boss fight with a friend just before and when he tried to kick me
down the hole
I instead fell beneath him into the static objects that are walled in by an invisible barrier. Couldn't get out, couldn't help :|
Sullivan
did decide to focus his gun attacks on me though, which certainly helped (he couldn't hit me as the wall prevented objects/projectiles coming in or out).
is grade A horsehit. They're fucking ninjas with invincibility frames, also you expect me to believe Chuck is such a lightweight that he can't even hold two beers in?
Overtime mode, the TK fight, there are FOUR LOADING SCREENS you have to endure just to get back and attempt another go. Two of which is loading cut scenes. There are no save areas in the zone that TK is in, meaning you have to run from another zone through super zombies, get a loading screen, then run through zombies again, answer a phone call, then open the door to load a cut scene, then skip that cut scene and load another, then skip that and then load the boss fight itself.
Unacceptable. An example of terrible design to the worst degree.
You died. The penalty is that you have to wait a while (I haven't timed it, but I would guess it's under 2 minutes) before you can try again. If you had to navigate some awful insta-death platforming then I could understand, but you literally have to run down a hallway and "endure" a couple of load screens. GAF ridiculous fucking hyperbole at its finest.
Also,
you pick up the wrench and hit him in the head with it, if your health gets low use the orange juice.
That's it. I mean if you are exceptionally bad at the game then yeah, reloading over and over will add up, but that's hardly the game's fault.
You died. The penalty is that you have to wait a while (I haven't timed it, but I would guess it's under 2 minutes) before you can try again. If you had to navigate some awful insta-death platforming then I could understand, but you literally have to run down a hallway and "endure" a couple of load screens. GAF ridiculous fucking hyperbole at its finest.
Also,
you pick up the wrench and hit him in the head with it, if your health gets low use the orange juice.
That's it. I mean if you are exceptionally bad at the game then yeah, reloading over and over will add up, but that's hardly the game's fault.
Tell me about it, still got a fair few people missing from my notebook even though i thought id done every mission :/ Appears some missions trigger once you rescue some people from the case/day. I found out theres 4 people who are playing dungeons n dragons or something like that, mission never popped up for me
Missions won't pop up if you have survivors and the new batch will take you over the max of 8 allowed by the engine. So if you have 5 and the mission requires you to pick up another 4 it'll never show. Missions also won't show if you're in the same zone so it's a good idea to transition every so often otherwise the mission will invisibly run out of time without ever spawning for you. And yes, there is one mission that you have to activate during an earlier point in the game.
would maybe be a good design choice if they were maybe not so many of them, or they appeared in selected areas as fearsome enemies and not in all places, or if they had a flaw, and they have not
they are faster, they hit harder, there are too many, the vomit can stop you and even sometimes after killing them, they can get up
so its rather impossible in that part of the game, have any kind of fun triying to get something from the floor, healing or looking for objects. The game killing mechanics dont help this type of enemies in a game like this, the same with the majority of the psychos.
Yeah, I'm still on 7-1, but the game became ugly and annoying at Case 6. Was loving every minute of it until then. Since then I've just been forcing myself through to finish it. From the sound of it, from this point on it will only get worse until I see the game clear screen. The end portion will probably keep me from doing replays. It's not that it's hard. It's just annoying and unfun and the graphics suck during it.
Don't feel bad. I restarted at the exact same part because that fight was a real pain. Was lvl.16. Now I'm at the end of my 2nd attempt and it's been so much more satisfying.
Don't feel bad. I restarted at the exact same part because that fight was a real pain. Was lvl.16. Now I'm at the end of my 2nd attempt and it's been so much more satisfying.
Was relatively smooth sailing up to that point. I was appreciative of the fact that the normal zombies weren't too much of an issue (especially compared to DR1) and that coupled with vastly improved survivor AI was just fantastic. This stuff about endgame difficulties has me worried though.
just managed to get the reporter back to the safe house in time, but was about 1 minute short in assembling the stuff for the door override probably would have made it if that army boss didn't take so long.
Fortunately I had a backup save for 12 (game) hours earlier, still pretty annoying though.
Llyranor said:
(endgame)
The super zombies didn't really bother me. Using the special frequency gun insta-decapitates them
the gun doesn't work on regular zombies, so you have to keep switching back and forth. In the end I just gave up with it and used the defiler, insta-kills them and you get a nice PP bonus.
If you die, you have to reload a lot. I'm sorry if that comes across overly mean, but when people start using phrases like "terrible design to the worst degree" then they should expect a reaction. Great contribution, though, thanks for that.
If you die, you have to reload a lot. I'm sorry if that comes across overly mean, but when people start using phrases like "terrible design to the worst degree" then they should expect a reaction. Great contribution, though, thanks for that.
If you have to go through multiple load screens to get back to a boss fight then that is terrible design. You don't punish a player for failing by forcing them to sit through load screens.
If you die, you have to reload a lot. I'm sorry if that comes across overly mean, but when people start using phrases like "terrible design to the worst degree" then they should expect a reaction. Great contribution, though, thanks for that.
