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DARKSIDERS |OT| More like Zelda than God of War

Canova

Banned
Callibretto said:
Help! I missed one soldier artifact even though I felt like I've gone back to each location and scanned it with the legendary artifact that shows treasure and such on the map. is there any common easily missed soldier artifact you guys can think of that I might have missed?

very difficult to remember, but here's a video guide to the artifacts

http://www.youtube.com/watch?v=_kCU71PeSEA
 

Amir0x

Banned
The one soldier artifact people commonly miss is in the Cemetary,
you have to pull back one of the gravestones to reveal a staircase that goes below to another artifact
. Since this artifact doesn't show up on the map even with the legendary equip, most people find it difficult to locate.
 
Amir0x said:
The one soldier artifact people commonly miss is in the Cemetary,
you have to pull back one of the gravestones to reveal a staircase that goes below to another artifact
. Since this artifact doesn't show up on the map even with the legendary equip, most people find it difficult to locate.

This one and the other in in the tomb, in The Chocking Grounds where the 2 missing artifacts for me.
 

panda21

Member
damn it, fuck this stupid game.

finished the twilight princess and about to go to the black throne. finally steeled myself to trudge through the shit to get there, and it brings up that stupid arena thing again?! WHAT THE FUCK. that was barely excusable as a tutorial type thing at the start never mind between every dungeon. then having fought through about a half hour of that shit, it wants me to do some stupid boring angel shooting thing that controls like shit and that lasts about 15 minutes and has a checkpoint all the way back at the start of it if you die?

i'm guessing this means the lead up to every dungeon is like this. fuck this stupid shit, its not worth it just to play a bad charmless zelda knock-off. its like they tried to make zelda 'mature' by completely destroying any of the character it had and turning it into a long drawn out repetitive by the numbers pile of shit.

oh and the character design... at least 50% of the time i go to play this i just see the characters when it loads up, sigh, and turn it off again.
 

KevinCow

Banned
panda21 said:
finished the twilight princess and about to go to the black throne.

I had to read your post twice before I realized you meant you finished Twilight Cathedral and were heading to the Hollows.

It probably won't make you feel any better since you seem to hate absolutely everything about the game, but you only have to do the arena thing twice.
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
Amir0x said:
Since this artifact doesn't show up on the map even with the legendary equip, most people find it difficult to locate.

Actually it does, it's just very easy to miss.
 

sk3tch

Member
I traded The Saboteur (360) for Darksiders (PS3) - excited to check this game out. I'm a bit discouraged by some of the hate in the past few pages. I have always liked Zelda games but I do get frustrated pretty easily. I guess I should start at a lower difficulty level or is using something like GameFAQs enough to get through most frustrations?
 

Blizzje

Member
I would recommend you starting out on Apocalyptic difficulty if you have any experience playing action games like Ninja Gaiden or Devil May Cry. Only if you want to stroll through the game without having any trouble would I suggest going with a lower difficulty.
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
Apocalyptic isn't too bad. A few encounters may give you trouble, but nothing too difficult. I'd say difficulty wise it's like Ninja Gaiden II on Warrior but with Bayonetta's liberal checkpoints.
 

KaYotiX

Banned
ZealousD said:
Apocalyptic isn't too bad. A few encounters may give you trouble, but nothing too difficult. I'd say difficulty wise it's like Ninja Gaiden II on Warrior but with Bayonetta's liberal checkpoints.

Yeah, the only HARD part about it is when enemies hit you they take off ALOT of health.
 

sk3tch

Member
Yeah...I'm a bit worried about it as I did not like Devil May Cry that much. I mean, DMC is stylistic and cool looking but it never grabbed me. All the video I have seen of Darksiders has me intrigued...love the art style. So we'll see what works!
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
KaYotiX said:
Yeah, the only HARD part about it is when enemies hit you they take off ALOT of health.

Yeah, you gotta learn to dodge and you gotta learn to dodge early.
 

BluWacky

Member
sk3tch said:
Yeah...I'm a bit worried about it as I did not like Devil May Cry that much. I mean, DMC is stylistic and cool looking but it never grabbed me. All the video I have seen of Darksiders has me intrigued...love the art style. So we'll see what works!

Darksiders isn't really very much like DMC at all; the combat is much closer to God of War. And it's not stylish etc.

Every time I try and write impressions of Darksiders the forum goes down or I get logged out :( now I've finished it and there's not much point in saying anything, is there?
 
ZealousD said:
Apocalyptic isn't too bad. A few encounters may give you trouble, but nothing too difficult. I'd say difficulty wise it's like Ninja Gaiden II on Warrior but with Bayonetta's liberal checkpoints.

