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Dark Souls |OT4| Victory achieved for Scamco, text defeated

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Zertez

Member
I think FROM is probably happy with the way the forest turned out. They intended for it to be a free for all pvp zone. They put phantom mobs in there to help demonstrate pvp, made them agro everyone except the forest covenant and then made you open for invasion killing said mobs. The phantoms are also on the way to the boss as well, so they are tough to avoid. FROM thought out most mob placement and zones, so I have to think all the chaos in the forest was intention. After you gear up some, the forest is a pretty fun zone. You will run across some griefers, but you also meet some max lvl people who run over the aholes.
 

Soulhouf

Member
What I've always said they should do is make it where the type of roll you get is armor dependent instead of being dependent on encumbrance:

- People wearing "light" sets of armor (the ones that have 0 Poise) would have the fast roll (and flip if you have DWGR) regardless of encumbrance.

- With "middleweight" sets (like Knight, Elite Knight and Sliver/Black Knight) you CANNOT do the fast roll or flip; the best roll you can get is the medium if you wear any armor in this class (even one piece of it) but you get Poise.

- With "heavy" class armor (like Giant's, Smough's, Golem and Havel's) the player will be ONLY be able to heavy roll if any of it is equipped, again no matter what your encumbrance or how many pieces of it you wear. But as the trade off, you get the highest Poise (and I would also increase the "armor" effect on hits before you stagger when you get into really high Poise to show it is a real advantage).

- Wolf Ring would also get nerfed to like 5-15 Poise increase so that a medium build couldn't try to "min-max" and cheese his or her way into the heavy class and still have medium roll.

That way you're literally forced to sacrifice mobility for defensive capability (aka poise) just like you would in real life. Only the light armors would have fast roll but could get caught in heavy combos due to no poise, whereas heavy builds wouldn't be able to run and flip around but could tank hits. Encumbrance would only affect what gear you could carry all at once and not your maneuverability.

I would say keep the burden system like it is and change some items/equipment properties:

1- Make the flip with the DWGR possible only under 25%
2- Make the heavy/middle armor/weapons heavier

In the 1.05 patch they made things worse by increasing the initial equip load.

In Demon's Souls it was impossible to roll normally with Biorr's Set for example because it was so heavy. If they do the same thing in Dark Souls it will fix many of the issues we currently have.
 
I was in the forest yesterday with my new sorcerer character, health is super-low, so when I got invaded I used Chameleon, and successfully evaded the invader for about 15 mins - I was near the door first, then had to fight 2 of the NPCs and ran past Alvina to the other area - I admit it was kind of tedious, but he must've rolled off a cliff in desperation as I got 'invader vanquished' message and 15,000 for my patience!

On the forest area - I'd wondered how to get the item you see on the way to the door/bonfire, forgot about it with my first character - I was stumped, I looked all over, thought it was some false wall in the tower past the butterfly or something, first time I've ever used the binoculars. Eventually googled it, and discovered the entrance, totally missed it the first time, I was flabbergastered! That wierd sting-ray frog enemy down there is the only place you find them in the whole game, seems odd - or maybe unfinished?
 

Akainu

Member
So I placed the lordvessel in the alter like yesterday. And was wondering what would be the best place to start collecting the 4 souls? I'm hanging around the duke's archives fretting about getting killed by Seath. Should I just get on with the archives?
 
So I placed the lordvessel in the alter like yesterday. And was wondering what would be the best place to start collecting the 4 souls? I'm hanging around the duke's archives fretting about getting killed by Seath. Should I just get on with the archives?

I usually do it TotG -> Archives -> New Londo Ruins -> Lost Izalith but it doesn't really matter. NLR has the easiest enviroment but maybe the hardest boss IMO. If you can handle Archieves you really shouldn't have much problems with Seath.


edit: like Zertez said it's "best" to do NLR first but I think most if not all players miss being a Darkwraith on the first run (mainly because you will see Frampt first and come on, you don't say no to a friggin' hideous creature that you are sure that is going to fuck you up) so it doesn't matter that much
 
Seath was the easiest boss of the four IMO. 4 Kings was no problem too, you just have to attack hard and fast, so high stamina is useful. ToTG was horrible all the way through! It felt like the last area to me because it was a pain in the ass!
 

