MrAngryFace
Banned
Single Player AI matters, if youre surrounded by fighting game fans 24 hours a day who'll participate in matches, you have problems.
A simplistic fighting game can be fun for some people, but for others nothing beats putting in effort and getting rewarded for it.
So DOA = Pikmin!?! :OMiburou said:I'm trying to draw a parallel here. In action or strategy games there's an argument for easy games because you just want to have fun and don't want to have to memorize all the commands, etc. and retry a level over and over until you perfect it. Another argument is that you only feel rewarded when you actually earn your way through a game. Same thing with fighting games. A simplistic fighting game can be fun for some people, but for others nothing beats putting in effort and getting rewarded for it.
Not for 14 million XBox owners evidently.border said:The online mode more or less negates the need for competent 1P AI.....
Ghost said:DOA(3) is just plain fun, you can sit down with someone who has never played it before stick it on random characters and arenas and 60 rounds later, you are still enjoying yourselves, because the fight system is easy to pick up and has a decent amount of depth that you dont have to study move lists for weeks to find.
Of course it doesnt suit those that would rather wh00p their untrained friends 60-0 and give them the satisfaction and joy of being pummelled for an hour or so.
It's just a fighter for a different market, i personally prefer the more straight forward end of the genre, i get totally sick of the elitism in favour of the more complex fighters that have all the 'pick up and play' of an angry porcupine.
akascream said:And I'm saying that I don't personally judge whether a fighting game is simple or not by how difficult they make the moves.
akascream said:I found both SC and SCII to be very accessable.
depth here meaning that you could play the game for 2 years straight and still discover new techniques and strategies
Hero said:I've said it before and I'll say it again.
DoA is like McDonald's. Fast, cheap, and in the end, generally leaves you feeling sick.
The counter system is broken, as some combo's can never be successfully done.
Characters are unbalanced. Christie is sickeningly fast and can connect into so many of her other moves.
Irreversible wall punishment + wall damage = shit
Plus the fact that being able to sidestep is generally worthless thanks to the awesome tracking.
It's fun to look at and the models are nice, and for fighting newbies it's good because they can mash buttons and do fancy stuff, but in the end I'd rather play SC or VF4.
Miburou said:Well, it's not just that. But games like SCII and VF4 are more complex than DoA3.
Pachinko said:The complaints that you mentioned about DOA could apply to most any fighter- cheap moves that do to much damage and are to easy to pull off. I mean how many people in street fighter sit there and just do hadokens endlessly , simply becuase they can.
I find DOA to be the best 3D fighter on the market today becuase within 5 minutes anyone can get the hang of it and play it with me. Compare that to Virtua fighter 4 or especially 90% of 2D fighters out there where you need a good hour or more to get the hang of playing the game just to have fun with it. Don't get me wrong I like depth in a fighting game as well but it makes it much more difficult to find people to play with among my friends... not that I"m really that good anyway.
XS+ said:It's already been said nut nobody can talk about DoA being a polygonal jerk fest when the female fighters in SC DC and SC2 has far more 'detail.' Taki in SC2 is basically naked with red skin. It's embarrassing at times and I prefer using her 2P outfit (or her T1000/Predator 1P costume in SC1).
yeah how dare a female pro wrestler wear leather...Miburou said:Well, you could say that the costumes in SC/SCII makes more sense (or, er, less nonsense if you prefer). Leather panties and bra on Tina is dumb. A skin tight Ninja outfit less so, Ivy is basically mad, so her dominatrix outfit fit her. Sort of.
I do find Taki's crotch in SCII to be quite disturbing, though.
The Faceless Master said:yeah how dare a female pro wrestler wear leather...
Hero said:So wait, y0ou think DoA is the best 3D fighter on the market because it's easy to learn? Why is it any easier than SC or Tekken to grasp?
Miburou said:There are a dozen other examples in DoA, and you know it. How about the rorikon school and gym outfits? The bunny and angel fetish outfits in DoA1? The bikinis in DOAU? The rape-victim outfit of Tina in DoA2?.....
belgurdo said:Chicks in fetish costumes are a feature exclusive to DOA now?
hey, the torn up tina outfit was a cross licensing thing like zack's shadowman outfit... and you're comparing a game with 2-3 outfits to a game with way more...Miburou said:There are a dozen other examples in DoA, and you know it. How about the rorikon school and gym outfits? The bunny and angel fetish outfits in DoA1? The bikinis in DOAU? The rape-victim outfit of Tina in DoA2?.....
XS+ said:Did I mention VF4 has the best overall character models in a 3D fighter imo?
Miburou said:But is it realistic?
I don't really blame the physics programmer for making fat jiggle and bounce, but rather the character designers who decided to have voluptuous, scantily clad females prancing around. I mean if a female character has big breasts and thick, exposed thighs, and is jumping around like crazy, then they better jiggle and bounce.
Miburou said:You don't need to do either, actually.
And let me ask you this, are you in favor of games that aren't challenging and where you never die? BTW, even if you are, I'm totally fine with that. I'm just curious.
I just want to reply to this post.XS+ said:Did I mention VF4 has the best overall character models in a 3D fighter imo?
Tellaerin said:I want to play a fighter that challenges my reflexes, not my ability to memorize which combination of P+K+G to use from what stance under which circumstances to get him/her to do what I want.
Fusebox said:I just want to be entertained.