Dries said:Could you compare this to....... Prince of Persia (the cell-shaded one)
Darksiders doesn't play itself so it already wins.
Dries said:Could you compare this to....... Prince of Persia (the cell-shaded one)
Dries said:Could you compare this to....... Prince of Persia (the cell-shaded one)
ehh... not at all..Dries said:Could you compare this to....... Prince of Persia (the cell-shaded one)
Callibretto said:Help! I missed one soldier artifact even though I felt like I've gone back to each location and scanned it with the legendary artifact that shows treasure and such on the map. is there any common easily missed soldier artifact you guys can think of that I might have missed?
Amir0x said:The one soldier artifact people commonly miss is in the Cemetary,. Since this artifact doesn't show up on the map even with the legendary equip, most people find it difficult to locate.you have to pull back one of the gravestones to reveal a staircase that goes below to another artifact
panda21 said:finished the twilight princess and about to go to the black throne.
Amir0x said:Since this artifact doesn't show up on the map even with the legendary equip, most people find it difficult to locate.
ZealousD said:Apocalyptic isn't too bad. A few encounters may give you trouble, but nothing too difficult. I'd say difficulty wise it's like Ninja Gaiden II on Warrior but with Bayonetta's liberal checkpoints.
KaYotiX said:Yeah, the only HARD part about it is when enemies hit you they take off ALOT of health.
sk3tch said:Yeah...I'm a bit worried about it as I did not like Devil May Cry that much. I mean, DMC is stylistic and cool looking but it never grabbed me. All the video I have seen of Darksiders has me intrigued...love the art style. So we'll see what works!
ZealousD said:Apocalyptic isn't too bad. A few encounters may give you trouble, but nothing too difficult. I'd say difficulty wise it's like Ninja Gaiden II on Warrior but with Bayonetta's liberal checkpoints.
You should be fine on normal. I was, and I don't like overly dfficult games.sk3tch said:I traded The Saboteur (360) for Darksiders (PS3) - excited to check this game out. I'm a bit discouraged by some of the hate in the past few pages. I have always liked Zelda games but I do get frustrated pretty easily. I guess I should start at a lower difficulty level or is using something like GameFAQs enough to get through most frustrations?
I can confirm this. It's on the map, jus one level down.ZealousD said:Actually it does, it's just very easy to miss.
i must say, after playing a while in the twilight temple, the game gets better and better. I'm playing it on whatever the highest difficulty level is called and the battles are a nice challenge.Rez said:just played through the second dungeon and while I still don't think it's a great game or even a good game, it's at the very least a decent distraction. It's pretty much the perfect example of a 3/5 star game, really. Really flawed, but you can tell a lot of love went into it all the same.
I'm going to stick this one out to the end, because a) it is, like I said, certainly serviceable and there's nothing else for me to be playing at the moment; and b) I respect what Vigil have managed to put together and, as such, I want to see what else they've done with the game. If nothing else, I look forward to seeing what Vigil do next.
Son of Godzilla said:That someone can point to this game and say it's the perfect example of a 3/5 star game blows my mind. There's nothing average about it.
LSauchelli said:Played it in the 360, I didn't thought the tearing was so bad.
Ponn01 said:I was really enjoying this game till I get hit in the face with a big bug/glitch inwhen I glitched through the elevator floor and fell all the way down to the bottom and it saved as a waypoint when I hit the bottom. And the elevator is stuck up there now no matter what, restart, leave map, etc along with the last lifestone shard I need. It sucks because I hadn't saved the game in 2 hours because I was just post-game artifact and shard hunting and had just finished collecting all the artifacts and wrath stones and was just trying to get my last lifestone shard.Black Throne
I hate bugs and glitches, totally ruins my entire experience for a game just like the game breaking bug in Fable 2 put a halt to my enjoyment of that game.
ZealousD said:Actually it does, it's just very easy to miss.
At least it wasn't a 2/5 (X-Play).Son of Godzilla said:That someone can point to this game and say it's the perfect example of a 3/5 star game blows my mind. There's nothing average about it.
Son of Godzilla said:That someone can point to this game and say it's the perfect example of a 3/5 star game blows my mind. There's nothing average about it.
jaundicejuice said:Encountered a glitch in the Black Throne fighting a mini/sub-boss.Kind of annoying really.It's the stone golem you fight after you gain the Void Walker. I had defeated it and had the prompt for the finisher NIS to play out but when I hit circle, I could hear the sound having critical/low health and War dying while the NIS played out without War being in the screen. So the chain was cut by no one, the giant mace was swung, again, by no one and as the mace smashed the golem the screen faded to a game over screen and I had to redo the battle.
Edit: I would just like to add that the Black Throne is really starting to sour me on this game. Not the dungeon itself, the puzzles and everything are kind of cool, it's just the constant gauntlet of enemies that spawn out of thin air in those impromptu walled off arenas are fucking annoying. Made more exasperating by those sword wielding specter enemies who you need to counter-block to fight back amidst the gaggles of other, regular enemies. It's a bullshit filler tactic to artificially drag out the length of the dungeon. It's the one thing I quite disliked about Prince of Persia: The Sands of Time.
I really wasn't bothered by having the block and dash function tied to the same button and having those actions being context sensitive until now. And unless there's something wrong with my Dualshock, blocking doesn't seem to be as instantaneous as simply pressing the button. There seems to be some latency between when you push the button and when War will actually block. This is making fighting those sword wielding enemies more of a hassle than they should be. The fact that they rape you of nearly an entire health bar when they land a hit doesn't help.
At this rate I'm just going to set this game aside and start playing Bayonetta.
jaundicejuice said:it's just the constant gauntlet of enemies that spawn out of thin air in those impromptu walled off arenas are fucking annoying. Made more exasperating by those sword wielding specter enemies who you need to counter-block to fight back amidst the gaggles of other, regular enemies.
kamspy said:I just got, and yeah, I came.the horse
Rez said:I'm having real trouble in Anvil's Ford. I must be doing something wrong. I keep getting killed by Angels with their staff-guns. It's during that section where you're 'escorting' the giant dude. We're both around 20 to 30 kills each, it's just after he throws be across the street.
Any tips?
At this point I'd be happy to turn the difficulty down, but I can't find an option for that either.
I ended up doing that, and managed to beat him by a solid 10 or soSpike said:.Hit them with a charged shot by holding the L2/LT button then pepper them with a few of the regular shot from R2/RT. Stay behind those blue crystal things coming out of the ground. And try to shoot some of the angels across the chasm where Ulthane is since it will help you to rack up some additional kills against him
jaundicejuice said:I'm on the end-game fetch quest and have had the game freeze on me twice. Music was playing, but the game was frozen and my PS3 was unresponsive. I couldn't access the cross media bar and had to manually shut off the PS3. One crash/freeze simply walking from the Scalding Gallows to the Crossroads, the other fightingjust as you enter the Ashlands. Made the mistake of summoning Ruin because the option was there and caused the game to shit the bed the moment I tapped L1 and R1.Uriel
On one hand I think Vigil has done quite well as a start up studio, there's a lot to like about this game but on the other hand this needed a lot more time for polishing. It's frustrating to have to re-do puzzle platforming sections, boss battles or re-navigate to a section of the open world because of a bug or a crash. I'm hard pressed to remember the last game I played that was this unstable.