Dark Souls internal rendering resolution fix (DSfix)

Man, thank god for this...the game looks worlds better. But fuck me is it hard. Not even Monster Hunter hard...just fuck you I'm kicking you in the nuts for attempting to play me hard :(
 
I played for an hour yesterday. I'm a bit too timid to try the 60fps fix until I hear whether or not the GFWL ban issue is real but other than that the game is so beautiful with this fix.

Too bad I keep getting skeleton gang banged every time I try to get into that graveyard :(
 
I played for an hour yesterday. I'm a bit too timid to try the 60fps fix until I hear whether or not the GFWL ban issue is real but other than that the game is so beautiful with this fix.

Too bad I keep getting skeleton gang banged every time I try to get into that graveyard :(
Several of us have been playing with the 60fps mod for weeks, and we've heard zero reports of anyone actually being banned for it. That said, with how the frame rate unlocker works, we can never say for sure that MS won't decide to start banning people for it. If you're worried, there's no shame in skipping the feature. Even with the stock frame limiter, the game will still run far smoother on most systems than on the consoles.

As for the skeletons... if you sprint and roll at the right times, you can outpace them back to Firelink once you grab the items of interest to you. Just be brave.
 
I cannot seem to get AA working - FXAA or SMAA, makes no difference. Here is my ini:

###############################################################################
# Graphics Options
###############################################################################

# internal rendering resolution of the game
# higher values will decrease performance
renderWidth 1920
renderHeight 1080

############# Anti Aliasing

# AA toggle and quality setting
# 0 = off (best performance, worst IQ)
# 1 = low
# 2 = medium
# 3 = high
# 4 = ultra (worst performance, best IQ)
aaQuality 3

# AA type
# either "SMAA" or "FXAA"
aaType SMAA

############# Ambient Occlusion

# Enable and set the strength of the SSAO effect (all 3 settings have the same performance impact!)
# 0 = off
# 1 = low
# 2 = medium
# 3 = high
ssaoStrength 3

# Set SSAO scale
# 1 = high quality (default)
# 2 = lower quality, lower impact on performance
# 3 = lowest quality, lowest impact on performance
ssaoScale 1

# Determine the type of AO used
# "VSSAO" = Volumetric SSAO (default, suggested)
# "HBAO" = Horizon-Based Ambient Occlusion
# "SCAO" = VSSAO + HBAO
# VSSAO and HBAO types have a different effect and similar performance
# SCAO combines both, with a higher performance impact
ssaoType VSSAO

############# Depth of field

# Depth of Field resolution override, possible values:
# 0 = no change from default (DoF pyramid starts at 512x360)
# 540 = DoF pyramid starts at 960x540
# 810 = DoF pyramid starts at 1440x810
# 1080 = DoF pyramid starts at 1920x1080
# 2160 = DoF pyramid starts at 3840x2160
# higher values will decrease performance
# do NOT set this to the same value as your vertical rendering resolution!
dofOverrideResolution 540

# Depth of Field scaling override (NOT RECOMMENDED)
# 0 = DoF scaling enabled (default, recommended)
# 1 = DoF scaling disabled (sharper, worse performance, not as originally intended)
disableDofScaling 0

# Depth of field additional blur
# allows you to use high DoF resolutions and still get the originally intended effect
# suggested values:
# o (off) at default DoF resolution
# 0 or 1 at 540 DoF resolution
# 1 or 2 above that
# 3 or 4 at 2160 DoF resolution (if you're running a 680+)
dofBlurAmount 1
 
Has their been any response at all by From or Namco on the PC edition of Dark Souls?

How well it sold, what they think of how good it looks after Durante's fix, what they think of mods.

I would think it would be well publicized if they made a statement, but I haven't seen any.

I'm sure this will sell like crazy after it drops below the $10 price point on Steam, I'm sure a lot of people are waiting to double dip or were scarred off by the bad word of mouth about the port.
 
What's the difference between VSSAO and HBAO? I think i have HBAO in Max Payne 3 and i've never heard of the other one.
They are just different ways of doing AO. From my (lengthy) testing, I think VSSAO (which I was using from the beginning) gives the best visuals/performance tradeoff.

I cannot seem to get AA working - FXAA or SMAA, makes no difference. Here is my ini
That's strange, can you try to enable the toggling key (in the keys .ini) and toggle it on/off in-game?
 
Just tried this and beat the Asylum Demon last night. So here are the things:

1) Durante, you are entitled to one blowjob should you choose to redeem it at any time
2) Performance is awesome on my 7950 uncapped; I'm going to try downsampling from above 1080p for glorious IQ
3) Lots and lots of tearing. Fixable? Does forcing triple buffering work?

edit: By the way I love the whole "Disable the AA in-game" business. I had the same issue and luckily tried it before coming back in here to ask, but it was funny, like flipping a "MAKE MY GAME GORGEOUS" switch
 
So how do I get this to run in fullscreen at 1920x1080?

Do I just enable that under the games settings? 'cause that says 16bit.