I'm a sucker for differently named "Hard" difficulty settings. I sat on that screen for about 5 seconds looking at Easy, Normal, and Apocalyptic before deciding them naming it that was a direct challenge. :lol

Most of the fights I found really difficult seemed to be random. For instance, the one I spent the most time on was just the claw guy that attacked you on the raised interstate really early on in the game.
 
I've beaten the third boss and am quite enjoying Darksiders. It's such a rare treat to be surprised by a game given how I usually know everything about a given title I'm planning on buying months, if not years, in advance. I hadn't paid Darksiders any mind until about two weeks before it came out, even then it was just the gametrailers.com preview. I didn't watch or read anything else about the game.

Darksiders many influences are indeed quite obvious but for my money it doesn't feel like a non-descript, note for note rip off of any one game. Darksiders has its own voice even though many elements are clearly borrowed from or inspired by other games. The combat is broad rather than deep, but it's still a lot of fun and quite satisfying.

The modelers and texture artists at Vigil have done such a fantastic job of translating Joe Madureira's art work into three dimensions. I love the designs and models for all of the monsters and characters in this game, they've captured the stylised nature of Mad's work so damned well.

This has turned out rather well for was largely an impulse purchase.
 
sk3tch said:
I traded The Saboteur (360) for Darksiders (PS3) - excited to check this game out. I'm a bit discouraged by some of the hate in the past few pages. I have always liked Zelda games but I do get frustrated pretty easily. I guess I should start at a lower difficulty level or is using something like GameFAQs enough to get through most frustrations?
You should be fine on normal. I was, and I don't like overly dfficult games.
 
D

Deleted member 30609

Unconfirmed Member
I'm having real trouble in Anvil's Ford. I must be doing something wrong. I keep getting killed by Angels with their staff-guns. It's during that section where you're 'escorting' the giant dude. We're both around 20 to 30 kills each, it's just after he throws be across the street.

Any tips?

At this point I'd be happy to turn the difficulty down, but I can't find an option for that either.
 

legbone

Member
is it the spot where
the wall blows in and an angel comes in with the gun that you can pick up after you kill him? it's the first spot where you can pick up a gun and go into third person shooter mode. if so, go down the path a little ways and then pull a few angels back to the room with you. just take out a few at a time and don't rush into the group all leroy jenkins style. at least that's what i did once i figured out i could actually pick up the gun. it took me a few times to figure out i could use the angel's gun. i felt like an idiot


edit: wow, it only took me five damn minutes get spoiler tags to work while drunk. i waited 12 months to get approved so i was a little scared let me tell you. helps if you spell spoiler correctly and use a forward slash instead of a back slash. sorry about that.
 
D

Deleted member 30609

Unconfirmed Member
I didn't even realise that was possible. I'll give it a try. Cheers!
 

Papa

Banned
I really loved Darksiders. After Demon's Souls and Uncharted 2, this is probably my favourite game of the last 6 months. Having been a Playstation kid back in the day, I never got around to any of the Zelda games apart from the Gameboy ones. I guess that's a good thing, because I didn't really have anything to compare it to and it felt completely fresh. The RPG whore in me especially enjoyed
exploring and collecting before finishing the Armageddon Sword.

Finished just in time for Mass Effect 2! Can't really ask for a better run of games.
 
Just finished the game. I agree that the last boss was a bit too easy, but at least that ending practically screams "sequel", so there's more to come :D.

Personally, I liked this one better than Bayonetta (I didn't really know why I thought I would like that game more than this one, huge Zelda fan here. DMC? Not so much). Played it in the 360, I didn't thought the tearing was so bad.
 
D

Deleted member 30609

Unconfirmed Member
just played through the second dungeon and while I still don't think it's a great game or even a good game, it's at the very least a decent distraction. It's pretty much the perfect example of a 3/5 star game, really. Really flawed, but you can tell a lot of love went into it all the same.

I'm going to stick this one out to the end, because a) it is, like I said, certainly serviceable and there's nothing else for me to be playing at the moment; and b) I respect what Vigil have managed to put together and, as such, I want to see what else they've done with the game. If nothing else, I look forward to seeing what Vigil do next.
 
Rez said:
just played through the second dungeon and while I still don't think it's a great game or even a good game, it's at the very least a decent distraction. It's pretty much the perfect example of a 3/5 star game, really. Really flawed, but you can tell a lot of love went into it all the same.

I'm going to stick this one out to the end, because a) it is, like I said, certainly serviceable and there's nothing else for me to be playing at the moment; and b) I respect what Vigil have managed to put together and, as such, I want to see what else they've done with the game. If nothing else, I look forward to seeing what Vigil do next.
i must say, after playing a while in the twilight temple, the game gets better and better. I'm playing it on whatever the highest difficulty level is called and the battles are a nice challenge.

I do however keep hearing Ocarina of Time music in my head when i play it......
I think it's way better than a 3 out of five, but it's a 2 out of five in terms of originality.

is the game getting better after the fire temple.. ehh.. twilight temple?
 

