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Dead Rising 2 |OT|: He knows his way around a zombie or two.

Aaron said:
How are people affording the SUV? I just beat the game with an S rank and have nowhere near the cash for it.

You make about $1.2 million if you save all the right people on a playthrough, and the rest you can either gamble-book or play some ranked TIR. Still takes a while though.
 

Booshka

Member
Palisades Mall Stan's Large Print Books & Magazines Second Floor, Royal Flush Plaza Ragazines Second Floor, Shamrock Casino (in the Bar in the back) Silver Strip.
 

duckroll

Member
Sadist said:
Where are the gambling books btw?

There's one in the bookstore on the second level of Royal Flush, there's one in the bookstore on the second level of Palisen, and there's one on the bar shelf right inside the casino on Silver Strip, opposite Slot Ranch.
 

RiccochetJ

Gold Member
duckroll said:
Man, I tried to take a screenshot of the Brains over Brawn guy in the Japanese schoolgirl uniform, but after I saved and quit I realized fraps wasn't running. :(
That guy is hilarious. Give him a weapon and you will lose it.
Says something macho like "Much respect man" in a deep baritone voice.
 
Booshka said:
I did the Genocide Master just two days ago, I found that getting around 2000-2500 kills then resetting the Zombies worked well.

I would use the Slot Ranch Casino to reset it, grab the cart to run to the SUV faster then go up and down the Strip, doing a couple circles around the Fortune Park. Stop back at Slot Ranch and reset it. On Day 3, especially the night leading into Day 4 a lot more zombies will be around, so your pace should pick up over that night. I was averaging 1250 kills every in-game hour.
I've been resetting at Yukatan, mostly because it's closest to the SUV. I was killing it, but for some reason I'm dropping further and further back now.
 

Booshka

Member
Psychotext said:
I've been resetting at Yukatan, mostly because it's closest to the SUV. I was killing it, but for some reason I'm dropping further and further back now.
Maybe save your game (in the middle of Fortune Park so you don't waste too much time), turn off the game and hopefully when you turn it back on there will be more zombies to run over.

I was noticing some strange things happening in my game as I did this achievement, I was getting excessive pop-in and certain things stopped working or I could no longer interact with them. Maybe it needs a break from all the zombie slaughter. :lol
 
Nice to see that the patch didn't fix any of the problems (low audio, stuttering in PC settings, wireless controller), but instead added a nice little texture flicker that also makes the game slow down like hell.
 

Sanic

Member
Any tips on defeating
the military man (sorry, can't remember his rank or name off the top of my head) in case 6-2, I believe? He's in the underground, after the green gas strengthens some zombies. I've gone in with full health plus some health items but he always gets me with his gun, even when i'm taking things very slowly and running in circles around his vehicle, using it as cover.
 

Kurtofan

Member
Pandoracell said:
Any tips on defeating
the military man (sorry, can't remember his rank or name off the top of my head) in case 6-2, I believe? He's in the underground, after the green gas strengthens some zombies. I've gone in with full health plus some health items but he always gets me with his gun, even when i'm taking things very slowly and running in circles around his vehicle, using it as cover.
Yeah he strikes hard.
I used the knife gloves and took several painkillers(beer+beer) with me.
 
Pandoracell said:
Any tips on defeating
the military man (sorry, can't remember his rank or name off the top of my head) in case 6-2, I believe? He's in the underground, after the green gas strengthens some zombies. I've gone in with full health plus some health items but he always gets me with his gun, even when i'm taking things very slowly and running in circles around his vehicle, using it as cover.
You know how the platform opposite him is raised and has pillars on it? Jump up there, hide behind the pillars (adjusting yourself to get cover whenever he moves) and fire at him between your shots. LMGs and sniper rifles work particularly well.
 

