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Dead Island |OT| Island of the Dead

Torn between this and Space Marine. I would like to wait for Space Marine till October to get it for Exterminatus.

Is it safe to pre-load from Europe? Was the Steam version changed to correct one? Also, is there a voice chat in game with push-to-talk or do I have to rely on another program?
 

Dram

Member
Does anyone know if you actually rescue people, like in Dead Rising, or is it more like you do quests for them and then they make their way to a shelter on their own?
 

Aselith

Member
Dram said:
Does anyone know if you actually rescue people, like in Dead Rising, or is it more like you do quests for them and then they make their way to a shelter on their own?

Mostly you do quests for people but there are one or two instances where you'll escort people but generally for short distances only so far.
 
I may have the reason why the game stutters like hell on my (and some others) PS3 and other people have nothing like that: It depends which character you choose! So far the football star and the asian chick cause the game to drop it's framerate constantly! (read it on the gamefaqs boards )

Fix this crap, Techland!
Where's the patch?
 

Teknoman

Member
No split screen unfortunately.

Holy crap though...the game got intense all of a sudden. I'm not sure if zombie hordes are random or just appear the closer you get to a main objective, but I almost got overrun twice (5 or 6 at once from different angles) just heading towards the
lifeguard station when you call the rest of the survivors to the larger area, and everyone starts giving you quests
. The music helped to ratchet the tension to decent levels, and analog fighting with a 360 pad on the PC version is actually pretty fun once you get the system down.

Either way, that feeling of "true survival horror" really kicks in when zombies start to come from all corners/sneak up. You really have to start focusing on crippling certain areas first, then go for the kill.

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Cool that weapon appearance changes with quality/condition.

jersoc said:
wow fuck this game. it reset my progress so now i'm at the prologue again with all the weapons i had prior. jesus fucking christ. glad i wasted 3 hours.

oh wow, it was with the patch. just awesome.

Just choose the same character, and pick the latest chapter.

EDIT: If they never issue a fix so you can text chat and use the 360 gamepad, i'll just have to stick with voice comm.
 

Salsa

Member
So anyone found a way to recreate the analog melee combat with kb/m? cause im watching the GB Quicklook and being able to target each part of a zombie really makes a whole lot of difference, might just play this with a gamepad if its my only option :/
 

Speculator

BioWare Austin
You can still target different body parts with digital on a kb/m config. I'd imagine melee combat is prob not as precise as analog mode though, hope they implement that for kb/m in the future somehow.
 

Papercuts

fired zero bullets in the orphanage.
Alright, that giantbomb quicklook helped make this even better. Wasn't aware of the "dodge", and I'm REALLY liking the analog fighting now.

I'm also getting a lot better with Logan. I was considering swapping but I'm now seeing how good throwing really gets. I fought a pretty big group just now, started off throwing a machete and just went nuts with a wrench. Then the last enemy that hobbles towards me ends up being the first one I threw at with the machete still sticking out of its neck, haha.

You can decimate single enemies with him, since I don't think kicking to the ground > throwing > picking item back out > throwing again is degrading. He also gets buffs in blunt, sharp, and firearms, even if he doesn't really specialize in it.

Oh, and what the hell does alcohol do? I realized I have 11 now so it takes up two slots after 10 so I drank a few, it doesn't heal you and fucks up your view.
 

Max

I am not Max
after getting to act 2 with two buddies i've found the game getting really stale, bashing and cutting zombies over and over just isn't fun after so many hours and from what i've experienced with the pistols the gunplay isn't a hit either

the sidequests are all uninteresting as well.
 

Teknoman

Member
SalsaShark said:
So anyone found a way to recreate the analog melee combat with kb/m? cause im watching the GB Quicklook and being able to target each part of a zombie really makes a whole lot of difference, might just play this with a gamepad if its my only option :/

The only way is to "look" at that body part with the crosshair (it seems to move to that part while using KB/M). You can use hard/special attacks once you unlock them by just aiming at the head with your specialty weapon.

