Previously it was F5.Was it something else before 1.0? I was using 0.9 up until just now. I don't think I've been hitting PgDn but had about 20 screenshots in my folder.
Previously it was F5.Was it something else before 1.0? I was using 0.9 up until just now. I don't think I've been hitting PgDn but had about 20 screenshots in my folder.
Previously it was F5.
I'm using these and the shadows look better now when I'm not wearing armor:
extern float aoStrengthMultiplier = 1.0;
extern float aoClamp = 0.5;
The effect is obviously diminished somewhat but still noticeable.
I'll have strength and distance presets for the SSAO in the next release. That should make most people happy, and those that aren't can still tweak the shader as much as they want!
I'll have strength and distance presets for the SSAO in the next release. That should make most people happy, and those that aren't can still tweak the shader as much as they want!
The shader is rather generic, in fact it was originally written for OBGE. The way I integrate it here is specific to Dark Souls -- I re-use a z-Buffer surface the game already produces as part of its rendering pipeline. The biggest issue with adding SSAO to DirectX9 games is probably finding such a Z surface (if there is one at all!), since DirectX9 does not allow you to read from the actual depth buffer directly with any reasonable performance. (NV most likely don't have that problem in the driver)I have a question, is this written too specifically for Dark Souls, or would it be possible to add SSAO to other games in the same way?
The shader is rather generic, in fact it was originally written for OBGE. The way I integrate it here is specific to Dark Souls -- I re-use a z-Buffer surface the game already produces as part of its rendering pipeline. The biggest issue with adding SSAO to DirectX9 games is probably finding such a Z surface (if there is one at all!), since DirectX9 does not allow you to read from the actual depth buffer directly with any reasonable performance. (NV most likely don't have that problem in the driver)
can't believe I am reading you guys not having any slowdown with the new SSAO effect. My 460 2GB GTX chugs to hell if I turn it on.
umm extra features? I have a couple of requests!
1. HUDless video recording! MSI Afterburner is really great but videos with a hud are kinda lame.
2. Disappearing HUD! Without any item switching button input or taking damage/changing status effects, the HUD will fade!
It's off by default in 1.0, since it was buggy. It will still be off by default in 1.1 (like almost everything is), but it there will be an ini setting to enable it (in addition to the toggle key binding) and also some strength/depth presets configurable in the ini.Donated... AA? AO? What else can we ask?!
Sorry I could not donate more.... but will do next month!
EDIT: Documentation is not clear about AO... is it enabled by default?
Chances are that you mist a bonfire or 2. There are a ton of hidden ones.I just got into this game, and I find myself growing increasingly frustrated with how few and far between the bloody bonfires are.
Checkpoint saves are bad enough, but when they're this far apart? It's not even particularly challenging, it's just frustrating and tests my patience far, FAR more than my skill to have to replay the same sections over and over and over again just because I have to cover a HUGE tract of land to make it to the next bonfire.
Taking a break now before I feel the urge to start cheating my way through it. Don't even care what people think of that, checkpoint saves are already stupid and doing it like this just highlights how incredibly stupid they really are.
I just got into this game, and I find myself growing increasingly frustrated with how few and far between the bloody bonfires are.
Checkpoint saves are bad enough, but when they're this far apart? It's not even particularly challenging, it's just frustrating and tests my patience far, FAR more than my skill to have to replay the same sections over and over and over again just because I have to cover a HUGE tract of land to make it to the next bonfire.
Taking a break now before I feel the urge to start cheating my way through it. Don't even care what people think of that, checkpoint saves are already stupid and doing it like this just highlights how incredibly stupid they really are.
So I replaced version .9 and got 1.0 because the crashing when using Alt+Tab. But, now the game starts but I don't see a window or anything. Like its running but I can access it. Any help?
But they aren't checkpoint saves. You can save anywhere and when you load the game you'll be at that exact point. They're respawn points.I just got into this game, and I find myself growing increasingly frustrated with how few and far between the bloody bonfires are.
Checkpoint saves are bad enough, but when they're this far apart? It's not even particularly challenging, it's just frustrating and tests my patience far, FAR more than my skill to have to replay the same sections over and over and over again just because I have to cover a HUGE tract of land to make it to the next bonfire.
Taking a break now before I feel the urge to start cheating my way through it. Don't even care what people think of that, checkpoint saves are already stupid and doing it like this just highlights how incredibly stupid they really are.
Make sure it not running offscreen somewhere. 2nd display.
