Isn't that a Capcom limitation?
Fighters from other companies work fine iirc.
Yeah, Tekken, SC, Guilty Gear, Blazblue, Persona etc. All run fine.
Is this 2-frames not on 360?
Isn't that a Capcom limitation?
Fighters from other companies work fine iirc.
It's just dumb to me that they didn't use any of the MULTIPLE versions of the game that contain the full roster. Don't care if they were going for arcade perfection. Next to nobody plays the arcade version anymore.
The Saturn and Playstation versions of Vampire Savior, Vampire Chronicle on DC and PSP (which not only has the full roster, but selectable play styles based on Vampire, Hunter, Savior, and Savior 2), and the PS2 Vampire Collection all have versions of Savior with Donovan, Huitzil, and Pyron added.
Would have been nice to have had Vampire Savior with everyone, plus Dee. I think if they had released this game with Savior, Savior 2, and Hunter 2 it would have been confusing.
Yeah, Tekken, SC, Guilty Gear, Blazblue, Persona etc. All run fine.
Is this 2-frames not on 360?
It's the same game, so it's for both.Is this for the retail version only or is available on the downloadable version also?
I'm glad Judderman appreciates the true king of VSav.
I like fish. It would take some practice to implement his charge moves properly, but those 2 frame link dash links....mannnn
Is that what it is? No wonder something felt "off" when I played online. I regret double-dipping on this now. :\
It's just dumb to me that they didn't use any of the MULTIPLE versions of the game that contain the full roster. Don't care if they were going for arcade perfection. Next to nobody plays the arcade version anymore.
The Saturn and Playstation versions of Vampire Savior, Vampire Chronicle on DC and PSP (which not only has the full roster, but selectable play styles based on Vampire, Hunter, Savior, and Savior 2), and the PS2 Vampire Collection all have versions of Savior with Donovan, Huitzil, and Pyron added.
Would have been nice to have had Vampire Savior with everyone, plus Dee. I think if they had released this game with Savior, Savior 2, and Hunter 2 it would have been confusing.
By including VS2, VH2 there would be a rift and even less populace online because of that. I did expect Iron Galaxy to base VS on the Saturn port, ie. with the 3 characters added. But they took the CPS2 rom of VS and hacked playable Oboro in. I grew to like it this way though, its the mostly unaltered coin op after all. And Nightwarriors still has good reasons to revert back to as well.
wtf is wrong with this game. Played four in a row, and they all resulted in disconnects mid match. I earned a 4 streak for shit.
This game just makes me miss sprites all the more.
KoF13 cemented it, but there's just something off (for me) when it comes to Capcom's 2.5D offerings. Marvel comes close, but it's still not as crisp and accurate as sprites feel.
Profound sadness.
They cost 6000 million dollars per character to make. Capcom can't afford sprites anymore. 10 more years of sfiv style assets!
Third Strike had the 2 frames of lag too, right? Must be somewhere in the emulation.
Welcome to my nightmare. I still can't consistently hit that Dashing MP into LP. So frustrating.
I like how MvC3 turned out aesthetically, barring the usual problems with visibility in certain stages that too many modern fighters seem to have. I particularly like how characters always maintain eye contact with each other. (Pick opposing characters with significantly different heights and walk back and forth a little bit or make one of them crouch.) Shadows and lighting effects in general are probably easier to implement across the board. 3D does have its perks here and there.This game just makes me miss sprites all the more.
KoF13 cemented it, but there's just something off (for me) when it comes to Capcom's 2.5D offerings. Marvel comes close, but it's still not as crisp and accurate as sprites feel.
Profound sadness.
Holy shit, doing dash cancels with Fish in Hunter is ridiculously hard.
s.MK into backdash cancel into frontdash cancel into dashing jab? MUH BRAIN.
Turbo mode really makes this game really ugly to watch. It's interesting to see this game and how things have evolved in the "anime"-style genre into things like BB and MvC.I like how MvC3 turned out aesthetically, barring the usual problems with visibility in certain stages that too many modern fighters seem to have. I particularly like how characters always maintain eye contact with each other. (Pick opposing characters with significantly different heights and walk back and forth a little bit or make one of them crouch.) Shadows and lighting effects in general are probably easier to implement across the board. 3D does have its perks here and there.
Yeah, Darkstalkers would probably be hard to do justice with 3D models. That article that goes over the series' animation in depth is a great read. It's hard to notice a lot of that nuance in game though since the game is so fast, and especially when everybody plays in turbo mode and frames are literally being skipped all over the place.
I love the thread title, the nuance, and how perfectly it works. Who thought of it?
What do I do against a good Q-bee? What do I doooo?
