hdn said:
Im still baffled by the God of War Clone tag we get, because its NOT the game we thought we made, but everyone has their own opinion and thats cool.
At the risk of sounding a bit harsh I would say you 'cloned' aspects of a few really good games but they blended nicely together into its own meaty package. Above all I think that Darksiders presented itself so well that it came to own all the elements of itself. War and his trusty gadgets don't play second banana to anybody.
Finished it last night, very enjoyable. It took me nearly 30 hours, that's with taking my time, enjoying the scenery, and trying to unlock as much stuff as possible. 30 hours is a fantastic length for an HD game this generation and it was fun throughout.
Critique-wise I have only have minor issues. Take these for what they're worth from an average gamer.
- Maybe it was just me but once the platforming aspects of the game became more advanced I felt the input commands weren't always up to the task. Wings weren't always deploying, camera wasn't keeping up, etc. Nothing major but the vast majority of my deaths were trying to traverse distances and the like, cases where I clearly knew what to do but felt limited by the controls themself.
- You need a tool platter for War's gadgets: press and hold L1 to call up a radial dial with all of his tools and then use the right stick to make your selection. Think Ratchet & Clank, it's a better system then the equip function you set up. Same for weapons, especially if there are to be more than three in the next game. Which brings me to...
- War's pistol, Mercy, should be elevated to a full-fledged weapon, one you can upgrade and has experience levels with special moves. Come on, it took out a boss, it deserves no less. I don't believe the Crossblade deserves equal treatment because it was more of a path-clearing tool for most of the game and they should all stay in the same catagory.
- Your melee was quite good - and fun - but by game end it seemed the best course of action was to spam sword dash and then hammer the square combos. It worked for all kinds of creatures, including Uriel and the final boss. As well dashing to evade seemed far more powerful than countering. Attention to balance amongst all the combat moves is why games like Ninja Gaidan and Bayonetta are respected the way they are.
Thanks again for a great gaming experience and a truly epic adventure. Looking forward to seeing what is next.