WTF GAF, when I first caught wind of Darksiders I thought it looked like a third-rate hack 'n' slasher. Even though its setting appealed to me, the art styleWar's character design in particularturned me right off. Having seen nothing but a CG trailer, I assumed the worst and dismissed the game without a second thought. A few months down the line I spot Play's 10/10 review. Odd. I'm at the site to read about Bayonetta, and my delirious anticipation for that game overthrows my curiosity. I forget to check out the Darksiders review. Sometime later I see the title of this thread. Finally Darksiders snags a corner of my attention and, in short order, rips that shit wide open.
I'm a total sucker for adventure games. I love the feeling that a whole digital world is waiting for me to explore. I love starting with a relatively underpowered character and gradually collecting abilities and items until he or she is a sovereign badass. I even love stat grinding, to a point. It's only a week until Mass Effect 2 hits shelves and I can't restrain myself. I visit GameStop and pick up Darksiders with the $40-off trade-in deal that ends the 24th. That was yesterday. I played for a couple hours last night after a session of Left 4 Dead 2 (another game I misjudged) and I was thoroughly impressed.
The title of this thread advances a description of Darksiders that my early experience supports. From a design standpoint, Darksiders, like God of War, rides two rails in parallel: that of stylish action games (our favorite Horseman has a vast array of combat techniques), and that of adventure games (because dungeons, puzzles and collecting appear to be regular features of Darksiders' campaign). Where the rails periodically diverge, God of War's and Darksiders' designs tend to part ways. Generally, God of War takes the stylish action branch, with a combat system that references Devil May Cry, and a stronger emphasis on enemy encounters than puzzle solving. At the risk of speaking too soon, it seems to me that Darksiders favors the path taken by Zelda, with its puzzles, dungeons, maps, guide character, and other familiar genre tropes.
This makes me glad, because ever since I finished Fable 2 I've been craving an adventure game I could sink my teeth into. Darksiders came out of nowhere, and so far I'm loving it.