So this is where I reach the point where I have to sacrifice my main stats to experiment with some magic
I'm in Darkroot Forest, so I guess I can farm for a while. What level does Attunement have to be before you get 2 slots?
12
So this is where I reach the point where I have to sacrifice my main stats to experiment with some magic
I'm in Darkroot Forest, so I guess I can farm for a while. What level does Attunement have to be before you get 2 slots?
Nope.Is it worth leveling up Resistance?
Is it worth leveling up Resistance?
One of my favorite things about this game is that you will find some bosses unbelievably hard and some extremely easy based on your build and equipment. I always had trouble with O&S until I made a 2H STR/int glass cannon build with low armor and absolutely destroyed them in maybe 90 seconds. I had never really had trouble with Bed of Chaos until I used that same build though. I must have tried 10 times to make the jump, but I had little health and stamina, and didn't have a good shield, so I was getting destroyed by the swipes.Killed Bed of Chaos last night. No joke, only took two tries. First try was because the ramp leading up to him is just a little to the right, and when I jumped I missed. 2nd time through, I jumped and made it. I've heard so many bad things about this boss, but he was pretty easy. It might be my gear that made it easy I don't know. His sweeps never knocked me around, and I was able to block everything. I'm using:
Stone Helm
Elite Knight Armour +9
Elite Knight Leggings +10
Silver Knight Gauntlets +4
Black Knight Shield +5
Steel Protection
RFAP
BSS Sword +15
SL80
The only bosses so far that really made me rage were O&S and Capra. Now onto TotG. I've already cleared Catacombs, thank god.
Good idea, for some reason I breezed through it my first time but had a lot of trouble with that part on NG+ and NG++.I ended up running. Ran like the wind, pushed theoff the ledge and dropped to the balcony. Good stuff!archer knight
I really love this game, inversely proportional to how much it hates me.
HAHHAHAHAHAHahHAHAHAHHHHAHHhahHAHAHHAIs it worth leveling up Resistance?
There's a shortcut to them that makes the walk to them a lot shorter (look it up on youtube), but yeah, 4Ks to me is complete bullshit. Some aspects of that fight feel so completely random it almost broke me.After the 4 kings fight I couldn't be any happier with my decision to use a trainer. That fight is designed in 2 ways to guarantee a minimum of 2 deaths and the subsequent 20 to 30 minute journey back to the boss fight. Then you have to beat the bosses.
I don't want to hear anyone claiming this game is 70+ hours again. Its a 40 hour game masquerading as a 70+ hour game. To think that before this I thought putting unskipable cutscenes before boss fights was the height of stupidity in game design.
After the 4 kings fight I couldn't be any happier with my decision to use a trainer. That fight is designed in 2 ways to guarantee a minimum of 2 deaths and the subsequent 20 to 30 minute journey back to the boss fight. Then you have to beat the bosses.
I don't want to hear anyone claiming this game is 70+ hours again. Its a 40 hour game masquerading as a 70+ hour game. To think that before this I thought putting unskipable cutscenes before boss fights was the height of stupidity in game design.
Might have to redo my faith build. Got it to 45 ish but made the early mistake of killing SunBro. Now I am stuck on O&S. Serves me right for killing him off.
Any reason to raise Faith above the 25ish for lightning bolt? I should build a faith character and actually help people.
Oh wait I hadn't read the 20 minute walk part lol.Uh, 20-30 minute walk? What way are you taking? It's a 2 minute trek from firelink, look around and you'll see that you can drop down to the drained part early in the level. What are you using the trainer to help with, spawning in front of the boss or something?
I tried a few different equipment builds for it and it didn't matter. I haven't leveled vitality, so that may have helped me survive its one-hit kill fire area attack, but otherwise, I had a very high stability shield(Silver Knight +5) and the poise ring with black iron gear as my main choice and I was still getting messed up.One of my favorite things about this game is that you will find some bosses unbelievably hard and some extremely easy based on your build and equipment. I always had trouble with O&S until I made a 2H STR/int glass cannon build with low armor and absolutely destroyed them in maybe 90 seconds. I had never really had trouble with Bed of Chaos until I used that same build though. I must have tried 10 times to make the jump, but I had little health and stamina, and didn't have a good shield, so I was getting destroyed by the swipes.