Soulhouf

Member
I recommend this order:
1- New Londo (to get the very large ember)
2- Duke's Archives (if you care about Siegmeyer's quest)
3- Lost Izalith (to get the sunlight maggot and complete Siegmeyer's quest)
4- Tomb of the Giants

I always do New Londo first for 2 reasons:
- I prefer to go with Kaath
- To get the awesome very large ember
 

Zertez

Member
It is a little late now, but it is best to do New Londo first. In order for a covenant to open up, you have to kill the 4 Kings before placing the Lord Vessel. The chance to join it disappears after you place the LV. Outside of TotG, the other places are locked and only the LV opens it.
 

Dyno

Member
I got to the Four Kings, fought the third king down to half HP but then I died. Before I go back in I wanted to go over some equipment strategy.

Armour - I can see heavy armour working well here. There isn't too much rolling or avoiding attacks, just circling the kings. Should I wear a heavy suit (Stone, Havel) or stick with the medium armours (Ornstein) in order to keep the movement and roll?

Weapon - My Black Knight Sword was okay but didn't once stagger them. I might be able to do better with another weapon. They're undead, I see, so they should be vulnerable to fire. I can use a Fury Sword or I can use a Flaming Greataxe. Light, fast weapon or big, heavy hitter? What do you think?

Shield - They used a bit of magic against me so Havel shield was good. Should I stick with it and bear the weight or will I be fine slipping down to something like Giant Shield or Astoria Shield?

I put my summon sign next to the fog gate for a while but there were no takers. I'm at SL 105 so maybe I'm too high already.
 

sloppyjoe_gamer

Gold Member
I got to the Four Kings, fought the third king down to half HP but then I died. Before I go back in I wanted to go over some equipment strategy.

Armour - I can see heavy armour working well here. There isn't too much rolling or avoiding attacks, just circling the kings. Should I wear a heavy suit (Stone, Havel) or stick with the medium armours (Ornstein) in order to keep the movement and roll?

Weapon - My Black Knight Sword was okay but didn't once stagger them. I might be able to do better with another weapon. They're undead, I see, so they should be vulnerable to fire. I can use a Fury Sword or I can use a Flaming Greataxe. Light, fast weapon or big, heavy hitter? What do you think?

Shield - They used a bit of magic against me so Havel shield was good. Should I stick with it and bear the weight or will I be fine slipping down to something like Giant Shield or Astoria Shield?

I put my summon sign next to the fog gate for a while but there were no takers. I'm at SL 105 so maybe I'm too high already.


Unless im missing something, if you want to be able to summon someone for help, you do NOT put a summon sign down. That means that someone can pull you into their game. To see a summon sign to bring someone into your game to help you, you just have to be human and wait to see a summon sign on the ground. Is that not right? That's how ive been doing it...
 

krakov

Member
I think FROM is probably happy with the way the forest turned out. They intended for it to be a free for all pvp zone. They put phantom mobs in there to help demonstrate pvp, made them agro everyone except the forest covenant and then made you open for invasion killing said mobs. The phantoms are also on the way to the boss as well, so they are tough to avoid. FROM thought out most mob placement and zones, so I have to think all the chaos in the forest was intention. After you gear up some, the forest is a pretty fun zone. You will run across some griefers, but you also meet some max lvl people who run over the aholes.

I guess you are working at FROM since you know what they were looking for, but I don't agree. It's really easy to avoid being invaded in the forest, that's not a problem. The problem is being farmed as a forest hunter. Once in a blue moon you'll invade someone that isn't standing around waiting. But I guess they wanted it to be an arena for level 200+ bros that willingly put one humanity at stake to get a billion souls per hour by ganging up on weak invaders.