Papercuts said:
Alright, that giantbomb quicklook helped make this even better. Wasn't aware of the "dodge", and I'm REALLY liking the analog fighting now.

I'm also getting a lot better with Logan. I was considering swapping but I'm now seeing how good throwing really gets. I fought a pretty big group just now, started off throwing a machete and just went nuts with a wrench. Then the last enemy that hobbles towards me ends up being the first one I threw at with the machete still sticking out of its neck, haha.

You can decimate single enemies with him, since I don't think kicking to the ground > throwing > picking item back out > throwing again is degrading. He also gets buffs in blunt, sharp, and firearms, even if he doesn't really specialize in it.

Oh, and what the hell does alcohol do? I realized I have 11 now so it takes up two slots after 10 so I drank a few, it doesn't heal you and fucks up your view.

I think there are alcohol power ups.
 

Ken

Member
Max said:
i've found the game getting really stale, bashing and cutting zombies over and over just isn't fun after so many hours and

That was my fear and what held me back from getting it day 1, in addition to the somewhat poor character animations in multiplayer.
 
TheVampire said:
Something is weird with this game.
Im hardly getting and gpu usage on my 2nd gpu processor (gtx590)


Fixed this shit.

In nivida controll pannel had to set Multi-GPU rendering mode to "Force alternate frame rendering 2"

And disable vsync.

So much fuckin around just to have it playing smooth.
 

Papercuts

fired zero bullets in the orphanage.
Teknoman said:
The only way is to "look" at that body part with the crosshair (it seems to move to that part while using KB/M). You can use hard/special attacks once you unlock them by just aiming at the head with your specialty weapon.



I think there are alcohol power ups.

Oh yeah, I see that now. Logan has one that buffs damage up to 60% and another that heals him. Really fucked me up agianst the quick zombies though, lol.

And yeah, you can still target each body part normally. I am not sure if you can do vertical slices though, which seems important for blades.
 

Ploid 3.0

Member
This game looks beautiful. So far it's running flawlessly at a steady framerate (60fps d3doverrider). I had one time where it went to a black screen but it returned to the game.
 

Zimbardo

Member
derFeef said:
Anyone playing the gun lady? Is she completely crippled in melee combat? I am planning to play here I think.


i'm using her and i've been doing well with the melee combat. i'm lvl 9 now.

i just set them up with a front kick and then take a swing or two at them ...often times kicking them while they're down too, in order to save my weapon from breaking.
 

Divius

Member
While I was pessimistic I have to say the game surprised me, it's pretty fun to play so far. I've only just arrived at the lighthouse though. Driving and bumping zombies is fun :)

Any word on the length of the campaign?
 

Max

I am not Max
derFeef said:
Anyone playing the gun lady? Is she completely crippled in melee combat? I am planning to play here I think.
no she isn't crippled, all the traits don't seem very noticable at all. melee has been pretty much the largest part of combat from the 8 hours i've played and i've had no problem as purda or whatever her name is
 

Mutagenic

Permanent Junior Member
The game runs flawlessly on my system and looks nice. I'm running a dual monitor setup and haven't had any issues thus far. I had to force v-sync because the tearing is indeed awful.
 

derFeef

Member
Max said:
no she isn't crippled, all the traits don't seem very noticable at all. melee has been pretty much the largest part of combat from the 8 hours i've played and i've had no problem as purda or whatever her name is
Cool thanks. Are there the skilltrees available online somewhere?
 

wwm0nkey

Member
Just beat my first play though at about level 32. Decently long game and my next play though is going to be all Co-Op

The plot is weak but my god this game is just a lot of fun. If Class 4 could take this kind of combat system I would die a happy man lol

(crazy thinking I have 18 more levels to go)
 
ironcreed said:
This (annoying) kid has some decent quality PS3 footage up. Well, decent for Youtube anyway, lol. Other than some screen tearing, the game looks like it runs and plays fine to me. The visuals are not half bad in places either. Pretty crisp looking overall.

http://www.youtube.com/watch?v=ddXxbOg_ctQ

Thanks for posting this. With all the PC talk it's been nearly impossible to find PS3 impressions in this thread. Looks good.
 