This game just makes me miss sprites all the more.
KoF13 cemented it, but there's just something off (for me) when it comes to Capcom's 2.5D offerings. Marvel comes close, but it's still not as crisp and accurate as sprites feel.
Profound sadness.
Aesthetically, Darkstalkers is THE best fighting game franchise.
IndeedEasily, which is amazing since it's getting close to being 20 years old as a franchise.
CoolYes, absolutely. You need to know them, have a feel for them, know their distances, and be able to read their animations to know when to meatie them.
The meta for me went: I keep missing roll timings and people keep up-backing up wake up, let me learn perfect meaties -> oh people are 1 hit tech hitting me now when i perfect meatie them, let me learn to do a slightly delayed attack to catch their button presses.
Forcing your opponents into that situation on every knockdown will win you many many matches.
Of course, when I am playing Zabel, I need to be able to do this so I can get unblockables over and over. That character more than any requires you to be completely familiar with wake up timings and distances.
At the top level, they are absolutely aware of the minute details. A lot of it just looks so free-flowing because you are timing a lot of things with an internal timer. There is not many frame specific set ups, though they do exist and some are good, the best options and strongest options usually require you to just know the timings naturally.
That's a funny way of spelling "Queen" and that ain't Lei Lei.I'm glad Judderman appreciates the true king of VSav.
DependsWhat do I do against a good Q-bee? What do I doooo?
One of my favorite animations is Lei Lei's standing jab. She wears a bead bracelet on her right hand that you can see whenever she stabs you with her knife. She stabs like a tiny prison inmate. :>I like how MvC3 turned out aesthetically, barring the usual problems with visibility in certain stages that too many modern fighters seem to have. I particularly like how characters always maintain eye contact with each other. (Pick opposing characters with significantly different heights and walk back and forth a little bit or make one of them crouch.) Shadows and lighting effects in general are probably easier to implement across the board. 3D does have its perks here and there.
Yeah, Darkstalkers would probably be hard to do justice with 3D models. That article that goes over the series' animation in depth is a great read. It's hard to notice a lot of that nuance in game though since the game is so fast, and especially when everybody plays in turbo mode and frames are literally being skipped all over the place.
I like how MvC3 turned out aesthetically, barring the usual problems with visibility in certain stages that too many modern fighters seem to have. I particularly like how characters always maintain eye contact with each other. (Pick opposing characters with significantly different heights and walk back and forth a little bit or make one of them crouch.) Shadows and lighting effects in general are probably easier to implement across the board. 3D does have its perks here and there.
Yeah, Darkstalkers would probably be hard to do justice with 3D models. That article that goes over the series' animation in depth is a great read. It's hard to notice a lot of that nuance in game though since the game is so fast, and especially when everybody plays in turbo mode and frames are literally being skipped all over the place.
Any Demitri players know how to cancel a whiffed normal into midnight bliss?
Also how do you properly do 360 motions? I've never used a grappler and Demitri is the first character I've ever used that has a 360 degree command throw.
Scrub question: Is Hsien-ko kind of bad in Hunter and Savior, or am I just a scrub of monstrous proportions?
Get out of my head dammit. I spent a weird amount of time admiring different animations while playing Vsav the brief few times I did and Lei's jab was just so hypnotic for all of the details put into something as fast to see as that.One of my favorite animations is Lei Lei's standing jab. She wears a bead bracelet on her right hand that you can see whenever she stabs you with her knife. She stabs like a tiny prison inmate. :>
What is the tier list for Savior anyway? I always assumed Demitri was low tier.
What is the tier list for Savior anyway? I always assumed Demitri was low tier.
Anyone wanna play in the next 10min? PSN: onem1c
Gotta watch for guard cancels even when the balls keep someone in blockstun. Best thing you can do is mix them up and catch them with an actual TRH. That is where the real game begins. The secret to that is knowing one hit TRH, TRH off crouching light kick, standard TRH, TRH off crouching heavy kick for an AA straight into TRH and the king... TRH off a blocked crouching heaving punch.In Savior she's better, it's just kinda hard to use her at her full potential. Try building meter with her zoning tools then go in and try to hit Tenraiha. You can employ some mixups while the balls are still active.
What is the tier list for Savior anyway? I always assumed Demitri was low tier.
Anyone wanna play in the next 10min? PSN: onem1c
ggs onemic.
Damn I'm free at this game but its still fun being bodied. Your pretty good at zoning me out, I felt like I had to put so much work just to get to the other side, and then somehow putting myself in the corner. Midnight pleasure is scary as hell, I think your the first Demitri that I have played who used it (and well, I think I got hit everytime).