The fact that you can and will get indicted whenever you win as a forest hunter is funny though.
 

Mistouze

user-friendly man-cashews
I did it with Havel's set and used my lightning spear that I kept two-handed all of the fight. Forget all notions of strategy. Just hit them like a maniac and heal when needed.
 
Beat Ornstein&Smough and it showed me several new areas that now opened up. I knew the one next to the Anor Londo bonfire, because I had walked up to the orange door before and knew it was a path that probably opens up later, but I honestly have no idea what those other places were because I totally don't remember coming across more blocked doors like that one was. I am currently looking for a Let's Play on Youtube from that spot just so I could see the cutscene again that showed the new areas so maybe I'd recognize them.

Also, I loved how my whole plan for O&S (Kill the fat one, then the other one won't be a problem) was immediately ruined after the fat one was dead. If you kill the little one first, does the fat one do some powering up in a cutscene as well?
 

Jockie

Neo Member
The giant version of the fat one is generally considered to be easier and killing him gives you access to some of the best Heavy Armour in the game (albeit it's so horrendously ugly you might not want to use it anyway).
 
Beat Ornstein&Smough and it showed me several new areas that now opened up. I knew the one next to the Anor Londo bonfire, because I had walked up to the orange door before and knew it was a path that probably opens up later, but I honestly have no idea what those other places were because I totally don't remember coming across more blocked doors like that one was. I am currently looking for a Let's Play on Youtube from that spot just so I could see the cutscene again that showed the new areas so maybe I'd recognize them.

Also, I loved how my whole plan for O&S (Kill the fat one, then the other one won't be a problem) was immediately ruined after the fat one was dead. If you kill the little one first, does the fat one do some powering up in a cutscene as well?

Yes, but super smough is much, much easier than super ornstein. He's basically no different than his regular form. Super ornstein is a jackass though, especially with that skewering move he does.
 
I say just get rid of the DWGR. No need for anyone to ninja flip. The 25/50% system they have is already perfect, but the DWGR just throws a wrench into it all.
 
Yes, but super smough is much, much easier than super ornstein. He's basically no different than his regular form. Super ornstein is a jackass though, especially with that skewering move he does.

The giant version of the fat one is generally considered to be easier and killing him gives you access to some of the best Heavy Armour in the game (albeit it's so horrendously ugly you might not want to use it anyway).

That's a pretty cool balance then. When there's two of them, I find the fat one to be way easier to kill, and that's balanced by making the other one a bigger pain in the ass a result. I like that.

So I watched the scene where they show you the new areas that unlock again on Youtube. There's the one that leads to the Duke Archives, then there's the one that looks like it's at that place where the big fire monster was after Quelaag, but what's the third one?
 

Dyno

Member
Unless im missing something, if you want to be able to summon someone for help, you do NOT put a summon sign down. That means that someone can pull you into their game. To see a summon sign to bring someone into your game to help you, you just have to be human and wait to see a summon sign on the ground. Is that not right? That's how ive been doing it...

Oh I know. I was fine with helping someone else before I cleared my own game. No takers though.
 

Sullichin

Member
That's a pretty cool balance then. When there's two of them, I find the fat one to be way easier to kill, and that's balanced by making the other one a bigger pain in the ass a result. I like that.

So I watched the scene where they show you the new areas that unlock again on Youtube. There's the one that leads to the Duke Archives, then there's the one that looks like it's at that place where the big fire monster was after Quelaag, but what's the third one?

From firelink, head left - you'll see skeletons - going that way will eventually lead you to that other new area.

And yeah Ornstein and Smough is an absolute genius boss fight. It's awesome solo, and is also one of the best bosses to co-op. Plenty of ways to approach the fight, different rewards depending on whom you kill last, and excellent music. I do prefer Ornsein's armor so I always kill him last.
 

