That's weird. Try reloading?
This is not what I said. Obviously invasions can occur there, that's why you have the cracked eye orbs very early on. But then, the unlimited invasion tool is very late in the game and hidden as a secret. Why do you think that is? It's as if, I dunno, From intended people to use the Cracked eye orbs for low-level invasions to pit players of similar strength against one another... >_>
Funny, I see this thread being so active because new people are trying it and asking questions such as "should I go fire or lightning" or even "how do I beat Taurus". -_-
You clearly overestimate the number of SL1-runners. They're a minority of geeks (I don't say this pejoratively btw), not the typical DkS player.
I don't disagree with that. This does not follow that non-scaling damage is a good idea, though.
Again, you're not understanding my point; if SL1 are done for the challenge, and they obviously are, why would you object to removing non-scaling damage and/or having level requirements for wearing stronger gear? People are already doing no upgrades runs. Balancing the game this way would still allow the super-duper hardcore to do their challenge runs, and it would balance lower level PvP. I don't see a problem.
It'd make a specific type of challenge run, the SL1 one, much harder; but then, if that's too hard for you, do something else. Or dump your points into a useless stat (like resistance, or intelligence without using spells, etc.) to reach the hypothetical SL to wield your ascended pyro. Challenge runs would still be possible. Just harder and maybe of a slightly different nature. And on the flipside you'd get more balanced PvP. What's the issue?
Perfectly, no. Not completely broken? I'd like that, please, it'd make Burg and Parish so much more fun. Someone who's just starting out in the Burg has literally ZERO chance against a fully decked invader. Like, none. I'm fairly skilled at PvP and the only way I could ever win against a mediocre but geared up invader, is by summoning help (which I might not want for the level in general), by backstabbing him off a cliff (not always possible), or chain-BSing him until he dies (assuming a flawless chain-BS sequence of around 10 backstabs or so since a +0 weapon backstab hits them for like 60 damage, not so obvious if he knows how to avoid it) or running to the boss fog if I'm lucky enough to be close to it. And obviously, those invaders will usually OHKO you. These invaders are effectively much stronger than the actual boss of the level. It's just that broken.
If invaders were just slightly stronger than hosts, I wouldn't mind at all. And I'd even welcome the challenge, it's fun to be invaded by a comparable player (in terms of gear/spells/etc even if he's a bit stronger) and it spices things up.
Demon's Souls, ironically despite its lag issues, was more balanced for that. Invaders were never so OP in comparison to players. Sure, a dragon weapon is shitty against a scimitar+3, but thanks to a lack of armour upgrades the invaders could die reasonably fast, and dragon weapons weren't as strong as the elementals in DkS.
lol, you don't PvP much do you