Haha. That would be awesome.They should patch the game and have black phantom bonewheels spawn whenever someone has been there for longer than 10 minutes.
Haha. That would be awesome.They should patch the game and have black phantom bonewheels spawn whenever someone has been there for longer than 10 minutes.
What I've always said they should do is make it where the type of roll you get is armor dependent instead of being dependent on encumbrance:
- People wearing "light" sets of armor (the ones that have 0 Poise) would have the fast roll (and flip if you have DWGR) regardless of encumbrance.
- With "middleweight" sets (like Knight, Elite Knight and Sliver/Black Knight) you CANNOT do the fast roll or flip; the best roll you can get is the medium if you wear any armor in this class (even one piece of it) but you get Poise.
- With "heavy" class armor (like Giant's, Smough's, Golem and Havel's) the player will be ONLY be able to heavy roll if any of it is equipped, again no matter what your encumbrance or how many pieces of it you wear. But as the trade off, you get the highest Poise (and I would also increase the "armor" effect on hits before you stagger when you get into really high Poise to show it is a real advantage).
- Wolf Ring would also get nerfed to like 5-15 Poise increase so that a medium build couldn't try to "min-max" and cheese his or her way into the heavy class and still have medium roll.
That way you're literally forced to sacrifice mobility for defensive capability (aka poise) just like you would in real life. Only the light armors would have fast roll but could get caught in heavy combos due to no poise, whereas heavy builds wouldn't be able to run and flip around but could tank hits. Encumbrance would only affect what gear you could carry all at once and not your maneuverability.
So I placed the lordvessel in the alter like yesterday. And was wondering what would be the best place to start collecting the 4 souls? I'm hanging around the duke's archives fretting about getting killed by Seath. Should I just get on with the archives?
I got to the Four Kings, fought the third king down to half HP but then I died. Before I go back in I wanted to go over some equipment strategy.
Armour - I can see heavy armour working well here. There isn't too much rolling or avoiding attacks, just circling the kings. Should I wear a heavy suit (Stone, Havel) or stick with the medium armours (Ornstein) in order to keep the movement and roll?
Weapon - My Black Knight Sword was okay but didn't once stagger them. I might be able to do better with another weapon. They're undead, I see, so they should be vulnerable to fire. I can use a Fury Sword or I can use a Flaming Greataxe. Light, fast weapon or big, heavy hitter? What do you think?
Shield - They used a bit of magic against me so Havel shield was good. Should I stick with it and bear the weight or will I be fine slipping down to something like Giant Shield or Astoria Shield?
I put my summon sign next to the fog gate for a while but there were no takers. I'm at SL 105 so maybe I'm too high already.
I think FROM is probably happy with the way the forest turned out. They intended for it to be a free for all pvp zone. They put phantom mobs in there to help demonstrate pvp, made them agro everyone except the forest covenant and then made you open for invasion killing said mobs. The phantoms are also on the way to the boss as well, so they are tough to avoid. FROM thought out most mob placement and zones, so I have to think all the chaos in the forest was intention. After you gear up some, the forest is a pretty fun zone. You will run across some griefers, but you also meet some max lvl people who run over the aholes.
Yes, and which ever you kill last is the one who drops their armour set.If you kill the little one first, does the fat one do some powering up in a cutscene as well?
Beat Ornstein&Smough and it showed me several new areas that now opened up. I knew the one next to the Anor Londo bonfire, because I had walked up to the orange door before and knew it was a path that probably opens up later, but I honestly have no idea what those other places were because I totally don't remember coming across more blocked doors like that one was. I am currently looking for a Let's Play on Youtube from that spot just so I could see the cutscene again that showed the new areas so maybe I'd recognize them.
Also, I loved how my whole plan for O&S (Kill the fat one, then the other one won't be a problem) was immediately ruined after the fat one was dead. If you kill the little one first, does the fat one do some powering up in a cutscene as well?
Yes, but super smough is much, much easier than super ornstein. He's basically no different than his regular form. Super ornstein is a jackass though, especially with that skewering move he does.
The giant version of the fat one is generally considered to be easier and killing him gives you access to some of the best Heavy Armour in the game (albeit it's so horrendously ugly you might not want to use it anyway).
Unless im missing something, if you want to be able to summon someone for help, you do NOT put a summon sign down. That means that someone can pull you into their game. To see a summon sign to bring someone into your game to help you, you just have to be human and wait to see a summon sign on the ground. Is that not right? That's how ive been doing it...