Mike M

Nick N
Shield - They used a bit of magic against me so Havel shield was good. Should I stick with it and bear the weight or will I be fine slipping down to something like Giant Shield or Astoria Shield?

I haven't tried it yet myself, but I hear the Dark Hand is ridiculously effective against them.
 

Astra

Member
I usually do it TotG -> Archives -> New Londo Ruins -> Lost Izalith but it doesn't really matter. NLR has the easiest enviroment but maybe the hardest boss IMO. If you can handle Archieves you really shouldn't have much problems with Seath.


edit: like Zertez said it's "best" to do NLR first but I think most if not all players miss being a Darkwraith on the first run (mainly because you will see Frampt first and come on, you don't say no to a friggin' hideous creature that you are sure that is going to fuck you up) so it doesn't matter that much

I found the Four Kings so easy, and beat them on my first try. They barely ever hit me, as their attacks are easy to dodge.
Now, the Bed of Chaos, holy shit. I can't believe how much trouble I had with that battle. I died like 7 times.
 

Alucrid

Banned
I found the Four Kings so easy, and beat them on my first try. They barely ever hit me, as their attacks are easy to dodge.
Now, the Bed of Chaos, holy shit. I can't believe how much trouble I had with that battle. I died like 7 times.

Just get high poise, get in their face and whack away. I just used 2H since damage was to me was negligible and getting them down was the priority.

bed of chaos isn't too bad if you just a homeward after each section
 

Derrick01

Banned
So I'm a little confused how pvp works here. I was invaded twice in blighttown (for some reason I stayed human after kindling the bonfire) and I easily killed the first guy and not only did I get souls but I got his butcher sword he was using.

The second guy just beat the shit out of me but when I went back to my spot I got all of my souls and humanity back. I thought you at least lost that upon being killed? And why was I able to take that first guy's sword?
 

Sullichin

Member
So I'm a little confused how pvp works here. I was invaded twice in blighttown (for some reason I stayed human after kindling the bonfire) and I easily killed the first guy and not only did I get souls but I got his butcher sword he was using.

The second guy just beat the shit out of me but when I went back to my spot I got all of my souls and humanity back. I thought you at least lost that upon being killed? And why was I able to take that first guy's sword?

That first invader was maneater mildred who is just an NPC. NPC invaders usually have drops. And dying from an invader is just like dying normally, if you make it back to your blood stain you can get your souls and humanity back (you'll lose human status though).

if you go human again you can now summon maneater mildred before the boss door for that fight.
 

Derrick01

Banned
That first invader was maneater mildred who is just an NPC. NPC invaders usually have drops. And dying from an invader is just like dying normally, if you make it back to your blood stain you can get your souls and humanity back (you'll lose human status though).

if you go human again you can now summon maneater mildred before the boss door for that fight.

That's cool I guess. I don't really like being human in this swamp though, I have enough issues to deal with then invaders lol.
 

Derrick01

Banned
Damn me and mildred had quelaag down to half health and I hadn't taken any damage yet. Then she trapped me in a corner and got me with that god damned lava. So depressing knowing you had a likely victory only to watch it disappear in about 5 seconds :(
 

Jarlaxle

Member
Well, I think it's time for me to go back to this game tonight. Duke's Archives here I come. I need to find the key to save Logan. I need those new spells.
 

2AdEPT

Member
I usually do it TotG -> Archives -> New Londo Ruins -> Lost Izalith but it doesn't really matter. NLR has the easiest enviroment but maybe the hardest boss IMO. If you can handle Archieves you really shouldn't have much problems with Seath.


edit: like Zertez said it's "best" to do NLR first but I think most if not all players miss being a Darkwraith on the first run (mainly because you will see Frampt first and come on, you don't say no to a friggin' hideous creature that you are sure that is going to fuck you up) so it doesn't matter that much

Even my first run through i caught the "oops" spoiler on the maggot helm and have never gone to TOG prior to DEmon's ruins, at least for the helm, if not completing the whole level. THat said, I enjoy having access to Patches' equipment as early in my playthroughs as possible, hence I have always been in TOG (and demon's ruins fo rthe gold set and embers in addition to maggot) before completing any lordvessel bosses. People need to learn to be creative in this game, get the equipment they want as early as possible and forget about linear progressions. I disagree this is only reserved for "subsequent" playthroughs. Since there is the BB glitch for subsequent playthroughs, this apsect of "get your equipment in the best order" for a virgin run becomes even more special and exclusive.
 