Only died once for that fight and its cuz I didn't realize I could basically just wail away. Two handed Iaito +14 took them each down in no time. I actually had time to spare in between each one.After the 4 kings fight I couldn't be any happier with my decision to use a trainer. That fight is designed in 2 ways to guarantee a minimum of 2 deaths and the subsequent 20 to 30 minute journey back to the boss fight. Then you have to beat the bosses.
I don't want to hear anyone claiming this game is 70+ hours again. Its a 40 hour game masquerading as a 70+ hour game. To think that before this I thought putting unskipable cutscenes before boss fights was the height of stupidity in game design.
There's a shortcut to them that makes the walk to them a lot shorter (look it up on youtube), but yeah, 4Ks to me is complete bullshit. Some aspects of that fight feel so completely random it almost broke me.
But really it doesn't matter if it's 70 or 40 hours, backtracking to the boss is a key ingredient of the game and I wouldn't change that for anything. It's a game in which you should laugh at your own deaths and do some analysis on why they happened. If you can't do that, then you're probably not ready for it.
I don't need a shortcut back to them, I have a trainer. I don't need to consult pages and pages of walkthroughs to find out why I die as soon as I walk into the fight, I have a trainer. I don't need to wonder why my attacks aren't doing any damage, I have a trainer.
There is a lot to love about this game but that shouldn't mean people defend what cant be defended. Shitty game design is shitty game design.
There is absolutely no excuse for someone needing a special ring to walk into an area. None. It's shitty game design. it's there to guarantee at least 1 death the first time through. Think about if you didn't have a guide or other people to consult when you got to this part. Most people would assume that they just weren't supposed to be there yet.
If the developer wants to include it then there needs to be some kind of way of delivering that message in the immediate area through either a clear visual aid (a sign, statue, or maybe a carving or painting on a wall)or an NPC. And it has to be in the immediate area, not way back at the beginning of the level. There, thats good game design.
Intentionally putting bonfires as far away from boss fights as possible isnt shitty game design because it is intentionally done to artificially lengthen a game. Many games do this and it is always completely transparent why. It's no different than fetch missions in games that send you from one side of the game world to another then back again. The only difference for fans of Dark Souls is that the name of the game is Dark Souls instead of Skyrim or Borderlands. And this is coming from somebody who only used the bonfire warp at the end of Ash Lake, Demon Ruins, and the end of Dukes Archives. And I would have preferred to have not even have used it in those situations. To me fast travel ruins the game experience.
Now we come up to a boss fight where the bosses don't take any damage. This is, again, at least 1 guaranteed death your first time through. Probably more than that if the player fought the boss fight at the Dukes Archives first. Because now they are going to be looking around for something to destroy so the 4 kings will take damage.
Now I know what you are going to say. You are going to say I should know that I need either a cursed weapon or a transient curse since I just fought the ghosts. Except I didnt just fight the ghosts. The ghosts were a fight from earlier in the level and at this point players would have gone 20 to 30 minutes since the last ghost fight while they explored the area and fought enemies that didnt require the player to have either a cursed weapon or a transient curse. Even if the player realizes why the 4 kings arent taking damage they now have to manipulate inventory to get to a cursed weapon or transient curse. no player is likely to be able to pull this off in time. It's clearly designed to get at least 1 more death + travel back to the area.
Good game design in this instance would have been at least re-introducing ghosts or even better another enemy that required a cursed weapon or a transient curse as the player is approaching the entrance to The Abyss. That's good game design.
You don't need to be cursed to damage the Four Kings. Maybe you should stop using your cheat program, it seems to be hurting far more than it's helping.Now we come up to a boss fight where the bosses don't take any damage. This is, again, at least 1 guaranteed death your first time through. Probably more than that if the player fought the boss fight at the Dukes Archives first. Because now they are going to be looking around for something to destroy so the 4 kings will take damage.
