ProtoCents
Banned
Dat billboard on road north of the lifeguard HQ.
Stitch said:rage mode. makes you stronger or whatever.
so I tried to play co-op but it's broken on PC. nice.
someone said no. just use the points for other skills.cleveridea said:is the loot good enough to justify points into lockpicks?
Well that sucks.Derrick01 said:I don't mind the respawning zombies but it's the respawning "events" that have me a little irked.
Like I came across a zombie beating on a door to some shed, looked like a fitting room and when I killed it and opened the door another zombie flew out into me. Scared the shit out of me.
Then I play again later and I come across the same place and run into the same thing happening. It makes me feel like I'm not really doing anything since almost everything is just getting replaced when I reload.
Enco said:What's your play time?
DidntKnowJack said:The whole "Go into Fury mode" thing has me a bit confused. I don't know what the visual cue is when I get Fury, or how to activate it. (PS3 version.) I thought I just hit a button (circle) when it became active, but nothing happened.
I'm also regretting my decision to use the firearms chick. I found one gun early on, but I can't even use it until I hit level 10. (6 right now.) And I'm not crazy about her skill tree. I'm tempted to start over but I've already put in a good 6 hours into this. Blah.
taoofjord said:So is there a way to make the FOV larger? This game makes me really motion sick with the default FOV.
Enco said:Well that sucks.
Also, why do people say coop is broken? That's the main reason for my purchase.
No that isn't what the yellow bar is. The yellow bar is your experience meter. The rage mode meter is the circle that goes around the fist.Stitch said:rage mode. makes you stronger or whatever.
so I tried to play co-op but it's broken on PC. nice.
Is one of the 20% coupons still active?Enco said:Just ordered it for £9 and a bit (had a load of credit from referrals and a 20% off coupon).
GMG rocks.
Hopefully it's good.
Yup, basically what happened for me. my friends just kept running around and accepting quests, and we'd run off and do something and I'd have no idea why or what the heck was going on. With no system in place that at least requires all players to accept a quest together or be present while quest-relevant dialogue is being said, it makes everything feel a bit disorganized.ThaddeusMcGee said:Yeah I popped it in for the first time last night, played just the prologue, and then immediately jumped into a co-op game with friends. It's definitely fun to gang up on zombies, but I must admit I had no clue what the hell was going on, where we were going, or why. The compass markers appeared intermittently, but since I didn't know what quest we were doing, I just followed everyone else. Quest givers would give me the "Hey thanks" speech, then follow up with "I'm still waiting for you to do X". I also kept getting the message "THIS QUEST WILL NOT BE WRITTEN TO YOUR PROFILE" which doesn't sound promising. Honestly I think I'd want to re-start alone and jump into co-op later, to help lower level folks. Not sure how to break it to my co-op pals though. Maybe I'll just do two playthroughs.
I don't know what it is about zombie games, my wife HATES the loud noises of melee whacks and groans.
READY-UPDEA-ISLAN is 20% off Dead Island.TheNiX said:Is one of the 20% coupons still active?
FallingEdge said:It just updated to version 1.1 for me.
FallingEdge said:It just updated to version 1.1 for me.
Dan Yo said:Yup, basically what happened for me. my friends just kept running around and accepting quests, and we'd run off and do something and I'd have no idea why or what the heck was going on. With no system in place that at least requires all players to accept a quest together or be present while quest-relevant dialogue is being said, it makes everything feel a bit disorganized.
I don't like doing quests without at least some sort of context or story motivation for doing them, even if the story is pretty light in the game to begin with.
Regardless, my main complaint with the game remains the lack of a better system for handling player deaths than just taking the lazy route and offering unlimited respawns. A cue from other co-op games like L4D, Lost Planet 2, or Gears of War would've been much better for keeping some tension while flying through missions.
haha ok sorry. And I was wondering why that stupid rage bar takes so long to fill up.JambiBum said:No that isn't what the yellow bar is. The yellow bar is your experience meter. The rage mode meter is the circle that goes around the fist.
Complete list of improvements:
Multiplayer and Matchmaking improvements
Maps are now correctly synchronized when player joins during map loading
Games now filter correctly in lobby
After joining a coop game enemies now spawn correctly
User guidance improved. (Quest guidance, UI, shop)
Additional interface polishing
Map tracking now works correctly after loading checkpoints
Health and stamina bars of enemies now display correctly in coop.
