I'm alright pushing no vote discussion to tomorrow, but it's not useless here. We don't have established meta to go off of so this is where it's easier to nudge the strategy in ways that benefit other teams.
That's essentially where my reads are coming from so far. But should establish a bit better. Arsonist is probably best off playing as town as possible. They can't be nk'd and scum aren't going to out them if they find them and even then scum has the doctor wifom that means they will need to try and nk arsonist two nights in a row to even be sure. Given that protection, i will be surprised if we see an ignite for a few days. And of course, town will never know if we've hit arsonist until the end of the game while town will know. So basically fuck us all.
But i assume, since this is gafia town and all, things will look like:
D2: NK, L, B
15 players: 11 town, 1 n, 3 naf
D3: NK, B2
14: 10 town, 1n, 3maf
D4: N, L (d3), B3
12: 8t 1n 3m
D5: N B4
11: 7t 1n 3m
D6: N LD5 B5
9: 5t 1n 3m
Basically mylo for town. With the ignite, basically guaranteed town loss. Assuming everything is perfect for scum. Odds are good the game goes past. At this state, town has lynched 3 times.
Now if we lynch every day and are gafia town
D2: NK L(d1) B1
15: 11t 1n 3m
D3: N L2 B2
13: 9t 1n 3m
D4: N L3 B3
11: 7T 1N 3M
D5: N L4 B4
9: 5T 1N 3M
Town lylo one day earlier. Town info doesn't matter because they've fucked up every lynch as usual. But again, even if we do hit scum, we have less info on who it was and are less likely to piece together anything useful. Of note, town has still only lynched 3 times to reach this state. So it isn't like we even get more opportunities to get scum.
Does this look accurate?