Cool. Hopefully no DLC characters though. Don't mind more DLC bikinis.
I still wanna buy someone's Amazon preorder code if they are willing though.
Hayashi said on an interview that they won't be selling DLC characters or unlocking them.
Cool. Hopefully no DLC characters though. Don't mind more DLC bikinis.
I still wanna buy someone's Amazon preorder code if they are willing though.
Hayashi said on an interview that they won't be selling DLC characters or unlocking them.
I've been playing for 7 hours non stop. O_O
I have to sleep now so quick things:
- the game is SUPER smooth.
- graphics look better than alpha build.
- it's hard if you play it like DOA4 (if you play on hard and above), I didn't do a single CB, and when I use PB it makes the match easier (was playing with friends so no time for training).
- Sarah is my main in VF but here I'm having a hard time to win in Hard, and no problem when I choose Ayane and Hitomi (my mains).
- ahem .. they "move" in story cut scenes even if the girls walk !! didn't like that at all, they say "hands on" huh ..
- I'm not really sure but I think VF characters have 2 costumes only (3rd is bikini), finished hard with Sarah and nothing unlocked.
- There's a stage (Fighting Entertainment) for Tag and it's good, it's calm and at morning.
- Kasumi's "Gaiden" costume could be number 5 or more.
- Hitomi's safari costume is playable.
- Mila is not easy use and she has many throws, Rig is niiice to play with (his costumes aren't good though).
I'll try to add some more when I wake up, BTW, unlocked 5 costumes for Ayane and we saw all of them, I hope there's more and a costume that was not revealed.
Didn't play that, I was playing versus with my friends so didn't have time for it, but I know it will be really good based on other players' impression.How's training mode?
Well, at least the George St-Pierre reference (we've seen in the launch trailer) is nice, isn't it?I've been playing for 7 hours non stop. O_O
I have to sleep now so quick things:
- Rig is niiice to play with (his costumes aren't good though).
Yeah, it was that few seconds of the video where he seemed to be wearing something likeWhat was the GSP reference? Are you talking about the red gi top? 'Cos that's actually a dobok Rig is wearing. #pedantic
Early netcode impressions are making me .
I would wait till the game is actually out.
The impressions seem mixed. I'll try it myself before judging. Can't be worse than Tekken 6.
Why? TTT2 had great early impressions. Persona's netcode issues on 360 were early impressions. SC's early impressions were good.
This is definitely enough to make me hold off on buying it for both consoles and see how it pans out.
Edit: I mean I will only buy it on one console, not cancel my preorders altogether.
Was kind of expecting it but I couldn't care less: with fighting games my online/local multiplayer expecience has always been totally in favour of local vs.Early netcode impressions are making me .
Why? TTT2 had great early impressions. Persona's netcode issues on 360 were early impressions. SC's early impressions were good.
This is definitely enough to make me hold off on buying it for both consoles and see how it pans out.
Edit: I mean I will only buy it on one console, not cancel my preorders altogether.
If I remember correctly DOA4 actually had some bad lag at launch. Or was that just the lobby system?
I'm pretty sure it got a patch.
Gonna copy paste what I said in FSD
I'm gonna guess the effects might be hurting the online. The game has tons of things going on with the stages and their effects add up the sweat and hit sparks that maybe cutting them down to 50% probably might help the online be more stable. Afterall you got Ends of the World with all those particle effects which while not be the best looking thing toning things down can help the game. Not completely turn off effects on all areas but Hit Effects, Sweat and maybe even characters getting dirt on clothes off might help off the game be more stable online.
Tekken Tag Tournament in order to keep the Online smooth they sacrificed to some extent the visuals elimination objects and NPCs can be seen and same goes for some particles effects getting tone down. DOA5 might need in tone down some things to make it work at optimal conditions as posible. Hopefully nothing extreme like Tekken on tone downs but find a way to keep it into properly smooth gameplay. It can be done and I expect people to voice their opinion so they fix the online if its as messed up as it is being mentioned.
And I think DOA4 did had lag issues in the beginning that were fixed with a patch but still DOA4 Online System was great at that time because not a lot of games did what DOA4 did at the time and was one of the most stable (Also not a lot of fighters in the beginning) until later fighters came to the business. What was great back then isn't necessarily great by today standards. DOA4 today its not acceptable compared to TTT2, SCV and Virtua Fighter 5 Final Showdown.
A patch might help it but we'll see what happens in the end the online might be better than the initial impressions as it can be worse.
Not enough people on. People may judge netcode based on Europe to US. TT2 was expected to be good, and so was P4 because they were tested with another game that shared the same code.
Gonna copy paste what I said in FSD
I'm gonna guess the effects might be hurting the online. The game has tons of things going on with the stages and their effects add up the sweat and hit sparks that maybe cutting them down to 50% probably might help the online be more stable. Afterall you got Ends of the World with all those particle effects which while not be the best looking thing toning things down can help the game. Not completely turn off effects on all areas but Hit Effects, Sweat and maybe even characters getting dirt on clothes off might help off the game be more stable online.