Now I know what you are going to say. You are going to say I should know that I need either a cursed weapon or a transient curse since I just fought the ghosts. Except I didnt just fight the ghosts. The ghosts were a fight from earlier in the level and at this point players would have gone 20 to 30 minutes since the last ghost fight while they explored the area and fought enemies that didnt require the player to have either a cursed weapon or a transient curse. Even if the player realizes why the 4 kings arent taking damage they now have to manipulate inventory to get to a cursed weapon or transient curse. no player is likely to be able to pull this off in time. It's clearly designed to get at least 1 more death + travel back to the area.
Good game design in this instance would have been at least re-introducing ghosts or even better another enemy that required a cursed weapon or a transient curse as the player is approaching the entrance to The Abyss. That's good game design.
You don't need to be cursed to damage the Four Kings. Maybe you should stop using your cheat program, it seems to be hurting far more than it's helping.
I don't need a shortcut back to them, I have a trainer. I don't need to consult pages and pages of walkthroughs to find out why I die as soon as I walk into the fight, I have a trainer. I don't need to wonder why my attacks aren't doing any damage, I have a trainer.
There is a lot to love about this game but that shouldn't mean people defend what cant be defended. Shitty game design is shitty game design.
There is absolutely no excuse for someone needing a special ring to walk into an area. None. It's shitty game design. it's there to guarantee at least 1 death the first time through. Think about if you didn't have a guide or other people to consult when you got to this part. Most people would assume that they just weren't supposed to be there yet.
If the developer wants to include it then there needs to be some kind of way of delivering that message in the immediate area through either a clear visual aid (a sign, statue, or maybe a carving or painting on a wall)or an NPC. And it has to be in the immediate area, not way back at the beginning of the level. There, thats good game design.
Intentionally putting bonfires as far away from boss fights as possible isnt shitty game design because it is intentionally done to artificially lengthen a game. Many games do this and it is always completely transparent why. It's no different than fetch missions in games that send you from one side of the game world to another then back again. The only difference for fans of Dark Souls is that the name of the game is Dark Souls instead of Skyrim or Borderlands. And this is coming from somebody who only used the bonfire warp at the end of Ash Lake, Demon Ruins, and the end of Dukes Archives. And I would have preferred to have not even have used it in those situations. To me fast travel ruins the game experience.
Now we come up to a boss fight where the bosses don't take any damage. This is, again, at least 1 guaranteed death your first time through. Probably more than that if the player fought the boss fight at the Dukes Archives first. Because now they are going to be looking around for something to destroy so the 4 kings will take damage.
Now I know what you are going to say. You are going to say I should know that I need either a cursed weapon or a transient curse since I just fought the ghosts. Except I didnt just fight the ghosts. The ghosts were a fight from earlier in the level and at this point players would have gone 20 to 30 minutes since the last ghost fight while they explored the area and fought enemies that didnt require the player to have either a cursed weapon or a transient curse. Even if the player realizes why the 4 kings arent taking damage they now have to manipulate inventory to get to a cursed weapon or transient curse. no player is likely to be able to pull this off in time. It's clearly designed to get at least 1 more death + travel back to the area.
Good game design in this instance would have been at least re-introducing ghosts or even better another enemy that required a cursed weapon or a transient curse as the player is approaching the entrance to The Abyss. That's good game design.
Well you guys are correct, they do take damage without using transient curse. Must have been a glitch although I cant find any results at all on google from anyone else having this glitch. I had the ring on, wasnt using a trainer, and was wearing the exact same armor and using the exact same weapons just now and the 1 king that had spawned didnt take any damage for a solid minute.
No need to do all of that, and the the event triggersNope, there's not a time aspect to it, it's a progression order thing. You can finish up the DLC without fear.
