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Curious question time...This is one of the biggest points of the game, and hardest to learn. Generally, its one of those things that will come with experience and time, but you may want to look at this to help you out.
http://clientes.netvisao.pt/anpedror/recovery.htm
If you notice, every single character has a different neutral wake up timing, and a different roll wake-up timing. Some characters rolls are slow enough you can just follow them on their roll to where they end up, and some you honestly just straight up need to make a guess.
Generally, the closer your neutral wake up time and your roll wakeup timing are together, the more difficult the roll may be to deal with at first, but at the same time, the easier it may be for you to mix them up on their roll if you guess correctly (Such as if you jump backwards while standing next to their body and the wakeup with forward roll, giving you a cross up. Or standind/neutral jumping where they may roll to make it hard to tell which side you will be on.)
Not being always able catch the roll in this game is something that isn't necessarily bad, it just adds another layer to the game.
(Q-bee on the page above I discovered has incorrect neutral wakeup data, she is only 1 frame faster than Zabel on neutral.)
Do you and the other vets actively think of the timings on wakups and rolls or do you just do your thing as usual? I can't imagine keeping track like that unless there are some drastic differences in the timing.