Ponn

Banned
I was really enjoying this game till I get hit in the face with a big bug/glitch in
Black Throne
when I glitched through the elevator floor and fell all the way down to the bottom and it saved as a waypoint when I hit the bottom. And the elevator is stuck up there now no matter what, restart, leave map, etc along with the last lifestone shard I need. It sucks because I hadn't saved the game in 2 hours because I was just post-game artifact and shard hunting and had just finished collecting all the artifacts and wrath stones and was just trying to get my last lifestone shard.

I hate bugs and glitches, totally ruins my entire experience for a game just like the game breaking bug in Fable 2 put a halt to my enjoyment of that game.
 
Son of Godzilla said:
That someone can point to this game and say it's the perfect example of a 3/5 star game blows my mind. There's nothing average about it.

Same. Makes little to no sense to me.

Also, I'll be glad with this "originality" trend dies in gaming so we can get back to judging games based off what they do well and not what games they are derived from.
 
LSauchelli said:
Played it in the 360, I didn't thought the tearing was so bad.

Really? It's pretty bad I think, I was just playing and said to myself "damn this screen tearing is bad". :lol Anyway, it's certainly not game breaking but it is definitely distracting in parts.
 
Ponn01 said:
I was really enjoying this game till I get hit in the face with a big bug/glitch in
Black Throne
when I glitched through the elevator floor and fell all the way down to the bottom and it saved as a waypoint when I hit the bottom. And the elevator is stuck up there now no matter what, restart, leave map, etc along with the last lifestone shard I need. It sucks because I hadn't saved the game in 2 hours because I was just post-game artifact and shard hunting and had just finished collecting all the artifacts and wrath stones and was just trying to get my last lifestone shard.

I hate bugs and glitches, totally ruins my entire experience for a game just like the game breaking bug in Fable 2 put a halt to my enjoyment of that game.

that would ruin it for me.
 

Amir0x

Banned
ZealousD said:
Actually it does, it's just very easy to miss.

I used my legendary equip right on top of it, and didn't see it on my map. Nor did changing the floor level reveal it.

So, either my map was defective or it doesn't show up. Either way, it's the one most commonly missed by people. So who cares!
 
Encountered a glitch in the Black Throne fighting a mini/sub-boss.
It's the stone golem you fight after you gain the Void Walker. I had defeated it and had the prompt for the finisher NIS to play out but when I hit circle, I could hear the sound having critical/low health and War dying while the NIS played out without War being in the screen. So the chain was cut by no one, the giant mace was swung, again, by no one and as the mace smashed the golem the screen faded to a game over screen and I had to redo the battle.
Kind of annoying really.

Edit: I would just like to add that the Black Throne is really starting to sour me on this game. Not the dungeon itself, the puzzles and everything are kind of cool, it's just the constant gauntlet of enemies that spawn out of thin air in those impromptu walled off arenas are fucking annoying. Made more exasperating by those sword wielding specter enemies who you need to counter-block to fight back amidst the gaggles of other, regular enemies. It's a bullshit filler tactic to artificially drag out the length of the dungeon. It's the one thing I quite disliked about Prince of Persia: The Sands of Time.

I really wasn't bothered by having the block and dash function tied to the same button and having those actions being context sensitive until now. And unless there's something wrong with my Dualshock, blocking doesn't seem to be as instantaneous as simply pressing the button. There seems to be some latency between when you push the button and when War will actually block. This is making fighting those sword wielding enemies more of a hassle than they should be. The fact that they rape you of nearly an entire health bar when they land a hit doesn't help.

At this rate I'm just going to set this game aside and start playing Bayonetta.
 
jaundicejuice said:
Encountered a glitch in the Black Throne fighting a mini/sub-boss.
It's the stone golem you fight after you gain the Void Walker. I had defeated it and had the prompt for the finisher NIS to play out but when I hit circle, I could hear the sound having critical/low health and War dying while the NIS played out without War being in the screen. So the chain was cut by no one, the giant mace was swung, again, by no one and as the mace smashed the golem the screen faded to a game over screen and I had to redo the battle.
Kind of annoying really.

Edit: I would just like to add that the Black Throne is really starting to sour me on this game. Not the dungeon itself, the puzzles and everything are kind of cool, it's just the constant gauntlet of enemies that spawn out of thin air in those impromptu walled off arenas are fucking annoying. Made more exasperating by those sword wielding specter enemies who you need to counter-block to fight back amidst the gaggles of other, regular enemies. It's a bullshit filler tactic to artificially drag out the length of the dungeon. It's the one thing I quite disliked about Prince of Persia: The Sands of Time.