You died. The penalty is that you have to wait a while (I haven't timed it, but I would guess it's under 2 minutes) before you can try again. If you had to navigate some awful insta-death platforming then I could understand, but you literally have to run down a hallway and "endure" a couple of load screens. GAF ridiculous fucking hyperbole at its finest.
Also,
you pick up the wrench and hit him in the head with it, if your health gets low use the orange juice.
That's it. I mean if you are exceptionally bad at the game then yeah, reloading over and over will add up, but that's hardly the game's fault.
Hah, defending four load screens to get back to a boss? And you're talking about hyperbole? Jesus man.
And you're really using the 'try sucking less' angle? Dude, I 1k'd Dead Rising 1, and I imagine I'm going to do the same for DR2. Skill doesn't come into it when suffering bad game design. The two last boss fights are terrible not because of how difficult they are, but by how unnecessarily frustrating they are. A few tweaks here and there by the developers could have made those bearable and allowing people like me to leave with a smile on my face instead of a grimace.
They are such obvious flaws in the design that I can only imagine they ran out of time to fix them. Defending them is batshit insane.
How about you make it one cutscene? Or give the player control and a chance to save after 3 of them and before the 4th? Or include an option that says "skip all cutscenes" so it won't even attempt to load them (some games do have this).
There are ways to get around it. It's not like the game as a whole has bad design; no 95% of DR2 has great game design, but a few parts do have bad game design and having to skip 4 cutscenes with their own loading each before a major battle is a valid argument of one.
Reporter death was a blow to the guts. Hot as hell, got cozy with her, then blam. Even knowing that meh, it's not like you're going to see him getting laid, or that it was even implied, or that the story had much to go anyway... but everyone was damn non-chalant about her been popped like that. Chuck even ran off without a moments hesitation. Cold as ice~
How about you make it one cutscene? Or give the player control and a chance to save after 3 of them and before the 4th? Or include an option that says "skip all cutscenes" so it won't even attempt to load them (some games do have this).
There are ways to get around it. It's not like the game as a whole has bad design; no 95% of DR2 has great game design, but a few parts do have bad game design and having to skip 4 cutscenes with their own loading each before a major battle is a valid argument of one.
It's only 2 cutscenes. But before you get there you have to change locations which adds another loading screen. A short walk and then 2 cutscenes each with their own loading screen. Then right before the actual fight starts there's one more when changing from cutscene to gameplay (though it's pretty short).
Besides, you couldn't make it in to 1 cutscene as it stands because they're in 2 different locations, the unavoidable downside to have real-time cutscenes. I suppose you could rewrite the scene so that the action of the first one takes place somewhere in the second location, though.
Anyway, I appreciate having the save location in a different area is not ideal. All I'm saying is it's not that bad. I mean come, 2 minutes, it's not the end of the world.
Zaptruder said:
Damn.
Reporter death was a blow to the guts. Hot as hell, got cozy with her, then blam. Even knowing that meh, it's not like you're going to see him getting laid, or that it was even implied, or that the story had much to go anyway... but everyone was damn non-chalant about her been popped like that. Chuck even ran off without a moments hesitation. Cold as ice~
I had the same thing happen in a different quest. I think it happened when I was talking to someone and simultaneously hit the d-pad to answer a walkie talkie call.
Beat the game. I only died once, and it was on the second to last boss fight of the main game. I didn't mind the last boss fight of the main game, thanks to an ample supply of food items down below. The second to last boss is pretty much the only boss in the game without food in the vicinity (unless I missed something obvious), so that crutch is what bit me in the ass on that one.
Beat the game. I only died once, and it was on the second to last boss fight of the main game. I didn't mind the last boss fight of the main game, thanks to an ample supply of food items down below. The second to last boss is pretty much the only boss in the game without food in the vicinity (unless I missed something obvious), so that crutch is what bit me in the ass on that one.
Holy shit, I'm at the exact same part right now! so don't feel bad. Deciding if I just want to let the timer run out and get the ending or just restart the story.
Finally got TK's favorite. After waiting for days for them to pop up Bounty Hunter and Stand Up Zomedy show up in 8 games in a row for me, go figure. I noticed that there's a set rotation for each type of game, so if you need to win a particular game here's a heads up to let you know when they show up.
1st game:
Zomboni or Ramsterball
2nd game:
Ball Buster, Bounty Hunter, or Pounds of Flesh
3rd Game :
Headache, Stand Up Zomedy, or Master Shafter
4th : Always slicycles.
Some games show up more than others. The only time I ever saw Master Shafter was the time I won it, and Pounds of Flesh came up twice in about 40 games for me.
On my second playthrough now and man, it's glorious not to have to run around like a lunatic making cases (though that's fun too in its own way). So many places I've discovered already which I never even noticed before. Hope to get most of the anal trophies this time, like every item of clothes/every mixed drink/70k kills etc. What a game this is.
Though still can't believe that "beat every case in co-op" trophy (bronze, no less), what a bunch of shit that is, guess I'll never get the platinum then.