That's a pretty cool balance then. When there's two of them, I find the fat one to be way easier to kill, and that's balanced by making the other one a bigger pain in the ass a result. I like that.
So I watched the scene where they show you the new areas that unlock again on Youtube. There's the one that leads to the Duke Archives, then there's the one that looks like it's at that place where the big fire monster was after Quelaag, but what's the third one?
Shield - They used a bit of magic against me so Havel shield was good. Should I stick with it and bear the weight or will I be fine slipping down to something like Giant Shield or Astoria Shield?
I usually do it TotG -> Archives -> New Londo Ruins -> Lost Izalith but it doesn't really matter. NLR has the easiest enviroment but maybe the hardest boss IMO. If you can handle Archieves you really shouldn't have much problems with Seath.
edit: like Zertez said it's "best" to do NLR first but I think most if not all players miss being a Darkwraith on the first run (mainly because you will see Frampt first and come on, you don't say no to a friggin' hideous creature that you are sure that is going to fuck you up) so it doesn't matter that much
I found the Four Kings so easy, and beat them on my first try. They barely ever hit me, as their attacks are easy to dodge.
Now, the Bed of Chaos, holy shit. I can't believe how much trouble I had with that battle. I died like 7 times.
So I'm a little confused how pvp works here. I was invaded twice in blighttown (for some reason I stayed human after kindling the bonfire) and I easily killed the first guy and not only did I get souls but I got his butcher sword he was using.
The second guy just beat the shit out of me but when I went back to my spot I got all of my souls and humanity back. I thought you at least lost that upon being killed? And why was I able to take that first guy's sword?
That first invader was maneater mildred who is just an NPC. NPC invaders usually have drops. And dying from an invader is just like dying normally, if you make it back to your blood stain you can get your souls and humanity back (you'll lose human status though).
if you go human again you can now summon maneater mildred before the boss door for that fight.
I usually do it TotG -> Archives -> New Londo Ruins -> Lost Izalith but it doesn't really matter. NLR has the easiest enviroment but maybe the hardest boss IMO. If you can handle Archieves you really shouldn't have much problems with Seath.
edit: like Zertez said it's "best" to do NLR first but I think most if not all players miss being a Darkwraith on the first run (mainly because you will see Frampt first and come on, you don't say no to a friggin' hideous creature that you are sure that is going to fuck you up) so it doesn't matter that much
There isn't any real disadvantage in becoming human at the bonfire before queelag though, particualrly if it is your first run, as mildred will prevent any invaders who are attempting to patch in to the area get connected. Plus, you could easily run to the boss door and boot an invader out at that point if you wanted to. I would have to say I have been invaded very rarely a tthat spot for that very reason despite ALWAYS being human there...experienced invaders know not to go there (although I have seen a lot of Mildred immitators, several of which were decent fighters using the poor authentic equipment of course)...inexperienced ones are welcomed! ;pThat's cool I guess. I don't really like being human in this swamp though, I have enough issues to deal with then invaders lol.
Damn me and mildred had quelaag down to half health and I hadn't taken any damage yet. Then she trapped me in a corner and got me with that god damned lava. So depressing knowing you had a likely victory only to watch it disappear in about 5 seconds
Well, I think it's time for me to go back to this game tonight. Duke's Archives here I come. I need to find the key to save Logan. I need those new spells.
yeah the lava is dificult to find resistance to early on, in particular its frustrating to be so close to the gold hemmed set at tha point but not be able to get it prior to killing queelag...there is the set you can find in the swamp accross from the bonfire which has good poison resist...usually use it for queelag....but I think leathers are also pretty decent at fire resist as well as poison early on IIRC the anti curse set or the ninja set from blighttown (upper) is not fire resistant...you should be able to withstand a bit of lava with good armour and health...the AOE from queelag is another story....anything less than full health and you approach OHK territory....
And aiming for her legs instead of going for the body. Helped me to keep a safer distance between me and her.The key with Quelaag is having someone to distract her, and keeping track of what she's doing. If she's leaning down over the spider body, she'll do the AOE so move back. Anything else, just stay behind her or attack ranged.