Tekken Tag Tournament in order to keep the Online smooth they sacrificed to some extent the visuals elimination objects and NPCs can be seen and same goes for some particles effects getting tone down. DOA5 might need in tone down some things to make it work at optimal conditions as posible. Hopefully nothing extreme like Tekken on tone downs but find a way to keep it into properly smooth gameplay. It can be done and I expect people to voice their opinion so they fix the online if its as messed up as it is being mentioned.
And I think DOA4 did had lag issues in the beginning that were fixed with a patch but still DOA4 Online System was great at that time because not a lot of games did what DOA4 did at the time and was one of the most stable (Also not a lot of fighters in the beginning) until later fighters came to the business. What was great back then isn't necessarily great by today standards. DOA4 today its not acceptable compared to TTT2, SCV and Virtua Fighter 5 Final Showdown.
A patch might help it but we'll see what happens in the end the online might be better than the initial impressions as it can be worse.
I never expect netcode for an online game to be good. It's a pleasant surprise if it is. Early impressions have generally been accurate for fighters as far as I can tell. I can't remember a case where people said the netcode was great and it turned out to be garbage or vice versa.
I'd love to be wrong.
This is entirely possible, and to be honest I don't even notice the stages losing stuff in Tekken online.
I never expect netcode for an online game to be good. It's a pleasant surprise if it is.
So it'll pretty much vary from user to user. I usually have a good connection, even on the JPN servers in MGO so hopefully this game won't be that laggy.To be honest,
My online experience has been just fine. My very first match started incredibly slow and I was ready to quit, but it straightened itself almost immediately.
You're thinking of the wrong game, you're in the DOA5 thread.Damage. And the more you do it, the more you get.
While present in DOA++, DOA2 and DOA3 it was manageable, to an extent, in all three. It didn't get really crazy stupid ridiculous until DOA4. Though I think I like DOA++'s system the most and I'd like an XBLA/PSN release of that.So how many iterations has this perceived issue been a problem for you in this franchise?
"DURR HURR HURR." Please stop talking because you're a moron.Probably every single game after the DOA1/DOA++?
Fixed that for you.It's VF ForDummiesPeople with Developmental Disabilities.
If she's anything like her DOA Dimensions self then she'll be one of the worst characters in the game.Found some Alpha-152 gameplay. She still seems to play the same unfortunately
You accepted the wrong part. The other part is frustration^∞.I just hope to dear god that it literally doesn't become a game where its "well I'm committed to my string now and I have to guess mid or low hold counters all day while you have to guess if I delay my strings"
I already accepted the fact that holds while in hitstun are in the game but low holds ducking highs is just...why?
I'm going to laugh if the fighting series that pioneered smooth online play is going to have the worst netcode this generation.Early netcode impressions are making me .
This is entirely debatable. vf5,blazblue and recent Namco games have better.I'm going to laugh if the fighting series that pioneered smooth online play is going to have the worst netcode this generation.
Really?
So is it considered spoiler talk if I ask about the final boss? I'm just wondering who it is if its a returning character or a new one or what. Sounds like its not Tengu?
Alpha 152 from DOA4
Alpha 152 from DOA4 and it changes forms
Kinda disappointed :/ First main DOA without a unique boss?
If the netcode blows, my hype is gone and I'll pass.
Pretty much but storywise makes sense since Alpha escaped in DOA4 and wasnt destroyed like the other bosses
So far mixed reactions from all I have seen. Some have had smooth matches while others havent gotten the same results at it. Hopefully things get fixed with a patch quickly.
How did you unlock her ?Finally unlocked Pai will test online in a bit.
How did you unlock her ?
BTW, for trophy/achievement hunters, it's impossible in this game to get them all, there's a trophy that asks you to get all titles and these titles include play all characters 1000 times for each one of the them!
Crap like this! So stupid cause they force you to play characters you dislike.How did you unlock her ?
BTW, for trophy/achievement hunters, it's impossible in this game to get them all, there's a trophy that asks you to get all titles and these titles include play all characters 1000 times for each one of the them!
Isn't there really a 3000 win online title for all characters? Now that's way too much. Unlocking that final character will be too tedious if you need to get those titles to unlock her. Plus, there's no way I can win 3000 matches with Mr. Armstrong. :\How did you unlock her ?
BTW, for trophy/achievement hunters, it's impossible in this game to get them all, there's a trophy that asks you to get all titles and these titles include play all characters 1000 times for each one of the them!
How did you unlock her ?
BTW, for trophy/achievement hunters, it's impossible in this game to get them all, there's a trophy that asks you to get all titles and these titles include play all characters 1000 times for each one of the them!