Basically you have toget to level 2 of the chaos covenant, go through the shortcut to lost izalith, kill all the sunlight maggots until you get the special bug hat and you're done. You have to do this BEFORE you go past the lava centipede boss, so kill it or don't (doesn't matter), and backtrack and go through the shortcut.
After the 4 kings fight I couldn't be any happier with my decision to use a trainer. That fight is designed in 2 ways to guarantee a minimum of 2 deaths and the subsequent 20 to 30 minute journey back to the boss fight. Then you have to beat the bosses.
I don't want to hear anyone claiming this game is 70+ hours again. Its a 40 hour game masquerading as a 70+ hour game. To think that before this I thought putting unskipable cutscenes before boss fights was the height of stupidity in game design.
After the 4 kings fight I couldn't be any happier with my decision to use a trainer. That fight is designed in 2 ways to guarantee a minimum of 2 deaths and the subsequent 20 to 30 minute journey back to the boss fight. Then you have to beat the bosses.
I don't want to hear anyone claiming this game is 70+ hours again. Its a 40 hour game masquerading as a 70+ hour game. To think that before this I thought putting unskipable cutscenes before boss fights was the height of stupidity in game design.
The hell is sif hard, he's probably even easier. Dodge inside hit, rinse and repeat.Bed of fucking Chaos. Hate that shit. Probably the cheapest boss in the game.
No need to do all of that, and the the event triggers. Cast Poison Breath (or whatever that pyromancer spell is) from the Demons Ruin side of the door and it'll kill it, too. At least, I think works equally as well. He showed up on the other side with no sign of insanity.right after you've entered Lost Izalith through the the lair, not just after killing the centipede.
4K is one of the least challenging enemies in the game. Sif is way harder. Dodge, hack, heal. The only real requirement is that you hack as quickly as possible. It's an easy strategy, and apparently it's the same for heavy builds. I had 40 End, 25 Dex, 20 Vit, and a BSS +15 and killed him on my third try with no problem.
Why would you use a trainer when you can farm the Darkwraiths that are right there? Titanite Chunks and 1200 souls a pop, pretty good deal.
It's a cheating app, that gives you free souls, etc.Also, what is a 'trainer'? :/
You don't to be cursed/transient cursed to damage the 4Ks, I don't know why you think that, but you're wrong. In fact, many people purposely try to wait the transient curse to wear off to be able to cast magic like power within or iron skin, which couldn't be cast if you were cursed (because curses block buffs). And even if that were right, there are ghosts in the room just before the boss, so really unless you were sprinting through the room (in which case you're either playing it wrong or you already died and are running back to the boss) you'd have to be cursed to be able to get through it.deleted your post to make my shit more readable
Ah, didn't remember that. Then maybe it's not so dumb having them not being gated together, then.Shitty game design is completely subjective, not fact, and you're just using your complaints about the game to justify using a trainer.
I usually see messages on the ground saying "need ring" near the abyss. When you talk to Ingward he tells you that the abyss cannot be traversed by everyone and you should seek out artorias. When you kill sif the description of the ring you get tells you it allows you to walk in the abyss. If you die a couple of times figuring this out what's the big deal? I happen to think it's a good design choice to force me to wear a ring during the boss fight. It forces me to make a sacrifice/change up my setup on nearly every build, separating it from the other boss fights a bit.
Yeah I know, I was just recommending the "canon" way of doing it. I don't know why that event is attached to the Chaos covenant, but it's food for the mind.No need to do all of that, and the the event triggers. Cast Poison Breath (or whatever that pyromancer spell is) from the Demons Ruin side of the door and it'll kill it, too. At least, I think works equally as well. He showed up on the other side with no sign of insanity.right after you've entered Lost Izalith through the the lair, not just after killing the centipede.
I know the first time I fought them, the Abyss really disoriented me, and I thought they were a lot closer then they actually were. The way the room was completely black ruined my depth perception, so I started swinging at them for awhile before I realized they were further away then I thought. Maybe it was something like that?
