They are playing the first level and upgrading the weapons poorly.AwShucks said:Looks fun...unless it plays just like that for hours on end. The unlimited ammo weapon seems to lack a punch and fires fairly slow, putting the Giant Bomb guys in danger almost constantly.
I hope there is a demo, but I'm still interested after watching the quick look.
Quite awesome that he got a foot-in there just from being good at SSHD.Take a mad dash through the zombie laden streets of Dead Nation with Housemarque tester Tuukka Meklin.
Tuukka Meklin took some time out from fending off the zombies of Dead Nation to tell eu.playstation.com what it's like to work as a tester on Housemarque's PlayStation 3 exclusive blaster.
What does working as a tester on Dead Nation involve?
My time and focus, apart from endless testing, has been mostly spent with gameplay issues, going through design ideas, difficulty levels and the gameplay balance.
How did you come to work for Housemarque?
It all started when the Housemarque team contacted me because I had done so well on the Super Stardust HD leaderboards. They asked if I was interested in testing their upcoming SSHD add-ons. I had no previous experience in game development, but played my fair share of videogames. After several visits to the team's office, one thing led to another and now I'm working here full-time.
How did you manage to achieve your high scores on Super Stardust HD?
In short, practice makes perfect. But I also exchanged many ideas and tactics with fellow Stardusters like Somini82, ER777 and Bridy. And no, the Housemarque team did not tell me any secrets or anything that would've helped me to achieve those scores back then or now.
What skills and experience from playing Super Stardust HD did you bring over to Dead Nation?
Well, I guess my way of thinking and analysing SSHD to its limit has been somewhat helpful at least. Also, the fact that both games are dual-stick shooters has made it easy for me to compare the overall gameplay. I'd say I'm pretty experienced in that area.
What Super Stardust HD survival techniques are useful in Dead Nation?
Well, shooting and destroying everything before they can reach you is always helpful. SSHD and DN both have a quick escape option in the form of a boost or rush, and both are unlimited but can only be used when fully charged. After that it gets a bit different, as where SSHD had bombs, DN offers items, distracting car alarms and more.
How have you helped balance the difficulty level for new and veteran gamers alike?
In Dead Nation there are appropriate difficulty levels for all kinds of players. My focus has mainly been around the Undead difficulty, which is the hardest of the five difficulty levels, but I've also helped to find the most difficult parts of the easier modes and made them more enjoyable to casual players. I've also taken part in tutorials and information sections that are given to the players to make DN more accessible.
How do you feel the two player mode helps alter the dynamic of Dead Nation?
When playing DN with a partner you can really do more planning and figure out effective strategies. The enemies have two targets and players can take advantage of that. There are lots of fun combinations of weapons and items you can try out with a friend.
What's impressed you most about the game?
The amount of enemies on-screen at once. Explosions with zombie body parts flying across the screen. Awesome lighting and shadows. The atmosphere created by the music and sound effects. I'm also looking forward to see how the global status of each nation will shape up.
Do you think you will be able to get the best high score on Dead Nation?
We'll see. But it would be unfair if I posted a score on day one. I've had a few months to play it now, so at first I think I'll just be checking out the competition and getting in on the action when the time seems right. I hope there will be even more competition than there is in SSHD. Also let's not forget that every single play session helps your country to clear the zombie virus!
Housemarque tester Tuukka Meklin.
How did you come to work for Housemarque?
It all started when the Housemarque team contacted me because I had done so well on the Super Stardust HD leaderboards.
anddo0 said:New Trailer:
Turning up the Heat!
http://blog.us.playstation.com/2010/11/24/dead-nation-turning-up-the-heat/
Ricker said:Didn`t see it in the OP...couch co-op in this?...I need to know because my nephew will come and play this with me,we played the crap out of the Hunter the Reckoning game in the day and i`m sure he will love this,and I only have 1 DS3.
Man said:In day or two we will be playing this.
New trailer!
http://blog.us.playstation.com/2010...tion-store-this-week-eradicate-the-infection/
fixedserotonina said:Basically, Alien Swarm
electroshockwave said:Giantbomb Quicklook: http://www.giantbomb.com/quick-look-dead-nation/17-3527/
Kintaro said:This quicklook sold me...after looking past how much they suck actually playing games.
Kintaro said:This quicklook sold me...after looking past how much they suck actually playing games.
It is brad and vinny in th ql.see5harp said:I don't know I played Hot Pursuit with Jeff randomly the other day and he wasn't really that bad.
kassatsu said:It is brad and vinny in th ql.
shwimpy said:
So excited. Looks like the perfect game in between GT5 sessions.
But the slow and repetitive nature of the game, coupled with the frustration of having to repeat sections as many as a dozen times quickly drove any such desire from my head. While entertaining once, only the most persistent will have the motivation necessary to keep playing [after completing the game].
kassatsu said:
I am writing it right nowSuzzopher said:When is yours going up chap?
this game will be mine tomorrow
Hmm, sounds disappointing. Will wait for more reviews/demo.kassatsu said:
Pfft, it's just Destructoid.Mesijs said:I completed and reviewed the game (gave it a 9) and I am REALLY, REALLY surprised by the negative reviews and 6s.
I'm surprised for your reactions because I find this game top-notch.
"With endless replay value, a Platinum trophy, and offline and online co-op, it puts together everything that gamers, not just shooter, zombie, or horror fans, will love."
10 / 10 + Editor´s Choice at PlayStation LifeStyle
"Dead Nation is a must buy hands down. In a market where the zombie genre is slowly taking over this game stands above most of them to provide a superior experience."
5/ 5 + Editor´s Choice Award at Just Push Start
"To put it simply slaughtering zombies does not get any better than this. "
9 / 10 at GamingBolt
"Dead Nation is a must-have for PS3 owners, even if youre not into Zombies"
A+ at PS Nation
"For $15, you really can't go wrong with Dead Nation -- it's seriously lots of fun."
B+ at 1Up
"Housemarques Deadnation goes above and beyond what anyone may have expected with a zombie killing game. It is far from simple, with its deep weapons and armor system ... and an overall experience that is addictive and fun. PSN games dont get any better than this."
10 / 10 at Terminal Gamer
"Dead Nation will no doubt be one of the most addictive and well polished PSN titles you will play all year."
9 / 10 at PS3Vault
"Dead Nation is a PSN experience to die for!"
9 / 10 at Gamergeddon
"One of the best downloadable games on the Playstation Network to-date and at 15 Dollars, a must buy for PS3 owners"
8.5 / 10 at onPause.org
9 / 10 at PSN!
Dead Nation hits all its marks; great mechanics, clever level design, and a deep scoring system all build toward an unwavering sense of tension.
9 / 10 at Digital Chumps
9 / 10 at RipTen
The action is exciting, the presentation is a sheer knockout, and the replay value is through the roof...
8.5 / 10 at GameZone
my impression is that they're saying to demo it.Ricker said:The Destructoid review says there will be a trial/demo or is it just their way of saying it`s average(what all their 6/10 score say)???
Certainly seems that way, almost everything else is positive. Really looking forward to this, I'm rocking the PS+ dynamic theme in anticipation. ^_^Lord Error said:Pfft, it's just Destructoid.