Xevren

Member
Pandoracell said:
Any tips on defeating
the military man (sorry, can't remember his rank or name off the top of my head) in case 6-2, I believe? He's in the underground, after the green gas strengthens some zombies. I've gone in with full health plus some health items but he always gets me with his gun, even when i'm taking things very slowly and running in circles around his vehicle, using it as cover.


I used tenderizers (mma gloves+nails), got in close hit him once and just ran around him. Never even touched me.
 

Sanic

Member
Thanks for the responses everyone.

Where can I find MMA gloves? The sports store in Royal Flush Plaza?
And, guns. I honestly don't believe i've ever encountered any outside of ones dropped by enemies. Any locations?
 

duckroll

Member
Pandoracell said:
Thanks for the responses everyone.

Where can I find MMA gloves? The sports store in Royal Flush Plaza?
And, guns. I honestly don't believe i've ever encountered any outside of ones dropped by enemies. Any locations?

MMA gloves are the black gloves on the floor inside the Royal Flush store near the starting point where you see boxing gloves and weight equipment in the windows.

There's a gun store on the second floor of Palisade.
 

Cheech

Member
duckroll said:
The PC version is great. Higher resolution, 60 fps, 5 sec load times, no co-op bugs, supports kbm and controller, instant screenshots with fraps. All for 40 USD or less.

Thanks all for the input. I will probably go PC. I want to play the Frank West epilogue on the 360, but I don't think it's worth paying $15 more and get a chuggier framerate/worse load times in return.

But what's this about wireless controllers not working on PC? I was planning on using a 360 controller + the wireless dongle. Does this not work?
 
During my second playthrough I noticed some survivor missions did not pop up, I did just fail the first case and went around trying to get the 50 survivor achievement, I had 48 at the end! I realized that 2 or 3 survivor missions I did in my first playthrough did not show up in my second playthrough. Is there something I need to do to activate them or is it all by chance?
 

Snuggles

erotic butter maelstrom
You can make some phat stacks of cash off of Poker. I played a session last night with a co-op partner, I barely stayed alive while he took over the game but we both won a little over $300,000 just from one game. I'm rich biatch. The sports car will be mine tonight.

I think I played for almost 5 hours straight last night. I had to stop because I was starting to feel some motion sickness.
 

Sanic

Member
duckroll said:
MMA gloves are the black gloves on the floor inside the Royal Flush store near the starting point where you see boxing gloves and weight equipment in the windows.

There's a gun store on the second floor of Palisade.

Great, thanks.
 

Forkball

Member
halolz-dot-com-deadrising2-theyseemerollin.gif
 

Sadist

Member
Ogs said:
Think the patch just added a dolby logo on load up (dont think i noticed it before), could be wrong.
Yup.

Man, when the mallcop fight comes up I'm recording the cutscene so someone can make a "I saw what you did there" .gif :lol
 
CaptainCamerica said:
During my second playthrough I noticed some survivor missions did not pop up, I did just fail the first case and went around trying to get the 50 survivor achievement, I had 48 at the end! I realized that 2 or 3 survivor missions I did in my first playthrough did not show up in my second playthrough. Is there something I need to do to activate them or is it all by chance?

There are several unmarked survivors throughout the game that appear in certain places at certain times that you don't get a call about, and you have to just stumble upon (most obvious ones: Lashawndra and Gordon at the start). Also, new groups won't appear if you still have old ones yet to save. You can have a maximum of 8 people across the entire map, so if you have say 7 people to save, then that group of 2 that comes next won't appear until you save at least 1 more person.
 
CaptainCamerica said:
During my second playthrough I noticed some survivor missions did not pop up, I did just fail the first case and went around trying to get the 50 survivor achievement, I had 48 at the end! I realized that 2 or 3 survivor missions I did in my first playthrough did not show up in my second playthrough. Is there something I need to do to activate them or is it all by chance?
For some odd reason the game doesn't allow more than a total of 8 survivors to be rescued either in a party or during missions.
e.g. The tape it or die (4 survivors) mission will not appear if you have yet to rescue the 3 poker players in one of the casinos as well as the 3 survivors in the Fetching Females mission.
Clear the group survivor missions as quickly as possible so you don't miss out on any survivors.
 
