Syphon Filter
Member
the game sucked and was generic.
Sony let them and enjoyed it so much they’re making a Days Gone movie. The new IP might be within the same world and be based off the secret? ending. (Similar to how Syphon Filter transitioned into Days Gone.)It's one of the games I'm interested in playing when I get a PS5.
Some people love it, it looks good and it apparently sold ok.
I'm surprised Sony didn't let them do another one. They could so with a good Zonbie franchise. Everyone loves a zombie survival game.
It looks like a browser game, lol.
Even Sony don't understand this game, let alone criticsCritics don't understand this game
The higher staff blindly listen to critics, I've heard the dev's bonus are often tie to metacritic scoreEven Sony don't understand this game let alone critics
I'll have what he's having.I'm transported to a world so vividly immersive that I can smell the rain-soaked forests in the game.
DG combat gameplay wasn't that bad, at least not before you got too many skill pointsHorizon isn't nearly as bad, imo, and Horizon has some excellent gameplay. Days Gone takes all the fun out of killing zombies.
Playing this game is a bit of a surreal experience, because every time I fire it up, I'm transported to a world so vividly immersive that I can smell the rain-soaked forests in the game. It's like I'm right there, exploring the wilderness like I used to do on my pre-covid camping trips. The palpable sense of presence is so intense that everything else fades away, and I'm completely immersed in the desolate yet stunning world. Every time I scavenge empty houses, I'm on high alert, listening for any potential threats lurking in the shadows. I'm also filled with dread when I realize that a horde of zombies has wandered into the town outside while I was rummaging through drawers, and I suddenly have to sneak my way back to my bike without alerting them. The tension is nail-bitingly intense.
This is what really sets this game apart from many other open world games that I usually play - its meticulous attention to detail. Every aspect of it, from the sound of my bike's tires on different terrains to the weather effects, adds to the immersive experience. It almost manages to recreate that level of detail and polish that characterizes The Last of Us games, and translates it to an open-world sandbox experience. It's a shame that not many developers pay attention to these little details that make a significant difference in creating a sense of realism.
The story in Days Gone is also quite captivating, primarily due to its characters and their subplots. I find Deacon to be a compelling character, brought to life by Sam Witwer's outstanding performance. The natural dialogue and dynamic characters add to the game's overall appeal. But here's where the game's biggest problem lies - although the overarching plot involving the virus and military operation is intriguing, the pacing feels sluggish, and I wish it would progress a little faster.
This issue is further exacerbated by the fact that so many missions in the game feature very repetitive objectives and they very rarely push the plot forward to any significant degree, which makes the whole thing feel very scaled back and slow. There are so many missions that revolve around traveling to a location on a bike and shooting meaningless groups of bandits or zombies, all for a token amount of progress in a specific subplot, or a "story" as it is called in the game. The only time when a mission stood out as particularly well made or memorable, was when I was exploring some unique location with another character, such as when I explored the power plant and mine. But other than that the mission design feels largely unimaginative. I'm also yet to experience any real encounters with a zombie horde, which was supposed to be one of the game's exciting features, and I remember seeing gameplay footage where Deacon was desperately fighting off hundreds of zombies by the skin of his teeth while trapped in some sort of a quarry. You can see it in this interview with Witwer, for example:
Like, where is that stuff? I want to get caught off-guard with those kinds of situations.
And yeah, I know that there are zombie hordes randomly roaming around the map and I could go and get them to chase me any time I want, but the game itself hasn't made any attempts to actually create a situation like the one from that gameplay footage above, where I would have to to fight my way out without having an option to just hop on a bike and drive away. I still haven't finished the game but I find the lack of these types of missions a bit underwhelming.
I mean, I'm almost 50 hours into this game, you'd think that after progressing in it that far would be enough to start throwing some more exciting missions at me, specifically those featuring zombie hordes.
Anyway, despite these shortcomings, I'm still hooked on Days Gone. The stunning visuals, immersive experience, and captivating story make it a game worth playing. I'm excited to see what the rest of the game has in store for me and hope there's still enough of the story left ahead of me for the game to pick up the pace.
