There will be lobbies and discussion and lots of treats. :E
You forgot boobies. ( ͡° ͜ʖ ͡°)
There will be lobbies and discussion and lots of treats. :E
You forgot boobies. ( ͡° ͜ʖ ͡°)
Well make sure to visit Last Round OT when the game comes out
Where the hell is the swimsuit version of that intro???
I'll be sure to (I'll probably need to find people to play with anyways)!
Where the hell is the swimsuit version of that intro???
You'll grow to love it. Soon it'll be the only costume you ever use for him.Looool okay if it's a legit fetish thing then whatever, I guess that makes a bit more sense.
It still looks hideous, sorry. ^.^
For real.I fully support fan service for people of all sexual preferences. You're absolutely right about the ridiculous female outfits, and there's no reason there shouldn't be at least a small amount of equivalent outfit for the males.
Couple of random tidbits I found while poking around the Steam forums:
R.US.H 214 236 Throw
That's the move. I see it quite a few times.
What's the move where Alpha-152 throws up a Urien-style projectile wall behind you/opponent and kinda throws them/pushes them into it? The AI busted it out on me in offline versus for the first time ever and I have NEVER seen it done/know the move.
What are some of the things that you feel could be improved/changed gameplaywise on future DOA games?
So you basically want to turn DoA into VF? Not that I would mind.
I like the idea of having holds locked out for a bit (even for just the next hit) when you get hit out of one. One of the dumbest looking things is to hit someone out of a hold only to see them re-hold and immediately catch the follow-up. I think if you add this, you don't really need to add that many more limbo or sit-down stuns (or anything like them).
Throw breaks are a concern, and it really depends on how they're implemented. Keep in mind that DoA already has the risk/reward skewed a bit in favor of mashing against throws, since you get HCH damage if you're right. Whereas the worst thing that happens if you're wrong is that you get a CH stun or launch, and most raw launchers in DoA kind of suck.
Random system stuff I would add/change:
- Remove High Counterhit state from the game completely. All HCH situations would then result in CHs instead. (Other changes due to this: move CH launch heights to be what HCH launches were? Move normal/CH expert hold damage to the old CH/HCH values?)
- Low holds leave the character standing.
- Slow throw start-up across the board by a couple of frames, so that more moves are safe on block. I think this would be a lot easier than tweaking every move's value on block, and frankly due to the way strings work having everything safe on block would be kind of nutso. Then again, it's rare for a single attack to have the raw damage potential they could in VF or Tekken, so you may not really need many unsafe moves. This may also necessitate changes to how crouching works, so that people aren't fuzzy guarding everything in existence.
- Rip VF5:FS's sidesteps off wholesale. (The way they work in DoA5U sucks goat eggs.) Sidesteps work 100% of the time when evading linear moves while they're active, and you stay evading the string until they do a completely different move, do an attack in the string that tracks, or you start attacking. You can also stack sidesteps to evade to their back
- Replace all of the male characters with female characters -- gotta go after that waifu market.
Joke suggestionor is it?
Less 'schoolgirls' with massive knockers
Should probably just look at another series, then. lol
I'd love arcade ending videos to return in addition to the standard DOA5 story mode. That's prob what I miss the most from Itagaki era DOA.
Endings in 4 were fucking stupid
For those who say side steps suck in doa5u play Marie and use her sisde step. If you have been whiffing off that, then you can do it with a side step. The one thing I will agree with is less tracking moves. Weight class outside of Eliot makes sense, Alpha,Phase 4 have some really great juggles to be done on them, however, they can take off 45% off 1 combo. 2 combos and they kill you. The other light weights can do some insane damage, however weight limits some of them. (Unless you are Phase 4 then you get 45% hit combo regardless)
I think counters should be toned down a bit more. Even though when I use Momiji I abuse the counter system with people mashing counter get high counter thrown and lose 35-40% of their life.
Hitomi and Lei-fang are silly.
DOA3 had the side step you are talking about. And Itagaki regarded that as a mistake. (More for the people who want Itagaki back are being bell ends like him)
There are still moves that clip Marie when she does that too. It's how I beat Marie Roses. (More people should play Marie)
Do not want.
She's a joy. It's why I ain't worried about Honoka. Team Ninja gets it.
A sentence of 25-Life?
Couple of random tidbits I found while poking around the Steam forums:
Mr. Wah put up a post on FSD regarding the PC version. It's all hearsay and rumor at this point, but he is the owner of FSD and he does have some connections. Basically, the good news is that it sounds like the PS4/XBone version is the base they're starting from and the bad news is that the release sounds like it's coming in white hot, as it's still in full, active development. So don't be surprised if the PC version is a little rough at release (hopefully they're committed to addressing any issues quickly). I get the impression that a PC version was not originally planned but was greenlit after Tecmo's initial experiments with Steam, and they're scrambling to catch up.
Yes I assume most of their characters ages will probably be something like 25 for their whole life. Others will be 18-life and even 19 or 20.
That's all very vague. I can't believe we don't have official confirmation yet that the PC port is going to have all the features of the XB1/PS4 version yet, and it's coming out in a month.
Uhm *cough* pretty sure Inorigo was talking about going to jail for... reasons you can probably guess. lmao
Don't you that lack of hard details lends some credence to the idea that the port is coming in hot? I'll be honest, I think it's dumb of anyone to keep their ore-order for the PC port in light of this news. I think it's going to be a mess. The console ports I'm certain will run fine because they've definitely been in the works for longer.
And yeah, you definiteky got what I meant! :b
Uhm *cough* pretty sure Inorigo was talking about going to jail for... reasons you can probably guess. lmao
And yeah, you definiteky got what I meant! :b
Is it just me or am I seeing a blue flash of light on CH hits?
Is it just me or am I seeing a blue flash of light on CH hits?
Either because you mentioned it or because they are actually there, but I do see them. Very subtle if they are there though.
It's not just you, there's is definitely an extra flash there.