Dark Souls internal rendering resolution fix (DSfix)

I beat him without getting hit once, and with a method that requires almost no manual dexterity.
Just climb up the ladder, use some kind of distance attack once or twice, climb onto the ladder again before he jumps up, wait on the ladder till he jumps down again. Repeat as often as necessary.

Easy to also just climb the ladder, jump down with an light attack (does massive damage) he will be stunned for a short time, in the meantime climb the ladder and do it over again till he dies.

Whoa and now you are even giving me tips, thanks again Durante and also thanks Dino! :) That's a method I haven't seen yet so I will give this a go and then contribute with screenshots :P
 
Unfortunately, overclocking isn't an option for me. I shouldn't have to overclock so high to get a playable framerate on this game when literally every other game I bowl straight over with almost no problems (except for TF2, piece of shit)
This is a port of a 360 game that relied highly on the CPU of the 360.

Pretend you're trying to emulate a ps2 game, it's the same thing. In emulation terms, 2.4 ghz is a fucking turtle. You need at least 3.5-4.5 to be competitive.
 
Durante, would it be possible to include among the key mappings the xbox controller buttons? To make taking screenshots faster, without taking your hands off the controller?

I guess it should be doable using joy2key. Gonna try that.

e: it works viewtifully. Now clicking my left stick takes a screenshot. Kind of dangerous but eh.

e2: bah, joy2key works across apps, so now whenever I press space I take a screenshot. Gotta map it to a trickiest key.
 
So is the game supposed to be that dark and look like this?









Granted there is some kind of light aura around the char, but changing brightness doesn't really help that much and considering the calibration screen my set up is correct.
 
So is the game supposed to be dark?
Dark-Souls-Logo.jpg


Yes...it's supposed to be dark. You'll pick up some light spells and items down the road but until then you just have to deal.
 
This is a port of a 360 game that relied highly on the CPU of the 360.

Pretend you're trying to emulate a ps2 game, it's the same thing. In emulation terms, 2.4 ghz is a fucking turtle. You need at least 3.5-4.5 to be competitive.

When people are using core 2 duos at equal to or less than what i'm running and pulling off a semi-reliable 30FPS, that's no excuse.

The performance hit is only while looking in one direction. There's something stranger than that at work. But it's so much so that it happens to be in the path I need to take to complete the opening stage and fighting anything at 5FPS is not worth playing.

Again, this is a system that runs modern games extremely well still, it isn't just as simple as pointing to the processor and saying that's it.
 
So is the game supposed to be that dark and look like this?









Granted there is some kind of light aura around the char, but changing brightness doesn't really help that much and considering the calibration screen my set up is correct.
From the shots you posted, yes, that looks about right.
 
When people are using core 2 duos at equal to or less than what i'm running and pulling off a semi-reliable 30FPS, that's no excuse.

The performance hit is only while looking in one direction. There's something stranger than that at work. But it's so much so that it happens to be in the path I need to take to complete the opening stage and fighting anything at 5FPS is not worth playing.

Again, this is a system that runs modern games extremely well still, it isn't just as simple as pointing to the processor and saying that's it.

Modern games for the PC emphasize the GPU. This is an uneducated port from a company that never does PC games.

Core 2 Duos are old news. I have a 4890 and an amd Phenom II X3 720 that I oc'd to 3.5 from 2.8 and I can only run this thing at native res internally, and even so barely and without ssao 80% of the time. Of course this is with two monitors running on one of them, but still.
 
This is a port of a 360 game that relied highly on the CPU of the 360.

Pretend you're trying to emulate a ps2 game, it's the same thing. In emulation terms, 2.4 ghz is a fucking turtle. You need at least 3.5-4.5 to be competitive.

I got 3.16, FFXII runs at perfect speed :P
 
If I enable SSAO through DSfix should I be putting a compatibility mode into inspector? I tried it and my FPS were really low and I am on SLI GTX 580s. With SSAO off and SMAA maxed + 3840x2400 I am getting a solid 30 at all times otherwise.
 
Pretend you're trying to emulate a ps2 game, it's the same thing. In emulation terms, 2.4 ghz is a fucking turtle. You need at least 3.5-4.5 to be competitive.

No it isn't!

Dark Souls is native code, not emulated!

A C2D is clock for clock much faster than the xenon and should run the game fine.
 
No it's not.

But C2D 2,5 - 3ghz should easly run game on native 1600x900.

Note that my C2D still stutters in one or two places (mostly on the climb down into Blight Town) and it's running at 3.8ghz (1080p, 810 DOF). Both cores hit 100% and I can almost hear it gently weeping.
 
Yes it is.
A Xenon core on avg does about 0.2 IPC in game code, even the Pentium 4 with 0.4 IPC is better!

Games on the consoles can be coded at a lower than driver level. Games on the PC generally cannot. This is a huge speed increase in comparison.
 
660TI and an i5 @ 4.2ghz. Point is, that the game drops to 15 sometimes in areas which clearly run with 30. If I wait for a little while or go back a room and then forward again it's at 30 at the exact same area. There is no logic to that. I'm using dsfix with moderate settings and +50% downsampling (around 2800).
 