Reporter death was a blow to the guts. Hot as hell, got cozy with her, then blam. Even knowing that meh, it's not like you're going to see him getting laid, or that it was even implied, or that the story had much to go anyway... but everyone was damn non-chalant about her been popped like that. Chuck even ran off without a moments hesitation. Cold as ice~
1 hour later and I still can't get it to recognise my 360 pad. I tried renaming the dll files and checking/unchecking native mode but it just won't recognise it. I know the pad itself is working because the home button brings up Windows Live.
It's only 2 cutscenes. But before you get there you have to change locations which adds another loading screen. A short walk and then 2 cutscenes each with their own loading screen. Then right before the actual fight starts there's one more when changing from cutscene to gameplay (though it's pretty short).
Besides, you couldn't make it in to 1 cutscene as it stands because they're in 2 different locations, the unavoidable downside to have real-time cutscenes. I suppose you could rewrite the scene so that the action of the first one takes place somewhere in the second location, though.
Gah, I can't defeat the final boss. I've tried following tips i've read here, like throwing defilers, but its still an incredibly slow process, and zombies mean I have to move around a bit, and if I move, i'm shot. I only have 6 health bars .
Gah, I can't defeat the final boss. I've tried following tips i've read here, like throwing defilers, but its still an incredibly slow process, and zombies mean I have to move around a bit, and if I move, i'm shot. I only have 6 health bars .
Assuming you have a bit of time left, grab a health mag, a bunch of good food and a couple of pairs of knife gloves. Climb up close and start slashing. You WILL lose lots of health but there should be plenty of food lying about and at least you won't get shot as much.
Autofokus said:
Easy fix: Automatic saveprompt (like the ones after closed cases) before triggering the final boss fight.
Yeah that would work, the only issue would be you're then "locked in" to the boss fight, so if you want to go back and do something else first then you're stuck.
Gah, I can't defeat the final boss. I've tried following tips i've read here, like throwing defilers, but its still an incredibly slow process, and zombies mean I have to move around a bit, and if I move, i'm shot. I only have 6 health bars .
Possible amusing reference: if you get an electric guitar, the special move is Chuck spins round with it. However, if you get a bass guitar, the special move is he smashes it over head into the ground, in the style of Paul Simonon smashing his bass on the cover of The Clash's London Calling album.
Alright, finished my first run. Took about 20 hours, 6 before my first restart, then 14 for the main run. Cleared it at lvl.41. Going by everyone's impressions of the end bosses and overtime I thought it'd be a hassle, but I didn't think any of it was too bad. Overtime was especially short and painless and I felt the overtime boss was really fair and decently designed (lots of health items + easy to dodge and counter attacks).
Sullivan was probably the most annoying boss simply because you have to fight on this tiny little area and if you get hit you get knocked off and have to climb back up again and then there's only 1 place to climb up from and he's always standing there waiting to punch you once you climb up :X
I thought the game was awesome and as good as the first, if not better. It really was great exploring the environment and combining things. Game ran really well on PC too besides the awful lighting problem that's always present. Hopefully they'll patch that or someone will fan-fix it eventually.
Only things I didn't like were
once super zombies showed up, you couldn't take your time and have fun exploring the shops and playing slots and doing anything fun. So basically the last 24 hours were just story, story, story running which is ok, but the fun in DR2 is the free-form exploration.
and I wish there were more survivor events. Even taking a look at the ones I missed there's still room for more I think. Especially by the last day you run out of things to do and DR without racing against time to do events is actually kind of boring. I think it'd be great if PC people figured out how to mod the engine to add new events (would probably need a toolset though). I'm happy with the amount of psychos though, that was just right.
Anyhow, I have some questions in preparation for my next run:
1. Where are the good magazines at and what do they do?
2. What are all the gifts you can give can you give katie?
3. Where are all the hidden zombrex? I spent most of my money this run on zombrex
4. Which survivors need items to get them to join?
5. Which survivors give survivor cards?
6. Where are the keys to the car in the mall and the SUV outside?
7. What are all the Juice mixes? Are they just the same ones as DR1?
8. What non-psycho, non-survivor combo cards can you discover?
9. What's the best way to level once you are past 40?
Well, I can tell you that number 9 really isn't much of an issue if you simply play the game over. If you grab most of the survivors and fight most of the bosses, you should hit 50 around Day 3.
I wanted to speed up the levelling too, so I used Dynameat, which really gives you tons of PP if used in a huge crowd, also yields more if you have the combo card. There are
2 sticks of dynamite in Royal Flush, on top of a palm tree beside the Car
Feeling a little better about the final boss. I went back at it a few more times, and I can get him down to roughly 1/3 health now by throwing defilers at him. I could probably finish him off as is, but it would take a large amount of patience, luck, and skill on my part, so does anybody have any suggestions as to a quick way to boost up a few levels?
Exploit or otherwise. I have about 11 hours until the firebombs hit
Does anyone know if you get anything for doing the zombie genocider (the 70k one)? It was well worth doing in the first game because it gave you the Mega Blaster but I'm not even going to bother if they don't give you anything for it.