You don't to be cursed/transient cursed to damage the 4Ks, I don't know why you think that, but you're wrong. In fact, many people purposely try to wait the transient curse to wear off to be able to cast magic like power within or iron skin, which couldn't be cast if you were cursed (because curses block buffs). And even if that were right, there are ghosts in the room just before the boss, so really unless you were sprinting through the room (in which case you're either playing it wrong or you already died and are running back to the boss) you'd have to be cursed to be able to get through it.
But that's unimportant, just a mix-up on your part. The part about the covenant of artorias is better, and I do agree it's pretty dumb, but not for the reasons you mention. I mean, I just saw a lot of player messages saying "EQUIP RING" so I went to my inventory, checked it out and equipped it. The problem is that players may get there without having gotten the ring, and that's where it's pretty dumb, they should've gated those things together.
Anyways, the important thing is the backtracking part. My problem with what you say is that you talk of "Intentionally putting bonfires as far away from boss fights" like it's a 20 minute trek. It's not. It takes you 5 minutes the first time, 3 minutes the second time and 2 on the fifth, because by then you know which rooms you can sprint through, etc. It doesn't take really all that long. The only exception being the 4Ks and maybe the Bed of Chaos, both of which have pretty contrived shortcuts, but they're the exceptions rather than the average. In most other cases, you get to the bosses pretty darned fast.
I mean, it's just like Megaman or any game with no save-anywhere option, the difficulty and the gameplay loop are based around the fact that you have to "forwardtrack" everytime you die, so it helps build up tension, make you think harder on why you've been defeated (because you really can't stand walking that walk again) and makes victory all the sweeter.
Dark Souls isn't perfect and it's sometimes unfair, but bad game design is not among its crimes. If anything, it's game design is art.
Ah, didn't remember that. Then maybe it's not so dumb having them not being gated together, then.
In any case, I don't think game design is subjective at all, while some parts of design in general are, there's grounded game design theories and analysis that speak in favor and against Dark Souls' game design. The subjective part is whether you support those, but that doesn't really matter all that much.
Reality is that Dark Souls' design is marvelous, it's subtle and mysterious and exciting, it encourages people to build a community, it punishes you when you play the game wrong, but rewards you tenfold when you display mastery of mechanics and at that those mechanics are superbly refined through good level and gameplay design, since most enemies and level design just help push those mechanics forward.
There's missteps but nothing in life is ever perfect.
Huh, don't know where you're getting that I'm saying DS is above criticism, but I agree, it has flaws, I'm just saying that the thing you say is not one of them.Those ghosts arent in the final room if you've done a sweep of the top area. The area you go through when the water level is still up. Thats where those ghost come from. Sprinting through areas like New Londo isnt feasible because some of the ghosts have such a large range they will track you from and they will follow you much further than most enemies since they can go through walls.
No 5 minutes or 3 minutes isnt correct. It would take 3 minutes to get to the first lever in New Londo. If a player lost souls and humanity in the boss fight they sure arent going to rush through the area and take a chance on dying a second time. This also means nobody is going to risk trying to find a shortcut when they wont know if its safe. If a player is trying to get back to his souls without dying a second time i would say 20 minutes to get back to the boss is pretty accurate. If you do die a second time then all bets are off and sure someone would be willing to try a shortcut or try rushing through areas.
No game is above criticism of its game design because no game is perfect from beginning to end. This includes 4 of my all time favorite games System Shock 2, Half Life 2, Portal 2, and Ico. Those are the 4 best games I've ever played and all have sections that should have been designed better. Dark Souls is no different and it's flaws should not be ignored.
Those ghosts arent in the final room if you've done a sweep of the top area. The area you go through when the water level is still up. Thats where those ghost come from. Sprinting through areas like New Londo isnt feasible because some of the ghosts have such a large range they will track you from and they will follow you much further than most enemies since they can go through walls.