I just got into this game, and I find myself growing increasingly frustrated with how few and far between the bloody bonfires are.
Checkpoint saves are bad enough, but when they're this far apart? It's not even particularly challenging, it's just frustrating and tests my patience far, FAR more than my skill to have to replay the same sections over and over and over again just because I have to cover a HUGE tract of land to make it to the next bonfire.
Taking a break now before I feel the urge to start cheating my way through it. Don't even care what people think of that, checkpoint saves are already stupid and doing it like this just highlights how incredibly stupid they really are.
Yeah, whatever. Either way, I'm getting really friggin' sick of it.
If a small handful of consecutive mistakes is enough to reset me back fifteen minutes of gameplay... that's a bit more than I can take.
I also have to lol at the poisonous mobs where the poison is strong enough to kill me twice over and there's no antidote at this point in the game. Punishing, indeed!
Yeah, whatever. Either way, I'm getting really friggin' sick of it.
If a small handful of consecutive mistakes is enough to reset me back fifteen minutes of gameplay... that's a bit more than I can take.
I also have to lol at the poisonous mobs where the poison is strong enough to kill me twice over and there's no antidote at this point in the game. Punishing, indeed!
It doesn't sound like this game is for you.Yeah, whatever. Either way, I'm getting really friggin' sick of it.
If a small handful of consecutive mistakes is enough to reset me back fifteen minutes of gameplay... that's a bit more than I can take.
I also have to lol at the poisonous mobs where the poison is strong enough to kill me twice over and there's no antidote at this point in the game. Punishing, indeed!
I managed to get it working with VIA audio. I did a lot of messing around, so I'm not sure exactly how I fixed it, but this is what I think I did:
- In Vdeck I set my output to 6 channels, with side speakers instead of back ones (not sure if this step actually did anything).
- Uninstalled Vdeck and the VIA audio drivers, then restarted PC.
- Then I just followed the steps here http://www.neogaf.com/forum/showpost.php?p=41642354&postcount=3568. Before it wouldn't work, but after installing and removing the VIA audio drivers it works.
I only have one screen so other than that not sure I know what you mean.
You also apparently missed the entirety of the darkroot garden since the main enemies there drop moss like candy on Halloween.HAH! So I missed the undead merchant because I made the wrong turn when I was exploring this place?
I don't know whether to laugh or cry.
You know, this really just isn't for me. I'm absolutely certain there are at least a few people here who think it's quite cool that you can miss out on something as basic as a merchant just because you weren't thorough enough in your explorations, but I am absolutely not one of those people.
Now that I know, though, maybe I can finally get past this damn place...
Yes, is it. I would love to see one shot of 720p (stretched to 1080p) and one shot of 1080p.
AWW YEAH!!
I started working on this 2 hours or so before you posted (a similar thing happened with the question about doing SSAO at rendering res earlier in the thread). I should have been done at least 3 hours ago but I was stupid again (and well, the Dark Souls renderer was also a bit stupid, but I should really have expected that).btw Durante, any progress on the "blur on 1080p DoF" front?
Yup, that's me! Amazing stuff.This was the last big graphical enhancement I wanted to make. It's just for total IQ geeks like me, who were really annoyed that you only had the choice between "low-quality, but as intended" and "high quality, but too sharp" when it came to DoF.
I started working on this 2 hours or so before you posted (a similar thing happened with the question about doing SSAO at rendering res earlier in the thread). I should have been done at least 3 hours ago but I was stupid again (and well, the Dark Souls renderer was also a bit stupid, but I should really have expected that).
Now it's 3:30 am, I have a headache and 1.1 will have to wait until tomorrow.
1080p DoF with fast high quality separable gaussian blur:
This was the last big graphical enhancement I wanted to make. It's just for total IQ geeks like me, who were really annoyed that you only had the choice between "low-quality, but as intended" and "high quality, but too sharp" when it came to DoF.
I started working on this 2 hours or so before you posted (a similar thing happened with the question about doing SSAO at rendering res earlier in the thread). I should have been done at least 3 hours ago but I was stupid again (and well, the Dark Souls renderer was also a bit stupid, but I should really have expected that).
Now it's 3:30 am, I have a headache and 1.1 will have to wait until tomorrow.
1080p DoF with fast high quality separable gaussian blur:
![]()
This was the last big graphical enhancement I wanted to make. It's just for total IQ geeks like me, who were really annoyed that you only had the choice between "low-quality, but as intended" and "high quality, but too sharp" when it came to DoF.