2AdEPT

Member
That's cool I guess. I don't really like being human in this swamp though, I have enough issues to deal with then invaders lol.
There isn't any real disadvantage in becoming human at the bonfire before queelag though, particualrly if it is your first run, as mildred will prevent any invaders who are attempting to patch in to the area get connected. Plus, you could easily run to the boss door and boot an invader out at that point if you wanted to. I would have to say I have been invaded very rarely a tthat spot for that very reason despite ALWAYS being human there...experienced invaders know not to go there (although I have seen a lot of Mildred immitators, several of which were decent fighters using the poor authentic equipment of course)...inexperienced ones are welcomed! ;p

Damn me and mildred had quelaag down to half health and I hadn't taken any damage yet. Then she trapped me in a corner and got me with that god damned lava. So depressing knowing you had a likely victory only to watch it disappear in about 5 seconds :(

yeah the lava is dificult to find resistance to early on, in particular its frustrating to be so close to the gold hemmed set at tha point but not be able to get it prior to killing queelag...there is the set you can find in the swamp accross from the bonfire which has good poison resist...usually use it for queelag....but I think leathers are also pretty decent at fire resist as well as poison early on IIRC the anti curse set or the ninja set from blighttown (upper) is not fire resistant...you should be able to withstand a bit of lava with good armour and health...the AOE from queelag is another story....anything less than full health and you approach OHK territory....

can anyone confirm if the AOE is magic or fire ???? Iforget, or have it mixed up with Stray demon in my mind I think?!?!?!?

Well, I think it's time for me to go back to this game tonight. Duke's Archives here I come. I need to find the key to save Logan. I need those new spells.

By "find" does that mean you have not found this key before, or done this questline before??? just checking!?!?!;P Sounds so easy, and not very time consuming, the way you put it.
 

Derrick01

Banned
yeah the lava is dificult to find resistance to early on, in particular its frustrating to be so close to the gold hemmed set at tha point but not be able to get it prior to killing queelag...there is the set you can find in the swamp accross from the bonfire which has good poison resist...usually use it for queelag....but I think leathers are also pretty decent at fire resist as well as poison early on IIRC the anti curse set or the ninja set from blighttown (upper) is not fire resistant...you should be able to withstand a bit of lava with good armour and health...the AOE from queelag is another story....anything less than full health and you approach OHK territory....

It's not so much that I couldn't resist the fire that much, but she trapped me in this corner where I had her front-left of me and the wall behind me and to my front-right. So when she poured the lava out I was stuck and I had to just watch myself slowly die lol.

I have the black leather set combined with the gargoyle helm and spider shield for poison resist but my elite knight stuff seems to work better on her so I switch to that right before the door (slightly more fire resist than the leather, not to mention better physical reduction). I have that dragon crest shield too that I managed to ninja from that snoozing dragon outside the entrance to blighttown. It killed me once but I managed to die far enough way to get my souls back :D
 
The key with Quelaag is having someone to distract her, and keeping track of what she's doing. If she's leaning down over the spider body, she'll do the AOE so move back. Anything else, just stay behind her or attack ranged.
 

Mistouze

user-friendly man-cashews
The key with Quelaag is having someone to distract her, and keeping track of what she's doing. If she's leaning down over the spider body, she'll do the AOE so move back. Anything else, just stay behind her or attack ranged.
And aiming for her legs instead of going for the body. Helped me to keep a safer distance between me and her.