Locations of invisible NPCs are no longer shown
More than one player can now use the same ladder simultaneously
Focus on items in shops is not changing after operation (sell, buy)
Additional Interface polishing
Fixed displaying gather rings near some door
Player death behavior improved
Respawn position now saved when playing in cooperative mode
If player dies whilst inside vehicle, menu will now be hidden
Save game mechanics extended
Added distinction between quest checkpoints and other saves
Minor animation fixes
AI animation now displays correctly after fast travel or travel through portals
AI improvements
Improved enemy awareness (zombies)
Enemies reaction to fire adapted
Enemies are now able to successfully reach player on some arenas
Shooting enemies no longer spawn infinitely
Balancing changes in difficulty, majorly for second playthrough
Item level will be calculated correctly when playing in second playthrough
Kick interrupting reload now adapted, after clip wis inserted reload is treated as successful
Health regeneration is now disabled during grab.
More HP for all escorted NPCs
Removed all instances of Butcher during escorts
Purna can gain bonus rage from both Grim Inspiration and Inspiring Kick
Only "Walker" type enemies increase the extra XP of the "Combo" skill from Xians Survival skill tree
Pause Option added
Added information about players requesting pause (Coop)
Looting rules improved
Thrown items now cannot be picked up by another player for 5 minutes.
Items from just-opened containers cannot be picked up by another player for 5 seconds.
Minor graphical glitches fixed.
Rectified occasional graphical glitch with NPC's hands bend
Animations now display correctly when trading
Stomper animation now displays correctly when same target is hit by another player
Sound bugs fixed
Volume of pickup's engine has been increased
Quest bugs removed
All side quests in Laboratory can now be successfully completed
Potential walkthrough blocker removed when quest "Knockin' on Heavens Door" is completed before talking to Dominik during "On the air" quest
So the people saying that there would be another patch by Friday release are right?Concept17 said:Old notes.
Servers are still down. No FOV or any other options to be seen. Not sure what we got here. My best guess is its a patch to fix problems when connecting online, and they have not yet flipped the switch back on.
new update? or you never did the one from yesterday?GhostRidah said:Steam just downloaded the new update, going in and hoping its better.
DMPrince said:new update? or you never did the one from yesterday?
DMPrince said:new update? or you never did the one from yesterday?
does it still say version 1.0.0? i guess it probably does lol. they really need to at least warn us ahead of time.Concept17 said:There was a new 73mb patch that just came up about 10 minutes ago. No official word on what it contains. MP servers still down.
DMPrince said:does it still say version 1.0.0? i guess it probably does lol. they really need to at least warn us ahead of time.
oh gosh. awesome. can't wait. hopefully it doesn't break the game even further. lol. it ran fine after awhile (no stutter/random pause)Concept17 said:
eneko said:Did the new update break saves or are they safe (for now)?
Maybe that was what the patch was.Concept17 said:
ouch.The perfect Dark said:So you know...I play the Ps3 Version (as I said earlier)...but...this is it... sorry, I'm done with Techland and I'm done with this bug sh*t.
Played 'til chapter 10 (Act 3) today...autosave...
started my Ps3 minutes ago.
Last save: Chapter 7 (Act 2)
No weapons saved
No sidequests saved
No mainquests saved
so I lost...let me think....8 hours today because of this buggy crap.
I'm done.
My last product from Techland.
What the fuckThe perfect Dark said:So you know...I play the Ps3 Version (as I said earlier)...but...this is it... sorry, I'm done with Techland and I'm done with this bug sh*t.
Played 'til chapter 10 (Act 3) today...autosave...
started my Ps3 minutes ago.
Last save: Chapter 7 (Act 2)
No weapons saved
No sidequests saved
No mainquests saved
so I lost...let me think....8 hours today because of this buggy crap.
I'm done.
My last product from Techland.
edit: Level saved, Level stats: deleted
It says: Level 20 , EP : 0
LOL
Derrick01 said:I don't mind the respawning zombies but it's the respawning "events" that have me a little irked.
Like I came across a zombie beating on a door to some shed, looked like a fitting room and when I killed it and opened the door another zombie flew out into me. Scared the shit out of me.
Then I play again later and I come across the same place and run into the same thing happening. It makes me feel like I'm not really doing anything since almost everything is just getting replaced when I reload.