Is it supposed to be this blurry?

Im using 810 DOF, and turned off dofblur amount
internal rendering at 1920x1080

On HD6950 2gb
C6D625E494C8E33D308B2BFF078D515029A9CC23

Unfortunate, playing this on AMD cards will get you dithered/washed out/8bit like colors. At least that's what I think. You use 6950, I use 2x 6850 Crossfire. Mine looks the same as yours. Someone with a Nvidia card, quick, post a similar screenshot!
 
Games on the consoles can be coded at a lower than driver level. Games on the PC generally cannot. This is a huge speed increase in comparison.

You have no idea what you are talking about.

You equated running a port as the same as emulating a system!

Most games on PC are coded in C and C++ that are then complied to into x86 machine code!
It is not like they are run in the java VM or something!

The IPC for a P4 is clock for clock twice as high in game loads as a xenon core(these numbers have come straight from MS and devs on beyond3d!).

Hell a single SB core at 3.2Ghz is as fast as all 3 cores in the 360 (also comes from a dev).
Only things like the DX CPU overhead can have an effect on CPU load, but it is only a few % of CPU load in dark souls (I have checked).

CheesecakeRecipe even posted pics that show his CPU is only under medium load!
 
I saw this effect too, though only in the fog doors.

BTW, is it normal that there is some heavy dithering/solarisation/color banding in the DOF effect? Looks weird.
 
Mine looks the same (dithering, banding) on a 7970, the Dark Souls ini says its in 32bit mode, is there any other way to change it or check?
 
Mine looks the same (dithering, banding) on a 7970, the Dark Souls ini says its in 32bit mode, is there any other way to change it or check?

Is this something that you noticed with a later version of the fix? I'll have to go check it out when I get home but it wasn't like that when I played through that section a while ago.
 
Unfortunate, playing this on AMD cards will get you dithered/washed out/8bit like colors. At least that's what I think. You use 6950, I use 2x 6850 Crossfire. Mine looks the same as yours. Someone with a Nvidia card, quick, post a similar screenshot!

Uh... I have dual 6870s and my game has none of that blurryness.
 
Mine looks the same (dithering, banding) on a 7970, the Dark Souls ini says its in 32bit mode, is there any other way to change it or check?

Hm, I haven't noticed this on my 7970. Felix will probably get back to you first, but I'll still check when I get home tonight.
 
I have the same issue with the dithering. I guess it's because of the very high res of otherwise lowres backgrounds. Nothing you can do about it. Sure you guys who claim "I don't have it" checked closely enough?
 
There is some banding in the areas with extreme color grading (like new londo or blighttown), but I've never seen it as bad as in the screenshots posted above. I'll have a look later.

(I wonder if the problem would be alleviated by using FP16 rendertargets for some steps. Of course, you can forget about 3k resolutions then!)
 
There is some banding in the areas with extreme color grading (like new londo or blighttown), but I've never seen it as bad as in the screenshots posted above. I'll have a look later.

(I wonder if the problem would be alleviated by using FP16 rendertargets for some steps. Of course, you can forget about 3k resolutions then!)

Pretty sure that would fix the problem. More precise color is always a plus :D
 
Just to reiterate before we waste Durante's time on a non issue.

I dont get the bluryness, I do get the banding, but it might be my own fault for setting the brightness too high in the games options, I like it like that, If I use the recommended brightness (dragon not visible), the game is ridiculously Dark.

So yes, there is banding but im sure if I were to lower the brightness it would be less noticiable, worst place is New Londo for sure, rest of the game is pretty fine so far.
 
You have no idea what you are talking about.

You equated running a port as the same as emulating a system!

Most games on PC are coded in C and C++ that are then complied to into x86 machine code!
It is not like they are run in the java VM or something!

The IPC for a P4 is clock for clock twice as high in game loads as a xenon core(these numbers have come straight from MS and devs on beyond3d!).

Hell a single SB core at 3.2Ghz is as fast as all 3 cores in the 360 (also comes from a dev).
Only things like the DX CPU overhead can have an effect on CPU load, but it is only a few % of CPU load in dark souls (I have checked).

CheesecakeRecipe even posted pics that show his CPU is only under medium load!


Yeah see, that's the key for me. If something of mine showed itself being used at max at that point, it would make more sense. I'd have to first wonder why it would be dragging itself down in that one direction so badly, but it makes no difference on the CPU or GPU. Just this massive slowdown that makes playing impossible with the far slowed down reaction times, and a camera that I can't pan around effectively.

That's why i'm suspecting something else under the hood of the game is wrong here.
 
Unfortunate, playing this on AMD cards will get you dithered/washed out/8bit like colors. At least that's what I think. You use 6950, I use 2x 6850 Crossfire. Mine looks the same as yours. Someone with a Nvidia card, quick, post a similar screenshot!

Not true at all. I am playing with a 6870 and the colors are perfect.
 
I also get little framdrops/frameskips which are not related to performance. It's from 30 to 29.6 or so and as soon as that happens where is a little framejump which you can notice (most of you probably won't, don't know). Forcing VSYNC through the driver somewhat helped a bit.
 
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