But yeah, bringing someone to the fight helps A LOT.
 
@2AdePT - Like someone in this topic said, going through TotG w/o the helmet builds character. If you have just started playing the game, I'd say the last creative thing would be checking where the best weapons are and rushing into get them. "Get the equipment in the order" makes much much much more sense and I guess that's what most do anyway.

If you just follow a "Do this before Z and Y and you will be unstoppable at lvl X." guide on your first playthrough you are kinda missing the point. What you do after you have reached a point where you have the basics down (I'd say after Anor Londo), it's same to me do you start a new game and get the stuff you want or use the BB glitch.

My NG+ was much much more interesting because I followed pretty closely how the developers meant the game to be played. I pretty much did the whole game as "wrong" as I could and it was very exciting. With NG++ I followed a different route I made up just for laughs. And now I am playing LVL1 game. That's where the creativity is.

And don't get me wrong, I used the wiki on my first playthrough too, to make me understand how certain things work and it did make me a better player.

Died at least 7 times on the archers in Anor Londo today. It's a bitch to do on LVL1 because you don't really have any poise at all. I was so close one time but the archer just didn't want to fall.
 

soultron

Banned
The key with Quelaag is having someone to distract her, and keeping track of what she's doing. If she's leaning down over the spider body, she'll do the AOE so move back. Anything else, just stay behind her or attack ranged.

Learning not to depend on lock-on too much provides you with a lot more situational awareness because you can actually see what the boss is doing.
 

soultron

Banned
So is Ceaseless Discharge supposed to be super easy? Threw on everything but Havel's gauntlets and found him to be pretty easy. I'm ~Lv72 right now.
 

2AdEPT

Member
@2AdePT - "Get the equipment in the order" makes much much much more sense and I guess that's what most do anyway.
so we agtree? that creativity makes for a richer playthrough, but I disagree this is what most do, certainly not the majority of palyers playing this game.......maybe not even most on this community board!

If you just follow a "Do this before Z and Y and you will be unstoppable at lvl X." guide on your first playthrough you are kinda missing the point.
I agree, I never advoacvted for x y z and certainly siad nothing about "unstoppable", merely that you have the ability to do what you want in the order you want. I said I caught the maggot knowledge by accident and chose to getitbefore finishing TOG on my first playthrough, but also clearly stated I did all the patches stuff without the helm.....the point being MY creative path and choices were not affected by others PERCEIVED impression of what the developers had in mind (which ironically was wide open choices not linear path), but rather my OWN impression.
My NG+ was much much more interesting because I followed pretty closely how the developers meant the game to be played. And don't get me wrong, I used the wiki on my first playthrough too, to make me understand how certain things work and it did make me a better player.

Beleive me, I am going to curb my guide consultation even more for Dark Forest. I guess we will not know what the developers secretly had in mind for a "recommende path"...goign all the way to anor londo without deviating from the common wiki recommended path is NOT it. They did say that they wanted the game to be more wide open for the player to make their own choices....to be honest, I beleive I did that on my first playthrough closer than what you describe in NG+. I think that those of you who are playing this now, and did not play this game or demon's at launch may not fully appreciate how many players at that time thought that there was a recommended path that would be the same for all players....neither game rally supprted that idea , as the nexus was obviously designed ot combat linear thinking, but Dark was specifically geared to defeat that idea. Many Pioneers of souls from original launch like ORacrest, have helped a lot of people switch over to the exploration and make the game your own motif... Iwas thakful to have heard this stuff in 2009...I take no credit for the original ideas, but do try to propogate them.

So is Ceaseless Discharge supposed to be super easy? Threw on everything but Havel's gauntlets and found him to be pretty easy. I'm ~Lv72 right now.