Reflecting on the ending of the game...

Doesn't it seem like Chuck is getting screwed no matter what he does? By exposing the zombrex corporation he puts his daughter at danger due to the limited quantities of Zombrex being produced (hence the testing and development of queens underneath fortune city). If what Sullivan says is true then Chuck pretty much condemns his daughter to death at the end. If he didn't do anything then thousands of lives would be ended in future "accidents". I'm probably thinking too much into it - but I'm not satisfied with how things ended since Katie and Chuck are as screwed as they were at the start of the game before the outbreak.
 
Freakinchair said:
Reflecting on the ending of the game...

Doesn't it seem like Chuck is getting screwed no matter what he does? By exposing the zombrex corporation he puts his daughter at danger due to the limited quantities of Zombrex being produced (hence the testing and development of queens underneath fortune city). If what Sullivan says is true then Chuck pretty much condemns his daughter to death at the end. If he didn't do anything then thousands of lives would be ended in future "accidents". I'm probably thinking too much into it - but I'm not satisfied with how things ended since Katie and Chuck are as screwed as they were at the start of the game before the outbreak.
I'm sure Case West is going to tackle this in some way.
 

Pooya

Member
Freakinchair said:
Reflecting on the ending of the game...

Doesn't it seem like Chuck is getting screwed no matter what he does? By exposing the zombrex corporation he puts his daughter at danger due to the limited quantities of Zombrex being produced (hence the testing and development of queens underneath fortune city). If what Sullivan says is true then Chuck pretty much condemns his daughter to death at the end. If he didn't do anything then thousands of lives would be ended in future "accidents". I'm probably thinking too much into it - but I'm not satisfied with how things ended since Katie and Chuck are as screwed as they were at the start of the game before the outbreak.

wait for Case West, Frank West must be onto something, and his connection to Isabela, she is the one who made the medicine after all.
 
Strummerjones said:
There are several unmarked survivors throughout the game that appear in certain places at certain times that you don't get a call about, and you have to just stumble upon (most obvious ones: Lashawndra and Gordon at the start). Also, new groups won't appear if you still have old ones yet to save. You can have a maximum of 8 people across the entire map, so if you have say 7 people to save, then that group of 2 that comes next won't appear until you save at least 1 more person.
I know that there are unmarked ones like LaShawndra and the dude who gives you $70,000 but in the second playthrough I didn't get the paramedic mission, the 3 poker players or the woman who is on top of the hotel looking for her mother. Those missions I know popped up in my first playthrough but not my second. Also, I usually dont leave missions sitting there, I do them almost immediately so there is almost always room to get a new survivor call. I don't get it
 

sonicmj1

Member
Freakinchair said:
Reflecting on the ending of the game...

Doesn't it seem like Chuck is getting screwed no matter what he does? By exposing the zombrex corporation he puts his daughter at danger due to the limited quantities of Zombrex being produced (hence the testing and development of queens underneath fortune city). If what Sullivan says is true then Chuck pretty much condemns his daughter to death at the end. If he didn't do anything then thousands of lives would be ended in future "accidents". I'm probably thinking too much into it - but I'm not satisfied with how things ended since Katie and Chuck are as screwed as they were at the start of the game before the outbreak.

What I don't understand is how the events of this game relate to the revelations of DR1's Overtime mode.

It's implied that the corporation behind Zombrex intentionally caused each outbreak in order to harvest Queens. So where does that leave Carlito's "ticking timebomb" orphan plot? Did nothing happen at all with that? Considering that nobody of any importance made it out of Willamette alive (just Frank, Isabella, and whoever you saved), where is the market for Zombrex at the time of the earliest outbreaks? Are Sullivan's words just a bold-faced lie that even he couldn't possibly believe?

