ChronicleX said:
I enjoyed fixing that quote. Kinda funny as most of it I did not have to change, you was practically talking about WoW for the entire thing, even using WoW terminology such as Heroics.
The funny thing is, you're wrong on almost all counts.
WoW's questing has evolved to be far more than that. If you really think WoW is all kill and fetch quests, you couldn't be further from the truth.
That's not the only problem with the questing though. The main issue in DCUO is that every hub is the same thing. Same setting, same 3 quests repeated non stop. WoW has you going from snowy regions, to plains, to a canyon, to a dark forest, to volcanic regions, to dying lands, to outer space, to bladed mountains, to a northern continent, to an underwater zone, etc... Each zone has an overarching storyline which involves you a lot more than "aquaman is attacking! kill his water minions! save waterlogged people! etc..".
Heroics are not AoE fests in the least bit. Where DCUO's heroics can be done with little to no strategy whatsoever, WoW's heroics require strategy. Regular pulls require CCs. All bosses have specific abilities that require awareness. More than DCUO's "adds spawn, kill them and go back to the boss".
Rifts quests are similar to classic and maybe BC WoW, which is already a big step above DCUO. On top of that, there are invasions, rifts, and other events that encourage a lot of world PvE interaction with other players. The dungeons aren't a complete snoozefest like DCUO either.
The main problem with DCUO is this: it never evolves. What you're doing at level 10, you'll be doing at level 30. Same city, same combos, maybe one or two more skills. All my healer did was right click attack (since this builds up mana faster than any combo), a target heal, an aoe heal, a healing circle, and a cooldown. That's it.
Also, you saying wow is 222224 makes your knowledge of the game laughable. My rogue has 40 abilities or so, in which around 25 are used in PvE settings, and around 35 of them in PvP setting. Combine that with a ton of extra dungeon/raiding mechanics that require full raid awareness, and the game is far more involved than you think it is.