No 5 minutes or 3 minutes isnt correct. It would take 3 minutes to get to the first lever in New Londo. If a player lost souls and humanity in the boss fight they sure arent going to rush through the area and take a chance on dying a second time. This also means nobody is going to risk trying to find a shortcut when they wont know if its safe. If a player is trying to get back to his souls without dying a second time i would say 20 minutes to get back to the boss is pretty accurate. If you do die a second time then all bets are off and sure someone would be willing to try a shortcut or try rushing through areas.
No game is above criticism of its game design because no game is perfect from beginning to end. This includes 4 of my all time favorite games System Shock 2, Half Life 2, Portal 2, and Ico. Those are the 4 best games I've ever played and all have sections that should have been designed better. Dark Souls is no different and it's flaws should not be ignored.
Duh. I'm so disappointed you used that cheap quit&reload technique
No game is above criticism of its game design because no game is perfect from beginning to end. This includes 4 of my all time favorite games System Shock 2, Half Life 2, Portal 2, and Ico. Those are the 4 best games I've ever played and all have sections that should have been designed better. Dark Souls is no different and it's flaws should not be ignored.
I agree it isn't without flaws...but I don't think that area or boss is one of them. There are actually two different short cuts if you count the valley of the drakes entrance. It is very "soulish" overall. Perhaps you were just not close enough to the 4 kings the first time? It is quite deceptive. I'm also guessing you didn't play Demon souls, because that was like 10 times worse in this regard. That however is all part of the charm to me.
Now Crystal caves and lost izalith? Yeah they were straight up shit.
Well, I didn't even know what was going on when I fought him first. I summoned a dude for no particular reason, and he led me back there. Sif's attacks hit me hard so I kept my distance. I probably only got a total of five hits against him (but I did get the fatal hit), while my buddy shot lightning at him and killed him in about four or five bolts. Still, it wasn't a hard fight. 4Ks, however, is a super easy fight. You just need to attack them. There's no special strategy or moment of vulnerability to it.The hell is sif hard, he's probably even easier. Dodge inside hit, rinse and repeat.
Those ghosts arent in the final room if you've done a sweep of the top area. The area you go through when the water level is still up. Thats where those ghost come from. Sprinting through areas like New Londo isnt feasible because some of the ghosts have such a large range they will track you from and they will follow you much further than most enemies since they can go through walls.
No 5 minutes or 3 minutes isnt correct. It would take 3 minutes to get to the first lever in New Londo. If a player lost souls and humanity in the boss fight they sure arent going to rush through the area and take a chance on dying a second time. This also means nobody is going to risk trying to find a shortcut when they wont know if its safe. If a player is trying to get back to his souls without dying a second time i would say 20 minutes to get back to the boss is pretty accurate. If you do die a second time then all bets are off and sure someone would be willing to try a shortcut or try rushing through areas.
Guys, want to ask you folks something; it's for the Prepare to Die Edition for the Xbox360.
I just bought this from someone but as far as I could see there's no difference whatsoever between this "new version" I bought and the vanilla version. I mean, the intro screen is the same and everything all that. Note that I haven't played the game for more than, probably, 10 minutes before.
What's the difference and where I can tell that the one I bought is the Prepare to Die Edition? Cause maybe I am getting bamboozled here, gah. Is "prepare to die" writing splashed anywhere within the intro/menu screen or not?
What is wrong with me? I got to the Crystal Caves, died, and now I cant for the life of me find my way back now. I've spent the last 30 minutes messing around with these stairs and I'm completely and totally clueless. I've read walkthrough and watched videos but everything looks so similar, its not helping one bit.
Shit. This stuff is frustrating, not fun.
What is wrong with me? I got to the Crystal Caves, died, and now I cant for the life of me find my way back now. I've spent the last 30 minutes messing around with these stairs and I'm completely and totally clueless. I've read walkthrough and watched videos but everything looks so similar, its not helping one bit.
Shit. This stuff is frustrating, not fun.
I got to the bonfire on the balcony. I've found my way to where I want to go now, but I've died a few times, I cant beat these butterfly things and I'm about out of prism stones.