No, but being level 72 with havels would make it easier than what most "expereinced" players experience, because experienced player likely experience him at a much lower level....the majority of players will cheese him with a glitch first available opportunity...questionable if the glitch was intended..likely not. GOod for you for not glitching....I actually found the glitch by accident on my virgin playthrough as i was really inteding to do a suicide run at SL8 or something after queelag to check him out.....accidentally killed him. BUt no, if you stand there in front of him and take your shots I wouldn't say he is "easy." MOst bosses become easiER once you get their patterns though.

PErhaps "experienced" isnt the right word....[sarcasm off] I would rather say those players that like to go back and forth between levels vs. those that travel straight through from start to finish fog door to fog door....and don't stop until the boss is dead.
 

Derrick01

Banned
Killed quelaag on my 2nd try. She was easy as shit with that NPC helping me even if she wasn't doing too much. She kept quelaag distracted at least.
 

Jarlaxle

Member
By "find" does that mean you have not found this key before, or done this questline before??? just checking!?!?!;P Sounds so easy, and not very time consuming, the way you put it.

No, I haven't done it before yet. I'm still on my first playthrough. Just took a little break this past week. I found the Duke's Archives a little creepy and haven't gone back yet but I honestly don't think it'll be too much trouble when all is said and done. Am I wrong? Is it really tough?
 

2AdEPT

Member
Killed quelaag on my 2nd try. She was easy as shit with that NPC helping me even if she wasn't doing too much. She kept quelaag distracted at least.

one of these times I am going to bring the channelers trident and 99 repair stones and dance around to see if I can get Mildred to win on her own...might have to do this with a couple partners if the repair stones idea doesn't work...who's in??? LOL

No, I haven't done it before yet. I'm still on my first playthrough. Just took a little break this past week. I found the Duke's Archives a little creepy and haven't gone back yet but I honestly don't think it'll be too much trouble when all is said and done. Am I wrong? Is it really tough?

I wouldn' t say tough with the right strategy, but it was a very humiliating level for me though and it took way waaaaya longer than I had hoped it would at the time...it does punish haste, even more so than the rest of the game.....slowly and surely wins the race here......no spoilers, but you may be surprised by how long it takes you to complete your task of acquiring all that there is to acquire from him magic, and item wise....and there is a lot......the boss also has some goodies for magic users .......just a head's up.
 

AEGISX

Banned
The key with Quelaag is having someone to distract her, and keeping track of what she's doing. If she's leaning down over the spider body, she'll do the AOE so move back. Anything else, just stay behind her or attack ranged.
I lock on her all the way, standing right next to her face and slashing. The closer the better. That bitch can swing her fury blade all she want but she can never hit me because I'm too close. Just keep an eye on her. When you see her petting the spider that means she's about to puke lava, just move to the side. If she prones. You know shes about to fart some major AOE damage. Back off, roll if you have too. I solo her in NG+ no damage taken
 
Beleive me, I am going to curb my guide consultation even more for Dark Forest. I guess we will not know what the developers secretly had in mind for a "recommende path"...goign all the way to anor londo without deviating from the common wiki recommended path is NOT it. They did say that they wanted the game to be more wide open for the player to make their own choices..

Yeah but for pretty much every route except Undead Burg is devastating for anyone that hasn't played Demon's Souls so that pretty much negates that. And Burg leads to Parish and Parish to Garden or Lower Undead Burg etc. Then Capra Demon beats your ass but Moonlight Butterfly is super easy after the Gargoyles etc. so the route is definitely there.

one of these times I am going to bring the channelers trident and 99 repair stones and see if I can get Mildred to win on her own. LOL

I am pretty sure she can as long as you can "keep" her in the middle of the arena so she doesn't get stuck on the lava and sides. Sometimes she does stop attacking if you are too far from Quelaag/her though.
 

soultron

Banned
Alucrid mentioned it before, but I'm thinking that AC5 might be my next gaming purchase. It's done by FROM, IIRC, even though it's probably a different team make-up. If it's anywhere near as good as Dark Souls, I'll be busy for the next few years. Haha.
 