More monkeying around with the .ini file?
Iirc you have to scroll left to find the 32 bit resolutions. In the in game menu
 
3) Lots and lots of tearing. Fixable? Does forcing triple buffering work?
2 options:
- D3Doverrider (this is GPU independent and works in both fullscreen and windowed mode)
- playing in borderless windowed fullscreen mode (basically involves setting DS to be in windowed mode with your monitor res, and setting the borderless windowed mode flag in the DSfix ini)
 
2 options:
- D3Doverrider (this is GPU independent and works in both fullscreen and windowed mode)
- playing in borderless windowed fullscreen mode (basically involves setting DS to be in windowed mode with your monitor res, and setting the borderless windowed mode flag in the DSfix ini)
Awesome, thank you, and may you never go hollow.

I'm hoping D3Doverrider works- I imagine the second option won't work with downsampling at all, since it would be attempting to render the window off of the visible part of the monitor in windowed mode :P That is, unless downsampling doesn't work in the first place for this.

I'll post shiny screenshots when I have it looking how I want :)
 
Is it possible to achieve playable framerates with SGSSAA? With the inspector code in place, the setting works and produces lovely results BUT the framerate drops to sub-20 fps on a GTX580.

Regular MSAA combined with FXAA produces a nice image but SGSSAA is even better still. I didn't want to bother playing around with it if the game is confirmed to run poorly when using that setting, however.
 
GPU-related framerate drops in this game are primarily caused by fillrate/framebuffer bandwidth issues when rendering a lot of transparent particles, so SGSSAA will be a large drain on that (since e.g. 4xSSAA is basically equivalent in terms of fillrate/bandwidth requirements to 4x higher resolution).

Personally, I use FXAA combined with moderate downsampling to get a sufficiently detailed, stable picture.
 
Several of us have been playing with the 60fps mod for weeks, and we've heard zero reports of anyone actually being banned for it. That said, with how the frame rate unlocker works, we can never say for sure that MS won't decide to start banning people for it. If you're worried, there's no shame in skipping the feature. Even with the stock frame limiter, the game will still run far smoother on most systems than on the consoles.

As for the skeletons... if you sprint and roll at the right times, you can outpace them back to Firelink once you grab the items of interest to you. Just be brave.
That's good to hear, I may give the 60fps another try then and hope for the best.

The graveyard though... I'm fairly certain my created character is wearing Axe body spray for skeletons, I think I'm going to start over and try another class.
 
Can anyone help me please.

I'm not sure what settings to use but thats whatever. I have a i7 3770k and a gtx 670 with 16gb ram. (any help with the best settings would be appreciated, but thats not my biggest worry)

I want to play this on my 65" plasma TV which is connected through HDMI and it has surround sound.

I have the dsfix.ini set like this:

# internal rendering resolution of the game
# higher values will decrease performance
renderWidth 1920
renderHeight 1080

because that is the resolution of my TV but it still pops up in windowed and smaller then that resolution. And if I check fullscreen, the highest resolution it has is 1680x944 in both windowed and non windowed in game.

How can I play full screen on my extended monitor (TV) in 1920x1080. Am I missing something here? Sorry if it sounds dumb.

what is downsampling and should I do it?
 
Can anyone help me please.

I'm not sure what settings to use but thats whatever. I have a i7 3770k and a gtx 670 with 16gb ram. (any help with the best settings would be appreciated, but thats not my biggest worry)

I want to play this on my 65" plasma TV which is connected through HDMI and it has surround sound.

I have the dsfix.ini set like this:

# internal rendering resolution of the game
# higher values will decrease performance
renderWidth 1920
renderHeight 1080

because that is the resolution of my TV but it still pops up in windowed and smaller then that resolution. And if I check fullscreen, the highest resolution it has is 1680x944 in both windowed and non windowed in game.

How can I play full screen on my extended monitor (TV) in 1920x1080. Am I missing something here? Sorry if it sounds dumb.

what is downsampling and should I do it?

Did you read the readme and disable in-game AA?
 
This mod makes me wish there was a simple way to downsample every game in borderless window mode. With my AMD card, the only way to do it is by changing my desktop resolution prior to launching the game.
 
well....is there anyway to...remove this mod? i know it's a great mod but i can't get it working and now my dark souls won't even load (uninstalled and reinstalled several times) i click the icon and no window pops up...then i click it again and it says it's unavailable. then i go to uninstall and it says its running and to close it first -_- either way, i'd rather be able to play the game without the mod...than not at all....\

any help is appreciated!!
 
i did remove all of the files....but everytime i uninstall and reinstall....i notice that the file "DSfix" comes back! once i'm done reinstalling AGAIN i'll try the suggestions.....
 
Durante, I'm having a fucking blast with DS (AGAIN after 1000/1000ing it on 360) solely thanks to you. I will gladly donate some bucks and hope that FS hires you to port Demon's Souls to Steam.
 
...?

That shouldn't happen. Like at all.