The key with Quelaag is having someone to distract her, and keeping track of what she's doing. If she's leaning down over the spider body, she'll do the AOE so move back. Anything else, just stay behind her or attack ranged.
so we agtree? that creativity makes for a richer playthrough, but I disagree this is what most do, certainly not the majority of palyers playing this game.......maybe not even most on this community board!@2AdePT - "Get the equipment in the order" makes much much much more sense and I guess that's what most do anyway.
I agree, I never advoacvted for x y z and certainly siad nothing about "unstoppable", merely that you have the ability to do what you want in the order you want. I said I caught the maggot knowledge by accident and chose to getitbefore finishing TOG on my first playthrough, but also clearly stated I did all the patches stuff without the helm.....the point being MY creative path and choices were not affected by others PERCEIVED impression of what the developers had in mind (which ironically was wide open choices not linear path), but rather my OWN impression.If you just follow a "Do this before Z and Y and you will be unstoppable at lvl X." guide on your first playthrough you are kinda missing the point.
My NG+ was much much more interesting because I followed pretty closely how the developers meant the game to be played. And don't get me wrong, I used the wiki on my first playthrough too, to make me understand how certain things work and it did make me a better player.
So is Ceaseless Discharge supposed to be super easy? Threw on everything but Havel's gauntlets and found him to be pretty easy. I'm ~Lv72 right now.
By "find" does that mean you have not found this key before, or done this questline before??? just checking!?!?!;P Sounds so easy, and not very time consuming, the way you put it.
Killed quelaag on my 2nd try. She was easy as shit with that NPC helping me even if she wasn't doing too much. She kept quelaag distracted at least.
No, I haven't done it before yet. I'm still on my first playthrough. Just took a little break this past week. I found the Duke's Archives a little creepy and haven't gone back yet but I honestly don't think it'll be too much trouble when all is said and done. Am I wrong? Is it really tough?
I lock on her all the way, standing right next to her face and slashing. The closer the better. That bitch can swing her fury blade all she want but she can never hit me because I'm too close. Just keep an eye on her. When you see her petting the spider that means she's about to puke lava, just move to the side. If she prones. You know shes about to fart some major AOE damage. Back off, roll if you have too. I solo her in NG+ no damage takenThe key with Quelaag is having someone to distract her, and keeping track of what she's doing. If she's leaning down over the spider body, she'll do the AOE so move back. Anything else, just stay behind her or attack ranged.
Beleive me, I am going to curb my guide consultation even more for Dark Forest. I guess we will not know what the developers secretly had in mind for a "recommende path"...goign all the way to anor londo without deviating from the common wiki recommended path is NOT it. They did say that they wanted the game to be more wide open for the player to make their own choices..
one of these times I am going to bring the channelers trident and 99 repair stones and see if I can get Mildred to win on her own. LOL
Yeah but for pretty much every route except Undead Burg is devastating for anyone that hasn't played Demon's Souls so that pretty much negates that. And Burg leads to Parish and Parish to Garden or Lower Undead Burg etc. Then Capra Demon beats your ass but Moonlight Butterfly is super easy after the Gargoyles etc. so the route is definitely there.
Alucrid mentioned it before, but I'm thinking that AC5 might be my next gaming purchase. It's done by FROM, IIRC, even though it's probably a different team make-up. If it's anywhere near as good as Dark Souls, I'll be busy for the next few years. Haha.
I dont work at FROM, but have played enough Demon/Dark to see what they were aiming for in certain areas/zones. Some places are setup great for pvp. Of course you can avoid killing the phantoms taking the long way, but if you are heading to Sif from the bonfire co-op, the shortest route is through the phantoms. To avoid them you need to take the longest route possible. I dont think the matchmaking system takes level into account as well. Any forest hunter is capable of invading people who attack the phantoms in human form. I could be wrong though, but I have been dropped by some very high level people at lvl 20 in the forest. They gave people a ring that summons them back from any zone in the world, well not sure about the Painted World. They gave invaders all the tools to pvp in the forest at any time or place in the game. If you want to spend time going pvp, the forest is the easiest zone to do it in by far.I guess you are working at FROM since you know what they were looking for, but I don't agree. It's really easy to avoid being invaded in the forest, that's not a problem. The problem is being farmed as a forest hunter. Once in a blue moon you'll invade someone that isn't standing around waiting. But I guess they wanted it to be an arena for level 200+ bros that willingly put one humanity at stake to get a billion souls per hour by ganging up on weak invaders.
The fact that you can and will get indicted whenever you win as a forest hunter is funny though.