I understand. But I guess maybe complexity and depth isn't exactly what I'm looking for in a game like that and I prefer more realistic visuals and immersive presentation.It's the deepest open world zombie game that I can think of. Simpler graphics is the price paid for more interactivity in an open world.
I understand. But I guess maybe complexity and depth isn't exactly what I'm looking for in a game like that and I prefer more realistic visuals and immersive presentation.
The bike that can only travel a few miles on a full tank - I was not a fan of that, why didn't he swap it for something more fuel efficient?Played it a year after release and loved it. I found the bike physics really incredible and coasting along trying to conserve fuel looking for a gas station was an oddly moreish mechanic.
Yeah, and I'm with you on that. It's why I didn't like the OW in Cyberpunk. Everything in it feels like set dressing with a bunch of background extras on some Hollywood sound stage and not an actual world with real people. Days Gone is actually better than that because at least it tries to actively engage and surprise you with random encounters, ambushes, wild animals, and stuff like that. Plus it kinda makes sense for that game to feel a bit more empty because it's a world where most people have been decimated by the zombie apocalypse. It does just enough to feel believable.I take what I can get. I find immersion based on how deep into a gameplay loop I can get. Nothing takes me out of a game like a static world.
I did. It's the only game I've ever turned off because after 8 hours playing I realised I hadn't died once, and the game seemed to be giving more the illusion of gameplay than anything tangible. It was also very, very buggy and looked poor.Clearly you haven’t played State of Decay
Playing this game is a bit of a surreal experience, because every time I fire it up, I'm transported to a world so vividly immersive that I can smell the rain-soaked forests in the game. It's like I'm right there, exploring the wilderness like I used to do on my pre-covid camping trips. The palpable sense of presence is so intense that everything else fades away, and I'm completely immersed in the desolate yet stunning world. Every time I scavenge empty houses, I'm on high alert, listening for any potential threats lurking in the shadows. I'm also filled with dread when I realize that a horde of zombies has wandered into the town outside while I was rummaging through drawers, and I suddenly have to sneak my way back to my bike without alerting them. The tension is nail-bitingly intense.
This is what really sets this game apart from many other open world games that I usually play - its meticulous attention to detail. Every aspect of it, from the sound of my bike's tires on different terrains to the weather effects, adds to the immersive experience. It almost manages to recreate that level of detail and polish that characterizes The Last of Us games, and translates it to an open-world sandbox experience. It's a shame that not many developers pay attention to these little details that make a significant difference in creating a sense of realism.
The story in Days Gone is also quite captivating, primarily due to its characters and their subplots. I find Deacon to be a compelling character, brought to life by Sam Witwer's outstanding performance. The natural dialogue and dynamic characters add to the game's overall appeal. But here's where the game's biggest problem lies - although the overarching plot involving the virus and military operation is intriguing, the pacing feels sluggish, and I wish it would progress a little faster.
This issue is further exacerbated by the fact that so many missions in the game feature very repetitive objectives and they very rarely push the plot forward to any significant degree, which makes the whole thing feel very scaled back and slow. There are so many missions that revolve around traveling to a location on a bike and shooting meaningless groups of bandits or zombies, all for a token amount of progress in a specific subplot, or a "story" as it is called in the game. The only time when a mission stood out as particularly well made or memorable, was when I was exploring some unique location with another character, such as when I explored the power plant and mine. But other than that the mission design feels largely unimaginative. I'm also yet to experience any real encounters with a zombie horde, which was supposed to be one of the game's exciting features, and I remember seeing gameplay footage where Deacon was desperately fighting off hundreds of zombies by the skin of his teeth while trapped in some sort of a quarry. You can see it in this interview with Witwer, for example:
Like, where is that stuff? I want to get caught off-guard with those kinds of situations.
And yeah, I know that there are zombie hordes randomly roaming around the map and I could go and get them to chase me any time I want, but the game itself hasn't made any attempts to actually create a situation like the one from that gameplay footage above, where I would have to to fight my way out without having an option to just hop on a bike and drive away. I still haven't finished the game but I find the lack of these types of missions a bit underwhelming.
I mean, I'm almost 50 hours into this game, you'd think that after progressing in it that far would be enough to start throwing some more exciting missions at me, specifically those featuring zombie hordes.