R1CHO

Member
SalsaShark said:
So anyone found a way to recreate the analog melee combat with kb/m? cause im watching the GB Quicklook and being able to target each part of a zombie really makes a whole lot of difference, might just play this with a gamepad if its my only option :/

Go gamepad, analog combat is a lot more satisfying.
 

Echoplx

Member
RPS review

For once here’s a game where I want to stick a score on the end of the review, just to make it clear that the 5s and 6s it’s been receiving are plain wrong. There’s enormous ambition here, and much of it is realised. It’s on a huge scale, extremely involved, and for all its illogical inconsistency it holds itself together well.

And that’s just the single-player. Like Borderlands, I find myself actually wanting to play with other people – a feeling so rare to me I wonder if I’m coming down with something.
 

derFeef

Member
I have the ps3 version and have not noticed any graphical issues at all in the first few hours. The game looks and runs great.



I also love playing it. Pleasantly surprised by how fantastic it is.
 
Going to get this, it's 20-25 hours + NG+, correct? Will get to play it only on Sunday, so by that time a proper version without major bugs will be uploaded on Steam most likely ^^
 
Darklord said:
So you can't just point with the mouse and hit what you're looking at?

Doesn't see so. When playing KB+M weapon style is locked to "Digital". You cannot pick "Analog". I wouldn't be surprised if it was patched in soon.
 

derFeef

Member
Castor Krieg said:
Doesn't see so. When playing KB+M weapon style is locked to "Digital". You cannot pick "Analog".
That's the control scheme, though. I read that you still can target body parts with m+kb somewhere with just aiming at them.
 

Darklord

Banned
derFeef said:
That's the control scheme, though. I read that you still can target body parts with m+kb somewhere with just aiming at them.
I hope so. That sounds like a cool mechanic and that would really suck and seem really lazy by the developers to leave it out.
 

-BLITZ-

Member
The PC gameplay is amazing and very mobile in "One-Two Punch" Bioshock style, in fact that you can aim with your mouse anybody part of the enemies any time, hit the left leg, hit the right arm, push him with your foot, hit him in the head. In two seconds he already down with such combos. The inventory, quest and the others I use the 1-2-3-4 keys, everything going well and easy for my quick controls. I'm impressed by the surroundings, environment, the hotel, were every object is so detailed at the right and acceptable scale compare with the player.

Hit And Run sidequest put me into a lot of work finding the safe. After
finding a safe in room 15 by the painting
, the quest was still active and going in circles for 25 full minutes I finally found that it was
just near Omar, on the left side of the door

The graphics and the textures are great worked out, the palm trees with the clouds and blues sky, makes everything to be so real. I can't believe I can run the game with the settings on max on my EAH3650 ^^since I was afraid of my videocard for being too old.
 

B-Dex

Member
Hidden secret Mod in the sewers!

Kinda spoilery:

I found an orange skull in act II and then found a pile of skulls in a tiny room up a ladder in the sewers. Placing the skull there revealed a new mod. Dev craft no.1 (not sure if that is what it should be called. It needs 5 diamonds and 2 batteries and the description only says electro body. (not even capitalized) 3 more diamonds and I can seee what it actually does!
 

Ploid 3.0

Member
Just watched the Giant Bomb analog control thing. I've been playing with a controller and had no idea about that. Time to play the way it was meant to be played.

I got my PC version from Amazon and it runs great. Could be that it really was steam's.
 

Enco

Member
B-Dex said:
Hidden secret Mod in the sewers!

Kinda spoilery:

Dev craft no.1
:lol at the name. I'm pretty sure that's a mistake.

I'm getting excited for the game now.

First trailer: Awesome!
First gameplay: Hmmm...
First reviews: Sweet!
Launch day: Oh crap!
Post launch day: Awesome!
 
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