the game is gonna finally run in. A lot of artists for current gen games seem to. I've played a lot of current gen console ports where the PC version has revealed how crappy the textures are. I was certain that's how it would turn out for Dark Souls but apparently it's the opposite.
It's the same with a lot of the PS2 classics being upsampled into 720p in the HD collections. Games like MGS3 and Ico had detail in the art assets that were there on the PS2, but almost impossible to notice until they were brought to the PS3.
Maybe it's something about Japanese texture artists. I dunno.
Final Fantasy XII
Most of textures were killed by low res.
As of Dark Souls PS3. Sometimes you can see those amazing textures but mainly you see them as somewhat blurry textures.
Ptoblem is resolution overall not native vs non native res. Same thing with Witcher2. In 720p mode you don't see anything amazing in texture work but if you change to 1080p and above your eyes will melt (razorsharp textures).
As Dark Souls Armors textures looks very good Witcher ones are just stunning.
Dennis4k had some photo of geralt on sky.
I want new consoles already ! 720p is fucking terrible res right now.
A clearly looks more cinematic.
The game is only 3.75gb, so it's not like they have to worry about storage restrictions. That's probably why.
People call it downsampling.
Technically correct would be OGSSAA (Ordered Grid Super Sampling Anti Aliasing)
I'm using OGSSAA that is basically that. Custom display resolution (2880x1620) downsampled to my max monitor resolution (1080p).
It's nice to set it up because you can basically use it in almost every game. (2880x1620 will show up as an option in-game).
[url]http://en.wikipedia.org/wiki/Supersampling[/url] said:Supersampling is one of the ways of solving this problem. Samples are taken at several instances inside the pixel (not just at the center as default) and an average color value is calculated. This is achieved by rendering the image at a much higher resolution than the one being displayed, then downsampling (shrinking) it to the desired size, using the extra pixels for calculation. The result is smoother transitions from one line of pixels to another along the edges of objects.
suprised my 4870 could handle this at 2560×1440
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Anyone got SLI working correctly? I tried with 0x00400005 and AFR as mentioned on the Guru3D forums, but that kills the bloom lighting.
No, it's not really needed, but it would be fun to see if I could push the resolution even further.
What's the word on fixing the depth of field? Is it doable, you think? Would it even look good at the proper res? It looks rough.
30fps. Only time it ever drops to 15fps is when I rest at a bonfire.
Didn't Durante himself kinda pick apart that post and present info to support that this ubisoft guy was wrong?
Edit: also, I loved all the people that kept linking back to that ubisoft guys post like that was some sort of official set in stone thing and that his post was 100% true
I don't know if Durante did, but I certainly called the guy out for being a liar. And when people kept regurgitating his nonsense like it had any basis in reality, lost my sanity and banned myself from the thread :lol.
What internal resolution are you using in the hack? Do you have the sampling set to 1 or 2?
# internal rendering resolution of the game
renderWidth 3840
renderHeight 2160
# texture filtering override
# 0 = no change, 1 = enable supersampling by downscaling, 2 = full AF override (may degrade performance)
filteringOverride 2
Final Fantasy XII
Most of textures were killed by low res.
As of Dark Souls PS3. Sometimes you can see those amazing textures but mainly you see them as somewhat blurry textures.
Ptoblem is resolution overall not native vs non native res. Same thing with Witcher2. In 720p mode you don't see anything amazing in texture work but if you change to 1080p and above your eyes will melt (razorsharp textures).
As Dark Souls Armors textures looks very good Witcher ones are just stunning.
Dennis4k had some photo of geralt on sky.
I want new consoles already ! 720p is fucking terrible res right now.
Do you have to turn off AA and blur to make the fix work or just AA?
My understanding it that it's similar to Wind Waker where the game uses a lower resolution version of the image to simulate blurring of objects that are out of focus. Setting that resolution to the normal rendering res would remove the effect entirely, I think.
Durante believes he can get to the DoF res and let us set that to whatever we want as another configuration option.
Just AA. I keep the blur on.
do you know what the Ubisoft guy's thread is called?
No, it says that the AA method FROM uses in the game itself does nothing but blur the image.The README.txt says to turn off blur so that's why I asked. Is that a typo or true? Durante?
Honestly, I'd probably just turn it off if I could. Not a big fan of it outside of CryEngine 3 and UE4's DX11 implementation.
Thanks for the no-hud tip. Success!
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Oh next gen console games will probably still be 720p,
We might even start to get some of that benefit as soon as games start getting made for the Wii U, since it supposedly has much more memory.
This is EXACTLY my problem.
And this is why I hate SLI/Crossfire/Dual GPU setups.Gah! This mod is looking awesome, but apparently has a problem for us unlucky people with 2 videocards (an integrated and a dedicated one obviously).
With this mod, my framerate is capped at 15; I suspect it uses the integrated one. I tried to force the game to use my dedicated card (nVidia control panel), but no avail.
Without the mod, it's running at 30 fps. I tried the same resolution with and without mod.
And it didn't matter if I ran at 800x480 (or something shitty) or 1920x1280; 15 fps always.
Anyone with a solution / kick in the right direction? I tried the suggestion in the OP, but no go.
I solved what the issue is a few posts up from yours: Aright, so I have it figured out. If you are getting 15fps max or run into areas where your fps drop to 15 fps max, it is because your video card is maxing out and cant keep up with doing 30fps. Even though both my GPUs were running at 60% in SLI, I was only able to get 15fps max in the opening area using 5120x3200 in the MOD with 2560*1920 in-game using texture filtering #2.
I was talking about depth of field. I don't mind Dark Souls's motion blur.I think Valve does motion blur the best in Source games. It's so subtle that you don't know it's there... which is how it should be.
Gah! This mod is looking awesome, but apparently has a problem for us unlucky people with 2 videocards (an integrated and a dedicated one obviously).
With this mod, my framerate is capped at 15; I suspect it uses the integrated one. I tried to force the game to use my dedicated card (nVidia control panel), but no avail.
Without the mod, it's running at 30 fps. I tried the same resolution with and without mod.
And it didn't matter if I ran at 800x480 (or something shitty) or 1920x1280; 15 fps always.
Anyone with a solution / kick in the right direction? I tried the suggestion in the OP, but no go.
I don't know if Durante did, but I certainly called the guy out for being a liar. And when people kept regurgitating his nonsense like it had any basis in reality, lost my sanity and banned myself from the thread :lol.
I think you must be misunderstanding me. I spelled it out earlier:
In-game setting is 1920 x 1808, 60 Hz
No Mods (720p internal resolution): 30 FPS solid
Mod @ 720p: 15 FPS
Mod @ 1080p: 15 FPS
Mod @ anything else: 15 FPS
...meaning no matter what resolution I run the mod at, I get 15 FPS, even if the mod is running just the basic resolution of 720p, or 1080p, or anything else.
I appreciate the advice, though.
I think you must be misunderstanding me. I spelled it out earlier:
In-game setting is 1920 x 1808, 60 Hz
No Mods (720p internal resolution): 30 FPS solid
Mod @ 720p: 15 FPS
Mod @ 1080p: 15 FPS
Mod @ anything else: 15 FPS
...meaning no matter what resolution I run the mod at, I get 15 FPS, even if the mod is running just the basic resolution of 720p, or 1080p, or anything else.
I appreciate the advice, though.