Anyway, despite these shortcomings, I'm still hooked on Days Gone. The stunning visuals, immersive experience, and captivating story make it a game worth playing. I'm excited to see what the rest of the game has in store for me and hope there's still enough of the story left ahead of me for the game to pick up the pace.
I actually platinumed this game, which is something I only really do to certain games that I really enjoy, so I'll give you some feedback.
First of all, I know the hordes were one of the main selling points of the game and I understand why people get disappointed with not seeing them/fighting them until the end of the game. But once you accept that they are more of an end game thing you'll be able to overcome that feeling and just enjoy the game up until that point. Besides if you don't have the right weapons and gear you will absolutely get plowed by them. Now you're 50 hours in so unless you've spent your time just roaming around more instead of advancing the plot forward/upgrading your gear, you should have tried to kill at least a few of the hordes by now. There are some smaller ones around the map that can give you a taste of what it feels like to be attacked by a larger one. The smaller ones are good practice.
Without spoiling it for you there are also a couple of missions that are directly related to two separate hordes that I know of, so you'll get to them eventually if you haven't yet.
Second, this game is a LONG BOY. If you think you're close to the end, think again. I actually can't believe how long it is. In my experience it was actually longer than Red Dead 2. In my own opinion, this was something that thrilled me. It's one of the only games that I can say is not only worth $60, content and story wise but is also a game that I actually got $60 worth of my time out of. Just enjoy the literal ride and take it as it comes.
Third, the immersion in this game is absolutely off the charts. To me it's only rivaled by Red Dead 2 and Far Cry 2 while in my opinion feeling more like the latter.
In Far Cry 2, the world is out to kill you. You can't walk or drive more than a minute or two without running into an enemy outpost or scout vehicle of some kind. And they are ALWAYS hostile, which is one of the biggest complaints in that game along with the enemies respawning at outposts you cleared only a few minutes earlier. But you may be shocked /s, when I tell you that I actually enjoyed that. It gives you something to do in the game other than just walking and doing nothing. You can still explore but a lot of the time you have to do it carefully by avoiding patrols and sneaking through grass.
So in a similar vain Days Gone gives you this same sense of anxiety. It's not overwhelming and it's not too boring. It's a perfect balance of danger between humans, freakers and aggressive animals that all want to fuck you up. One of the coolest things that happened to me was that I parked my bike in a small town, went exploring, killed some freaks, got some loot and when I came back a bear was sniffing my bike. It had knocked it over and laid down next to it knowing that I had to come back to get it eventually. Something I never saw A.I. do in a game up until that point.
I think the story I'm describing happened right after the incident in this video. This was from 4 years ago, so about a year after release. You can see it was still slightly glitchy but in this instance it added to the hilarity and immersion because Deacon slips and ragdolls off his bike haha.
Here is another video I captured that actually kind of shocked me at how realistic the ragdoll animation was.
Another factor of immersion in this game is weather. Like you said you can literally almost smell the wet forest and rain soaked roads. This game has the best dynamic weather system I've seen in a game, rivaled only by RDR2. But in my opinion this game tops RDR2 in audio design especially when it comes to thunderstorms. They actually roll in and roll out which is something that only really Naughty Dog has accomplished in Uncharted: The Lost Legacy, albeit in a linear type of game, which makes Days Gone even that more impressive.
It's also the only game I've ever seen thunder-snow/sleet in. Which actually blew me away.
As for characters and story, I thing it's outstanding. I don't think I would quite give this game the title of a masterpiece. But with all of it's patches installed while playing it on a PS5, it's pretty close.
I'm glad that you think the dialogue of Deacon is natural. The standard complaint about this game is that the voice acting is terrible which couldn't be further from the truth. I feel like a lot of general gamers especially on reddit want voice acting to be clear and precise and don't really understand how actual humans talk to each other in reality. People mumble, whisper, cut themselves off, make noises in between words, etc. Sam Whitwer absolutely NAILED this. I can say without a doubt that Deacon St. John and honestly, even Boozer are the two most realistic characters I've heard speak a videogame. It doesn't sound like someone wrote the dialogue if you get what I mean. Which is also testament to the writers. But if you use The Last of Us or Uncharted for example, the dialogue sounds closer to a movie with clear and precise pronunciation.