I'm willing to bet the problem isn't it coming back, but that he isn't deleting them in the first place. Performing a game's uninstall function only deletes content the game itself puts there, not the entire directory it resides in.
 
after reinstalling, that file "dsfix" is empty so no trouble from there i don't think. here's the situation im in right now.

installed game. double click icon. does the first time installing of something windows related i believe. window closes itself. computer thinking. thinking symbol next to mouse. it goes away.....then nothing. task manager. processes. dark souls is "running" as is the dark souls "data" but i don't see it in action. task manager doesn't say its running. only processes.

don't.....understand.....
 
after reinstalling, that file "dsfix" is empty so no trouble from there i don't think. here's the situation im in right now.

installed game. double click icon. does the first time installing of something windows related i believe. window closes itself. computer thinking. thinking symbol next to mouse. it goes away.....then nothing. task manager. processes. dark souls is "running" as is the dark souls "data" but i don't see it in action. task manager doesn't say its running. only processes.

don't.....understand.....

Pretty sure the mod isn't your problem.
 
after reinstalling, that file "dsfix" is empty so no trouble from there i don't think. here's the situation im in right now.

installed game. double click icon. does the first time installing of something windows related i believe. window closes itself. computer thinking. thinking symbol next to mouse. it goes away.....then nothing. task manager. processes. dark souls is "running" as is the dark souls "data" but i don't see it in action. task manager doesn't say its running. only processes.

don't.....understand.....

Aren't there items outside of the dsfix folder? Find those and delete those.
 
VCveC.png



what do i delete?

but...i've just realized it's not just dark souls =,( none of my steam games work now
 
I have controller issues. Wired 360 pad, character randomly stops running and goes to walk when left stick is at 12 o'clock. Game breaker.

Even tried x360ce, still does the same shit. If it wasn't for Durante's mod I'd never had double dipped for the PC, without it it's a fucking mess! :)

Anyone know of a fix for this? My controller works FINE in every other game.
 
I have controller issues. Wired 360 pad, character randomly stops running and goes to walk when left stick is at 12 o'clock. Game breaker.

Even tried x360ce, still does the same shit. If it wasn't for Durante's mod I'd never had double dipped for the PC, without it it's a fucking mess! :)

Anyone know of a fix for this? My controller works FINE in every other game.

Recalibrate from the Devices applet? The one in the Windows Start Menu or Control Panel.
 
Yeah, that was the first thing I tried. It was registering full sensitivity in the test. The funny thing is in game as soon as it starts happening If I click the left stick it goes straight back to running but that's no help in Sens Fortress with swinging blades all over the place. When a sprint turns into a walk at the most inopportune moment, you die. Makes it too frustrating to play.
 
Yeah, that was the first thing I tried. It was registering full sensitivity in the test. The funny thing is in game as soon as it starts happening If I click the left stick it goes straight back to running but that's no help in Sens Fortress with swinging blades all over the place. When a sprint turns into a walk at the most inopportune moment, you die. Makes it too frustrating to play.

Yeah, I had the same problem (Also happened with Devil May Cry 4), my solution was to sand the plastic so the stick can be pushed further forward.

I'm surprised you got so far without it driving you mad.
 
Yeah, I had the same problem (Also happened with Devil May Cry 4), my solution was to sand the plastic so the stick can be pushed further forward.

I'm surprised you got so far without it driving you mad.

Haha, that worked? Ingenuity.

I've played it to death on the PS3 but wanted to see the new content and it was so cheap for PC on Amazon it was hard to pass up. It's obviously a small sensitivity problem with the game and what my controller is prepared to put out, like I said it's fine for everything else. As we all know though, they did such a great job on the port that altering or customising pad controls in any shape or form was deemed totally unnecessary.

I can't believe there isn't even an .ini file anywhere in sight (other than for dsfix).
 
I have controller issues. Wired 360 pad, character randomly stops running and goes to walk when left stick is at 12 o'clock. Game breaker.

Even tried x360ce, still does the same shit. If it wasn't for Durante's mod I'd never had double dipped for the PC, without it it's a fucking mess! :)

Anyone know of a fix for this? My controller works FINE in every other game.
found this steam thread:

http://forums.steampowered.com/forums/showthread.php?t=2902202

the good news is, it seems like a fix exists. the bad news is you're going to have to physically modify your controller.

edit: poster above suggested the same thing.
 
It's actually kind of depressing how many 360 controller problems can be fixed by filing the wells. I've fixed flaky d-pads (I'm pressing up and nothing's happening!) on several 360 pads that way. The analog well's a new one, though. MS is clearly spending the big bucks at the manufacturer's.
 
That's a strange problem, I use a wired 360 controller and have no issues with it.
from the sound of it, it's a problem with a small percentage of controllers. the threshold on the left analog stick sits right on the line between "walk" and "run". so if the game is programmed to only run when the stick is pushed up X amount, it'll cause problems because it won't always register that you're pushing it far enough.
 
EDIT: I've just been testing x360ce and it seems my left stick up is indeed off a fraction. When held up up it should be giving off a value of at least 0:31000, occasionally though it fails to register past 0:29000. I'm trying to tweak some settings but they seemingly have little effect, or if they do I'm not seeing it.
 
Can't activate any AA or Ambient Occlusion without the game being unplayable/buggy :/

I've got a GTX570, 16 DDR3 ram and a i5-2500k; I'll make some screenshots of that weird mess soon
 
Top Bottom