I'm not a huge fan of DR2's plot relative to DR1. Despite the sort of goofy zombie origin story in that game, I thought the stuff at play in it was both more interesting and more sensible, and Overtime mode in DR1 was so much richer in terms of plot than DR2.
 

Ember128

Member
Whenever you defeat a Psycho in Dead Rising Multiplayer, think of it like Clue.

Ember128, wearing the Banana Hammock + Swat Helmet + GoGo Boots + Ninja Mask, with the whipped cream.

Actually, that may just have been me in Multiplayer introducing someone to online Co-op.
 

duckroll

Member
sonicmj1 said:
What I don't understand is how the events of this game relate to the revelations of DR1's Overtime mode.

It's implied that the corporation behind Zombrex intentionally caused each outbreak in order to harvest Queens. So where does that leave Carlito's "ticking timebomb" orphan plot? Did nothing happen at all with that? Considering that nobody of any importance made it out of Willamette alive (just Frank, Isabella, and whoever you saved), where is the market for Zombrex at the time of the earliest outbreaks? Are Sullivan's words just a bold-faced lie that even he couldn't possibly believe?

I'm not a huge fan of DR2's plot relative to DR1. Despite the sort of goofy zombie origin story in that game, I thought the stuff at play in it was both more interesting and more sensible, and Overtime mode in DR1 was so much richer in terms of plot than DR2.

There is no indication that Willamette was the end of the zombie outbreak. It was the last major outbreak before Las Vegas, yes, but there is no indication it's the only outbreak. There have almost certainly been limited outbreaks all over the country between DR and DR2.

Zombrex itself was invented based on Isabella's inhibitor created in DR's Overtime mode. So it's a post-Willamette product. For there to be a market, it would certain indicate that the zombie problem is still a very real problem in general, but that Willamette, Las Vegas, and now Fortune City are the only major outbreaks. Think of it as the difference between someone having the flu and infecting a few people in the office or classroom, and an epidemic where entire blocks of people start getting sick at once.

The reason why major outbreaks are needed are because they're good for harvesting queens. Las Vegas was two years after Willamette and Fortune City is 3 years after that. It seems that each major outbreak creates enough zombies for them to produce a steady supply of Zombrex for 2-3 years.

As for the orphan plot, that's very much a West/Isabella storyline. It would have no real place in DR2. Maybe they'll use that as a major plot point in DR3, and we can play as Isabella trying to find a cure and stop Callos' endgame scenario from happening at the same time.
 

Snuggles

erotic butter maelstrom
Ember128 said:
Whenever you defeat a Psycho in Dead Rising Multiplayer, think of it like Clue.

Ember128, wearing the Banana Hammock + Swat Helmet + GoGo Boots + Ninja Mask, with the whipped cream.

Actually, that may just have been me in Multiplayer introducing someone to online Co-op.

Hey, I swear a saw a guy matching that description just last night! Whoa.

He helped me kill Slappy for the first time. That guy was probably the creepiest character in any videogame ever.
 

Sectus

Member
This game is glorious.

Also, is it bad if I post a bunch of highres screenshots because I'm too lazy to resize them? Okay!

deadrising22010-10-0619-59-58-84.jpg


deadrising22010-10-0717-36-41-82.jpg


dr2-3.jpg


deadrising22010-10-0714-46-31-23.jpg
 

Snuggles

erotic butter maelstrom
Can you replay the Poker part with the guys when they're at the safe house? I suck at poker but it was pretty fun and a great way to make some cashmoney.
 
Man, this game is kicking my ass but is awesome none the less ...just barely got my first Zombrex in time

*whew!*

Also happy to see this thread having sooo many pages. Warms my heart so much :D :D :D :D :D
 
any reason to even do the genocider other than achievement points? I don't see one if there's no cool reward like the megablaster. If they did not put one in, why change that awesome reward for doing the grind? Seems a bit stupid given how closely they followed the DR1 formula in all the best ways...
 
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