People also get very confused about Deacon yelling dialogue. He yells when he's on the Goddamn motorcycle because they are fucking LOUD! Now to be fair I feel like the game may not register this sometimes and he yells the dialogue when he's not on the bike. And even when he is on the bike, the audio designers seem to have made the bike's engine not as loud as it should actually be so you can hear the dialogue. It's just a slight mismatch in audio design/coding to some degree. It's hard to explain. I can't really tell what was intentional in that regard and what wasn't.
Another very impressive thing, I'm pretty positive that 100% of the buildings and structures in this game are enterable. Which most open world games such as Far Cry and even RDR2 are not able to accomplish.
All in all, this game is just amazing. Play it to the very end. Trust me it's worth it and you'll want more.
I actually platinumed this game, which is something I only really do to certain games that I really enjoy, so I'll give you some feedback.
First of all, I know the hordes were one of the main selling points of the game and I understand why people get disappointed with not seeing them/fighting them until the end of the game. But once you accept that they are more of an end game thing you'll be able to overcome that feeling and just enjoy the game up until that point. Besides if you don't have the right weapons and gear you will absolutely get plowed by them. Now you're 50 hours in so unless you've spent your time just roaming around more instead of advancing the plot forward/upgrading your gear, you should have tried to kill at least a few of the hordes by now. There are some smaller ones around the map that can give you a taste of what it feels like to be attacked by a larger one. The smaller ones are good practice.
Without spoiling it for you there are also a couple of missions that are directly related to two separate hordes that I know of, so you'll get to them eventually if you haven't yet.
Second, this game is a LONG BOY. If you think you're close to the end, think again. I actually can't believe how long it is. In my experience it was actually longer than Red Dead 2. In my own opinion, this was something that thrilled me. It's one of the only games that I can say is not only worth $60, content and story wise but is also a game that I actually got $60 worth of my time out of. Just enjoy the literal ride and take it as it comes.
Third, the immersion in this game is absolutely off the charts. To me it's only rivaled by Red Dead 2 and Far Cry 2 while in my opinion feeling more like the latter.
In Far Cry 2, the world is out to kill you. You can't walk or drive more than a minute or two without running into an enemy outpost or scout vehicle of some kind. And they are ALWAYS hostile, which is one of the biggest complaints in that game along with the enemies respawning at outposts you cleared only a few minutes earlier. But you may be shocked /s, when I tell you that I actually enjoyed that. It gives you something to do in the game other than just walking and doing nothing. You can still explore but a lot of the time you have to do it carefully by avoiding patrols and sneaking through grass.
So in a similar vain Days Gone gives you this same sense of anxiety. It's not overwhelming and it's not too boring. It's a perfect balance of danger between humans, freakers and aggressive animals that all want to fuck you up. One of the coolest things that happened to me was that I parked my bike in a small town, went exploring, killed some freaks, got some loot and when I came back a bear was sniffing my bike. It had knocked it over and laid down next to it knowing that I had to come back to get it eventually. Something I never saw A.I. do in a game up until that point.
I think the story I'm describing happened right after the incident in this video. This was from 4 years ago, so about a year after release. You can see it was still slightly glitchy but in this instance it added to the hilarity and immersion because Deacon slips and ragdolls off his bike haha.
Here is another video I captured that actually kind of shocked me at how realistic the ragdoll animation was.
Another factor of immersion in this game is weather. Like you said you can literally almost smell the wet forest and rain soaked roads. This game has the best dynamic weather system I've seen in a game, rivaled only by RDR2. But in my opinion this game tops RDR2 in audio design especially when it comes to thunderstorms. They actually roll in and roll out which is something that only really Naughty Dog has accomplished in Uncharted: The Lost Legacy, albeit in a linear type of game, which makes Days Gone even that more impressive.
It's also the only game I've ever seen thunder-snow/sleet in. Which actually blew me away.
As for characters and story, I thing it's outstanding. I don't think I would quite give this game the title of a masterpiece. But with all of it's patches installed while playing it on a PS5, it's pretty close.