I dont know, I could deal with the more tedious aspects of the game early on, but now its wearing thin. Is it really that worth going on? I'm at the end of the game I think. This will be my last 'Lord Soul' I need.
I got to the bonfire on the balcony. I've found my way to where I want to go now, but I've died a few times, I cant beat these butterfly things and I'm about out of prism stones.
I dont know, I could deal with the more tedious aspects of the game early on, but now its wearing thin. Is it really that worth going on? I'm at the end of the game I think. This will be my last 'Lord Soul' I need.
Decided to go forest hunting a bit. My first invasion, and I find the terrified guy grabbing the fog gate entrance. He then sends me a message "DON'T KILL ME, I WANNA KILL SIF". Feeling rather generous, I roll of a cliff. He then asks if he can summon me. Why not? Jolly Co-Op and a dead Sif. Felt good.
If you are online, use the messages on the hidden bridges to guide the way.
I got to the bonfire on the balcony. I've found my way to where I want to go now, but I've died a few times, I cant beat these butterfly things and I'm about out of prism stones.
I dont know, I could deal with the more tedious aspects of the game early on, but now its wearing thin. Is it really that worth going on? I'm at the end of the game I think. This will be my last 'Lord Soul' I need.
It has like two.Not necessary, CC has messages added by From. You can tell the difference because they can't be rated.
Not necessary, CC has messages added by From. You can tell the difference because they can't be rated.
I left my own messages too so I could just save time.
28 for wrath of the gods, 30 for sunlight blade/darkmoon blade
I don't need a shortcut back to them, I have a trainer. I don't need to consult pages and pages of walkthroughs to find out why I die as soon as I walk into the fight, I have a trainer. I don't need to wonder why my attacks aren't doing any damage, I have a trainer.
There is a lot to love about this game but that shouldn't mean people defend what cant be defended. Shitty game design is shitty game design.
There is absolutely no excuse for someone needing a special ring to walk into an area. None. It's shitty game design. it's there to guarantee at least 1 death the first time through. Think about if you didn't have a guide or other people to consult when you got to this part. Most people would assume that they just weren't supposed to be there yet.
If the developer wants to include it then there needs to be some kind of way of delivering that message in the immediate area through either a clear visual aid (a sign, statue, or maybe a carving or painting on a wall)or an NPC. And it has to be in the immediate area, not way back at the beginning of the level. There, thats good game design.
Intentionally putting bonfires as far away from boss fights as possible isnt shitty game design because it is intentionally done to artificially lengthen a game. Many games do this and it is always completely transparent why. It's no different than fetch missions in games that send you from one side of the game world to another then back again. The only difference for fans of Dark Souls is that the name of the game is Dark Souls instead of Skyrim or Borderlands. And this is coming from somebody who only used the bonfire warp at the end of Ash Lake, Demon Ruins, and the end of Dukes Archives. And I would have preferred to have not even have used it in those situations. To me fast travel ruins the game experience.
Now we come up to a boss fight where the bosses don't take any damage. This is, again, at least 1 guaranteed death your first time through. Probably more than that if the player fought the boss fight at the Dukes Archives first. Because now they are going to be looking around for something to destroy so the 4 kings will take damage.
Now I know what you are going to say. You are going to say I should know that I need either a cursed weapon or a transient curse since I just fought the ghosts. Except I didnt just fight the ghosts. The ghosts were a fight from earlier in the level and at this point players would have gone 20 to 30 minutes since the last ghost fight while they explored the area and fought enemies that didnt require the player to have either a cursed weapon or a transient curse. Even if the player realizes why the 4 kings arent taking damage they now have to manipulate inventory to get to a cursed weapon or transient curse. no player is likely to be able to pull this off in time. It's clearly designed to get at least 1 more death + travel back to the area.
Good game design in this instance would have been at least re-introducing ghosts or even better another enemy that required a cursed weapon or a transient curse as the player is approaching the entrance to The Abyss. That's good game design.
After all of that I wonder what are you doing in this thread...