2AdEPT

Member
Yeah but for pretty much every route except Undead Burg is devastating for anyone that hasn't played Demon's Souls so that pretty much negates that. And Burg leads to Parish and Parish to Garden or Lower Undead Burg etc. Then Capra Demon beats your ass but Moonlight Butterfly is super easy after the Gargoyles etc. so the route is definitely there.

I definitely hear you, and lots of noob players will want to do it that way and that's their choice. We as a community here may want to encourage the opposite, though, so that the new player realizes all bosses can be done at SL1 so wahy not start on your first playthrough to strategize etc? THis aspect was what addicted me to this series, and this community inspired me to become a posting member even a fter a year and half wait of reading oracrest and indigo cyclops and not beingable to thank them for their advice.

I like to ensure people dont get lead to belive that the burg and parish is the extended tutorial because clearly it is not...the tutorial is the tutorial. that is all. The rest is wide open.

My startegy for Dark Forest is already materializing....first boss i get to is going to get taken down to a slliver of health...then it will stay alive in my world and I am goign to assit in co-op a tonne on the level until I see all the nooks and crannies before moving on...probably do that for all levels... I will keep my SL low for co-op, search out all corners of possibility before killing bosses, etc. and devise a path that best suits the equipment/style of play that I think will be my favourite based on what I find....what could be a better experience in RPG land??!?!?
 

2AdEPT

Member
Alucrid mentioned it before, but I'm thinking that AC5 might be my next gaming purchase. It's done by FROM, IIRC, even though it's probably a different team make-up. If it's anywhere near as good as Dark Souls, I'll be busy for the next few years. Haha.

From wikipedia: The game was released in Japan on January 26, 2012,[1] for both PlayStation 3 and Xbox 360. Namco Bandai has announced that they will be handling exports, and the game was released in North America on March 20, 2012 and March 23, 2012 in Europe. .......Suggests that the special code for use with those who get Last Raven Portable will be to obtain the Armored Core V version of the traditional Moonlight close-quarters weapon.........However only the japanesse version offers the exclusive moonlight package.

Sounds like a FROM release to me????!????!!!
 

Zertez

Member
I guess you are working at FROM since you know what they were looking for, but I don't agree. It's really easy to avoid being invaded in the forest, that's not a problem. The problem is being farmed as a forest hunter. Once in a blue moon you'll invade someone that isn't standing around waiting. But I guess they wanted it to be an arena for level 200+ bros that willingly put one humanity at stake to get a billion souls per hour by ganging up on weak invaders.

The fact that you can and will get indicted whenever you win as a forest hunter is funny though.
I dont work at FROM, but have played enough Demon/Dark to see what they were aiming for in certain areas/zones. Some places are setup great for pvp. Of course you can avoid killing the phantoms taking the long way, but if you are heading to Sif from the bonfire co-op, the shortest route is through the phantoms. To avoid them you need to take the longest route possible. I dont think the matchmaking system takes level into account as well. Any forest hunter is capable of invading people who attack the phantoms in human form. I could be wrong though, but I have been dropped by some very high level people at lvl 20 in the forest. They gave people a ring that summons them back from any zone in the world, well not sure about the Painted World. They gave invaders all the tools to pvp in the forest at any time or place in the game. If you want to spend time going pvp, the forest is the easiest zone to do it in by far.

It is very similar to pvp in the first Anor Londo courtyard. They put in a huge courtyard next to a bonfire with zero mobs, then put a covenant in the zone that allowed people to invade a long list of players. The courtyard is huge and wide open without any mob to interrupt the fight. Players can face one another and have it be as fair for both sides. FROM put a lot of thought into mob placement, zones, and systems, I find it hard to believe they didnt intend for the forest to have mass chaotic pvp with players of all levels. I guess I would feel differently if they had similar systems for most of the zones, but it is isolated to the forest.
 
Is the Symbol of Avarice really that rare? On one of the wiki's it said it so, but I got it on both of my playthroughs so far and I'm sure both times on the first mimic you come across in Sen's.
 
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