I'm glad that you think the dialogue of Deacon is natural. The standard complaint about this game is that the voice acting is terrible which couldn't be further from the truth. I feel like a lot of general gamers especially on reddit want voice acting to be clear and precise and don't really understand how actual humans talk to each other in reality. People mumble, whisper, cut themselves off, make noises in between words, etc. Sam Whitwer absolutely NAILED this. I can say without a doubt that Deacon St. John and honestly, even Boozer are the two most realistic characters I've heard speak a videogame. It doesn't sound like someone wrote the dialogue if you get what I mean. Which is also testament to the writers. But if you use The Last of Us or Uncharted for example, the dialogue sounds closer to a movie with clear and precise pronunciation.
People also get very confused about Deacon yelling dialogue. He yells when he's on the Goddamn motorcycle because they are fucking LOUD! Now to be fair I feel like the game may not register this sometimes and he yells the dialogue when he's not on the bike. And even when he is on the bike, the audio designers seem to have made the bike's engine not as loud as it should actually be so you can hear the dialogue. It's just a slight mismatch in audio design/coding to some degree. It's hard to explain. I can't really tell what was intentional in that regard and what wasn't.
Another very impressive thing, I'm pretty positive that 100% of the buildings and structures in this game are enterable. Which most open world games such as Far Cry and even RDR2 are not able to accomplish.
All in all, this game is just amazing. Play it to the very end. Trust me it's worth it and you'll want more.
Yes! I know exactly what you're talking about in regards to the RAGE ragdolls. The system in that game was very similar to how Naughty Dog uses animation blending. No doubt Bend learned some tips from them on how to properly implement that kind of thing.You bring up a lot of the small details that I forgot about and you're absolutely right about all of them. Like those rag-dolls that NPCs naturally stumble into upon death. Honestly, the last game that I remember doing something like this is RAGE from 2011, which is kinda crazy. In most other games you'll only see them either fly back like in a John Woo movie or just rag-doll on the spot and flail around awkwardly like corpses in Dark Souls.
That's the kind of attention to detail that not many people ever tend to mention when talking about this game and I think it contributes massively to its overall enjoyment.
It is very disappointing that we apparently won't get a sequel. But at least I know that Bend can make something incredible. Here's hoping their next game is even better.For me, it was let down by the extended cut scenes where you had no control.
Oh, and the eavesdropping missions.
Aside from that, I thought it was an exceptional game.
The combat was first rate, the bike handled beautifully, the game world was detailed and high quality, the story was probably the weakest part and even that was ok.
It is a real shame Sony abandoned it.
agree with all the above. i began a replay a couple months back, & was enjoying it all... except for deacon's constant rants/freakouts directed at that patriotic radio dude. i mean, once or twice, maybe. on a consistent basis? turn the fucking radio off, man! it's bad for your blood pressure!...I agree. Playing RE4 recently only cemented this. They got so many things right in this game.
But you haven't lived until you fight a hoarde. Easily one of the best (new) gameplay experiences I've had.
It's a pity the plot is so slow at the beginning-- And (here's where we disagree) The title character is a doofus. Completely unbelievable as a biker.
Personally what I see here, is an extremely talented developer boxed in by bland studio demands. They tried, and when they succeeded it was glorious.
He's a total schitzo. They wrote and modelled and cast the actor as "approachable" -- But he's a bloody biker! Almost no indication of that culture apart from him driving a bike.agree with all the above. i began a replay a couple months back, & was enjoying it all... except for deacon's constant rants/freakouts directed at that patriotic radio dude. i mean, once or twice, maybe. on a consistent basis? turn the fucking radio off, man! it's bad for your blood pressure!...
Pretty much this, a solid 7/8 but nothing too special, its also really fucking long, you open up a second area at a natural stopping point as well, I legit thought it was a cliffhanger for a sequel and nope, another 30 hours to go!Its a 6 or 7 game. Everything in it is bad but somehow and I dont know how, it comes up well together.
Well enough, that I want to replay it some day.
The story was bad,
characters were stupid
Gameplays is super bloated
Hordes come like after 20 hours
Too much stealth bloat crap
Terrible pacing
Open world traps.. like the one where they throw you off your bike... every 10 minutes.
The best zombie game is Dead Rising 1