I really wasn't bothered by having the block and dash function tied to the same button and having those actions being context sensitive until now. And unless there's something wrong with my Dualshock, blocking doesn't seem to be as instantaneous as simply pressing the button. There seems to be some latency between when you push the button and when War will actually block. This is making fighting those sword wielding enemies more of a hassle than they should be. The fact that they rape you of nearly an entire health bar when they land a hit doesn't help.

At this rate I'm just going to set this game aside and start playing Bayonetta.

Dang, if it get's like that I'm in real trouble playing on apocalyptic setting. I had a couple spots already where it's taken me a few tries and I'm not even up to
tiamat
yet! Ah well, gotta go for it anyway.
 
jaundicejuice said:
it's just the constant gauntlet of enemies that spawn out of thin air in those impromptu walled off arenas are fucking annoying. Made more exasperating by those sword wielding specter enemies who you need to counter-block to fight back amidst the gaggles of other, regular enemies.

I definitely felt this. But the dual weilding sword ghosts aren't what annoyed me since a charged boomerang throw will make them flinch as soon as they become physical to attack you.

What annoyed me were those hammer and shield wielding undead armored guys. It's not even that they killed me a lot or anything. They just had way too much health and they weren't interesting to fight at all, leading to long boring hack fests.

But I endured and had fun with the rest of the dungeon.
 

Spike

Member
Rez said:
I'm having real trouble in Anvil's Ford. I must be doing something wrong. I keep getting killed by Angels with their staff-guns. It's during that section where you're 'escorting' the giant dude. We're both around 20 to 30 kills each, it's just after he throws be across the street.
Any tips?
At this point I'd be happy to turn the difficulty down, but I can't find an option for that either.


Hit them with a charged shot by holding the L2/LT button then pepper them with a few of the regular shot from R2/RT. Stay behind those blue crystal things coming out of the ground. And try to shoot some of the angels across the chasm where Ulthane is since it will help you to rack up some additional kills against him
.
 
D

Deleted member 30609

Unconfirmed Member
Spike said:
Hit them with a charged shot by holding the L2/LT button then pepper them with a few of the regular shot from R2/RT. Stay behind those blue crystal things coming out of the ground. And try to shoot some of the angels across the chasm where Ulthane is since it will help you to rack up some additional kills against him
.
I ended up doing that, and managed to beat him by a solid 10 or so :)
 
Another glitch. This time it's with War shooting through the portals, instead of grabbing a ledge like he's supposed to automatically do I've have War do his best impression of Blanka's horizontal roll attack on the ledge for nearly a minute before popping out of said spinning animation to fall to his doom.
 
I'm on the end-game fetch quest and have had the game freeze on me twice. Music was playing, but the game was frozen and my PS3 was unresponsive. I couldn't access the cross media bar and had to manually shut off the PS3. One crash/freeze simply walking from the Scalding Gallows to the Crossroads, the other fighting
Uriel
just as you enter the Ashlands. Made the mistake of summoning Ruin because the option was there and caused the game to shit the bed the moment I tapped L1 and R1.

On one hand I think Vigil has done quite well as a start up studio, there's a lot to like about this game but on the other hand this needed a lot more time for polishing. It's frustrating to have to re-do puzzle platforming sections, boss battles or re-navigate to a section of the open world because of a bug or a crash. I'm hard pressed to remember the last game I played that was this unstable.
 

Truelize

Steroid Distributor
I'm running around grabbing all the chests I missed before I got Fury's Embrace and I'm confused in Drowned Pass.

I have picked up all the pieces to the Armageddon sword and there is a chest showing up on my map pretty much right beside the anvil in drowned pass where you pick up the sword piece. Is this just a glitch or am I supposed to do something to make a chest appear here?
 

Spike

Member
jaundicejuice said:
I'm on the end-game fetch quest and have had the game freeze on me twice. Music was playing, but the game was frozen and my PS3 was unresponsive. I couldn't access the cross media bar and had to manually shut off the PS3. One crash/freeze simply walking from the Scalding Gallows to the Crossroads, the other fighting
Uriel
just as you enter the Ashlands. Made the mistake of summoning Ruin because the option was there and caused the game to shit the bed the moment I tapped L1 and R1.

On one hand I think Vigil has done quite well as a start up studio, there's a lot to like about this game but on the other hand this needed a lot more time for polishing. It's frustrating to have to re-do puzzle platforming sections, boss battles or re-navigate to a section of the open world because of a bug or a crash. I'm hard pressed to remember the last game I played that was this unstable.

I played the game the entire way through and never once had a problem except for the issue where you are exiting the game and the system beeps three times and resets itself. Still, there was a system update by Sony about a week ago, and since then I didn't even have that problem anymore.

I'm not doubting the issues you are having, just letting you know that maybe there are other issues in play. My PS3 is the 80GB that came with MGS4, so it has the software emulator for backwards compatibility. It has always been kept up to date with the newest firmware available.
 
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